New Mount System(brainstorming together)

HyekAr
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Hi,

What if when u develop/upgrade/ improve horse abilities, those stay on that specific mount and will be opened for all characters?

I mean if I improve speed of the wolf, the wolf will be with that speed for all the characters. Also bag, and stamina if I have selected the mount with improved bag, stamina my char will get that extra space and stamina.

What will happen when i have the bag full and itry to change the mount? Good quation. Mount wont allow me the change until I leave enough free slots

Now, how dev can do that if there is already so many ppl with developed mount? How to change it? You can create temporal points and reset all mounts living this points so ppl can choose where to put them. So bassically: when you pay 250, you pay for getting the point after 20h, then choose where to put it.
This point would be shared for the account. So bassically having 5 characters you gain 1 point on each (5 points the account) and you can put it to let say a wolf, so the wolf of the account will gain 5 points, and not the wolf of the character (as it is now 1 point for 1 char).

Make all the variations as a skin with extra ability mb skill or passive bonus, so instead of having 10 type of horses, you have 2-3, and rests are appearance or skins which gives extra bonus


Why do this? If we do this, the game can make use of the description of each mount and the skinn, if some mount is "heavy" like the sench.. it could have base extra-bonus point on let say bag. Or resistance meanwhile running. Step by step the dev could introduce stats for the specific pet lile extra running, resistance, barden etc. Plus the benefits from the appearance (tunning) So every mount would be unique


So bassically,
How is it now? Each character leveling all the mounts for each character
What i offer? Every character leveling specific mount for the account.

You will be able to level up ur wolf playing with your main or secondary or rest of the chars, you have 5 chars, they can give you 5 points a day. You need 180 point for a mount? It is 180 days now. So with this system having 10 character you can get it done in 18 days.


Imagine how many indrinks/horse/wolfs do you have? And leveling all of them?

No, leveling the base indrinks will be enough to have all the indrinks leveled.

By leveling the base wolf it is enough to have all the wolfs leveled
Edited by HyekAr on October 23, 2021 9:51AM
  • phaneub17_ESO
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    That would suck hard every time you get a new mount. The current system takes half a year to fill out all your mounts, your idea would make gaining new mounts requiring that same half year of training for EVERY SINGLE mount if you only have one or a handful of characters. Even full 18 altoholics would get frustrated if they want to use a different mount for each one.
  • HyekAr
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    That would suck hard every time you get a new mount. The current system takes half a year to fill out all your mounts, your idea would make gaining new mounts requiring that same half year of training for EVERY SINGLE mount if you only have one or a handful of characters. Even full 18 altoholics would get frustrated if they want to use a different mount for each one.

    Hmm? Reset points like we do with character/stamina/magika might be good solution for this
    Edited by HyekAr on October 23, 2021 8:37AM
  • colossalvoids
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    No need to create new problems to have solutions going after.
  • bmnoble
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    Would rather they just let us pay gold to max out the mount upgrades on are characters in the same way we are able to max our bank and inventory space.
  • hafgood
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    No thanks, half a year improving each mount I have to max? That's 100 years alone on all the indriks they gave us....
  • HyekAr
    HyekAr
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    No need to create new problems to have solutions going after.
    hafgood wrote: »
    No thanks, half a year improving each mount I have to max? That's 100 years alone on all the indriks they gave us....

    Why? You have the Hero Points working similar. You dont lose that points in other chars, I would say the opposite.

    With the reset, you will gain more points from all characters. 180*10 1800 points to distribute on ur mounts. Plus all the new points you can keep earning. Then you can aply them to the mounts u want, and those will be full for all ur characters

    And each 20h you can be able to gain 10 points with 10 chars
    Edited by HyekAr on October 23, 2021 8:54AM
  • hafgood
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    My mount is maxed on my main which is the only one I play a lot, the others are at various stages because I can't be bothered to log in every day to level then.

