P2W line was crossed long ago and Z team doesn't acknowledges that. It was a lol moment on the live stream(...) #2 The developers that created this as a monetized system, and continue to have Jewelrycrafting (among other things) behind a paywall don't want ESO to appear to be a "pay to win" game. lol
LeonAkando wrote: »This is one of the most overplayed and trite arguments recently, imo.
ZOS isn't preventing you from swapping builds mid content because of "money". It's because they don't want you swapping builds in competitive content, it's that simple. They already expressed the dislike of "pre-buffing" and to a lessor extent gear-swapping.
They don't want you to go into a trash pack with trash gear, 1 Tank 11 DPS and instant nuke everything down, then swap to 2 Tank, 2 Heal, 8 DPS and boss gear and do the bosses. They want it to be a cohesive experience where you bring a build to fight, and that's your build for the actual combat.
Trials are designed as one, long, extended combat encounter as is the intent with speed runs. By letting you swap entire builds, basically mid-combat, it heavily disrupts the flow and balance of encounters.
I am personally surprised ZOS did not take it one step further, and disable gearing swapping in trials, as that is something I would do. That way there may be some value in bringing some DPS with "AoE focused builds" and some DPS with "Boss focused builds" into a single team.
I just hope you have a plan B, for when you hardly sell any armory slots next patch, that will let you introduce some level of use in content without leaving the early adopters feeling short changed.
LeonAkando wrote: »This is one of the most overplayed and trite arguments recently, imo.
ZOS isn't preventing you from swapping builds mid content because of "money". It's because they don't want you swapping builds in competitive content, it's that simple. They already expressed the dislike of "pre-buffing" and to a lessor extent gear-swapping.
They don't want you to go into a trash pack with trash gear, 1 Tank 11 DPS and instant nuke everything down, then swap to 2 Tank, 2 Heal, 8 DPS and boss gear and do the bosses. They want it to be a cohesive experience where you bring a build to fight, and that's your build for the actual combat.
Trials are designed as one, long, extended combat encounter as is the intent with speed runs. By letting you swap entire builds, basically mid-combat, it heavily disrupts the flow and balance of encounters.
I am personally surprised ZOS did not take it one step further, and disable gearing swapping in trials, as that is something I would do. That way there may be some value in bringing some DPS with "AoE focused builds" and some DPS with "Boss focused builds" into a single team.
If they don't want that, then they should design their content in such a way that it isn't needed to do so for the best scores. That means they need to reevaluate their damage standards. As long as single target dps is always better at taking down bosses and AOE dps is always better at taking down trash groups, swapping will always be more advantageous. They could also add an unskippable animation for changing the gear you are wearing so that changing back and forth punishes your time/score.
The reason they are preventing swapping builds mid-content is definitely because of money. They wanted to monetize this system when they didn't have to. But since gear swapping mid-content can give a tangible advantage, even if they don't want it to, allowing it mid-content while also trying to make money off of the system would result in valid P2W concerns (although you could argue getting a top score doesn't really earn you anything. You aren't getting any fame in this game for having the best score anywhere and the rewards are laughable). Still, to avoid the entire P2W outcry they decided to sacrifice quality of life in favor of them making money.
It's a badly designed system and that is purely because they wanted to monetize it - everything else is secondary.
LeonAkando wrote: »T..... The armory works in all dungeons and trials except timed instances. You inventory still works just like it always did. S....
LeonAkando wrote: »This is one of the most overplayed and trite arguments recently, imo.
ZOS isn't preventing you from swapping builds mid content because of "money". It's because they don't want you swapping builds in competitive content, it's that simple. They already expressed the dislike of "pre-buffing" and to a lessor extent gear-swapping.
They don't want you to go into a trash pack with trash gear, 1 Tank 11 DPS and instant nuke everything down, then swap to 2 Tank, 2 Heal, 8 DPS and boss gear and do the bosses. They want it to be a cohesive experience where you bring a build to fight, and that's your build for the actual combat.
Trials are designed as one, long, extended combat encounter as is the intent with speed runs. By letting you swap entire builds, basically mid-combat, it heavily disrupts the flow and balance of encounters.
