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Were you generally engaged as a player in the main story quest lines of Chapters / DLC content?

colossalvoids
colossalvoids
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It's a recurring subject of debates apparently so guess we can somewhat measure how true or false is that seems to be by the forum population. Some feel it's fine as it is, others saying that the final "big-bad" is anticlimactic (or just lack of instancing in those quest-chains, like super secret hideouts full of Vestiges etc.) and spoils the whole story even the good written one. And other camp is unsatisfied by the writing alone or was satisfied to a certain point so there are loads of opinions.

Player engagement isn't the same as participation level that developers can already gather so that's some data unavailable to anyone and up for guesses. Please don't run ahead on bashing one another because you feel like you're right and they are not. Not that anyone have some magick data on that, outside of promotional talks which are far from any data.

Yes the poll is fairly limited but i wanted to take story content as a whole without separating parts of it like writing, encounters etc. If you have any comments on what exact issues (or how to solve them) you have with stories or boss encounters feel free to include it in comments below.

Were you generally engaged as a player in the main story quest lines of Chapters / DLC content? 201 votes

Main story quest lines and the final boss encounters are engaging enough for me.
54%
tohopka_esodaryl.rasmusenb14_ESOGlassHalfFullAwesomestMattDarcyMardinjedtb16_ESOfreespiritNurableblueshadow9eb17_ESODaiKahnElsonsoElvenheartSheridanOlauronDagoth_RacLegolessSilverBrideRomoEiregirlBouldercleave 110 votes
Main story quest lines and the final boss encounters are not engaging enough for me.
32%
CireousGilvothBelegnolelolo_01b16_ESOMagdalinaAektannMalthorneTX12001rwb17_ESOHymzirStevieKingslayerOreyn_BearclawMayraelParasaurolophusDestaiVevvevAstironSomewhereBlackbird_Vfizl101Celephantsylvius_Bornasfinmo 65 votes
Other (not playing it, would play if ..., etc.)
12%
martinhpb16_ESOLonestryderleeuxfeyiiXuhoraCP5wildbear247HallothielLadyNalcaryaTyharRatzkifalAlexanderDeLargeFakeFoxkarthrag_inakShawn_PTThePedgepdblakejoergingerCirantilleAraneae6537 26 votes
  • tohopka_eso
    tohopka_eso
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    Main story quest lines and the final boss encounters are engaging enough for me.
    I still have trouble getting thru the boss fights in the story. Took me several tries in that one instance in elswyer to defeat the dragon.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Main story quest lines and the final boss encounters are engaging enough for me.
    it's fine how it is.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Maya_Nur
    Maya_Nur
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    Dagon seems like a reskin of Molag Bal to me. red and blue but both grey and plain. Side quests have much better stories (Not BW chapter though). Clockwork city had the best storytelling for me as for DLC.

    Generally I feel like devs put their effort in chapters and DLC like 30/70.
  • Hallothiel
    Hallothiel
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    Other (not playing it, would play if ..., etc.)
    Other as you don’t have the option of being fine with the questlines as they are BUT I would like the final boss battle to be instanced with a vet version available.
  • Sarannah
    Sarannah
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    Main story quest lines and the final boss encounters are engaging enough for me.
    Everything feels right to me, including the difficulty. Most of the final bosses have phases, and refill their hp to enter the next phase. Making them feel like actual bosses.

    All the stories are easy to follow, except for the yearlong stories. There is too much time between the yearlong DLC's, that the overarching story is mostly completely lost on me. Add to that the story which is in dungeons, and the overarching story is totally lost on me.

    But stories in seperate overland DLC's/zones are fine to me. And the first time I do any quest/story/DLC I always take my time to read/listen to everything. So even if I do it on a second or third character, I will know exactly what I am doing. This does not work in dungeons though, nor would I want it to.
  • pdblake
    pdblake
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    Other (not playing it, would play if ..., etc.)
    The story writing is generally very good, so are most of the characters but the end bosses are usually a little lacklustre to be honest, or rather that final confrontation usually is.

