TheEndBringer wrote: »You forgot to put (just another nb complaint thread) at the end of your post title.
Ganking is a valid playstyle. Know why? Because that's what NBs are best at in pvp these days. Don't hate the playa.
It's also not easy. Takes most people MONTHS to get really good at it. The people who can kill you easy are those who spent a lot of time figuring out what skills to use and how to best use them in a rotation.
Also if it takes me 3-5 skills plus light attacks to kill you, then you had ample time to react.
A duell is definitely won by power and not by skill if i dodge(roll or by movement) or block every attack of my opponent and he doesnt block or dodge my attacks until somewhen I am out of stamina and get burstet and if the enemy can stand still and not block and only heal and still survive, while i cant outheal his damage when i am blocking and moving around/threw him. I think if you use active defenses you should survive, if you dont you shouldnt.
A duell is definitely won by power and not by skill if i dodge(roll or by movement) or block every attack of my opponent and he doesnt block or dodge my attacks until somewhen I am out of stamina and get burstet and if the enemy can stand still and not block and only heal and still survive, while i cant outheal his damage when i am blocking and moving around/threw him. I think if you use active defenses you should survive, if you dont you shouldnt.
A duell is definitely won by power and not by skill if i dodge(roll or by movement) or block every attack of my opponent and he doesnt block or dodge my attacks until somewhen I am out of stamina and get burstet and if the enemy can stand still and not block and only heal and still survive, while i cant outheal his damage when i am blocking and moving around/threw him. I think if you use active defenses you should survive, if you dont you shouldnt.
There is literally zero skill in holding block. You can easily do LA -> Skill+block with any skill without channel or cast time.
You can't dodge infinitely because this isn't dark souls.
Active defences cost because they can negate tonns of damage. Skill is to time them carefully and not overuse.
And ofc gear matters, who would have guessed, right?
Still takes more skill then the people crutching on cloak. I got much more respect for people that passive defense, then the ones who don't even need to. If it required mitigations to be as powerful as some of these builds are I wouldn't even have a problem with pvp right now.
Bursty because he is sacrificing defences? Alright that is good counter play.
Bursty because of one skill? Nah he didn't even have to take any damage, no skill.
The build plays the game for these clowns. No need to learn to position better or keep defenses up. No need to get better reaction speeds. Just stand still in your crouch and let the cloak play the game for you.
CharlieFreak wrote: »The worst thing about NBs,, to me, is that I'm often fighting someone and, invariably, 1-3 newish nightblades will join in by dropping their surprise/incap on me and then bagging me. Yep, that's pure skill.
Seriously there are some great nightblades out there and I enjoy fighting them. That's why I play a lot in IC. However the class does seem to attract hordes of new players who like to be hidden and simply join in on fights that are in-progress.
xxslam48xxb14_ESO wrote: »Games should never have players that you simply cannot kill and have to ignore.
xxslam48xxb14_ESO wrote: »That is literally a ganker, I would advice you proof read before you copy paste someone's comment in an attempt to be witty.
xxslam48xxb14_ESO wrote: »Games should never have players that you simply cannot kill and have to ignore.
If you call being bruisers POWER, build yourself a bruiser like that and dominate. I bet you don't even know that all that tankiness is in fact not only HP and armor.xxslam48xxb14_ESO wrote: »That is literally a ganker, I would advice you proof read before you copy paste someone's comment in an attempt to be witty.
You don't have less defence if you snipeblade gank properly. I know that because I used to run simmering and had no problem surviving. You don't need defence if nobody can hit you even once.
Dropping defences for burst on any non-NB class is in magnitudes higher risk than dropping defences on NB. Guess why?
Reasoning by GCD quite valid for 1v1. But the tanklet has the right to choose gameplay for other types of more multi-player combat. He wants to resist 4 enemies who fall on him while he is alone. It's up to us to accept that the gameplay we have chosen does not have a solution for all cases.
We cannot kill everyone, we are killing enough already and we have a lot of choice of our targets 😀
xxslam48xxb14_ESO wrote: »2 GCDs and its a normal dps build
3 GCDs and its a heavy brawler.
xxslam48xxb14_ESO wrote: »Right we have 1 solid defense and it has REALLY good hard counters.
xxslam48xxb14_ESO wrote: »I don't think you really know what I am talking about when I say tanklets
xxslam48xxb14_ESO wrote: »See I have no problem changing my build to put a tanklet in his place, even if that makes me weaker against everyone else. Just give me the tools to do it. Right now our options as a ganker are to leave or wait until a zerg comes around and kills them...Reasoning by GCD quite valid for 1v1. But the tanklet has the right to choose gameplay for other types of more multi-player combat. He wants to resist 4 enemies who fall on him while he is alone. It's up to us to accept that the gameplay we have chosen does not have a solution for all cases.
We cannot kill everyone, we are killing enough already and we have a lot of choice of our targets 😀
xxslam48xxb14_ESO wrote: »2 GCDs and its a normal dps build
3 GCDs and its a heavy brawler.
Your scales are messy. 2 GCDs is damage-shifted PvPer or outright PvE build.
3 GCDs is normal fighter with 26k-29k range and 1-3 heavys / gaze.
Bruiser starts at 30k and incorporates heavy armor. You don't take it down in 3 GCD, unless your build is broken OP.
40k+ range and lots of armor is tank range. I can safely outheal their damage on any fighters I have, and even on some damage-shifted characters that are not glass-cannons, if they are solo.xxslam48xxb14_ESO wrote: »Right we have 1 solid defense and it has REALLY good hard counters.
No counters exist if they don't know that you are here, and then die to ranged burst. You stick to same location for way too long.xxslam48xxb14_ESO wrote: »I don't think you really know what I am talking about when I say tanklets
Ofc I don't, because you made up terms that nobody use.
And I don't expect too much from it, given that anything that is higher than 24k is a heavy brawler for you.
TheEndBringer wrote: »I'll just say this. Stay moble and defend. If you're not going to go down in a timely fashion we break off for another target. Or we go down in a blaze of glory. I'm okay with both.
xxslam48xxb14_ESO wrote: »TheEndBringer wrote: »I'll just say this. Stay moble and defend. If you're not going to go down in a timely fashion we break off for another target. Or we go down in a blaze of glory. I'm okay with both.
Like good magsorcs. They keep their defenses up at all times because they know that a nb could be creeping around. If every player was playing that safe then ganking would be hard as hell. If you are ever just chilling and got literally nothing else to do you should always be holding block or activating you defensive buffs. Activate magelight, throw out flares, randomly start rolling, enter stealth, so many good ways for an active player to avoid getting ganked. We can kill you in under 3 gcds, but not if you are remaining active and ready. Its a shame cause there is so many veteran players that are not doing these simple things and then blaming NB for being too powerful.