Yes, there always has been a cooldown on Plunder Skulls.
It ranges from... I think... 3 mins for public dungeon bosses to 5 minutes for Delve bosses.
BrentBlemish wrote: »Yes, there always has been a cooldown on Plunder Skulls.
It ranges from... I think... 3 mins for public dungeon bosses to 5 minutes for Delve bosses.
That's just the boss respawn cool down. if you are farming a single boss. I'm referring to a 3 world boss rotation that would guarantee loot every drop. I would kill a boss and get no plunder skull. even sometimes my first kill. Then move to the next boss and maybe get one...
But I figured out the issue, the new daily quest for those feathers from plunder skulls was preventing me from getting a plunder skull on every kill. Once i completed it, skull drops went back to normal. Now ANY TIME i kill a delve boss, world boss, dungeon boss (as long as i am able to receive full loot) I get a plunder skull.
So no... Plunder Skulls are not on a cool down. the only cool down they share is the cool down that determines if you get loot at all on a kill and not just a gold drop.
BrentBlemish wrote: »Yes, there always has been a cooldown on Plunder Skulls.
It ranges from... I think... 3 mins for public dungeon bosses to 5 minutes for Delve bosses.
That's just the boss respawn cool down. if you are farming a single boss. I'm referring to a 3 world boss rotation that would guarantee loot every drop. I would kill a boss and get no plunder skull. even sometimes my first kill. Then move to the next boss and maybe get one...
But I figured out the issue, the new daily quest for those feathers from plunder skulls was preventing me from getting a plunder skull on every kill. Once i completed it, skull drops went back to normal. Now ANY TIME i kill a delve boss, world boss, dungeon boss (as long as i am able to receive full loot) I get a plunder skull.
So no... Plunder Skulls are not on a cool down. the only cool down they share is the cool down that determines if you get loot at all on a kill and not just a gold drop.
This is why I use the cooldown addon on PC, and a timer on my phone on XBox. This is how I know if I am engaging the boss before the cooldown expires.
What is the cool down? Edit to add I just timed it and in the public dungeons there is a cool down of 5 min to get a plunder skull.BrentBlemish wrote: »Yes, there always has been a cooldown on Plunder Skulls.
It ranges from... I think... 3 mins for public dungeon bosses to 5 minutes for Delve bosses.
That's just the boss respawn cool down. if you are farming a single boss. I'm referring to a 3 world boss rotation that would guarantee loot every drop. I would kill a boss and get no plunder skull. even sometimes my first kill. Then move to the next boss and maybe get one...
But I figured out the issue, the new daily quest for those feathers from plunder skulls was preventing me from getting a plunder skull on every kill. Once i completed it, skull drops went back to normal. Now ANY TIME i kill a delve boss, world boss, dungeon boss (as long as i am able to receive full loot) I get a plunder skull.
So no... Plunder Skulls are not on a cool down. the only cool down they share is the cool down that determines if you get loot at all on a kill and not just a gold drop.
This is why I use the cooldown addon on PC, and a timer on my phone on XBox. This is how I know if I am engaging the boss before the cooldown expires.
Pretty sure there has always been a cooldown. If you burn through FG1 on normal you won't get the plunder skull drop on every boss even if you get the normal loot drop if you do it too quickly.
WuffyCerulei wrote: »There has been since it first started in 2016. Pretty much 3 minutes.
BrentBlemish wrote: »Pretty sure there has always been a cooldown. If you burn through FG1 on normal you won't get the plunder skull drop on every boss even if you get the normal loot drop if you do it too quickly.
This is not my experience. I was running FG1 and Crypt of hearts 1 back to back over and over and i was getting plunder skulls on every single boss kill. on normal.
katanagirl1 wrote: »It’s really hard to get a decent amount of purple skulls now with hordes of players just farming bosses as fast as they can and causing quicker resets and making me wait longer to get a skull drop. I’m thinking of just getting the gold skulls now and calling it quits after that. I used to like this event.
BrentBlemish wrote: »Pretty sure there has always been a cooldown. If you burn through FG1 on normal you won't get the plunder skull drop on every boss even if you get the normal loot drop if you do it too quickly.
This is not my experience. I was running FG1 and Crypt of hearts 1 back to back over and over and i was getting plunder skulls on every single boss kill. on normal.
It depends on how much time between boss kills. Under 3 minutes and you won't get a skull. Solo, you are likely to not have to worry about the timer, but in something like FG1 with DPS group on normal, you will burn the bosses faster than the timer and not receive a skull on every boss.
katanagirl1 wrote: »There are definitely cases where I am not getting a plunder skull and should be.
I logged in after dinner and did a dolmen (had already got the gold skull earlier in the day) and didn’t get a purple skull but got regular loot from the end boss. It was the first thing I did after logging in.
I have also been hanging out in a public dungeon and sometimes get regular loot (gold, soul gems, set gear piece, etc.) but no purple skull. I do realize sometimes players come in and trigger the boss too early and you only get gold but that is not what is happening in this particular case.
Also, sometimes the public dungeon boss comes back up after only a minute or so. That seems way too quick. I just stay with one of them now. I used to be able to get purple skulls from 3 or 4 different ones in a row before a cooldown kicked on but now that doesn’t work.
It’s really hard to get a decent amount of purple skulls now with hordes of players just farming bosses as fast as they can and causing quicker resets and making me wait longer to get a skull drop. I’m thinking of just getting the gold skulls now and calling it quits after that. I used to like this event.
katanagirl1 wrote: »It’s really hard to get a decent amount of purple skulls now with hordes of players just farming bosses as fast as they can and causing quicker resets and making me wait longer to get a skull drop. I’m thinking of just getting the gold skulls now and calling it quits after that. I used to like this event.
I have noticed that it is not only the number of players, but the type of players. I have seen cases where a couple very high DPS builds will simply burn down a Delve boss before anyone else can react. I am sure that this is made worse by the current delay in attacking while the character pulls out the weapon.
There is no need to burn down the delve boss like that.