Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
They have nerfed nightblade power quite a bit over the years. Stamblades have a habit of creeping back up in power whenever ZOS change anything. Last patch was IMO a little too extreme, because damage was very high in general. This, however, plays into what another person said. When a new player complains about being "ganked", do they even refer to nightblade gankers specifically or to TTK being really short (from any class) or to a nightblade attacking them from stealth, even while being ineffectual? Or are they simply annoyed by nightblade's engage / disengage / cloak / shade playstyle?This absolutely cuts both ways. I became a nightblade main, because I frequently play alone and being a nightblade allowed me to avoid fights and bring my Tel Var home. Whenever someone asks what to do as a new player, one of the options I give them is being a sniper. Not that that works especially well these days, but it has been an option for inexperienced players to get some early kills.BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Exactly what I mean. Everyone has an initial shock by getting ganked and either hate it and just leave or they decide to do it themselves which continues the vicious cycle. But ZOS NEVER should have let this become so popular, they should have only let it be super niche or not have it.
It's not for everyone. I will continue to maintain, however, that this is a good game when the combat works and that a high skill ceiling is a good thing for longevity, at least in my case.Personally everyone I introduced to the game has quit and never come back mainly because they say the PVP is so bad for allowing this (and other things)
Well, I like it. When you bring personal preference into the argument, we're simply at a stalemate here.and even though I stayed mostly for PVE, I hate this too.
Yeah, I have a suspicion that's how new players use the term. TTK in this game is low. New World appears to have much longer TTK, at least in the earlier closed Beta. Perhaps that makes it new player friendly. On the other hand New World has significantly worse / less responsive healing as well. That is indeed the only way you can achieve lower TTK, while still having a game where you can kill people. Healing (not health) and damage must be in balance. In New World I wonder whether it is. It appears as though the one weapon that improves healing, the life staff, is pretty OP for PvP in that game. I have not played New World, but I have historically been in fights, in ESO, where I was defiled or simply dotted up so hard on a class without purge that I felt doomed to die. If you have longer TTK, but you have no means or you don't know any means to recover from low health, that does not feel much better than being insta-killed in my experience. PvP is tough, because players are smarter and less predictable than NPCs. PvE is simply a much more casual experience until you get to vet trials / arenas. You simply can't get around that. I think you can be equally stumped on your first time doing vMA as you can as a beginner in PvP.People now use the word "gank" to mean "killed me fast". Stop doing that please.
Thannazzar wrote: »Andre_Noir wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
00:33 he said that he is an PVE-crab. And then start to judge how a PVP has to work lol
Also there no "ganking" in PVP zones if they are separated form open world - ESO's case
Noted, the salient point (if you watched the entire vid) was around the competition vs bullying dynamic, IE do you want to test your skill fighting an opponent or just score a victory by using power of a build to kill them before they can react.
If a ganker achieves their desired outcome they are not actually fighting another player, they may as well just be parsing against a dummy, that's not player vs player combat. Its not matching skill with another player its effectively just trying to overpower them with gear and optimization.
If that's the playstyle you enjoy, all power too you, but when that playstyle leads to:
- new players or PVE'rs not want to participate in PVP and dwindling PVP populations and increased BG queue times or
- Players equiping ultra tanky builds to completely mitigate your playstyle
well
"Im sorry you dont like the monster you have created Dr Frankenstein".
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
More like perfect example of why Cyrodiil sucks and why Non-CP and Battle grounds are best and most balanced.
Building a tank to be chased around a tower by 10 other players is boring AF. I'd rather kill someone in seconds and be killed quickly than draw out a fight
Urzigurumash wrote: »If we should be more specific with our language about what counts as "gank", can we stop calling highly mobile, Stam regen stacking, rock and tower dancers "tanks"?
xxslam48xxb14_ESO wrote: »Urzigurumash wrote: »If we should be more specific with our language about what counts as "gank", can we stop calling highly mobile, Stam regen stacking, rock and tower dancers "tanks"?
We can stop calling them tanks when they stop having 35k+ hp and sword n board. Sword n board + heavy armor + 30khp=tank. I have been playing long enough to remember when the average was 25khp and heavy armor made you hit like a wet noodle. We have been in tank meta for so long that no one realizes its all tanks now.
Urzigurumash wrote: »xxslam48xxb14_ESO wrote: »Urzigurumash wrote: »If we should be more specific with our language about what counts as "gank", can we stop calling highly mobile, Stam regen stacking, rock and tower dancers "tanks"?
