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Please make more quest like "Plucking the Crow"

  • rbfrgsp
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    If this is a toe being dipped in the water of harder content then it is a big success. Giving us a hard fight in an instanced arena that you port into seems a fair method of delivering a challenge. I liked it.

    I killed the crow first time, solo, with no companion and suboptimal armour (Lokestiiz while solo). But it was a close fight. And I'll do it again tomorrow. Why? Not because of rewards, but because hard content is fun if that's what you want.
    Edited by rbfrgsp on October 22, 2021 10:34PM
  • whitecrow
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    It was fun I guess but we should have gotten a gold skull out of it.
  • Indigogo
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    I feel like they got the reward balance spot on. There's nothing major locked behind it, so big deal if you give it a miss.
    Those who do enjoy that kind of thing have something new to play with for a bit.
    3 skulls seems on par or potentially better than loot at a wb to me.
  • Eshkerigal
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    Killing quest boss is annoying. It's not challenging, no special mechanics. Just more than 2m hp to dps and use selfheal from time to time, avoid all circles if possible and don't mind adds.

    If it is intended for small groups, then why this boss is not in "public dungeon"? I'd rather wait 5 minutes for boss spawn, than fight for 5 minutes with it.
  • Rex-Umbra
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    It's a lot of fun though the rewards could be higher.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Psiion
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    Greetings all,

    As we have had to remove a few posts, we would like to remind everyone to keep the thread on the original topic of discussion. Tangents related to the thread are fine and welcome, but continuous derailment onto the subject of another thread is not constructive to the thread's discussion.

    You are welcome to review the Community Rules in full here. Please keep them in mind moving forward.
    Staff Post
  • Hymzir
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    This goes to show that you can't please everyone, no matter what you do. Difficulty is a subjective thing. And difficulty is also dependent on what sort of build you run and what is your preferred playstyle..

    I think the boss is fine. I went in solo with my PVP templar in PVP gear and skills. And I died because I let the number of adds grow too high and used a wrong skill at a critical moment. As soon as I cast that AOE, I realized I was dead. Low on resources, about to be snared, with no stamina or magicka and potion on coold down with health below 50%... I should've healed instead of attacking at that point. That would've kept me alive for the potion to come off from cool down, then I could've reversed the tide with my ulti and... Well I'll never know how things would've played out, since I made that fatal error of using the wrong skill and died few moments after that. I did get the boss to about 20% health on that first attempt though, so overall I was doing okay.

    So I took restock of the situation and tried again, this time making sure to keep a bit slower pace on damage to make sure my resourced stayed up, and to keep a better eye on those tombstones to prevent too many adds from appearing. It was still a challenging fight. I had to focus on what I was doing, and there were couple of moments were doing the wrong thing would've led to my death. But I kept my cool and after a several minutes slayed the crow thing on my own.

    Now that I know how it works, I know that I can solo it pretty easily if I build for it. Add a bit of speed to get on top of those tombstones faster, mix my CP a bit, and add that one that gives resources back for killing foes, and maybe a set that does the same(those skellies are pretty plentiful towards the end of the fight.) Add in ring of pale order since you will be doing constant damage in that fight, and bring in a tank companion for extra measure. That would do it I think- However, I doubt I will bother with any of that 'cause the rewards suck. I do think it should give at least something worth the trouble as a reward. Like an extra event ticket as someone suggested. With that I'd have done it each day, prolly in a group to expedite things. As it is though, I will just skip it from now on. Not worth the time or effort.

    I've never really understood the lure of repeating fights, or trying to improve your tactics and finishing the fight faster or in more optimal manner. For those who like to tinker with such thing and hone their tactics, this might be fun. But for me, it's just one more of "been there done that" sort of deals. Was fun enough, but not particularly rewarding, so will skip from now on. And that is fine. Because you can't please everyone.

    And that brings me back to the difficulty. I am far from top tier player, but I've been here since the start and have years of experience. So it wasn't that hard to figure out the mechanics of this one, and what it took to counter them. I have no doubts that less experienced players will find this one quite challenging, and that those top tier players will breeze through it like they do with pretty much all content in the game.