    I don't want some.new system that means I either have to pay to respec my mount if I choose to change the one he is riding.

    This whole idea just does not appeal, and from talking with players pre One Tamriel is not dissimilar to what was originally in place where you had to train each mount. Players from then are more than happy with the change to it being training the character rather than the mount. Given Zos changed it from mount to character I can't see them going back, and I can't see your idea being popular with anyone I'm afraid. The game is grind enough without adding a further grinds on mounts (it's bad enough the 180 days per character, have a look at the number of mounts you have and do the maths on the number of points needed per mount)
  • HyekAr
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    hafgood wrote: »
    My mount is maxed on my main which is the only one I play a lot, the others are at various stages because I can't be bothered to log in every day to level then.

    I don't want some.new system that means I either have to pay to respec my mount if I choose to change the one he is riding.

    This whole idea just does not appeal, and from talking with players pre One Tamriel is not dissimilar to what was originally in place where you had to train each mount. Players from then are more than happy with the change to it being training the character rather than the mount. Given Zos changed it from mount to character I can't see them going back, and I can't see your idea being popular with anyone I'm afraid. The game is grind enough without adding a further grinds on mounts (it's bad enough the 180 days per character, have a look at the number of mounts you have and do the maths on the number of points needed per mount)

    Yes u re right, the problem is not that much mount to be this system afwul, is that many are not mount but skins. Bcz u have a horse, rest should ve been skins/appearance but not separated mount

    In that case you would have not that much mounts

    Like this
    hafgood wrote: »
    No thanks, half a year improving each mount I have to max? That's 100 years alone on all the indriks they gave us....

    You only have 1 indriks rest should ve been skins only/ mb skins which gives an extra abilities

    The system was half-right from begining (i kever played but as u say it was like that before) with few issues, 1. Instead of making skins we got thausand type of the same mount as a mount. This made it be imposible.
    2. Having the posibility to share that points for account, would give more opportunities if 10 chars, 10 points daily
    Edited by HyekAr on October 23, 2021 9:15AM
  • trackdemon5512
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    Pretty sure this is how mount improvement was before being revamped years ago.
  • HyekAr
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    Pretty sure this is how mount improvement was before being revamped years ago.

    Yes I think that too, it should ve been terrible leveling each mount for each char. When every indriks are a separate mount and not an appearance/skin.
    Thats why having it like hero points system, shared between whole chars, and plus what you put on the mount will be for all the chars would be way much easier.

    Bcz now, if u have 3 chars, u gain 3 points, 1 point for 1 chars, but if it is as I am offering,it would be 3 points for the account.
    Edited by HyekAr on October 23, 2021 9:29AM
  • trackdemon5512
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    I have 158 mounts. There is no way I would spend the gold to improve every single one of them even once per account.

    The current method is cheaper.
  • HyekAr
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    I have 158 mounts. There is no way I would spend the gold to improve every single one of them even once per account.

    The current method is cheaper.
    Yes but you have 158 mounts, and 20 are horse other 20 indrinks. Those are skins and appearance
  • trackdemon5512
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    Originally there were like 4 mounts. If you wanted to improve stats it was individual mount per individual character. That became frustrating when they started releasing new mounts.

    The current system is 60 upgrades per horse skill line, 180 days to max out a toon.

    While your method in the way you’re considering it may be more efficient, it goes against one of ESO’s core tenets: each character you create is a unique individual. They are all different individual versions of the “Savior of Tamriel”. As such nothing carries over from one character to another.

    If I recall properly Veteran Ranks also did not carry over initially. The only reason a change was made was because it was way too time consuming.

    Mount training isn’t time consuming. It takes a third of the time required to learn every trait for every piece of gear.

    Also I’m pretty sure full speed mounts in under 50 Cyrodiil would be greatly looked down upon.
  • HyekAr
    HyekAr
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    Originally there were like 4 mounts. If you wanted to improve stats it was individual mount per individual character. That became frustrating when they started releasing new mounts.