We can stop calling them tanks when they stop having 35k+ hp and sword n board. Sword n board + heavy armor + 30khp=tank. I have been playing long enough to remember when the average was 25khp and heavy armor made you hit like a wet noodle. We have been in tank meta for so long that no one realizes its all tanks now.
Yeah and Gankers had under 20k HP, no? Also what was average Weapon Damage back then compared to now? Not everybody who kills you fast is a gank, not everybody who you can't kill fast is a tank. It's confusing because a lot of times people are mostly complaining about mobility, more than mitigation. You know what else there wasn't back then? As much CC immunity. Spamming Talons on a breach did something. So in a way it's especially confusing because "true tanks" have became less useful as CC immunity increased.
How about this random one, this is from Clockwork City: "Reduced the duration of the stun applied to you when you are knocked off your mount to 2 seconds from 3 seconds, and you will now gain crowd control immunity after this stun expires."
xxslam48xxb14_ESO wrote: »Urzigurumash wrote: »xxslam48xxb14_ESO wrote: »Urzigurumash wrote: »If we should be more specific with our language about what counts as "gank", can we stop calling highly mobile, Stam regen stacking, rock and tower dancers "tanks"?
We can stop calling them tanks when they stop having 35k+ hp and sword n board. Sword n board + heavy armor + 30khp=tank. I have been playing long enough to remember when the average was 25khp and heavy armor made you hit like a wet noodle. We have been in tank meta for so long that no one realizes its all tanks now.
Yeah and Gankers had under 20k HP, no? Also what was average Weapon Damage back then compared to now? Not everybody who kills you fast is a gank, not everybody who you can't kill fast is a tank. It's confusing because a lot of times people are mostly complaining about mobility, more than mitigation. You know what else there wasn't back then? As much CC immunity. Spamming Talons on a breach did something. So in a way it's especially confusing because "true tanks" have became less useful as CC immunity increased.
How about this random one, this is from Clockwork City: "Reduced the duration of the stun applied to you when you are knocked off your mount to 2 seconds from 3 seconds, and you will now gain crowd control immunity after this stun expires."
Can't knock anyone off their fully upgraded mounts anymore anyways. Honestly gankers have had 20-25k hp for a long time now. Depends on if your race gives hp or the sets you are wearing. Can dip below 20k without food, but its unwise to pvp without a food buff. Probably shouldn't gain immunity to stuns from immobilizing effects or vice versa. Probably why they can sustain for so long in heavy armor, they are barely getting cc'ed.
At least we have Hrothgar's now to somewhat punish them. Got about 1000 stealth counters and 1 50% nerfed tank counter. How would you feel about a buffed Knight slayer set + hrothgar being able to 2 GCD a tank? Passive defense being nullified by passive offence seems fair to me and its two sets meant for killing them. Cause right now where we are at you can't just stack more offensive stats or wear sets to counter tanks. You can however easily turtle up to counter burst damage and drink a potion to remove stealth from the game. Current Knight slayer would require your target to have 100khp to deal even 8k damage, lmao. Its like they didn't consider that someone with 100k hp would laugh at taking only 8k damage. Buff that *** to 16-20% of max health and let the max damage go up to 20k. It would then hit as hard as hrothgar on people that have 30k hp and I think that is pretty fair considering it requires a fully charged heavy.
Joy_Division wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
No. You are the one equating running an good build and engaging in a universally accepted attack in every fantasy game I have ever played with somehow being a "toxic" player. If you don;t like getting ganked, then don;t play PvP. Period. How in the world are you going to police PvP players such that they can never attack an enemy player who is unaware of their presence or just bad? Are you going to ban me because there is an enemy player sitting on an objective and I didn't loudly and publicly announce my intention of attacking them? This isn;t meant to be mean or elitist, but ganking just comes with territory in PvP. It is unavoidable, it would be unenforceable to even try to legislate against it, so what the devs need to do is ensure there are no bugs that make it a one shot for people who know what they are doing. As much as ZOs has made too many wrong decisions in the past, this is one aspect of the game they did get right.
Yes, I did figure out after many hours in PvP how to deal with gankers because I am not a quitter and I resolved to get better at the game rather than asking for the company to hire a dozen gamemasters to ensure that classes designed around the hit and run or sheath playstyle wouldn't be forced to play like Dragonknights. Those thousands of people who left PvP because of ganking left because PvP just isn;t their thing. You think they would have hung around with 45K+ health warden tanks who deal just as much damage and would be neigh invincible to these same players? No way. They obviously do not like feeling powerless against other players. Again this is the nature of PvP. A highly skilled player will make someone inexperienced feel powerless. It happens every single night in no CP PvP where all the supposed advantages of play time are taken away. That's not going to change.
