Facefister wrote: »I hope that the whole "hybridization" isn't a monkeys-paw wish in order to streamline everything even more. And from the RP perspective, someone who is specialized in two things shouldn't be better than someone who mastered one thing.
TheEndBringer wrote: »Anyone who plays a stamblade can tell you how much easier it is to sustain when half your skills use mag.
Give these new changes some time. I'll bet people can find ways to make hybrids viable with what we have now. Hybrids might still have lower overall damage stats, but they can combo hard hitting skills like orb with other hard hitting skills like volley. Most classes have a magicka ability with very high damage as well like winter's revenge they can combo with the best stamina abilities as well.
MECHA_STREISAND wrote: »I voted that they should be equal, because in the strictest sense everything in an MMO should be able to achieve more or less the same and meta builds shouldn't exist.
However.. I personally think we should be rewarded for thinking outside the box and using more creative & interesting builds, such as hybrids. It opens up a world of possibilities and I don't think we should have our wings clipped (i.e. by ensuring "pure" builds always do more damage) so as to make creative thinking pointless - because then the game becomes boring.
A far more interesting question IMO is "should gear & skills function differently in PvE than in PvP?" - in which case the answer is YES. If something is clearly OP in PvP then of course it should be balanced, but not at the expense of making it useless in PvE, because then we end up with boring meta builds that all use the same non-class skills, and BiS gear that doesn't change for years. Isolate PvE and PvP balancing and then hybrid / pure builds become a moot point and the game gets much more interesting.
Working with these latest changes in PTS (crit cap, flat stats) has been the most interesting thing I've done in ESO for a long time - using Siroria on a 2H stam build for example is hilariously good. That kind of freedom is so so good for the game, and if it all gets wound back so that hybrids don't out-perform "pure" builds I'm gonna be really disappointed.
MECHA_STREISAND wrote: »I voted that they should be equal, because in the strictest sense everything in an MMO should be able to achieve more or less the same and meta builds shouldn't exist.
However.. I personally think we should be rewarded for thinking outside the box and using more creative & interesting builds, such as hybrids. It opens up a world of possibilities and I don't think we should have our wings clipped (i.e. by ensuring "pure" builds always do more damage) so as to make creative thinking pointless - because then the game becomes boring.
A far more interesting question IMO is "should gear & skills function differently in PvE than in PvP?" - in which case the answer is YES. If something is clearly OP in PvP then of course it should be balanced, but not at the expense of making it useless in PvE, because then we end up with boring meta builds that all use the same non-class skills, and BiS gear that doesn't change for years. Isolate PvE and PvP balancing and then hybrid / pure builds become a moot point and the game gets much more interesting.
Working with these latest changes in PTS (crit cap, flat stats) has been the most interesting thing I've done in ESO for a long time - using Siroria on a 2H stam build for example is hilariously good. That kind of freedom is so so good for the game, and if it all gets wound back so that hybrids don't out-perform "pure" builds I'm gonna be really disappointed.
TheEndBringer wrote: »Players are so short sighted. ZOS has a 90% success rate of making things worse when they respond to a small portion of the player base that thinks they know what they want but doesn't foresee the consequences across all game modes.
TheEndBringer wrote: »Players are so short sighted. ZOS has a 90% success rate of making things worse when they respond to a small portion of the player base that thinks they know what they want but doesn't foresee the consequences across all game modes.
PvP is a dead game mode and ZoS doesn't get money off it though.
TheEndBringer wrote: »Players are so short sighted. ZOS has a 90% success rate of making things worse when they respond to a small portion of the player base that thinks they know what they want but doesn't foresee the consequences across all game modes.
PvP is a dead game mode and ZoS doesn't get money off it though.
TheEndBringer wrote: »Players are so short sighted. ZOS has a 90% success rate of making things worse when they respond to a small portion of the player base that thinks they know what they want but doesn't foresee the consequences across all game modes.
PvP is a dead game mode and ZoS doesn't get money off it though.
Not exactly true. ZOS makes a lot of money off PvPers, and it doesn't take long examining many of the PvPers in Cyrodiil to figure that one out. Place is full of fashion models, people running gold gear, and those who have thousands of hours poured into other areas of the game.
Took one person making a poll to bring that to light.
https://forums.elderscrollsonline.com/en/discussion/588924/pvpers-do-you-buy-sell-crowns-do-you-sub-eso-plus
TheEndBringer wrote: »Players are so short sighted. ZOS has a 90% success rate of making things worse when they respond to a small portion of the player base that thinks they know what they want but doesn't foresee the consequences across all game modes.
PvP is a dead game mode and ZoS doesn't get money off it though.
Not exactly true. ZOS makes a lot of money off PvPers, and it doesn't take long examining many of the PvPers in Cyrodiil to figure that one out. Place is full of fashion models, people running gold gear, and those who have thousands of hours poured into other areas of the game.
Took one person making a poll to bring that to light.
https://forums.elderscrollsonline.com/en/discussion/588924/pvpers-do-you-buy-sell-crowns-do-you-sub-eso-plus
If it was truly making money, ZoS would have monetized PvP only things <Similar to Imperial City> by now. Cosmetics etc don't really count as they aren't PvP specific. Anyone can buy those and do both content. I don't buy them, I PvE, but that doesn't mean other Casual players in overland won't.
And that poll
PvPers. Do you buy/sell crowns? Do you sub ESO Plus? 102 votes
So out of 102 votes - 61% said overwhelming yes - Combined both "Yes" comments. 61% of 102 isn't exactly a great metric when you think of how many active customers exist
I would go as far as to say the last attempt to monetize PvP was Battlegrounds that was sold alongside Morrowind <Remember when that was a thing?> - IIRC they made it literally free now.
TheEndBringer wrote: »PVP isn't a separate game. You can only do so much with battle spirit. You can't make pvp versions of every set.
Right now they are focusing on fixing the lag issues with cyrodil and there is something "big" on the way on that front.
Until then they are not expanding pvp in anyway incase they increase the problems we already have.
MECHA_STREISAND wrote: »TheEndBringer wrote: »PVP isn't a separate game. You can only do so much with battle spirit. You can't make pvp versions of every set.
I dont know, I'd say PvP and PvE are two separate games. Sure they're within the same game (ESO) but they are completely different game modes with unique requirements due to different "enemy" behaviours, health pools, armour, damage shields, abilities etc etc. In PvP the focus has to be on balance so that every player has the same chances of success and the deciding factor is pure skill, whereas in PvE its more about providing damage, buffs / debuffs and dealing with mechanics.
As things stand, any interesting skill or new piece of gear has to be limited in PvE so that it isn't OP in PvP, which means we are basically stuck with the same gear and skills every single patch and DLC, with the recent exception of Bahsei. How long ago did Elsweyr come out, and Relequen is still the BiS stam gear. People have been crying out for Stone Giant to be fixed or a proper stam whip for DK but it hasn't happened - I assume - because then stam DKs would be wrecking people in PvP.
Anyway this all sounds like a bit of a whine, so I'll end on a positive: the recent changes seem like they're going to be excellent for PvE. I can't comment on PvP because I have zero experience there but I really hope there isn't a big nerf incoming on the next patch that undoes all this awesomeness. I dont have the answers on how to fix PvE vs PvP balancing but my instinct is that somehow isolating the former from changes in the latter is the best way to keep things both balanced and interesting.