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Do you want the ability to buy horse upgrades all at once?

  • pdblake
    pdblake
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    Yes.
    I think it should be account wide but for each mount. That way we could all level 1 mount if we want and they still get to sell us lessons for crowns for the rest or level them the in game way as is.

    So fully levelled sorrel horse for all characters but all your other mounts would be zero.

    Not sure how they would carry across current progress though. I'm just a programmer, I let other people worry about what it is they need me to code :D
  • Elsonso
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    Yes.
    aipex8_ESO wrote: »
    I've been known to drop a couple thousand crowns on speed upgrades on new characters to at least get a head start. Can't stand going that SLOOOOOOW.

    ... and this is why it is so painful to train horses in this game. It was painful before they decided to monetize mounts, but now that it is a Crown sink, what incentive do they have for QoL improvements? For about $140 in Crowns, you can be 60/60/60 in an hour, and that is even if you stop to grab a snack in the middle. :wink:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • madrab73
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    You can buy crowns or use endeavours no need to wait 180 days
  • Odovacar
    Odovacar
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    Yes.
    Honestly I do...I hate parking my new alts at a stable forever it seems before i start leveling them up (its a ritual, lol). It would be nice to have that option but......... how much would that be, lol. Maybe make the cooldown 1/2 even would be a nice start.
  • HybridFreak
    HybridFreak
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    Yes.
    Yes and no. I would love to be able to buy more than 1 at a time but buying them all at once seems like a bit much. I'd love to be able to buy like 7 once a week or something along those lines.
  • Destai
    Destai
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    Yes.
    Elsonso wrote: »
    aipex8_ESO wrote: »
    I've been known to drop a couple thousand crowns on speed upgrades on new characters to at least get a head start. Can't stand going that SLOOOOOOW.

    ... and this is why it is so painful to train horses in this game. It was painful before they decided to monetize mounts, but now that it is a Crown sink, what incentive do they have for QoL improvements? For about $140 in Crowns, you can be 60/60/60 in an hour, and that is even if you stop to grab a snack in the middle. :wink:

    That's obscene. It feels like forced monetization. I can see paying for the capacity, since that's the most easily monetized piece in most games, but overall it feels like a forced system just for the sake of charging us for non-content. If anything, they should include riding lessons with each mount, just so the new player who eagerly buys a shiny gets some sort of satisfaction rather than a nearly paraplegic horse they have to endure for 30 days.
    Odovacar wrote: »
    Honestly I do...I hate parking my new alts at a stable forever it seems before i start leveling them up (its a ritual, lol). It would be nice to have that option but......... how much would that be, lol. Maybe make the cooldown 1/2 even would be a nice start.

    Right, it's not fun. It's inconvenient and gets in the way of actually playing the game. This is what I find so odd about their monetization at times - like you're going to artificially inconvenience me and charge me for a solution, while inundating me with FOMOs - rather than letting me buy whatever shiny I want and enjoy it. Why doesn't horse level up naturally too? The whole horse upgrade system just makes no sense to me.
    madrab73 wrote: »
    You can buy crowns or use endeavours no need to wait 180 days
    I do that, but it only trims off of a few days here and there. Helpful, but only slightly.
  • EF321
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    Elsonso wrote: »
    aipex8_ESO wrote: »
    I've been known to drop a couple thousand crowns on speed upgrades on new characters to at least get a head start. Can't stand going that SLOOOOOOW.

    ... and this is why it is so painful to train horses in this game. It was painful before they decided to monetize mounts, but now that it is a Crown sink, what incentive do they have for QoL improvements? For about $140 in Crowns, you can be 60/60/60 in an hour, and that is even if you stop to grab a snack in the middle. :wink:

