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**Stamina Whip and Possibly Other Skills Idea**

Davedipy04
So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?
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  • Davedipy04
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    Specifically what spammable are you talking about? Poop rock is bad, dw is bad, bow is bad, the only actual spammable sdk has is dswing and deep slash, which due to server performance dswing is terrible, the want for a stam whip is purely to move away from classes having to use weapon abilities as spammable and not having any class identity (hello stamsorc).

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:25PM
    Xbox NA: 1600cp
    PC NA: 1150cp
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  • Wellsley
    Wellsley
    ✭✭✭
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    [snip]

    Among those you mentioned, only one is really played : dizziying. The rest are not popular and I told you before that stonefist is a big joke. Other stam classes also have access to these skills.

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:26PM
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Davedipy04 wrote: »
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    Specifically what spammable are you talking about? Poop rock is bad, dw is bad, bow is bad, the only actual spammable sdk has is dswing and deep slash, which due to server performance dswing is terrible, the want for a stam whip is purely to move away from classes having to use weapon abilities as spammable and not having any class identity (hello stamsorc).

    so many spammle abilities for stamdk that you can't choose which one to play and ask for stamwhip?

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:27PM
  • LeonAkando
    LeonAkando
    ✭✭✭✭
    Incoming moderation.
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Wellsley wrote: »
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    [snip]

    Among those you mentioned, only one is really played : dizziying. The rest are not popular and I told you before that stonefist is a big joke. Other stam classes also have access to these skills.

    where is it popular? Or do you use this or that skill if someone on YouTube in the guide says that in a certain patch you need to use such and such a skill?

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:27PM
  • Davedipy04
    Wellsley wrote: »
    Wellsley wrote: »
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    [snip]

    Among those you mentioned, only one is really played : dizziying. The rest are not popular and I told you before that stonefist is a big joke. Other stam classes also have access to these skills.

    [snip]

    [snip]

    Thank You lol

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:28PM
    Xbox NA: 1600cp
    PC NA: 1150cp
    PvP Healer
  • Davedipy04
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    If you want to form an argument, you CAN do it without being disrespectful...

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:29PM
    Xbox NA: 1600cp
    PC NA: 1150cp
    PvP Healer
  • Wellsley
    Wellsley
    ✭✭✭
    Davedipy04 wrote: »
    Davedipy04 wrote: »
    So right now, players are testing the new "Stamina Whip" in parses, dueling, and whatever else. I believe everyone's opinion on the new change is somewhat mixed as well. However, I think everyone can agree that the skill is kind of hard to sustain and awkward to use on a stamina set up, considering the skill still costs magicka to cast. Now I'm not sure what everyone else thinking, but what if the cost of the skill was determined by the highest of your two resources instead. Example: If you have more max stamina than you do max magicka, the skill now costs stamina instead of magicka. This could also change the way the animation and damage type works as well though. When you have more max stamina than magicka, it could change the animation into a toxic whip that does poison damage instead of fire damage. The name of the skill would most likely need to be changed a little as well, but you get the point. Now I also think this could be a thing on other classes as well, but it should also only apply to class skills, nothing else. This could be a start to some unique morphs and changes to certain class skills in this game. Especially to pretty useless skills, I'm looking at you malevolent offering. Anyway, that's my take on this, what do you guys think?

    [snip]

    Specifically what spammable are you talking about? Poop rock is bad, dw is bad, bow is bad, the only actual spammable sdk has is dswing and deep slash, which due to server performance dswing is terrible, the want for a stam whip is purely to move away from classes having to use weapon abilities as spammable and not having any class identity (hello stamsorc).

    so many spammle abilities for stamdk that you can't choose which one to play and ask for stamwhip?

    Stamwhip makes sense if we look at the other classes. For exemple : warden with cutting dive and screaming cliff racer or necromancer with venom skull and ricochet skull.

    [edited to remove quote]
    Edited by ZOS_Icy on October 4, 2021 5:29PM
  • thadjarvis
    thadjarvis
    ✭✭✭✭
    This skill is a real treat imo as no other class has access to a spam skill that costs the opposite pool. This has a lot of potential value in PvE. PvP wise I know some older stamsorc builds would have a lot of mag recovery in builds, and there's more tools for that today.
  • Davedipy04
    thadjarvis wrote: »
    This skill is a real treat imo as no other class has access to a spam skill that costs the opposite pool. This has a lot of potential value in PvE. PvP wise I know some older stamsorc builds would have a lot of mag recovery in builds, and there's more tools for that today.