  • FakeFox
    FakeFox
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    Other (not playing it, would play if ..., etc.)
    I generally quite enjoy ESO's story content, but with no difficulty in anything, neither combat nor quest design, it's hard to stay engaged.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • spartaxoxo
    spartaxoxo
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    Main story quest lines and the final boss encounters are engaging enough for me.
    The devs actually can tell player engagement. They know who's just skipping dialouge boxes as fast as possible to get skill points and who is actually listening to and engaged with the story. They don't know about the subset that makes the forums but they do know what's engaging players or not.
    Edited by spartaxoxo on October 12, 2021 12:31PM
  • feyii
    feyii
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    Other (not playing it, would play if ..., etc.)
    I was engaged in the stories up until (and including) Summerset, I guess. Less so once the year-long-stories started, because before that everything seemed to be more or less a continuation of one long story (if you played in the correct order), afterwards not so much anymore. And I do prefer ongoing stories.
    The year-long-stories are more like short stories (which wouldn't be a problem in itself). However, part of it is lost to me due to being in dungeon DLCs, and their biggest weakness is that they are treated completely separate from everything before, making it so our characters are somewhat preseted as idiots (having to ask about things they should know, not referencing other things that happened to them and are relevant and so on). All of these little things make them less and less engaging for me.

    As for the combat, I'm one of those people who don't play RPGs for the combat at all. For me it's part of the game and the story, but not an important one (other than that its complete absence would feel wrong).
    With that in mind, I don't mind if fights, even story-boss-fights, are easy. I don't mind if they are hard either. What I do mind is, if they are dragged on intentionally and forcefully (boss becoming invulnerable until an NPCs does whatever), just to make them seem harder without actually being hard. This has sadly been the case in the more recent updates.

    So, all in all, for the combat in the main story questlines I can say the same as for the stories themselves. I found it engaging enough up to Summerset, but not anymore.
    Edited by feyii on October 12, 2021 12:43PM
  • colossalvoids
    colossalvoids
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    spartaxoxo wrote: »
    The devs actually can tell player engagement. They know who's just skipping dialouge boxes as fast as possible to get skill points and who is actually listening to and engaged with the story.

    And this data tells nothing really. I'm the one reading and listening to everything being an elder scrolls lore fan of sorts, but find recent chapters writing lackluster and main stories not engaging being almost completely not instanced, also end of the year boss being weak and having a ton of afk time feels anticlimactic. A better story would make some of it a non issue but it's not and writing changed years ago.

    So if your assumptions are right on how they gather such a data it's effectively useless in telling how good was their work and if it was engaging.
  • spartaxoxo
    spartaxoxo
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    Main story quest lines and the final boss encounters are engaging enough for me.
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.
    Edited by spartaxoxo on October 12, 2021 12:44PM
  • colossalvoids
    colossalvoids
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    spartaxoxo wrote: »
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.

    Can agree to disagree what engagement is.

    That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.
  • spartaxoxo
    spartaxoxo
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    Main story quest lines and the final boss encounters are engaging enough for me.
    spartaxoxo wrote: »
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.

    Can agree to disagree what engagement is.

    That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.

    Why would you hope for something of worth if you don't find the stories worthy? I guess if you're a new player you might do that a few times, but I doubt there's many established players doing this over and over again when they don't even like the stories in this game thinking maybe this quest will change their minds. That's like dozens of hours of doing something they find unenjoyable on the off chance they might hear something good. Can't imagine that's reflective of most people.

    I think most people who listen to the story are listening to it because they want to see how that storyline plays out, which is engaged.
    Edited by spartaxoxo on October 12, 2021 1:01PM
  • Destai
    Destai
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    I used to be, but definitely not as much anymore. I'll listen to dialogue on my first playthrough, but subsequent playthroughs tend to be a bit more rushed. I always feel some pressure to get through things ASAP, even though I'm largely a solo player, especially since I have so many alts. I'm trying to be better about this because I actually enjoy most stories.
  • colossalvoids
    colossalvoids
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.

    Can agree to disagree what engagement is.

    That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.

    Why would you hope for something of worth if you don't find the stories worthy?

    Various reasons, same as why people are reading books/movies to the very end to actually judge fairly. Writers for the content are also changing from time to time, even absolute garbage story can have some hint or a potential part that could be exciting. Could be also just a chase of an achievement and free time to not skip dialogues. Scenarios are endless and that's up to people if they want to do things their way in a content they've bought.
  • Sylvermynx
    Sylvermynx
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    Main story quest lines and the final boss encounters are engaging enough for me.
    Except for Greymoor, absolutely. I won't play content centered around vampires and weres though.
  • spartaxoxo
    spartaxoxo
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    Main story quest lines and the final boss encounters are engaging enough for me.
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.

    Can agree to disagree what engagement is.

    That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.

    Why would you hope for something of worth if you don't find the stories worthy?

    Various reasons, same as why people are reading books/movies to the very end to actually judge fairly. Writers for the content are also changing from time to time, even absolute garbage story can have some hint or a potential part that could be exciting. Could be also just a chase of an achievement and free time to not skip dialogues. Scenarios are endless and that's up to people if they want to do things their way in a content they've bought.