    Thus it is impossible to say what would be ideal difficulty? Too may variables and things to consider. At least as a separate instance you have the option to go solo or make things easier and bring along some friends. It still wont please everyone, but at least it caters to a broader audience.

    [snip] If every quest and delve boss was like this thing, then they simply would not be worth doing. Even if they increased the rewards. Life is too short for that sort of drudgery.

    [edited for off-topic post]
    Edited by ZOS_Icy on October 24, 2021 5:27PM
  • SeaGtGruff
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    whitecrow wrote: »
    It was fun I guess but we should have gotten a gold skull out of it.

    I'm thinking you might have gotten 1 golden Dremora Plunder Skull and 2 purple Plunder Skulks out of it if it had been the first "quest" boss you'd killed that day, but I might be wrong-- and if I'm right, then that would have counted as your daily "quest" boss Dremora Plunder Skull, so you'd still only get up to 7 each day, or 1 of each type.
    I've fought mudcrabs more fearsome than me!
  • Folkb
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    Its whatever for me. Whenever I'm ready to kill the crow there's always people spamming zone chat for a group and I just type "c" or "crow".
  • LuffyGing
    LuffyGing
    It was pretty easy with the companion tank, my companion died out when the boss reached 17% health.
    I feel like it's just 2-3 man content for low CP and definitely solo content for more advanced players. No instadeath mechanic, just annoying zombies at the ends.
  • Maya_Nur
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    I liked boss, burned him down solo pretty confident, but he was interesting to fight to! And I agree with the OP – we need more quests like this!
  • fizl101
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    I enjoyed it! I think I will give it another run again, either solo or if guildies need a hand. Getting the feathers doesns't take long
    Soupy twist
  • martinhpb16_ESO
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    Yes I loved it. Killed it solo on the third attempt on my stamblade bow ganker, really engaging

    Had to swap out of pvp setup and use skills and armour I haven't used in years.

    Was great fun and a real sense of achievement

    So much better than the 5 second world boss or 1 second delve boss free for all

    Well done ty would love to see more of this type of boss
    Edited by martinhpb16_ESO on October 23, 2021 2:12PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Xenite
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    Wife and I did it a couple times, was lackluster and decided it wasn't worth the time to get 3 plunder skulls that most of the time drop nothing.

    Had it dropped something unique that would of been fun, but as designed it's kinda a hard pass and not worth the effort.
  • xgoku1
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    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    As an optional encounter, it's fine. I hope they don't implement this as the only way to earn tickets for events down the line.

    I understand the issue though, overland WBs dying in nano-seconds during events is an extremely annoying experience, it's nail-biting waiting for the boss to spawn during the 5 minute mark to spam an AOE and hope it counts.

    But on the other hand, I don't want to solo a WB for 10-14 days of an event. I know that grouping is viable, but I don't like being forced to group just to get the tickets. If you play at non-peak server times finding a group in zone might be hard. Also after the honeymoon period is over, people might just lose interest.

    To me it seems like the issue is more linked to events relating to small zones like Clockwork City or Southern Elsweyr (any of the mini DLCs) where there's like 2 WBs so naturally there's 100 players waiting for a spawn.
  • SilverBride
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    xgoku1 wrote: »
    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    I don't see it that way at all, especially since it is known that a lot of players do not like grouped content. I believe it is just to add another dimension to events.
    PCNA
  • trackdemon5512
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    xgoku1 wrote: »
    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    I don't see it that way at all, especially since it is known that a lot of players do not like grouped content. I believe it is just to add another dimension to events.

    Maybe but IMO it’s just not good.

    3 years ago we got Dremora motifs to drop from specific activities. That was huge. You had players who had never done so grouping for trials, going into Maelstrom, doing dungeons, etc. Player engagement for the event shot through the roof.

    2 years ago they added the Glenmoril pages hunt with maps and styles. Again engagement shot sky high but it didn’t last as long.

