phaneub17_ESO wrote: »That would suck hard every time you get a new mount. The current system takes half a year to fill out all your mounts, your idea would make gaining new mounts requiring that same half year of training for EVERY SINGLE mount if you only have one or a handful of characters. Even full 18 altoholics would get frustrated if they want to use a different mount for each one.
colossalvoids wrote: »No need to create new problems to have solutions going after.
No thanks, half a year improving each mount I have to max? That's 100 years alone on all the indriks they gave us....
My mount is maxed on my main which is the only one I play a lot, the others are at various stages because I can't be bothered to log in every day to level then.
I don't want some.new system that means I either have to pay to respec my mount if I choose to change the one he is riding.
This whole idea just does not appeal, and from talking with players pre One Tamriel is not dissimilar to what was originally in place where you had to train each mount. Players from then are more than happy with the change to it being training the character rather than the mount. Given Zos changed it from mount to character I can't see them going back, and I can't see your idea being popular with anyone I'm afraid. The game is grind enough without adding a further grinds on mounts (it's bad enough the 180 days per character, have a look at the number of mounts you have and do the maths on the number of points needed per mount)
No thanks, half a year improving each mount I have to max? That's 100 years alone on all the indriks they gave us....
trackdemon5512 wrote: »Pretty sure this is how mount improvement was before being revamped years ago.
Yes but you have 158 mounts, and 20 are horse other 20 indrinks. Those are skins and appearancetrackdemon5512 wrote: »I have 158 mounts. There is no way I would spend the gold to improve every single one of them even once per account.
The current method is cheaper.
trackdemon5512 wrote: »Originally there were like 4 mounts. If you wanted to improve stats it was individual mount per individual character. That became frustrating when they started releasing new mounts.
The current system is 60 upgrades per horse skill line, 180 days to max out a toon.
While your method in the way you’re considering it may be more efficient, it goes against one of ESO’s core tenets: each character you create is a unique individual. They are all different individual versions of the “Savior of Tamriel”. As such nothing carries over from one character to another.
If I recall properly Veteran Ranks also did not carry over initially. The only reason a change was made was because it was way too time consuming.
Mount training isn’t time consuming. It takes a third of the time required to learn every trait for every piece of gear.
Also I’m pretty sure full speed mounts in under 50 Cyrodiil would be greatly looked down upon.
Araneae6537 wrote: »I don’t see any benefit to doing it this way, certainly not for people like me who like to use different mounts on different characters. Think of mount training as training your character to ride better. That said, I would like it to be leveled in a manner more like every other skill in ESO, by using it. The current system is rather lame, but at least once it’s done it’s done.
Mount training by type and across account did work well, IMHO, in GW2 as there are distinct mount types with different abilities to unlock.
Sylvermynx wrote: »Not interested. It works fine the way it is. It seems like you should be making your own game, since you don't like anything much about this one....
KalyanLazair wrote: »Look, your idea is not terrible in itself, but the problem is we have to take into accoun what ESO is and why things are implemented. ESO is an MMORPG and the main goal of the developers is to keep people logging in as much as possible and spending as much time as possible inside the game, which is the reason we have things like daily writs, daily quests and the daily reward system. The reason for this is to show high numbers to their investors (it is not done for us out of the goodness of their heart).
That is also the reason things like companions, antiquities and so on are incredibly grindy, so you are forced to spend a long time working on these which implies logging into the game everyday and spending as many hours as possible playing it. That's also the reason containers drop mostly trash and a purple recipe is a very rare occurrence. Same can be said about pretty much anything in the game. RNG is intentionally done in such way it will force you to spend a long time working towards your goals.
The way your idea would be implemented it would be by making it as long and tedious as possible. It would not take 18 days to level wolf, it would likely take months or even years to get all mount types leveled up, and it would likely take weeks for just one of them. If things were done quickly you would take time off the game, and they don't want that.
This is mainly the reason why I think it is not a good idea for THIS game in particular. It does make sense to have different mounts with different stats, and it would be far more interesting gameplay wise. The problem is I don't trust ZOS with the implementation, as each new stuff they're tossed in the game (Psijics skill line, antiquities, companions...) has been a WORSE grind than the previous. Psijics was awful, but doable in a couple of days with plenty of hours of dedication. Antiquities was grindier but it was fun somewhat. Companions is an utter and absolute nightmare.
I also wish developers would be more focused in making the game fun, dynamic, interesting... but investors want numbers and it is easier tossing us into a skinner's box than creating a compelling, fun game with dynamic gameplay and fascinanting stories.