    140x18...
  • Sylvermynx
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    No.
    .... or $140 x 60 (not that I would EVER go there though). Right now I have 10 doing training, with some of them due to finish late November/early December. Then I'll buy the missing slots on EU and do the rest of them.
  • Obsidian3
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    Yes.
    I just started a new account and have 10 toons parked at the stable in Davon's Watch. Lorela sure does breed the finest mounts in Davon's Watch!
  • etchedpixels
    etchedpixels
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    No.
    I would rather it changed so you got horse riding skill from riding your horse as well. The daily training sure - classic MMO 'please login' and anti-grinder. The clown store I don't care about. However riding around ought to also bump it. That way all those folks who spend life charging around Cyrodiil would naturally pick up their much needed mount speed as part of the normal flow of play.
    Too many toons not enough time
  • HyekAr
    HyekAr
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    No.
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    If you update wolf, so u get the update for all characters but only the wolf

    (I think this how it should be)
    (And if the mount system would be very good system, the description of each mount should be aplied to its stats, like of it says that this mount is vety fast, so the mount should has extra + bonus points which is not aplyble for others)
    Edited by HyekAr on October 20, 2021 6:22PM
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    No.
    would be nice to get a small improvement, but for me playing an alt is interesting because of the upgrades i get day after day.
  • Destai
    Destai
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    Yes.
    HyekAr wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    If you update wolf, so u get the update for all characters but only the wolf

    (I think this how it should be)
    (And if the mount system would be very good system, the description of each mount should be aplied to its stats, like of it says that this mount is vety fast, so the mount should has extra + bonus points which is not aplyble for others)

    I think that would make an already arduous process more difficult. That's just shifting the grind and wait elsewhere and give ZOS another way to monetize an already overpriced area of the game.
    would be nice to get a small improvement, but for me playing an alt is interesting because of the upgrades i get day after day.

    Wouldn't playing the game, exploring, and leveling their skills be more interesting than having to do some daily ritual?
    Edited by Destai on October 20, 2021 6:34PM
  • Franchise408
    Franchise408
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    Yes.
    Mesite wrote: »
    What's the point of playing if you can just buy everything? Life is about the journey. If you can buy a fully trained horse then next you will be able to buy achievements. Log on, buy all the achievements, finished, move onto next game.

    If it's all about the journey, this is a really bad journey.

    Going to a "Stablemaster", clicking a button to exchange gold for a miniscule percentage upgrade is hardly some sort of engaging journey.

    It is tedious, and it is designed to literally punish the player for not logging in daily to do it.

    This is bad design.
  • whitecrow
    whitecrow
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    No.
    HyekAr wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    It's yourself that if being trained, not the mount. That's why you don't have to do each mount separately. You are being trained to ride effectively.
  • moo_2021
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    How about give everyone max speed and stamina?

    There is no "levelling", no in-game experience, nothing but giving tiny bit of gold to a NPC everyday and patiently repeating it for N days.

    It's just stupid.
  • Araneae6537
    Araneae6537
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    Yes.
    HyekAr wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    If you update wolf, so u get the update for all characters but only the wolf

    (I think this how it should be)
    (And if the mount system would be very good system, the description of each mount should be aplied to its stats, like of it says that this mount is vety fast, so the mount should has extra + bonus points which is not aplyble for others)

    Making it mount specific would reeeally discourage people from buying mounts from the Crown store! Unless the mount-specific bonuses were really awesome, but then that would be pay-to-win, which is inappropriate outside of the fashion end game. ;)
  • kargen27
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    Yes.
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    Originally they were. But if you decided you wanted to use a different horse you had to start all over again. People hated it and were very happy when the game switched to what is in place now. People look at this wrong. The horses/mounts are trained when you purchase them. The character needs to learn to ride. You put someone on a horse that has never been on one before no matter how well trained that horse is if it begins to do more than a walk good chance the person is dismounted. And first time on a horse if you are on for more than maybe an hour of even just walking you are going to regret it soon.
    and then the parrot said, "must be the water mines green too."
  • Sylvermynx
    Sylvermynx
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    No.
    kargen27 wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    Originally they were. But if you decided you wanted to use a different horse you had to start all over again. People hated it and were very happy when the game switched to what is in place now. People look at this wrong. The horses/mounts are trained when you purchase them. The character needs to learn to ride. You put someone on a horse that has never been on one before no matter how well trained that horse is if it begins to do more than a walk good chance the person is dismounted. And first time on a horse if you are on for more than maybe an hour of even just walking you are going to regret it soon.