    This crow for this just doesn’t seem like anything great. It’s fun the first time around but people aren’t repeating it. That’s completely unlike farming for Hollowjack, Dremora, Glenmoril, recipe pages and then trying to resell or trade em. The boss looks to be a poor way to engage the community as a whole.
  • spartaxoxo
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    xgoku1 wrote: »
    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    I don't see it that way at all, especially since it is known that a lot of players do not like grouped content. I believe it is just to add another dimension to events.

    Maybe but IMO it’s just not good.

    3 years ago we got Dremora motifs to drop from specific activities. That was huge. You had players who had never done so grouping for trials, going into Maelstrom, doing dungeons, etc. Player engagement for the event shot through the roof.

    2 years ago they added the Glenmoril pages hunt with maps and styles. Again engagement shot sky high but it didn’t last as long.

    This crow for this just doesn’t seem like anything great. It’s fun the first time around but people aren’t repeating it. That’s completely unlike farming for Hollowjack, Dremora, Glenmoril, recipe pages and then trying to resell or trade em. The boss looks to be a poor way to engage the community as a whole.

    I see a lot of people each day looking for crow boss, so I am not so sure about people not repeating it. There was a significant drop off after the first couple of days of the event, but that's true of all the events.
  • trackdemon5512
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    spartaxoxo wrote: »
    xgoku1 wrote: »
    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    I don't see it that way at all, especially since it is known that a lot of players do not like grouped content. I believe it is just to add another dimension to events.

    Maybe but IMO it’s just not good.

    3 years ago we got Dremora motifs to drop from specific activities. That was huge. You had players who had never done so grouping for trials, going into Maelstrom, doing dungeons, etc. Player engagement for the event shot through the roof.

    2 years ago they added the Glenmoril pages hunt with maps and styles. Again engagement shot sky high but it didn’t last as long.

    This crow for this just doesn’t seem like anything great. It’s fun the first time around but people aren’t repeating it. That’s completely unlike farming for Hollowjack, Dremora, Glenmoril, recipe pages and then trying to resell or trade em. The boss looks to be a poor way to engage the community as a whole.

    I see a lot of people each day looking for crow boss, so I am not so sure about people not repeating it. There was a significant drop off after the first couple of days of the event, but that's true of all the events.

    It’s the first weekend. You have weekend players asking to get it done for the first time.

    That said the majority of those who have already done it aren’t asking again. You recognize repeated names thanks to the instancing and guilds. Players that did it voiced an opinion that yes, it was fun the first time but not worth repeating due to the difficulty, the rewards, etc.

    Like I said, I’m giving it the full week to see and compare. But I’m already seeing a marked drop in activity. Players are asking more for trial and dungeon grouping.
  • spartaxoxo
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    spartaxoxo wrote: »
    xgoku1 wrote: »
    I'm guessing this new boss is a feedback test to see if people are receptive to instanced World Bosses.

    I don't see it that way at all, especially since it is known that a lot of players do not like grouped content. I believe it is just to add another dimension to events.

    Maybe but IMO it’s just not good.

    3 years ago we got Dremora motifs to drop from specific activities. That was huge. You had players who had never done so grouping for trials, going into Maelstrom, doing dungeons, etc. Player engagement for the event shot through the roof.

    2 years ago they added the Glenmoril pages hunt with maps and styles. Again engagement shot sky high but it didn’t last as long.

    This crow for this just doesn’t seem like anything great. It’s fun the first time around but people aren’t repeating it. That’s completely unlike farming for Hollowjack, Dremora, Glenmoril, recipe pages and then trying to resell or trade em. The boss looks to be a poor way to engage the community as a whole.

    I see a lot of people each day looking for crow boss, so I am not so sure about people not repeating it. There was a significant drop off after the first couple of days of the event, but that's true of all the events.

    It’s the first weekend. You have weekend players asking to get it done for the first time.

    That said the majority of those who have already done it aren’t asking again. You recognize repeated names thanks to the instancing and guilds. Players that did it voiced an opinion that yes, it was fun the first time but not worth repeating due to the difficulty, the rewards, etc.