    It can definitely be used with some slight adjustments to builds but what do you think about the dynamic skill cost idea? Maybe not for whip but maybe other abilities.
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  • ZOS_Icy
    ZOS_Icy
    mod
    Hi there,

    Recently we've had to remove a few posts for baiting and flaming, content that is against the Community Rules.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    • Flaming: It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
    For further posts be sure to stay constructive and respectful to avoid thread derailment.

    Thank you for understanding.
    Staff Post
  • thadjarvis
    thadjarvis
    ✭✭✭✭
    Davedipy04 wrote: »
    thadjarvis wrote: »
    This skill is a real treat imo as no other class has access to a spam skill that costs the opposite pool. This has a lot of potential value in PvE. PvP wise I know some older stamsorc builds would have a lot of mag recovery in builds, and there's more tools for that today.

    It can definitely be used with some slight adjustments to builds but what do you think about the dynamic skill cost idea? Maybe not for whip but maybe other abilities.

    ZoS basically has that with skills in which there's a stam/mag morph on same base skill. SA/Fissure, BB, Skill, Dive, etc. With all the hybridization it doesn't even seem necessary. The gameplay difference between a mag/stam of say a warden/necro is getting real small.

    Pretty much every stam already uses a mag cost, mag scaling skill. Some stams can use use a mag cost, stam scale skill. Several mag's are even using stam cost or stam scaling skills this patch even before the upcoming hybrid changes.

    Skills costing the opposite resource is a benefit especially as a stam build as your mag is totally useless otherwise.
    Edited by thadjarvis on October 4, 2021 5:38PM
  • Wellsley
    Wellsley
    ✭✭✭
    Stone giant is a big joke that should never have existed. This skill was created a few years ago because the developers didn't want a stamwhip. But that was before.

    Silver bolts is the worst spammable animation in this game. Who is playing with ? Seriously. It's almost the same with crushing weapon which is not very popular.

    Snipe is good but for a distance based build. Many players use the arc only for poison injection.


    Flurry is interesting but doesn't have as much damage as dizziying and dual wield doesn't tank as much as sword and shield.

    Dizziying and power slaa are the only popular and viable melee skills. Dizziying is boring and power slam it depends if we play with fossilization or not.
  • Davedipy04
    Wellsley wrote: »
    Stone giant is a big joke that should never have existed. This skill was created a few years ago because the developers didn't want a stamwhip. But that was before.

    Silver bolts is the worst spammable animation in this game. Who is playing with ? Seriously. It's almost the same with crushing weapon which is not very popular.

    Snipe is good but for a distance based build. Many players use the arc only for poison injection.


    Flurry is interesting but doesn't have as much damage as dizziying and dual wield doesn't tank as much as sword and shield.

    Dizziying and power slaa are the only popular and viable melee skills. Dizziying is boring and power slam it depends if we play with fossilization or not.

    Exactly, which is why everyone wants a stam whip or actually make stone giant good. There's so many things you could do with the name "Stone Giant" and all we get is tossing a pile of poop at someone XD. Lob an actual boulder at someone or something XD.
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  • ke.sardenb14_ESO
    ke.sardenb14_ESO
    ✭✭✭
    Personally I would like one of 2 changes

    1. Stonegiant(while not fun to use) is by all accounts, still the true spammable for stamina(even if tank are the primary users of the skill). Make the Stonegiant do poison damage to benefit from world in ruin, and possibly inflicts poison status for sustain.
    2. Change combustion so that burning gives X mag and X stamina, and vice-versa for poison. I figure this change would help literally all styles of play.
  • Bl4ckR3alm93
    Bl4ckR3alm93
    ✭✭✭
    Personally I would like one of 2 changes

    1. Stonegiant(while not fun to use) is by all accounts, still the true spammable for stamina(even if tank are the primary users of the skill). Make the Stonegiant do poison damage to benefit from world in ruin, and possibly inflicts poison status for sustain.
    2. Change combustion so that burning gives X mag and X stamina, and vice-versa for poison. I figure this change would help literally all styles of play.
    ZoS definitely should make a poison stine giant
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    It would be very cool if ZOS adds some sort of cool mechanic, maybe via passives or rework on Helping Hands, where casting stamina abilities return some % of magicka and viceversa. It would be a very unique class mechanic that would make whip viable the way it is now on PTS.
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