    Entirely true!
  • oddbasket
    oddbasket
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    Yes.
    Me and my playing friend calls it being stuck in horse hell every time we make new characters.
  • Araneae6537
    Araneae6537
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    Yes.
    I have seen good reasons why a character should need to learn to ride better, longer, faster, etc. over time and not become masters in a day. It makes sense and I’m down with that, but two things:
    1) The base speed should be faster, IMHO. It should not be slower than my character without CP, swift jewelry or any other such bonuses.
    2) Riding skill should be improved like every other skill in the game, by using it.

    I could see having an additional option to pay someone to train you and it makes sense that there would be a cooldown or there would be a maximum that you could pay to train per level, to keep it a supplemental boost to improving through. Such a system could also potentially be an option for other skill lines too, as it was in TES III Morrowind.

    It’s the system as it is that feels bad, IMHO, especially to new players who’ve played some other MMO’s (all have their pluses and minuses). To me, when I started, it didn’t feel like a natural level up progression like leveling my abilities, crafting, etc. but an artificial gimping to push me to pay to fix it. Maybe most don’t feel this way about it? Idk. Now I no longer care much about it for myself — I love the game and I have many characters with riding fully trained so it’s just a minor annoyance to park new alts by the stable for a while. It is mostly for new players that I feel that a change to the system would be beneficial.
    Edited by Araneae6537 on October 21, 2021 4:50AM
  • merpins
    merpins
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    Results only.
    I'd love the game and its monetization method to be more consumer friendly. Able to buy all upgrades quickly, rather than having it have a timer like in mobile games as to incentivize you to buy crowns? How about dressing up your guy. I'd love to have lots of sots to dress up my guy and save them for later, but ah would you look at that! It costs crowns for every slot on every character after the first slot. What about that REALLY cool mount, I'm sure you have to do difficult content to unloc- nope, random box that costs crowns. Oh, but crafting. I'm sure the crafting system has a cool way to unlock more stuff to make- nope. You gotta sit on stuff for months to unlock everything. Sure it's fair, but you know what's more fair? Unlock stuff faster by spending 50 bucks apiece!

    Sure, most of the stuff in the cash shop is cosmetic, but the stuff that is in there that you pay for to make the experience easier, the annoying stuff ZoS purposefully put in the game to sell us the solution to? Like mount speed. Exp scrolls (in loot boxes no less), the craft bag, inventory space, bank space... It's a monetization method that makes money at the expense of the playerbase's enjoyment. WOW figured it out like 10 years ago and hasn't sunk to these methods despite it being owned by Blizzard, one of the kings of being unfriendly to their playerbase. If ZoS only tried to make all these things more attainable in game, like by making the coolest mounts related to hard content in the game for example, it would really improve the satisfaction of their playerbase, increase the longevity of players in the game, and incentivize new players to stick around, rather than their current method of getting some whales to spit out tons of cash to keep the game afloat.

    It sucks. If this post gets suppressed, it only furthers my argument. I love this game. But I hate how they go about the cash shop, and I hate that the coolest cosmetics are basically only available if you fork out hundreds of dollars. They're one step away from turning into Nexon and maplestory (those of you that know, KNOW).
    Edited by merpins on October 21, 2021 5:39AM
  • LalMirchi
    LalMirchi
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    Yes.
    Absolutely YES (Please forgive the all caps just this one and bear with me).

    I always prioritize carrying capacity on my newbies, 180 days of rules imposed on my little newbie always feel harsh and undeserved.

    Let's make the mount upgrades account wide, please please on my bended knees <3
  • Destai
    Destai
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    Yes.
    I'd love the game and its monetization method to be more consumer friendly. Able to buy all upgrades quickly, rather than having it have a timer like in mobile games as to incentivize you to buy crowns? How about dressing up your guy. I'd love to have lots of sots to dress up my guy and save them for later, but ah would you look at that! It costs crowns for every slot on every character after the first slot. What about that REALLY cool mount, I'm sure you have to do difficult content to unloc- nope, random box that costs crowns. Oh, but crafting. I'm sure the crafting system has a cool way to unlock more stuff to make- nope. You gotta sit on stuff for months to unlock everything. Sure it's fair, but you know what's more fair? Unlock stuff faster by spending 50 bucks apiece!