    Like I said, I’m giving it the full week to see and compare. But I’m already seeing a marked drop in activity. Players are asking more for trial and dungeon grouping.

    I have also seen people say they are trying it on multiple characters. These events always have a drop-off after the first few days but I am not seeing below normal participation
    Edited by spartaxoxo on October 23, 2021 10:46PM
  • Hagrett
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    I'm a fan of this setup. Getting to choose how many people to team up with; solo for a challenge or grouping for an easier time, is a nice touch. I also appreciated the boss being there as soon as I entered the portal, no mindless standing around waiting for it to spawn before being obliterated by a group of people the moment it appears.

    The feather collecting is a bit "meh" as they are passively gathered from focusing on the other activities for the event (killing bosses) so seemed a bit superfluous, but not a huge deal either way I guess.

    The lack of a big/special reward also kinda works for me as it means I don't feel like it's a must to complete it everyday out of FOMO.

    I don't really understand the negativity on this one. Those who don't want the challenge and refuse to group for whatever reason can avoid it without missing out on anything except a fun (imo) fight, those who like the fight can take part and get to set the fight difficulty by choosing exactly how many people they want to go with.

    I'm hoping to see more fights like this in the future. It would be a great way to handle story villains going forwards I think.
    Edited by Hagrett on October 23, 2021 10:51PM
  • SilverBride
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    I've done it every day on 3 characters but I think I'm done now. I will be out gathering gold boxes with one character, so I will pick up the quest just because no point in letting feathers go to waste, but not sure if I will even do that every day now.
    PCNA
  • Ronin37
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    The boss can be killed solo but the rewards are crappy. But I do like the dungeon plus use so I do hope we see a lot more of that and that this was a test. Would love to even have mission have this mechanic. Maybe a town is for the hardcore adventurer or something. But I hope the idea is not just a one time use or dropped. P.S. Up the rewards.
  • FeedbackOnly
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    Fhritz wrote: »
    I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities

    I solo 99.9% of the content due to many reasons, hence I bought the latest DLC for the companion. This boss event for me is a skip, due to not being able to complete it even with said companion. I am glad you enjoy it but I'll just do my regular routine and pretend it don't exist. Honestly, I would have preferred an open world boss to this.

    On the bright side though I may actually be able to complete some map WB sites now.

    I got crow boss down to 28 before I accidentally died. I kinda think it's possible if really want
  • FeedbackOnly
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    Fhritz wrote: »
    I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities

    I wish boss dropped something like maybe a selection of housing items
  • AVaelham
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    I didn't realize this is a group fight (because there was nobody there even, tho tbf it is 5am haha) until I was already through the portal so I was basically expecting to die fairly quickly. Somehow I survived (poor Bastian didn't, he died in under 20 seconds every time) for quite a while. I tried this twice - the first time my game crashed at 500k and the second time I got to 300k on the crow before the massive crowd of zombies got the best of me and I got stuck between them. I'm glad this fight isn't tied to any achievement or great reward because no way I'm going to do this again solo not to mention daily.
  • wenchmore420b14_ESO
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    I have done the "Plucking the Crow" a few times now, because I always do all the event stuff every year since the first event.
    It was OK. I found a feeling of Deja Vu the first time I did it. Reason, it feels like a copy/paste of Wraith of Crows in Clockwork city, which has 2.5 mil HP also.
    The only things different with Plucking Crows is it is instanced and drops no loot. And not even an achievement with it.
    A lot of folks have commented that what they love is the challenge of the boss, but there are a lot of more challenging world bosses with higher HP, they are just not instanced. (Blackwood WB, Dragons, Etc).
    I am really glad that so many enjoy this new aspect of Witch's Festival, but, honestly I find it a waste of time.
    Just my 2 drakes.
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  • Nagastani
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    Hymzir wrote: »
    This goes to show that you can't please everyone, no matter what you do. Difficulty is a subjective thing. And difficulty is also dependent on what sort of build you run and what is your preferred playstyle..

