Why not?
Which one would you suggest should give more XP?
Why not?
Which one would you suggest should give more XP?
I feel like this is a silly question - not to be offensive or anything. If we're talking normal vs. veteran Fungal Grotto 1, then yes, I wouldn't differentiate. But if you do a random veteran dungeon and get Veteran Dread Cellar vs. doing a random normal dungeon and getting Banished Cells 1, there should be at the very least a transmute stone difference if not much more XP.
I definitely believe that there should be a predisposed effort/difficulty multiplier placed on dungeons. Not only would it reward you more for doing more difficult content, but it could also allow newer players to understand how difficult the dungeon is going to be. I know some will say DLC vs. non-DLC is the only distinction you need, but even then Veteran Lair of Maarselok vs. Veteran White Gold Tower are pretty different in difficulty and mechanics. Just a thought
Why not?
Which one would you suggest should give more XP?
I feel like this is a silly question - not to be offensive or anything. If we're talking normal vs. veteran Fungal Grotto 1, then yes, I wouldn't differentiate. But if you do a random veteran dungeon and get Veteran Dread Cellar vs. doing a random normal dungeon and getting Banished Cells 1, there should be at the very least a transmute stone difference if not much more XP.
I definitely believe that there should be a predisposed effort/difficulty multiplier placed on dungeons. Not only would it reward you more for doing more difficult content, but it could also allow newer players to understand how difficult the dungeon is going to be. I know some will say DLC vs. non-DLC is the only distinction you need, but even then Veteran Lair of Maarselok vs. Veteran White Gold Tower are pretty different in difficulty and mechanics. Just a thought
Why not?
Which one would you suggest should give more XP?
I feel like this is a silly question - not to be offensive or anything. If we're talking normal vs. veteran Fungal Grotto 1, then yes, I wouldn't differentiate. But if you do a random veteran dungeon and get Veteran Dread Cellar vs. doing a random normal dungeon and getting Banished Cells 1, there should be at the very least a transmute stone difference if not much more XP.
I definitely believe that there should be a predisposed effort/difficulty multiplier placed on dungeons. Not only would it reward you more for doing more difficult content, but it could also allow newer players to understand how difficult the dungeon is going to be. I know some will say DLC vs. non-DLC is the only distinction you need, but even then Veteran Lair of Maarselok vs. Veteran White Gold Tower are pretty different in difficulty and mechanics. Just a thought
Making veteran random queues more attractive in terms of immediate rewards would lead to many more people who are underequipped and underlevelled queuing for them, and something that would be a less boring run (than normal difficulty) for people who already have a ton of experience of veteran content would likely end in a queue cooldown because who has the time to resurrect possibly upwards of 3 other players dozens of times and explain mechanics over and over and yet be ignored because they came in expecting to be carried and so your most sensible option is to leave the group because you ask them to please kick you because you don't have time for this nonsense and they won't because they want you to carry them all the way to victory.
It's not a silly question, it's a question of consequence.