I am personally surprised ZOS did not take it one step further, and disable gearing swapping in trials, as that is something I would do. That way there may be some value in bringing some DPS with "AoE focused builds" and some DPS with "Boss focused builds" into a single team.
LeonAkando wrote: »This is one of the most overplayed and trite arguments recently, imo.
ZOS isn't preventing you from swapping builds mid content because of "money". It's because they don't want you swapping builds in competitive content, it's that simple. They already expressed the dislike of "pre-buffing" and to a lessor extent gear-swapping.
They don't want you to go into a trash pack with trash gear, 1 Tank 11 DPS and instant nuke everything down, then swap to 2 Tank, 2 Heal, 8 DPS and boss gear and do the bosses. They want it to be a cohesive experience where you bring a build to fight, and that's your build for the actual combat.
Trials are designed as one, long, extended combat encounter as is the intent with speed runs. By letting you swap entire builds, basically mid-combat, it heavily disrupts the flow and balance of encounters.
I am personally surprised ZOS did not take it one step further, and disable gearing swapping in trials, as that is something I would do. That way there may be some value in bringing some DPS with "AoE focused builds" and some DPS with "Boss focused builds" into a single team.
Ohhh dont know where to begin….
First of all I dont agree with you because:
You cant restrict players swap gear mid trial using armory, because if players needs to do particular trial with changing gear 1dd/10 tank and 10dd/1 tank they will do it manually ZOS needs to accept and understand this
And if in any ways when we need we will do, so why make our lives worse? Give us armory with mid content changing….
Aaand if they don't want that they would have to disable dressing room on PC. The armory have the potential of bringing pc and console scores near each other but I guess they don't want that eh?
.Aaand if they don't want that they would have to disable dressing room on PC. The armory have the potential of bringing pc and console scores near each other but I guess they don't want that eh?
Cash shop gutted armory before it had a chance. Why buy a mundus stone to swap them when you can hop swap with a armory merchant?
codierussell wrote: ».Aaand if they don't want that they would have to disable dressing room on PC. The armory have the potential of bringing pc and console scores near each other but I guess they don't want that eh?
Cash shop gutted armory before it had a chance. Why buy a mundus stone to swap them when you can hop swap with a armory merchant?
It is funny because now all the people that bought mundus stones basically wasted money.
.Aaand if they don't want that they would have to disable dressing room on PC. The armory have the potential of bringing pc and console scores near each other but I guess they don't want that eh?
Cash shop gutted armory before it had a chance. Why buy a mundus stone to swap them when you can hop swap with a armory merchant?
codierussell wrote: »It is funny because now all the people that bought mundus stones basically wasted money.
To start with, I expected this change would come, so I'm disappointed rather than surprised. For 3 weeks you've shown what an excellent addition the armoury could have been, by making it usable in content. This isn't simply a console player whinge, it actually brought new utility to pc players by introducing a way of changing between vamp and non vamp and between different skill morphs. It was genuinely great. I would have bought a *lot* of armoury slots, as would a lot of my guildmates. I have 11 characters and I'd probably have bought at least 1 additional slot for each of them, plus the assistant (for convenience even if the assistant wasn't required to change between slots in content). So at a guess 15k crowns. And get this, I'd have bought all those extras, just for convenience, even if the basic 2 slots were freely usable by everyone in content by some kind of quick slot mechanism (thus avoiding accusations of p2w).
With it unusable in content? I might buy one, for my main, so I can set up as DD / tank / PvP. 1k crowns, but I wouldn't bother with an assistant because it's never going to be much hassle to visit a house to switch between only 2 setups.
I know you're doing what you're doing to make money, but I think you haven't understood how to make the *most* money from this.
I just hope you have a plan B, for when you hardly sell any armory slots next patch, that will let you introduce some level of use in content without leaving the early adopters feeling short changed.
codierussell wrote: ».Aaand if they don't want that they would have to disable dressing room on PC. The armory have the potential of bringing pc and console scores near each other but I guess they don't want that eh?
Cash shop gutted armory before it had a chance. Why buy a mundus stone to swap them when you can hop swap with a armory merchant?
It is funny because now all the people that bought mundus stones basically wasted money.