ZOS needs to fix the new player experience ASAP! This includes fixing dungeon speedrunners/fake roles, DLC differentiation, and a way to properly follow the story.
Right now some players are destroying the game.
I meant DLC quest differentiation with all those questgivers in the starting towns(will edit the post). And I disagree with you, it is ZOS's job to make the new player experience a good experience. Saying "Don't queue for randoms" feels to me like you are saying: "Let's watch the game die."wtlonewolf20 wrote: »ZOS needs to fix the new player experience ASAP! This includes fixing dungeon speedrunners/fake roles, DLC differentiation, and a way to properly follow the story.
Right now some players are destroying the game.
Don't queue for randoms. And if you don't want to get a dlc queue with a lowbie or a player that doesn't have dlcs. Or just queue for specific dungeons.
As for fake roles. In all honesty if you roll a base zone normal dungeon all roles are fake.
colossalvoids wrote: »Advice of the month - don't expect literally anything in random dungeon finder, it's not a primary way to play dungeons anyway as random people generally have way different goals and skills. You can't change thousands people's minds by a post in socials, better find a way to enjoy it for yourself.
wtlonewolf20 wrote: »Don't queue for randoms. And if you don't want to get a dlc queue with a lowbie or a player that doesn't have dlcs. Or just queue for specific dungeons.
As for fake roles. In all honesty if you roll a base zone normal dungeon all roles are fake.
orgin_stadia wrote: »There's nothing wrong with people speed running and there is nothing wrong with people needing to do it slow.
What's wrong is putting these two interests in the same group and expecting it to be peachy peachy.
Don't ask runners to slow down and don't ask new people to speed up. Ask zos for a way to separate the two activities without ruining it for either group.
Parasaurolophus wrote: »Rich Lambert said that making a storymod for group content is silly, since dungeons are designed for challenge content. So don't wait ...
Then why do they keep putting parts of the year-long story in the dungeons? Delves and public dungeons can be completed solo at one's own pace and they usually feature less of a story than 4 man dungeons. If that wasn't enough, repeatable delve quests often don't require completing the whole delve and replaying through its dedicated story quest, while group dungeons always unfold their full story and play various scenes even when nobody in the party has the quest active. I'm getting some mixed signals between the design evident in game and Rich's statement.Parasaurolophus wrote: »Rich Lambert said that making a storymod for group content is silly, since dungeons are designed for challenge content. So don't wait ...
In a random, most people just want it done so they can jump on their next task or random with multiple other characters.
Parasaurolophus wrote: »Rich Lambert said that making a storymod for group content is silly, since dungeons are designed for challenge content. So don't wait ...
HybridFreak wrote: »I only recently started running the 4 man dungeons at the start of the witches festival and it's been rough. The majority of the groups are just sprinting through the whole thing as fast as they possibly can. Missed out on one of the quests last night because of it. You'd think they might slow down a bit for the healer but nope. 🤷♂️
HybridFreak wrote: »I only recently started running the 4 man dungeons at the start of the witches festival and it's been rough. The majority of the groups are just sprinting through the whole thing as fast as they possibly can. Missed out on one of the quests last night because of it. You'd think they might slow down a bit for the healer but nope. 🤷♂️
Parasaurolophus wrote: »Rich Lambert said that making a storymod for group content is silly, since dungeons are designed for challenge content. So don't wait ...
Parasaurolophus wrote: »Rich Lambert said that making a storymod for group content is silly, since dungeons are designed for challenge content. So don't wait ...
Why even make stories if that's true?