    I think the boss is fine. I went in solo with my PVP templar in PVP gear and skills. And I died because I let the number of adds grow too high and used a wrong skill at a critical moment. As soon as I cast that AOE, I realized I was dead. Low on resources, about to be snared, with no stamina or magicka and potion on coold down with health below 50%... I should've healed instead of attacking at that point. That would've kept me alive for the potion to come off from cool down, then I could've reversed the tide with my ulti and... Well I'll never know how things would've played out, since I made that fatal error of using the wrong skill and died few moments after that. I did get the boss to about 20% health on that first attempt though, so overall I was doing okay.

    So I took restock of the situation and tried again, this time making sure to keep a bit slower pace on damage to make sure my resourced stayed up, and to keep a better eye on those tombstones to prevent too many adds from appearing. It was still a challenging fight. I had to focus on what I was doing, and there were couple of moments were doing the wrong thing would've led to my death. But I kept my cool and after a several minutes slayed the crow thing on my own.

    Now that I know how it works, I know that I can solo it pretty easily if I build for it. Add a bit of speed to get on top of those tombstones faster, mix my CP a bit, and add that one that gives resources back for killing foes, and maybe a set that does the same(those skellies are pretty plentiful towards the end of the fight.) Add in ring of pale order since you will be doing constant damage in that fight, and bring in a tank companion for extra measure. That would do it I think- However, I doubt I will bother with any of that 'cause the rewards suck. I do think it should give at least something worth the trouble as a reward. Like an extra event ticket as someone suggested. With that I'd have done it each day, prolly in a group to expedite things. As it is though, I will just skip it from now on. Not worth the time or effort.

    I've never really understood the lure of repeating fights, or trying to improve your tactics and finishing the fight faster or in more optimal manner. For those who like to tinker with such thing and hone their tactics, this might be fun. But for me, it's just one more of "been there done that" sort of deals. Was fun enough, but not particularly rewarding, so will skip from now on. And that is fine. Because you can't please everyone.

    And that brings me back to the difficulty. I am far from top tier player, but I've been here since the start and have years of experience. So it wasn't that hard to figure out the mechanics of this one, and what it took to counter them. I have no doubts that less experienced players will find this one quite challenging, and that those top tier players will breeze through it like they do with pretty much all content in the game.

    Thus it is impossible to say what would be ideal difficulty? Too may variables and things to consider. At least as a separate instance you have the option to go solo or make things easier and bring along some friends. It still wont please everyone, but at least it caters to a broader audience.

    [snip] If every quest and delve boss was like this thing, then they simply would not be worth doing. Even if they increased the rewards. Life is too short for that sort of drudgery.

    The problem is this. Certain parts of the game are not immersive. So for example. A good design decision is to not just produce challenging content for its own sake but make it relatable. Like in other games like New World, a fight against a wolf feels like I'm fighting a wolf yet it is -not- the same as fighting a Crocodile or one of those mages twisted by Dark magic. Each of those fights again, in New World, show the mob acting and behaving according to its role in the game as it should. Meaning wolves do not instantly die lol. Bears and larger enemies are an actual threat if you go in unprepared and are -not- moving target dummies. The dmg each deals as well as the dmg each takes is proportional to what it is. It is rational.

    Ok look at ESO. And this is not a case to make it difficult necessarily yet it is a case to make it something. Not just an arbitrary number thrown in, all non-boss mobs getting like 9k resistance and the boss is 18k globally. And this is problematic because instead of fighting an enemy that's distinct and responsive to different things, its like I'm fighting the same enemy about 10,000 times. Does anyone get this. Its basically the same fight no matter what zone I go into and no matter what type of mob or faction I encounter. The enemies have virtually no identity whatsoever to separate them from each other. This is a problem because very clearly Daedra should fight like Daedra and not like all other bandits do. Like instead of Daedra coming at you sideways or whatever there's nothing there lol. It leaves one thinking that parts of the game were never finished.