    Okay but "hope for something exciting" is also engaged. Engaged doesn't mean that you have to love the results. It means you want to hear the story out. Whether that's because you want to judge it for some reason, or hope it will be good, that's you deciding you want to hear the story.

    I just very much doubt that there are people who don't want to hear the story (for any reason) listening to it anyway when it's so easy to skip. If someone decides the stories in this game aren't worthy of their time, they are unlikely to be continously listening anyway.
    Edited by spartaxoxo on October 12, 2021 1:13PM
  • Kiralyn2000
    Kiralyn2000
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    Main story quest lines and the final boss encounters are engaging enough for me.
    I'm used to expansion storylines having "who are you again?" recap dialogue options from playing previous MMOs. And also from playing sequels of single player RPGs.

    And I'm used to boss difficulty being divorced from the actual storyline from playing decades of JRPGs. (do lots of sidequests & exploring, hit the boss overleveled, squish him like a bug - triggering a cutscene of the party totally getting their butts kicked and saying "Omg, we have to run! He's too powerful!" Etc, etc, etc)

    So, no - I don't have any issues with Final Story Bosses not being Really Challenging™.
    (really, I don't have any issues with games in general not being Really Challenging™. I don't play legendarily-Uber Hard games, and I tend to play everything on Normal difficulty. Beating my head against the Cliffs Of Insanity Difficulty isn't what I do for enjoyment.)


    Also, I'm not a super-effective meta build with uber gear. The boss fights still take awhile, even if I don't die 3 times. /shrug
    Edited by Kiralyn2000 on October 12, 2021 1:32PM
  • karthrag_inak
    karthrag_inak
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    Other (not playing it, would play if ..., etc.)
    depended on story line. Elsweyr stories were, naturally, of deep importance. others... meh.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Artim_X
    Artim_X
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    Main story quest lines and the final boss encounters are engaging enough for me.
    Whenever I play an Elder Scrolls Game I'm all about the power fantasy. For each story I play stupid until the game finally permits me to show my stuff (ex: threatening Euraxia and finally making good on my threat).

    For the most part ESO let's me do the same. I do get annoyed when a group mechanic in the overland story is triggered and I essentially need to rely on an NPC's assistance to complete the fight.

    My favorite in-game quote is from the Augur "Sure. Must be hard hoguh. Knowing you're a lion among endless hordes of baby-rearing, urinating, shoe-making sheep. How you keep from just slaughtering them all and conquering this place, I'll never know. Not that I advocate that sort of thing!"

    I like that the game also has challenging content like solo arenas and world bosses that give my toon a run for its money.
    Edited by Artim_X on October 12, 2021 1:21PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • colossalvoids
    colossalvoids
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    If you want to listen to it, and discuss it, that's engaging with the content. You may have ultimately decided that this storyline was boring, but the majority of people who don't want to hear the story because they aren't interested aren't gonna be listening to the story.

    They'll either skip through dialog or not play it at all.

    Can agree to disagree what engagement is.

    That's just an assumption that some majority/minority do/not doing something because something-something. People could skip because they're in a hurry or fast readers and at the same time people could wait for the whole dialogues because they're hoping that there actually would be something of worth as you can't know for sure before if it would be any good or bad. Lots of cases, you can generalise all you want but that doesn't change much and works only for zos metrics, nothing more.

    Why would you hope for something of worth if you don't find the stories worthy?

    Various reasons, same as why people are reading books/movies to the very end to actually judge fairly. Writers for the content are also changing from time to time, even absolute garbage story can have some hint or a potential part that could be exciting. Could be also just a chase of an achievement and free time to not skip dialogues. Scenarios are endless and that's up to people if they want to do things their way in a content they've bought.

    Okay but "hope for something exciting" is also engaged. Engaged doesn't mean that you have to love the results. It means you want to hear the story out. Whether that's because you want to judge it for some reason, or hope it will be good, that's you deciding you want to hear the story.

    I just very much doubt that there are people who don't want to hear the story (for any reason) listening to it anyway when it's so easy to skip.

    To engage in activity doesn't really translates into be invested in it. To be actually engaging it should be captivating with story or action, not just because it's part of an elder scrolls that just might be decent. Might be my weird use of English words but it's not even my second language, point should still get through more or less.