    Sure, most of the stuff in the cash shop is cosmetic, but the stuff that is in there that you pay for to make the experience easier, the annoying stuff ZoS purposefully put in the game to sell us the solution to? Like mount speed. Exp scrolls (in loot boxes no less), the craft bag, inventory space, bank space... It's a monetization method that makes money at the expense of the playerbase's enjoyment. WOW figured it out like 10 years ago and hasn't sunk to these methods despite it being owned by Blizzard, one of the kings of being unfriendly to their playerbase. If ZoS only tried to make all these things more attainable in game, like by making the coolest mounts related to hard content in the game for example, it would really improve the satisfaction of their playerbase, increase the longevity of players in the game, and incentivize new players to stick around, rather than their current method of getting some whales to spit out tons of cash to keep the game afloat.

    It sucks. If this post gets suppressed, it only furthers my argument. I love this game. But I hate how they go about the cash shop, and I hate that the coolest cosmetics are basically only available if you fork out hundreds of dollars. They're one step away from turning into Nexon and maplestory (those of you that know, KNOW).

    There needs to be a treadmill, but that treadmill needs to be the game. But like you said, this system is at the expense of the player's enjoyment. I can live with them monetizing the system but make it consistent with bag and bank upgrades. If it truly is about the player's horse riding skill, make it a skill that levels on use like every other skill. Either way, it's an outlier that's over-monetized and takes an excessively long time to level.

    To your point about mounts, I agree, there's too few available in the game. I always found it disappointing when I go to the horse trainer, there's no racial or regional mounts. Just the same ol' horses. Oh, but I can go to the crown store and whip out my wallet! Would love to see that changed too, but would rather see this changed first tbh.

    There's some reasonable compromises, like being able to buy one increment in each line. But fundamentally, it needs to change because it's not working for a lot of people.
    Edited by Destai on October 21, 2021 1:43PM
  • Tandor
    Tandor
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    No.
    Destai wrote: »
    HyekAr wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    If you update wolf, so u get the update for all characters but only the wolf

    (I think this how it should be)
    (And if the mount system would be very good system, the description of each mount should be aplied to its stats, like of it says that this mount is vety fast, so the mount should has extra + bonus points which is not aplyble for others)

    I think that would make an already arduous process more difficult. That's just shifting the grind and wait elsewhere and give ZOS another way to monetize an already overpriced area of the game.
    would be nice to get a small improvement, but for me playing an alt is interesting because of the upgrades i get day after day.

    Wouldn't playing the game, exploring, and leveling their skills be more interesting than having to do some daily ritual?[

    What do you mean by playing the game? Writs? Pledges? Endeavours? Running the same dungeon or trial? Mount training is no different in terms of leveling skills, and all these things including mount training are part of playing the game.
    Edited by Tandor on October 21, 2021 2:18PM
  • AlnilamE
    AlnilamE
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    Results only.
    I would like to see it reduced to 30 days and be able to put a point into each of the three categories every day.

    This is my preferred option as well.
    The Moot Councillor
  • Destai
    Destai
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    Yes.
    Tandor wrote: »
    Destai wrote: »
    HyekAr wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    This one I agree, but it should be on specific mount:

    If you update the horse then the horse should have the speed on all the characters,

    If you update wolf, so u get the update for all characters but only the wolf

    (I think this how it should be)
    (And if the mount system would be very good system, the description of each mount should be aplied to its stats, like of it says that this mount is vety fast, so the mount should has extra + bonus points which is not aplyble for others)

    I think that would make an already arduous process more difficult. That's just shifting the grind and wait elsewhere and give ZOS another way to monetize an already overpriced area of the game.
    would be nice to get a small improvement, but for me playing an alt is interesting because of the upgrades i get day after day.

