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Magsorc.More Crit or Spell Pen?

Veinblood1965
Veinblood1965
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Started PVPing about three months ago and have a good setup, don't die much and get a fair amount of kills using a build I found on Google. Getting to the point that I can tweak a few things now as I've learned more about how things work. Pushing almost 60K Majika. From what I understand the more majika I have the more dmg (barring the other players resists). I have extra resources during fights including during guards/keeps etc.

I've heard add to Spell Pen or Crit. My inclination is to move some majika to crit as it also heals me when I crit surge is up. My main reason for asking is from other's experience which do you find more effective?
Edited by Veinblood1965 on October 21, 2021 3:54PM
  • SkaraMinoc
    SkaraMinoc
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    This depends heavily on how and where you're fighting. Are you solo? BG? Cyro? IC? Dedicated healer? Duels?

    If you're in a BG with a healer like dmvab then you can go War Maiden + Spell Strategist and become a wrecking ball.

    t0v301c.png

    In general, I prefer the following stats: Spell Damage > Spell Pen > Max Magicka > Crit

    Max Magicka builds were nerfed earlier this year. It now takes 1355 magicka to equal 129 spell damage.

    Primary Damage Sets (stat weight)
    • War Maiden (6.4601) - Requires magic damage (Elemental Weapon, Haunting Curse, Crystal Frags). Does not buff light attacks or Endless Fury. Does not buff heals.
    • Spell Strategist (6.3748) - Requires light weaving which you should be doing anyways. Does not buff heals.
    • Spell Power Cure (5.951) - Spell damage group buff. Requires Radiating Regen 100% uptime.
    • Spinner's (4.9445) - Damage starts to drop off here but this is still a great set. Does not buff heals.
    • Necropotence (4.738) - You can see why max magicka builds start to lose power. ~6.5k magicka and still under a 5 weight.
    • Crafty (4.3085) - Only good if you're using shields.
    • Heartland Conqueror (4.012) - Only use this set if you have no other options

    Mitigation Sets

    Aetherial Ascension (6.961) - Best defensive set in the game when paired with Dark Deal
    Pariah (6.4243 @ 50% health, 4.1715 @ 90% health) - Also very strong set. This is preferred if you can't handle the increased stamina cost from AA.
    Brass (4.3268) - Weak compared to Pariah / AA
    Swift (4.2192 @ 33k armor, 4.959 @ 16.5k armor) - Weak set unless you have low armor. Only marginally better than Brass.
    *Vampire Stage 3 (6.453 @ 33% health) - This isn't a set but I highly recommend it for low armor builds.

    Niche Sets

    Clever Alchemist (6.2326) - Only lasts 20 seconds and requires combat
    Moon Hunter (6.2403) - Requires poisoned weapon

    Avoid these sets

    Spider Cultist's (7.1893) - Destruction staff abilities only
    Burning Spellweave (5.6073) - Requires Crushing Shock and proc only lasts 8 seconds w/ 4 seconds downtime
    Scathing Mage (4.7371) - 20% chance on direct damage
    New Moon Acolyte (5.1085) - Increases spell cost by 5%
    PC NA
  • GlassHalfFull
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    Interesting info. I have a PvP magblade bomber with War Maiden and Vicious Death (which was nerfed). Would the info above apply to my bomber as well? I used to be able to solo resources, now I am 0 for 5 attempts, so I need to adapt.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • SkaraMinoc
    SkaraMinoc
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    Interesting info. I have a PvP magblade bomber with War Maiden and Vicious Death (which was nerfed). Would the info above apply to my bomber as well? I used to be able to solo resources, now I am 0 for 5 attempts, so I need to adapt.

    The stat weights are the same but this selection of sets is highly specific to Mag Sorc.

    It's almost certainly different for Mag Blade which I've never played.

    Edited by SkaraMinoc on October 22, 2021 12:25AM
    PC NA
  • divnyi
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    SkaraMinoc wrote: »
    Max Magicka builds were nerfed earlier this year. It now takes 1355 magicka to equal 129 spell damage.

    Wdym earlier this year? It was 10.5 mag = 1 sd all the time.