    That depends of a person in question though. Can be not an actual feeling of hope for something but a general one as if you're buying some wares you typically want it to be good or somewhat helpful. Or interesting.
  • Dagoth_Rac
    Dagoth_Rac
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    Main story quest lines and the final boss encounters are engaging enough for me.
    I have enjoyed many of the recent stories, but the Q4 smaller DLCs have been consistently better storytelling. Dark Brotherhood, Clockwork City, Dragonhold, Murkmire, and Markarth were all a lot of fun. I thought last year's Markarth was particularly good, especially the Dwemer-themed parts of the story.

    I do think they have struggled a bit on the Chapter storylines. It is not as noticeable because there is more to do in Chapters, with more delves and public dungeons and world bosses and trials and whatnot. But I think the year long story has hurt Chapters. They feel like one big prologue and then the Q4 DLC is the more dramatic and engaging grand finale.
  • Hurbster
    Hurbster
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    Sylvermynx wrote: »
    Except for Greymoor, absolutely. I won't play content centered around vampires and weres though.

    You are not missing anything. Greymoors story line was nothing but 'meh' at best.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • tohopka_eso
    tohopka_eso
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    Main story quest lines and the final boss encounters are engaging enough for me.
    I loved greymoor's storyline the most
  • whitecrow
    whitecrow
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    I always read all the text. I'm paying for the game so I want to get the most out of it. Plus as someone said above you never know when there'll be a really good bit and I don't want to miss that.

    But the last I felt mentally engaged with the story was Elsweyr. Since then I feel the writing has dropped off some, and I've also grown to dislike the piecemeal distribution of the story of the year. But I also wonder if playing the game for five years straight has just got me burned out. If I started with Greymoor or Blackwood, would I love it? I don't know.
  • Hurbster
    Hurbster
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    Dagoth_Rac wrote: »
    I have enjoyed many of the recent stories, but the Q4 smaller DLCs have been consistently better storytelling. Dark Brotherhood, Clockwork City, Dragonhold, Murkmire, and Markarth were all a lot of fun. I thought last year's Markarth was particularly good, especially the Dwemer-themed parts of the story.

    I do think they have struggled a bit on the Chapter storylines. It is not as noticeable because there is more to do in Chapters, with more delves and public dungeons and world bosses and trials and whatnot. But I think the year long story has hurt Chapters. They feel like one big prologue and then the Q4 DLC is the more dramatic and engaging grand finale.

    Absolutely, the Q4 stories have been way better than the Chapter ones. And I do think it's the 'year of' cadence.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Cillion3117
    Cillion3117
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    Main story quest lines and the final boss encounters are engaging enough for me.
    I do like the writing and the stories in the game. However for the year long content, I do have some trouble remembering the details of the early parts of the story. Sometimes I would like to have a "Previously on ESO" option. Just a rehash things like a movie or TV show does.
  • DreamyLu
    DreamyLu
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    Other (not playing it, would play if ..., etc.)
    It's' globally not engaging enough for me, but I didn't chose the corresponding poll option because my answer is somewhat biased by my way to play: ESO is a side game to me only. So from the start, my "objective" is to chill and I select what I do based on a "pick here an there" method depending on my mood only.

    So yes, story quests (as well as bosses) are not engaging enough to me, and I rarely do them, but it's big part a consequence of my way to handle the game, that is completely different from someone playing ESO "for real".

    Though, it's true too that if it would be more engaging, maybe that it would vanquish my laziness and I would do more of the story line quests. Hmmm... Not sure.
    I'm out of my mind, feel free to leave a message... PC/NA
  • mickeyx
    mickeyx
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    Main story quest lines and the final boss encounters are engaging enough for me.
    Yes it's fine the way it is. It give me the RPG experience of following the storyline as a main character.
  • Iccotak
    Iccotak
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    Main story quest lines and the final boss encounters are not engaging enough for me.
    Hurbster wrote: »
    Dagoth_Rac wrote: »
    I have enjoyed many of the recent stories, but the Q4 smaller DLCs have been consistently better storytelling. Dark Brotherhood, Clockwork City, Dragonhold, Murkmire, and Markarth were all a lot of fun. I thought last year's Markarth was particularly good, especially the Dwemer-themed parts of the story.

    I do think they have struggled a bit on the Chapter storylines. It is not as noticeable because there is more to do in Chapters, with more delves and public dungeons and world bosses and trials and whatnot. But I think the year long story has hurt Chapters. They feel like one big prologue and then the Q4 DLC is the more dramatic and engaging grand finale.

    Absolutely, the Q4 stories have been way better than the Chapter ones. And I do think it's the 'year of' cadence.

    They really should look into fixing that problem seeing as how Chapters are the major content drops that you have to directly purchase.
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