spartaxoxo wrote: »The devs actually can tell player engagement. They know who's just skipping dialouge boxes as fast as possible to get skill points and who is actually listening to and engaged with the story.
spartaxoxo wrote: »If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.
They'll either skip through dialog or not play it at all.
colossalvoids wrote: »spartaxoxo wrote: »If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.
They'll either skip through dialog or not play it at all.
Can agree to disagree what engagement is.
That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.
They'll either skip through dialog or not play it at all.
Can agree to disagree what engagement is.
That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.
Why would you hope for something of worth if you don't find the stories worthy?
colossalvoids wrote: »spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.
They'll either skip through dialog or not play it at all.
Can agree to disagree what engagement is.
That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.
Why would you hope for something of worth if you don't find the stories worthy?
Various reasons, same as why people are reading books/movies to the very end to actually judge fairly. Writers for the content are also changing from time to time, even absolute garbage story can have some hint or a potential part that could be exciting. Could be also just a chase of an achievement and free time to not skip dialogues. Scenarios are endless and that's up to people if they want to do things their way in a content they've bought.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.
They'll either skip through dialog or not play it at all.
Can agree to disagree what engagement is.
That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.
Why would you hope for something of worth if you don't find the stories worthy?
Various reasons, same as why people are reading books/movies to the very end to actually judge fairly. Writers for the content are also changing from time to time, even absolute garbage story can have some hint or a potential part that could be exciting. Could be also just a chase of an achievement and free time to not skip dialogues. Scenarios are endless and that's up to people if they want to do things their way in a content they've bought.
Okay but "hope for something exciting" is also engaged. Engaged doesn't mean that you have to love the results. It means you want to hear the story out. Whether that's because you want to judge it for some reason, or hope it will be good, that's you deciding you want to hear the story.
I just very much doubt that there are people who don't want to hear the story (for any reason) listening to it anyway when it's so easy to skip.
Sylvermynx wrote: »Except for Greymoor, absolutely. I won't play content centered around vampires and weres though.
Dagoth_Rac wrote: »I have enjoyed many of the recent stories, but the Q4 smaller DLCs have been consistently better storytelling. Dark Brotherhood, Clockwork City, Dragonhold, Murkmire, and Markarth were all a lot of fun. I thought last year's Markarth was particularly good, especially the Dwemer-themed parts of the story.
I do think they have struggled a bit on the Chapter storylines. It is not as noticeable because there is more to do in Chapters, with more delves and public dungeons and world bosses and trials and whatnot. But I think the year long story has hurt Chapters. They feel like one big prologue and then the Q4 DLC is the more dramatic and engaging grand finale.
Dagoth_Rac wrote: »I have enjoyed many of the recent stories, but the Q4 smaller DLCs have been consistently better storytelling. Dark Brotherhood, Clockwork City, Dragonhold, Murkmire, and Markarth were all a lot of fun. I thought last year's Markarth was particularly good, especially the Dwemer-themed parts of the story.
I do think they have struggled a bit on the Chapter storylines. It is not as noticeable because there is more to do in Chapters, with more delves and public dungeons and world bosses and trials and whatnot. But I think the year long story has hurt Chapters. They feel like one big prologue and then the Q4 DLC is the more dramatic and engaging grand finale.
Absolutely, the Q4 stories have been way better than the Chapter ones. And I do think it's the 'year of' cadence.