trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »[Quoted posts Removed]
If you engage in PVE it’s impossible to not accumulate the requisite feathers.
- several skulls for public dungeons
- several skulls for a dungeon
- several skulls for a trial
- several skulls for an arena
- easy skulls for world bosses, insurgents, delve bosses
- random skulls from a myriad of enemies
There is no real barrier to entry if you do ANY PVE content
If a player is not engaging in any PVE then why should harder PVE content be designed for them?
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
Those activities are specifically not engaging in PVE. Again, if you aren’t participating in even basic PVE then why would a developer spend time trying to entice you with content above that? Why not just tweak the regular level content.
You must not want to engage in any PVE at all in order to not get plunder skulls because even quest bosses drop them.
Soloed it on a magblade. I wouldn't say it's hard, but you have to focus on tombstones and stay on the move. Adding a line of dialogue about "gathering allies" or a confirmation pop-up to enter the instanced zone alone would solve the problem of people being unpleasantly surprised by the difficulty.
I think it's a good addition to the event, even if the rewards are a bit lacking. 300 gold and 3 plunder skulls won't make people feel like they've missed out if they don't do it, at least.
spartaxoxo wrote: »trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »[Quoted posts Removed]
If you engage in PVE it’s impossible to not accumulate the requisite feathers.
- several skulls for public dungeons
- several skulls for a dungeon
- several skulls for a trial
- several skulls for an arena
- easy skulls for world bosses, insurgents, delve bosses
- random skulls from a myriad of enemies
There is no real barrier to entry if you do ANY PVE content
If a player is not engaging in any PVE then why should harder PVE content be designed for them?
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
Those activities are specifically not engaging in PVE. Again, if you aren’t participating in even basic PVE then why would a developer spend time trying to entice you with content above that? Why not just tweak the regular level content.
You must not want to engage in any PVE at all in order to not get plunder skulls because even quest bosses drop them.
Farming is pve. And again, more people would do it if it was more challenging. What is the problem with this boss? He is literally as unobtrusive as possible, you don't even get an achievement from him. He's literally just fun and there's a lot of people interested in trying him out. Have you seen the crowds of happy people? That's the point.
trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »spartaxoxo wrote: »trackdemon5512 wrote: »[Quoted posts Removed]
If you engage in PVE it’s impossible to not accumulate the requisite feathers.
- several skulls for public dungeons
- several skulls for a dungeon
- several skulls for a trial
- several skulls for an arena
- easy skulls for world bosses, insurgents, delve bosses
- random skulls from a myriad of enemies
There is no real barrier to entry if you do ANY PVE content
If a player is not engaging in any PVE then why should harder PVE content be designed for them?
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
Those activities are specifically not engaging in PVE. Again, if you aren’t participating in even basic PVE then why would a developer spend time trying to entice you with content above that? Why not just tweak the regular level content.
You must not want to engage in any PVE at all in order to not get plunder skulls because even quest bosses drop them.
Farming is pve. And again, more people would do it if it was more challenging. What is the problem with this boss? He is literally as unobtrusive as possible, you don't even get an achievement from him. He's literally just fun and there's a lot of people interested in trying him out. Have you seen the crowds of happy people? That's the point.
You’re trying to thread the needle here.
PVE and PVP are specifically the practices of outfitting oneself for combat. PVPers focus on Cyrodiil/BGs, PVEers focus on overland, dungeons, and trials.
Crafters and Homemakers can be either or neither. Those that focus on crafting go through painstaking efforts to minimize combat engagement as it cuts into mat gathering. Difficult engagements mean less mats.
Homemakers focus on acquiring furnishings and mats while at the same time minimizing combat encounters.
Farming for mats really does not count as PVE. It’s an activity but really it lies outside. People already are throwing in their two cents. It was a good one time boss but it’s just not worth it to repeat it seems.
Toxic_Hemlock wrote: »This boss event for me is a skip, due to not being able to complete it even with said companion.
Toxic_Hemlock wrote: »This boss event for me is a skip, due to not being able to complete it even with said companion.
