It used to be I couldn't turn in daily writs with the bears in the way. Now they don't seem to matter, like they're not there. Did ZOS finally fix this after numerous complaints, or is this just my LazyWrit Crafter working around it?
wtlonewolf20 wrote: »It used to be I couldn't turn in daily writs with the bears in the way. Now they don't seem to matter, like they're not there. Did ZOS finally fix this after numerous complaints, or is this just my LazyWrit Crafter working around it?
Read the Patch notes. Very interesting and important things get changed in the patch notes. like the fact that arrows in quivers will point the correct directions when you change your outfits. very important things....
I think it's this one:
Interaction Priority Changes
We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.
From:
https://forums.elderscrollsonline.com/en/discussion/584299/pc-mac-patch-notes-v7-1-5-waking-flame-update-31