    The current system is 60 upgrades per horse skill line, 180 days to max out a toon.

    While your method in the way you’re considering it may be more efficient, it goes against one of ESO’s core tenets: each character you create is a unique individual. They are all different individual versions of the “Savior of Tamriel”. As such nothing carries over from one character to another.

    If I recall properly Veteran Ranks also did not carry over initially. The only reason a change was made was because it was way too time consuming.

    Mount training isn’t time consuming. It takes a third of the time required to learn every trait for every piece of gear.

    Also I’m pretty sure full speed mounts in under 50 Cyrodiil would be greatly looked down upon.

    Thats why, it is time consuming but also shouldnt be very easy like week ago somebody offered to level it for all the char. So the good way is that every unique individuals (characters) would leveling it for the account. So those who have 5 chars can levelup 180 in 36 days? Way faster. But putinig it only for 1 mount will still remain the leveling of rest of the mounts, so it would not be easy, but fast

    Because if this goes against ESO line of unique, then buying crowns should be unique for the specific character only and not for the account?or alliance change coins, or etc
    Edited by HyekAr on October 23, 2021 10:01AM
  • joerginger
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    No thanks. This would be an absolutely horrible nightmare. I really hated having to level up the three skills on each of my characters for half a year, but this is something I would dislike even more.
    Edited by joerginger on October 23, 2021 11:34AM
  • Cillion3117
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    You had to train each mount separately when the game first released, and it was a real pain. It's better to train your characters skill instead. It is a lot faster and less overwhelming to new players.
  • Nisekev
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    ESO doesn't have "mount system", all mounts are purely cosmetic. There's no way they're going to change this now and it wouldn't add any value to the game anyway.
  • DarkPicture
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    This idea was before revamp and for current state of mmos and effoft its terrible. It wont happen again.
  • Sylvermynx
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    Not interested. It works fine the way it is. It seems like you should be making your own game, since you don't like anything much about this one....
  • Destai
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    Hard pass. If anything, it should be easier to level mounts.
  • Araneae6537
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    I don’t see any benefit to doing it this way, certainly not for people like me who like to use different mounts on different characters. Think of mount training as training your character to ride better. That said, I would like it to be leveled in a manner more like every other skill in ESO, by using it. The current system is rather lame, but at least once it’s done it’s done.

    Mount training by type and across account did work well, IMHO, in GW2 as there are distinct mount types with different abilities to unlock.
  • Taggund
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    Destai wrote: »
    Hard pass. If anything, it should be easier to level mounts.

    ditto
  • KalyanLazair
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    yeah, no.

    The game is already grindy enough as it is. If there is something it does not need is yet more grind.
  • HyekAr
    HyekAr
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    I don’t see any benefit to doing it this way, certainly not for people like me who like to use different mounts on different characters. Think of mount training as training your character to ride better. That said, I would like it to be leveled in a manner more like every other skill in ESO, by using it. The current system is rather lame, but at least once it’s done it’s done.

    Mount training by type and across account did work well, IMHO, in GW2 as there are distinct mount types with different abilities to unlock.

    This what iam talking abt, we have "many type of mounts" but if really think about it those are just skins of 1 type, and in that way we only have what 5-6 types? With 20-30skins

    So ppl complain abt leveling them half a year(reasonble),

    If you have points from every chars to level a mount, having 1 type(basic wolf/horse/indrik), you can level it in less then 3 months
    Edited by HyekAr on October 24, 2021 1:04PM
  • HyekAr
    HyekAr
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    Sylvermynx wrote: »
    Not interested. It works fine the way it is. It seems like you should be making your own game, since you don't like anything much about this one....

    If I would, I would not share ideas like I do here
  • KalyanLazair
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    Look, your idea is not terrible in itself, but the problem is we have to take into accoun what ESO is and why things are implemented. ESO is an MMORPG and the main goal of the developers is to keep people logging in as much as possible and spending as much time as possible inside the game, which is the reason we have things like daily writs, daily quests and the daily reward system. The reason for this is to show high numbers to their investors (it is not done for us out of the goodness of their heart).