    Although I know that in terms of what that difficulty should be, we all have our opinion on this. It would be stellar if ZOS decided to look into this, we could be provided some form of utility to adjust the difficulty at least in PvE areas. I would think it would be relatively simple to do because right now all the mobs are tied into global values anyways. Maybe they could just do a quick check to see if the group mode is in normal or vet and use that data. This would allow everyone to have what they want, as they would like to experience the content, in the comfort of their own home and there's not a thing wrong with that. The more options you add to ESO, the more the game is for everyone, especially if we are not taking anything away. But if for reasons this cannot be done then a more meaningful discussion would probably need to be had. But as for right now the mobs are so easy to kill they might as well not even exist in the game because they affect virtually nothing whatsoever.
    Edited by Nagastani on October 24, 2021 8:35PM
  • DP99
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    My character is a wood elf stamblade with 888 CP. My gear is five pieces of Briarheart with the rest being bits and pieces of other sets with some decent bonuses for me. All gear is purple or gold level.

    I tried it my first time solo with Mirri as my healer to help. Kept my distance and moved constantly sniping the boss with my bow dodging its attacks and the adds as much as possible. Mirri died about half way through, and I got the crow down to about 25% before I got taken out as well.

    After that, I wasn't in the mood to try it again solo, so I left and went back to the cave and immediately asked to join a group. Got one in about five minutes consisting of myself and Mirri, three other players and one other companion for a group of six, and we got the boss done in about another five minutes.

    Got my 3 plunder skulls, and don't really care to do it again.

    I'm just going to do my daily stuff and try to knock out a lot of WBs that I haven't done yet in various zones since this is a good time to do that when a lot of players are having to do other bosses to do the crow boss.
  • trackdemon5512
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    Nagastani wrote: »
    Hymzir wrote: »
    This goes to show that you can't please everyone, no matter what you do. Difficulty is a subjective thing. And difficulty is also dependent on what sort of build you run and what is your preferred playstyle..

    I think the boss is fine. I went in solo with my PVP templar in PVP gear and skills. And I died because I let the number of adds grow too high and used a wrong skill at a critical moment. As soon as I cast that AOE, I realized I was dead. Low on resources, about to be snared, with no stamina or magicka and potion on coold down with health below 50%... I should've healed instead of attacking at that point. That would've kept me alive for the potion to come off from cool down, then I could've reversed the tide with my ulti and... Well I'll never know how things would've played out, since I made that fatal error of using the wrong skill and died few moments after that. I did get the boss to about 20% health on that first attempt though, so overall I was doing okay.

    So I took restock of the situation and tried again, this time making sure to keep a bit slower pace on damage to make sure my resourced stayed up, and to keep a better eye on those tombstones to prevent too many adds from appearing. It was still a challenging fight. I had to focus on what I was doing, and there were couple of moments were doing the wrong thing would've led to my death. But I kept my cool and after a several minutes slayed the crow thing on my own.

    Now that I know how it works, I know that I can solo it pretty easily if I build for it. Add a bit of speed to get on top of those tombstones faster, mix my CP a bit, and add that one that gives resources back for killing foes, and maybe a set that does the same(those skellies are pretty plentiful towards the end of the fight.) Add in ring of pale order since you will be doing constant damage in that fight, and bring in a tank companion for extra measure. That would do it I think- However, I doubt I will bother with any of that 'cause the rewards suck. I do think it should give at least something worth the trouble as a reward. Like an extra event ticket as someone suggested. With that I'd have done it each day, prolly in a group to expedite things. As it is though, I will just skip it from now on. Not worth the time or effort.

    I've never really understood the lure of repeating fights, or trying to improve your tactics and finishing the fight faster or in more optimal manner. For those who like to tinker with such thing and hone their tactics, this might be fun. But for me, it's just one more of "been there done that" sort of deals. Was fun enough, but not particularly rewarding, so will skip from now on. And that is fine. Because you can't please everyone.