    Magica is great at sorc because: a) double shields, b) possible bound aegis + inner light front bar

    I see no Gaze of Sithis in mitigation sets. It is very strong here too since you almost never block.
  • SkaraMinoc
    SkaraMinoc
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    divnyi wrote: »
    Wdym earlier this year? It was 10.5 mag = 1 sd all the time.

    Magica is great at sorc because: a) double shields, b) possible bound aegis + inner light front bar

    I see no Gaze of Sithis in mitigation sets. It is very strong here too since you almost never block.

    Oh was it? Then max magicka has always been less damage comparatively.

    Mythics

    Death Dealer's Fete
    • 30 * 88 = 2,640 health, magicka, stamina
    • 2640 / 1354 = 1.9498 damage
    • 2640 / 1206 = 2.1891 health
    • 2640 / 1354 = 1.9498 stamina
    • 1.9498 + 2.1891 + 1.9498 = 6.0887
    • 1.9498 + 2.1891 = 4.1389

    Gaze of Sithis
    • 3276 health, 4000 armor
    • 3276 / 1206 = 2.7164 + (4000 / 1487) = 5.4064

    Malacath
    • 1320 crit resist = 5.17% damage or 5.17*660 = 3,412.2 penetration = 3412 / 1487 = 2.2946
    • 1980 crit resist = 8.56% damage or 8.56*660 = 5,649.6 penetration = 5649 / 1487 = 3.7989
    • 2209 crit resist = 9.8% damage or 9.8*660 = 6,468.0 penetration = 6468 / 1487 = 4.3497
    • 2640 crit resist = 12.17% damage or 12.17*660 = 8,032.2 penetration = 8032 / 1487 = 5.4015
    • 3300 crit resist = 16% damage or 16*660 = 10,560 penetration = 10560 / 1487 = 7.1015

    Chudan still superior if you can manage w/o the extra mitigation from Sithis. Mag Sorc needs the extra slot.

    Edited by SkaraMinoc on October 22, 2021 2:27AM
    PC NA
  • divnyi
    divnyi
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    I generally don't compare items by stat density. I compare damage multipliers and effective HP multipliers. They can't be given in form "this set gives this multiplier", because lots of sets, say, add damage, and to get multiplier you need to know the build you had before.

    Your malacath calculations doesn't account for natural crit chance. Even with that stupid 20% crit resist all players have, that still gives close to 10% damage average with Inner Light tab.

    IDK why you compare crit resists too, because if you went full crit you would have like 200%-225% multiplier, and you need to have 3d tables to find the corellation between mala and crit and damage. Easier to calc crit multiplier you had before and substract.
    SkaraMinoc wrote: »
    divnyi wrote: »
    Wdym earlier this year? It was 10.5 mag = 1 sd all the time.

    Magica is great at sorc because: a) double shields, b) possible bound aegis + inner light front bar

    I see no Gaze of Sithis in mitigation sets. It is very strong here too since you almost never block.

    Oh was it? Then max magicka has always been less damage comparatively.

    Yes, but consider this: max magicka is always there, without procs, and buffs damage, shields, healing, and also fixes sustain a bit. Lots of top magsorc players I know just stack max magicka. You can also use 2pc trainee 3pc Grace of the Ancients / Willpower combo.
    Chudan still superior if you can manage w/o the extra mitigation from Sithis. Mag Sorc needs the extra slot.

    Those aren't directly comparable because you get Major Resolve from lightning form, so Sithis will have lot more damage mitigated and lot more HP. But freeing 1 slot actually sounds interesting, I give you that.

  • Veinblood1965
    Veinblood1965
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    SkaraMinoc wrote: »
    divnyi wrote: »
    Wdym earlier this year? It was 10.5 mag = 1 sd all the time.

    Magica is great at sorc because: a) double shields, b) possible bound aegis + inner light front bar

    I see no Gaze of Sithis in mitigation sets. It is very strong here too since you almost never block.

    Oh was it? Then max magicka has always been less damage comparatively.