    That is also the reason things like companions, antiquities and so on are incredibly grindy, so you are forced to spend a long time working on these which implies logging into the game everyday and spending as many hours as possible playing it. That's also the reason containers drop mostly trash and a purple recipe is a very rare occurrence. Same can be said about pretty much anything in the game. RNG is intentionally done in such way it will force you to spend a long time working towards your goals.

    The way your idea would be implemented it would be by making it as long and tedious as possible. It would not take 18 days to level wolf, it would likely take months or even years to get all mount types leveled up, and it would likely take weeks for just one of them. If things were done quickly you would take time off the game, and they don't want that.

    This is mainly the reason why I think it is not a good idea for THIS game in particular. It does make sense to have different mounts with different stats, and it would be far more interesting gameplay wise. The problem is I don't trust ZOS with the implementation, as each new stuff they're tossed in the game (Psijics skill line, antiquities, companions...) has been a WORSE grind than the previous. Psijics was awful, but doable in a couple of days with plenty of hours of dedication. Antiquities was grindier but it was fun somewhat. Companions is an utter and absolute nightmare.

    I also wish developers would be more focused in making the game fun, dynamic, interesting... but investors want numbers and it is easier tossing us into a skinner's box than creating a compelling, fun game with dynamic gameplay and fascinanting stories.
  • HyekAr
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    Look, your idea is not terrible in itself, but the problem is we have to take into accoun what ESO is and why things are implemented. ESO is an MMORPG and the main goal of the developers is to keep people logging in as much as possible and spending as much time as possible inside the game, which is the reason we have things like daily writs, daily quests and the daily reward system. The reason for this is to show high numbers to their investors (it is not done for us out of the goodness of their heart).

    That is also the reason things like companions, antiquities and so on are incredibly grindy, so you are forced to spend a long time working on these which implies logging into the game everyday and spending as many hours as possible playing it. That's also the reason containers drop mostly trash and a purple recipe is a very rare occurrence. Same can be said about pretty much anything in the game. RNG is intentionally done in such way it will force you to spend a long time working towards your goals.

    The way your idea would be implemented it would be by making it as long and tedious as possible. It would not take 18 days to level wolf, it would likely take months or even years to get all mount types leveled up, and it would likely take weeks for just one of them. If things were done quickly you would take time off the game, and they don't want that.

    This is mainly the reason why I think it is not a good idea for THIS game in particular. It does make sense to have different mounts with different stats, and it would be far more interesting gameplay wise. The problem is I don't trust ZOS with the implementation, as each new stuff they're tossed in the game (Psijics skill line, antiquities, companions...) has been a WORSE grind than the previous. Psijics was awful, but doable in a couple of days with plenty of hours of dedication. Antiquities was grindier but it was fun somewhat. Companions is an utter and absolute nightmare.

    I also wish developers would be more focused in making the game fun, dynamic, interesting... but investors want numbers and it is easier tossing us into a skinner's box than creating a compelling, fun game with dynamic gameplay and fascinanting stories.

    Sadly but I agree with you. My intention was make things logically easier and deep in role play, thats why I started writing inthis forum.. all the topics I did,but well it seems like i will stop
  • FeedbackOnly
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    Wasn't that the original system no?
  • AlexanderDeLarge
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    The only change to the mount system I want is for upgrades to be account-wide, time to upgrade to be dramatically shortened (one upgrade = 5% meaning each line is 15 days) and there should be at least one of each mount-type purchasable with gold. Why can't we buy Guars in Vvardenfell, Senches in Elsweyr, bears in Orsinium and camels in the Al'kir Desert?

    The suggestion in OP would just result in time sinks for the sake of time sinks as if we don't have enough of that already.
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