    And that brings me back to the difficulty. I am far from top tier player, but I've been here since the start and have years of experience. So it wasn't that hard to figure out the mechanics of this one, and what it took to counter them. I have no doubts that less experienced players will find this one quite challenging, and that those top tier players will breeze through it like they do with pretty much all content in the game.

    Thus it is impossible to say what would be ideal difficulty? Too may variables and things to consider. At least as a separate instance you have the option to go solo or make things easier and bring along some friends. It still wont please everyone, but at least it caters to a broader audience.

    What I do know is, that this sort of difficulty is fine for optional stuff, and evens and such, but if the base game difficulty was raised to similar levels... Well, then everything would be way too tedious to even consider doing. And that is the main reason why most of us want to keep the over land difficulty where it is. If every quest and delve boss was like this thing, then they simply would not be worth doing. Even if they increased the rewards. Life is too short for that sort of drudgery.

    The problem is this. Certain parts of the game are not immersive. So for example. A good design decision is to not just produce challenging content for its own sake but make it relatable. Like in other games like New World, a fight against a wolf feels like I'm fighting a wolf yet it is -not- the same as fighting a Crocodile or one of those mages twisted by Dark magic. Each of those fights again, in New World, show the mob acting and behaving according to its role in the game as it should. Meaning wolves do not instantly die lol. Bears and larger enemies are an actual threat if you go in unprepared and are -not- moving target dummies. The dmg each deals as well as the dmg each takes is proportional to what it is. It is rational.

    Ok look at ESO. [snip] And this is not a case to make it difficult necessarily yet it is a case to make it something. Not just an arbitrary number thrown in, all non-boss mobs getting like 9k resistance and the boss is 18k globally. And this is problematic because instead of fighting an enemy that's distinct and responsive to different things, its like I'm fighting the same enemy about 10,000 times. Does anyone get this. Its basically the same fight no matter what zone I go into and no matter what type of mob or faction I encounter. The enemies have virtually no identity whatsoever to separate them from each other. This is a problem because very clearly Daedra should fight like Daedra and not like all other bandits do. Like instead of Daedra coming at you sideways or whatever there's nothing there lol.

    It leaves one thinking that parts of the game were never finished. [snip]

    Although I know that in terms of what that difficulty should be, we all have our opinion on this. It would be stellar if ZOS decided to look into this, we could be provided some form of utility to adjust the difficulty at least in PvE areas. I would think it would be relatively simple to do because right now all the mobs are tied into global values anyways. Maybe they could just do a quick check to see if the group mode is in normal or vet and use that data. This would allow everyone to have what they want, as they would like to experience the content, in the comfort of their own home and there's not a thing wrong with that. The more options you add to ESO, the more the game is for everyone, especially if we are not taking anything away. But if for reasons this cannot be done then a more meaningful discussion would probably need to be had. But as for right now the mobs are so easy to kill they might as well not even exist in the game because they affect virtually nothing whatsoever.

    Well this boss provides an easy way to judge what difficulty all players are ready for.

    - ALL players can access this boss
    - The boss can be fought solo or in a group due to its private instancing
    - The boss has the strength of a Vet Dungeon Boss or very difficult world boss

    ZOS will get the stats. It will see how many players attempt the boss and of those how many clear it. It will also see if the boss is cleared solo or in a group. They will see how many players repeatedly go in to fight the boss for the daily rewards.

    The last two facts alone are the best gauge of how many players actively attempting PVE content are willing or even able to do such content. [snip]

    I liked the Crow Boss. Took me a few seconds to recognize what to prioritize for targeting and get a feel on it. That said, once the mechanics were learned the fun was sucked out of the experience for me.

    The most fun I’ve had solo with bosses are VMA and VVH final bosses. I went in blind and spent hours on both learning the various stage mechanics of each and dying a lot. Multistage boss battles like that are fantastic. The final boss of the Markarth main story line was great like that with chaining between platforms (I wish they didn’t explicitly show you where to go next).

    But after all that this crow boss was just meh.

    [edited for off-topic post & to remove quote]
    Edited by ZOS_Icy on October 24, 2021 5:37PM
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