Joy_Division wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
No. You are the one equating running an good build and engaging in a universally accepted attack in every fantasy game I have ever played with somehow being a "toxic" player. If you don;t like getting ganked, then don;t play PvP. Period. How in the world are you going to police PvP players such that they can never attack an enemy player who is unaware of their presence or just bad? Are you going to ban me because there is an enemy player sitting on an objective and I didn't loudly and publicly announce my intention of attacking them? This isn;t meant to be mean or elitist, but ganking just comes with territory in PvP. It is unavoidable, it would be unenforceable to even try to legislate against it, so what the devs need to do is ensure there are no bugs that make it a one shot for people who know what they are doing. As much as ZOs has made too many wrong decisions in the past, this is one aspect of the game they did get right.
Yes, I did figure out after many hours in PvP how to deal with gankers because I am not a quitter and I resolved to get better at the game rather than asking for the company to hire a dozen gamemasters to ensure that classes designed around the hit and run or sheath playstyle wouldn't be forced to play like Dragonknights. Those thousands of people who left PvP because of ganking left because PvP just isn;t their thing. You think they would have hung around with 45K+ health warden tanks who deal just as much damage and would be neigh invincible to these same players? No way. They obviously do not like feeling powerless against other players. Again this is the nature of PvP. A highly skilled player will make someone inexperienced feel powerless. It happens every single night in no CP PvP where all the supposed advantages of play time are taken away. That's not going to change.
I have to disagree on both counts, ganking isn't some absolutely vital aspect of any PVP that games can't do without.
.Joy_Division wrote: »Joy_Division wrote: »Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
The video pigeonholes a lot of arguments, which is to be expected because the author identifies themselves as a PvE player.
How is it absurd that in PvP, power is somehow unfair and antithetical to competition but if PvE, that very same power is somehow perfectly fine to enable players to engage in the "end game" component. Why cant I join your PvE rockgrove hardmode group on my level 22 character? I swear I'm a highly skilled PvE player. Oh, wait, because there is the expectation and realization that the game is balanced once players reach max level.
There are going to be people in New World who are maxed to level 60 in mere days. And then the whole level scaling "argument" will become irrelevant. Quickly nobody will be playing chess without their queen. It was only a point of contention in the Beta because hardly anyone was level 60 and their ego made excuses that I only lost because my opponent was a higher level.
As far as people feeling entitled to power, it's not as simple as "I've been playing longer than you so I deserve an advantage." If a game is going to have a sophisticated and meaningful crafting system like New World that almost like a survival game, then in order for the crafting system to fulfill its function and have meaning to payers wo have invested so much time in using it, then it has to translate to power otherwise it's worthless if any random can log on and have gear equal to what I've invested time in crafting. I don;t think I deserve power simply because I am a higher level; I do think it's not unreasonable to expect a crafting system to provide tangible benefits for players who invest in it, which is quite a different thing that time played.
Ganking is another subject entirely and it's not surprising that a self proclaimed PvE player finds the playstyle so frustrating. I don;t like getting ganked either BUT as long as the devs are competent and don;t make ganking an auto-win in which the gankee is basically screwed, then it's merely annoying rather than unfair. In ESO's beginning with busted camo-hunter and 50 ultimate Incap that always stunned, it was basically an auto-win for people who were good at it. That was terrible. but it's long been the case in which ganking got nerfed so if a player gets deleted on a gank, it's the player's fault for running an bad or inefficient build.
Devs can't save bad players from losing. Bad players seek excuses: I was out-leveled, I was ganked, I was zerged, lag only effected me, etc., etc. That's the "problem" in developing a PvP MMO.
I think you might be falling into the false argument that 'since there are totally toxic people in high end trial that won't let just anyone play, it is a OK to have totally toxic people in PVP with broken build and huge power/skill gap, so everything is a wash'. NO the vast majority of players and seemingly the dude in the video, is pointing to ALL the bullying as NOT being good for any game.
BTW just because you and I and many others after playing for MANY hours in PVP have figured out how to compete against gankers, doesn't mean it isn't the most toxic playstyle ever in any game and hasn't destroyed PVP for the VAST majority of people who have ever tried it. It would be like, if in every dungeon there was an invisible boss that would just 1 shot everyone over and over, how long would you play the game. But as a company how many thousands of people have quit game because of gankers, compare to how many stayed with game because they could gank people, that is the question.