    Wouldn't playing the game, exploring, and leveling their skills be more interesting than having to do some daily ritual?[

    What do you mean by playing the game? Writs? Pledges? Endeavours? Running the same dungeon or trial? Mount training is no different in terms of leveling skills, and all these things including mount training are part of playing the game.

    I mean playing - using skills, exploring, doing dungeons, something that requires skill and engagement - much like my comments elsewhere have indicated.

    It's not value-added gameplay (to some of us) and it's not consistent with any other system in the game. It needs tweaking at best. The gold sink is helpful, but the 180 days requirement, despite any other effort people put into it, is why it needs to change. I think someone else described it in more clear terms:

    moo_2021 wrote: »
    How about give everyone max speed and stamina?

    There is no "levelling", no in-game experience, nothing but giving tiny bit of gold to a NPC everyday and patiently repeating it for N days.

    It's just stupid.

    AlnilamE wrote: »
    I would like to see it reduced to 30 days and be able to put a point into each of the three categories every day.

    This is my preferred option as well.

    I think that's a reasonable compromise.
    Edited by Destai on October 21, 2021 2:59PM
  • phileunderx2
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    Yes.
    I'm OK with the grind for first fully trained mount for the account. But then after that let us buy them all.
  • ArchangelIsraphel
    ArchangelIsraphel
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    Yes.
    kargen27 wrote: »
    Lucozade85 wrote: »
    To be honest I think if you've spent 6 months levelling up a horse then they should be levelled for every character anyway.

    Originally they were. But if you decided you wanted to use a different horse you had to start all over again. People hated it and were very happy when the game switched to what is in place now. People look at this wrong. The horses/mounts are trained when you purchase them. The character needs to learn to ride. You put someone on a horse that has never been on one before no matter how well trained that horse is if it begins to do more than a walk good chance the person is dismounted. And first time on a horse if you are on for more than maybe an hour of even just walking you are going to regret it soon.

    As a role player I can appreciate your perspective, but consider this- why should you have to role play as though a grown adult character has never been on a horse before and doesn't know how to ride one in a world where mounts seem essential, especially since you had a life before your soul was taken from you? I suppose the memory and skill might have been taken as well, but that seems like a poor excuse for a tedious system that is really an artificial inconvenience that encourages the monetization of mount speed on alternate characters.

    I'm just not a fan of purposeful inconveniences like mount speed being sugar coated by a story to make it seem okay to push the player towards the cash shop.

    Again, I think the first character on the account can go through the long grind- that seems reasonable from a role playing perspective. But As soon as that character fully unlocks 60 levels in any category- whether it be speed, stamina, or capacity, then it would be a welcome change to enable the complete purchase of each category at once with gold on your alternate characters. One could say that the other characters helped them train, and a stretch of the imagination or dialogue could imply that months have been spent training.

    I suppose I think differently about it because I have a tendency to completely separate these mechanics from my roleplay experience and don't consider my character to be "in training" from a story perspective. In my head, they are not someone who has never been on a horse before and the mechanic that makes me need to level their mount speed has nothing to do with the story I'm crafting when I play, so accelerating their ability to level that mechanic doesn't bother me at all. That part of the game is just a mechanic to me, not a role play experience. (Thinking of it as a roleplay experience doesn't really... help either. I've done this on 6 of my 11 characters and if it's this tedious to me with the number I have, I can't imagine what its like for those who have way more than me.)

    Now, if there were a REAL journey happening here, something other than me running to an NPC every day on every alt and sitting through loading screens repeatedly...THEN I would be into it. If riding my mount, doing a quest specific to my mount, or in some way interacting with my horses and treating them like friends was involved, I'd be there for the daily grind and would be completely on board. Heck, an involved roleplay experience might take even more time than running to an NPC, and I'd be into it. But as it stands....this system is boring and designed to get money out of those playing alts, and if a change was made that means I no longer have to sit through a ton of loading screens every day, I'm all for it.
    Edited by ArchangelIsraphel on October 21, 2021 4:55PM
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Storm27Stars
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    Yes.
    They'll never give the option to buy it all at once, cause it keeps us logging in every day.

    At least with an Xbox Series S or X the character loading times are much quicker to deaden the pain somewhat.
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