    Mythics

    Death Dealer's Fete
    • 30 * 88 = 2,640 health, magicka, stamina
    • 2640 / 1354 = 1.9498 damage
    • 2640 / 1206 = 2.1891 health
    • 2640 / 1354 = 1.9498 stamina
    • 1.9498 + 2.1891 + 1.9498 = 6.0887
    • 1.9498 + 2.1891 = 4.1389

    Gaze of Sithis
    • 3276 health, 4000 armor
    • 3276 / 1206 = 2.7164 + (4000 / 1487) = 5.4064

    Malacath
    • 1320 crit resist = 5.17% damage or 5.17*660 = 3,412.2 penetration = 3412 / 1487 = 2.2946
    • 1980 crit resist = 8.56% damage or 8.56*660 = 5,649.6 penetration = 5649 / 1487 = 3.7989
    • 2209 crit resist = 9.8% damage or 9.8*660 = 6,468.0 penetration = 6468 / 1487 = 4.3497
    • 2640 crit resist = 12.17% damage or 12.17*660 = 8,032.2 penetration = 8032 / 1487 = 5.4015
    • 3300 crit resist = 16% damage or 16*660 = 10,560 penetration = 10560 / 1487 = 7.1015

    Chudan still superior if you can manage w/o the extra mitigation from Sithis. Mag Sorc needs the extra slot.

    I was running Gaze of Sithis but switched out as a test to Balorghs for hitting hard after casting my ultimate. I've slotted bound aegis & inner light front bar. My shields get up to 12k right now which helps.

    I tend to run in groups when I can but do fine solo (still learning dodge roll and using terrain so die a bit more solo) also run and exclusively in Cyrodiil.

    I have plenty of Stamina maybe switch a little of my well fitted traits into something else?

  • geonsocal
    geonsocal
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    SkaraMinoc wrote: »
    This depends heavily on how and where you're fighting. Are you solo? BG? Cyro? IC? Dedicated healer? Duels?

    If you're in a BG with a healer like dmvab then you can go War Maiden + Spell Strategist and become a wrecking ball.

    t0v301c.png

    In general, I prefer the following stats: Spell Damage > Spell Pen > Max Magicka > Crit

    Max Magicka builds were nerfed earlier this year. It now takes 1355 magicka to equal 129 spell damage.

    Primary Damage Sets (stat weight)
    • War Maiden (6.4601) - Requires magic damage (Elemental Weapon, Haunting Curse, Crystal Frags). Does not buff light attacks or Endless Fury. Does not buff heals.
    • Spell Strategist (6.3748) - Requires light weaving which you should be doing anyways. Does not buff heals.
    • Spell Power Cure (5.951) - Spell damage group buff. Requires Radiating Regen 100% uptime.
    • Spinner's (4.9445) - Damage starts to drop off here but this is still a great set. Does not buff heals.
    • Necropotence (4.738) - You can see why max magicka builds start to lose power. ~6.5k magicka and still under a 5 weight.
    • Crafty (4.3085) - Only good if you're using shields.
    • Heartland Conqueror (4.012) - Only use this set if you have no other options

    Mitigation Sets

    Aetherial Ascension (6.961) - Best defensive set in the game when paired with Dark Deal
    Pariah (6.4243 @ 50% health, 4.1715 @ 90% health) - Also very strong set. This is preferred if you can't handle the increased stamina cost from AA.
    Brass (4.3268) - Weak compared to Pariah / AA
    Swift (4.2192 @ 33k armor, 4.959 @ 16.5k armor) - Weak set unless you have low armor. Only marginally better than Brass.
    *Vampire Stage 3 (6.453 @ 33% health) - This isn't a set but I highly recommend it for low armor builds.

    Niche Sets

    Clever Alchemist (6.2326) - Only lasts 20 seconds and requires combat
    Moon Hunter (6.2403) - Requires poisoned weapon

    Avoid these sets

    Spider Cultist's (7.1893) - Destruction staff abilities only
    Burning Spellweave (5.6073) - Requires Crushing Shock and proc only lasts 8 seconds w/ 4 seconds downtime
    Scathing Mage (4.7371) - 20% chance on direct damage
    New Moon Acolyte (5.1085) - Increases spell cost by 5%

    dang @SkaraMinoc ...you and your math are pretty OP there :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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