No. You are the one equating running an good build and engaging in a universally accepted attack in every fantasy game I have ever played with somehow being a "toxic" player. If you don;t like getting ganked, then don;t play PvP. Period. How in the world are you going to police PvP players such that they can never attack an enemy player who is unaware of their presence or just bad? Are you going to ban me because there is an enemy player sitting on an objective and I didn't loudly and publicly announce my intention of attacking them? This isn;t meant to be mean or elitist, but ganking just comes with territory in PvP. It is unavoidable, it would be unenforceable to even try to legislate against it, so what the devs need to do is ensure there are no bugs that make it a one shot for people who know what they are doing. As much as ZOs has made too many wrong decisions in the past, this is one aspect of the game they did get right.
Yes, I did figure out after many hours in PvP how to deal with gankers because I am not a quitter and I resolved to get better at the game rather than asking for the company to hire a dozen gamemasters to ensure that classes designed around the hit and run or sheath playstyle wouldn't be forced to play like Dragonknights. Those thousands of people who left PvP because of ganking left because PvP just isn;t their thing. You think they would have hung around with 45K+ health warden tanks who deal just as much damage and would be neigh invincible to these same players? No way. They obviously do not like feeling powerless against other players. Again this is the nature of PvP. A highly skilled player will make someone inexperienced feel powerless. It happens every single night in no CP PvP where all the supposed advantages of play time are taken away. That's not going to change.
I have to disagree on both counts, ganking isn't some absolutely vital aspect of any PVP that games can't do without.
They did not suggest the ganking was vital but that it is an accepted part of PvP in pretty much every game. They clearly state that as a player new to PvP in a given game gains more experience they will better be able to handle these more experienced players.
I would suggest seeking a decent guild that runs. There are probably a number of guilds that run small group PvP that would be helpful with builds and other advice and fun to run with.
Urzigurumash wrote: »I agree Knightslayer needs a buff, I do see it here and there though. My point was really that it's inaccurate to describe Kite until Ult as Tank, Tank is Turtle until Ult, it's different. Call em acrobats or something because I don't think anybody is really complaining about Glorgorloch builds.
xxslam48xxb14_ESO wrote: »You can have dang 30k hp, heavy armor, and still hit like a truck.
xxslam48xxb14_ESO wrote: »No, I thought about this alot. I am not going to let them have heavy armor, sword n board, tank hp, and then let them think they are some how above being labeled a tank because they pillar hump. I call them tanklets and I won't change my mind on that. Not a full on tank, I can kill them in 2 GCDs if I catch them off guard, but they are tanklets.
Building a tank to be chased around a tower by 10 other players is boring AF. I'd rather kill someone in seconds and be killed quickly than draw out a fight
CharlieFreak wrote: »The worst thing about NBs,, to me, is that I'm often fighting someone and, invariably, 1-3 newish nightblades will join in by dropping their surprise/incap on me and then bagging me. Yep, that's pure skill.
Seriously there are some great nightblades out there and I enjoy fighting them. That's why I play a lot in IC. However the class does seem to attract hordes of new players who like to be hidden and simply join in on fights that are in-progress.
CharlieFreak wrote: »The worst thing about NBs,, to me, is that I'm often fighting someone and, invariably, 1-3 newish nightblades will join in by dropping their surprise/incap on me and then bagging me. Yep, that's pure skill.
Seriously there are some great nightblades out there and I enjoy fighting them. That's why I play a lot in IC. However the class does seem to attract hordes of new players who like to be hidden and simply join in on fights that are in-progress.
Yup this is my point, It is too easy for people to get ganked then become a NB themselves and sneak around with other NBs, 'ganking and bagging' as you say. It's a vicious cycle, that only creates a lot of bad feelings. It should be much harder to gank someone. For instance, the initial hit shouldn't be able to outright kill someone, it should require at least 2 seconds/attacks to get a kill. And/or the inviso should only work before combat but not be able to use once fight begins.
Thannazzar wrote: »Really good vid, totally agree it should be about skill not power: (perfect example of why Ganking is not an acceptable playstyle)
https://youtube.com/watch?v=gMukqERCaEQ
Andre_Noir wrote: »
xxslam48xxb14_ESO wrote: »Feels that way sometimes, but then you find a non tank and 1gcd them. Man this game is actually just bad. You either kill in 1 shot or can't kill at all. I wish there was a skill component to this game, but it truly is all about power. Half the players in eso think its a damage meta and the other half think its a tank meta, lmao. Everything is so extreme and unbalanced. Maybe we need to bring back hard caps on offense, but also defense. It will never be a balanced game so long as you can build to such extremes. How do you balance it when 1 player dies instantly and another can't die?