I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
AcadianPaladin wrote: »I'm perfectly happy with most aspects of most events, but I found this one to be an epic fail. This one should have been a public instance or soloable but NOT an unsoloable private instance.
[Quoted posts Removed]
trackdemon5512 wrote:[Quoted posts Removed]
If you engage in PVE it’s impossible to not accumulate the requisite feathers.
- several skulls for public dungeons
- several skulls for a dungeon
- several skulls for a trial
- several skulls for an arena
- easy skulls for world bosses, insurgents, delve bosses
- random skulls from a myriad of enemies
There is no real barrier to entry if you do ANY PVE content
If a player is not engaging in any PVE then why should harder PVE content be designed for them?
Toxic_Hemlock wrote: »I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
I solo 99.9% of the content due to many reasons, hence I bought the latest DLC for the companion. This boss event for me is a skip, due to not being able to complete it even with said companion. I am glad you enjoy it but I'll just do my regular routine and pretend it don't exist. Honestly, I would have preferred an open world boss to this.
On the bright side though I may actually be able to complete some map WB sites now.
spartaxoxo wrote: »trackdemon5512 wrote: »[Quoted posts Removed]
If you engage in PVE it’s impossible to not accumulate the requisite feathers.
- several skulls for public dungeons
- several skulls for a dungeon
- several skulls for a trial
- several skulls for an arena
- easy skulls for world bosses, insurgents, delve bosses
- random skulls from a myriad of enemies
There is no real barrier to entry if you do ANY PVE content
If a player is not engaging in any PVE then why should harder PVE content be designed for them?
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
AcadianPaladin wrote: »I'm perfectly happy with most aspects of most events, but I found this one to be an epic fail. This one should have been a public instance or soloable but NOT an unsoloable private instance.
I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
Toxic_Hemlock wrote: »I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
I solo 99.9% of the content due to many reasons, hence I bought the latest DLC for the companion. This boss event for me is a skip, due to not being able to complete it even with said companion. I am glad you enjoy it but I'll just do my regular routine and pretend it don't exist. Honestly, I would have preferred an open world boss to this.
On the bright side though I may actually be able to complete some map WB sites now.
I solod the boss first try on a Templar and I am a pretty average player.
Fight was only hard cause I started running out of magicka and I had Nuzimeh slotted, not a potion.