I just soloed the boss on my lvl 31 NB Healer with Bastian as a tank. He died at roughly 15-20% though the rest was just a bit of kiting and cursing. So it is definitely beatable solo, though the companions are more likely to die regardless how much care you put on them and how much you try to heal them.
In regards to the "poor" kill-reward: You guys should watch two videos Bellular did recently where he and his comrade are talking about the inherent problems WoW and most other MMOs currently suffer - external motivation systems that are proven by research to have a negative impact on the enjoyment scale of users:
-https://www.youtube.com/watch?v=YmrSPKYoi30
-https://www.youtube.com/watch?v=3dSfDUyAdz8
I am not doing that event for shiny rewards but for the fun of it, to get challenged, wipe, adapt my strategy, improve on my attempts and at some time beat it. I couldn't care less if I got 3 skulls or nothing or some yellow item I probably wont use either. Unfortunately, ESO has way to few things that really challenges solo players IMO. I remember Craglorn in its first days when groups of V12-14 guys wiped on simple trash packs while I as solo-tank fought like 25 minutes but suceeded. It was not for the reward those mobs dropped, it was just for the part of being challenged, seing what I can do and where I struggle. Trying to come up with a setup that is more benefitial and so forth. Overcome some obstacles and learn in that process is what gives much more enjoyment any loot could give IMO.
I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
...snip
I am not doing that event for shiny rewards but for the fun of it, to get challenged, wipe, adapt my strategy, improve on my attempts and at some time beat it. I couldn't care less if I got 3 skulls or nothing or some yellow item I probably wont use either. Unfortunately, ESO has way to few things that really challenges solo players IMO. I remember Craglorn in its first days when groups of V12-14 guys wiped on simple trash packs while I as solo-tank fought like 25 minutes but suceeded. It was not for the reward those mobs dropped, it was just for the part of being challenged, seing what I can do and where I struggle. Trying to come up with a setup that is more benefitial and so forth. Overcome some obstacles and learn in that process is what gives much more enjoyment any loot could give IMO.
Tommy_The_Gun wrote: »Doing this boss doesn't feel to be worth it. I mean I did solo it, but the time it takes... I would argue that it is far better to camp one boss in public dungeon (plunder skulls per minutes).
5 or more plunder skulls or a gold one ? Then maybe. But I do think that curently the reward is basically "meh". Maybe if this boss had solo mode with less HP, so it takes 3x less time to beat it solo. Also it would be nice if it was a "public dungeon" instance so more people could fight at once automatically.
Right now it is basically a "world boss" (that usualy a lot of solo players can fight at once), but it is locked in a group dungeon without a queue...
Not well though out & flawed design.
Dark_Lord_Kuro wrote: »Or..... you just wasted time
I would love to see the same sort of "group boss" for the next event ! Maybe add some rewards or achievements, but this is really cool ! Plus it allows people to fight together rather than farm the event alone, and I LOVE this kind of activities
I liked it too. I was able to solo it, but it was challenging enough to where it was fun and actually made me use some abilities instead of just being mind numbingly easy.
This is how quest quest bosses should be.
spartaxoxo wrote: »
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
I am not doing that event for shiny rewards but for the fun of it, to get challenged, wipe, adapt my strategy, improve on my attempts and at some time beat it. I couldn't care less if I got 3 skulls or nothing or some yellow item I probably wont use either. Unfortunately, ESO has way to few things that really challenges solo players IMO. I remember Craglorn in its first days when groups of V12-14 guys wiped on simple trash packs while I as solo-tank fought like 25 minutes but suceeded. It was not for the reward those mobs dropped, it was just for the part of being challenged, seing what I can do and where I struggle. Trying to come up with a setup that is more benefitial and so forth. Overcome some obstacles and learn in that process is what gives much more enjoyment any loot could give IMO.
spartaxoxo wrote: »
Won't get skulls while farming crafting mats, won't get skulls while pvp'ing (plenty of people transition to pvp when pve gets dull and would be enticed back by harder content), won't get skulls while decorating.
Imagine an event based around decorating! How amazing would that be?
Best. Event. Ever.