Araneae6537 wrote: »I agree; the available houses in Vvardenfell are great but it would be awesome to also have an apartment or townhouse in Balmorra! It is one of the towns I remember most from TES III and is lovely in ESO as well!
I also want a scowling dunmer houseguest who will growl outlander at me — no, seriously, I would buy him for my Ashfall Cornerclub!
Hello everyone, on 3 issues I'd like to have developers attention ♥
★ The first one is regarding a new house/apartment in Balmore. There is currently 3 houses available to own. The Inn at Vivec city, the distant Ald Velothi Harbor House and the Amaya Lake Lodge only available after achievement sadly. I'd like to see some more "classical" apartment with a few rooms added to Balmora town in Vvardenfell. Its a "classical" lore place and no other house gives you that nostalgia to have apartment other then at Balmora. And it's a good place to have one. Vvardenfell is too of an iconic place and I wish Balmora would have its own "door" you can call home and I'm sure RP community will appreciate this as well. In my past days as I will tell you below, that would have got me into the game without a doubt.
★ Now, my second issue derives from above issue. That some houses are locked behind achievements - is this hindrance really necessary? I can understand some more exotic houses been locked behind crowns but other houses - what is the gameplay reason for this?
let me tell you my person story. Long time ago my friend tried to get me to play ESO and I asked if they have Morrowind part of the game by default? And obviously it was not at that time and since I did not want to buy two games basically just to play one location for time being, I have passed for a few years I think on this game. In time Morrowind became part of the game and I asked my friend if they have Iconic house some where around Morrowind to own - and Amaya Lake Lodge was the only available as being the closes in terms of mood, however it was behind achievement and I had no desire to grind and fast do all the quests to simply unlock the house so I passed on the game again.
Now, over time I have found my way into the game and I started with Morrowind (as it became part of the game) and I found my enjoyment after so many passed years with the game and naturally I have invited my friend who had been asking me the same questions as my other friend was doing about Morrowind, having "classical apartments" available and behold the one he locked his eyes on is locked behind achievement and he had no interest in Ald Velothi Harbor House so I naturally suggested to him another Iconic place to start exploring game - Western Skyrim and Solitude. Obviously there is a classical home there that is - I think - identical at interior levels to Skyrim's Solitude home in original game and obviously he got exited to start there but as naturally it is locked behind achievement and he just passed on all thing again.
So I just ask the question - what reasonable logical meaningful reason why its locked behind achievement? To me personally there is none and shouldn't be locked as it's "personal" enjoyment to decorate any house and own any - and locking behind achievement from where I stand adds nothing. No one needs iconic house in Wester Skyrim or Vvardenfell once you finished all the quests there - you are moving on from this zone to another. It is fun to start iconic zone while enjoying Iconic location and house and may be even any zone in general.
★ The final issue/suggestion I have is that Inns have too few items you can place in them. It's 15 items only. Decorating your own house was one of the reasons I stuck with the game to explore further. 15 items is simply not enough to enjoy anything. It should be at list 30 or better 50 items and then you double it to 100 with members pass. I'm sure other houses might need some more items as well, but I haven't decorated them much yet to reach "free" limit. All my friends have been doing modding in Skyrim original game and decorating your own house is one of the addons/mods people are enjoying in Skyrim game so if people cannot properly satisfice their "decorating my house" desire I think its a huge turn off - was for me personally and for my other friend who did not engaged in the game when she wanted to try housing gameplay and found out its too demn limited. So definitely free level for the Inns need to be 50 items and all other houses if not 50 more items - I'd say probably 100 more items, there is simply a lot of empty space left with those big mansions and landscapes type houses. This is actually one of reasons I never go to by big houses in crown store or the ones only available there because - they going to be half empty and its just kills enjoyment of decorating and spending time on it.
Thank you for your attention and I hope developers will address these issues in some way at list so that finally I can lure my other friends into the game. And if you were not aware about those things - well now you know, that people who seek Lore & RP & decorating your house are first of all will look at those things in the game and if they are not there - will simply walk away. My be you will have to even add Wester Skyrim as a default zone ( as part of the game) too like you did with Vvardenfell. Iconic places, they lure people well - I know ^.^
Agreed on all counts, ESPECIALLY 1 & 3.
In particular, your first point about Balmora and Vvardenfell in general was something that inspired me a couple years ago to take a deep dive into the possibilities and unrealized potential of the region and I ended up making this gigantic thread about that very same thing:
https://forums.elderscrollsonline.com/en/discussion/405136/the-great-vvardenfell-housing-renewal-proposal-of-2e-582/p1
Not only are so many of the iconic areas not realizing their potential but so many cities (Balmora included) are just filled with houses that have a locked door on them, fulfilling zero actual purpose. As you can see on my Balmora section, there isn't a lack of houses that could be used. I'd love to see some of them actually get utilized and be turned into player homes.
3 Also is another big issue for me as well. I totally get it and understand if the total max cap of 700 furnishings can't be increased. But what they should do is increase all the other home's limits up to bring them closer to those standards. If Inn rooms even could just have 100 items, that would MASSIVELY enhance the capability to give those homes the love they deserve instead of having to compromise on detail.
One of my absolute biggest wishes in all of ESO is a larger Vivec City home, mostly due the fact the only possible house in the Vivec City style is so restricting by nature of the Furniture Caps (Something else I also made a thread about 😅). If they would at least increase the furniture cap for Inn rooms, it would be somewhat soften the blow of that problem.
KhajiitLivesMatter wrote: »
in games like oblivion and skyrim u cant just buy a house either often u have to complete a quest for it to receive it - why should that be diffrent in eso? there its likly the achievment of a rly simple quest
if ur friend played the old tes games they should know that u cant get a house 10min into the game
Agreed on all counts, ESPECIALLY 1 & 3.
In particular, your first point about Balmora and Vvardenfell in general was something that inspired me a couple years ago to take a deep dive into the possibilities and unrealized potential of the region and I ended up making this gigantic thread about that very same thing:
https://forums.elderscrollsonline.com/en/discussion/405136/the-great-vvardenfell-housing-renewal-proposal-of-2e-582/p1
Not only are so many of the iconic areas not realizing their potential but so many cities (Balmora included) are just filled with houses that have a locked door on them, fulfilling zero actual purpose. As you can see on my Balmora section, there isn't a lack of houses that could be used. I'd love to see some of them actually get utilized and be turned into player homes.
Stand alone Skyrim is a different experience, you are indeed starting from the "low" to "high" status as you play within city - this is an experience game offers. This is MMO style game and houses are for players fun and not part of story/quest progression - Ideally should be. There shouldn't be any restrictions unless gameplay wise. Any time game forces you to do something it is only annoyance especially in other part - as with other big houses - it is allowed to have them without any achievement. Game needs to be coherent, it cannot allow something and at the same time lock something else of similar behind condition. it's 101 game design principles. And other reasons "why" I have said before.
If people want to buy this game and start in Wester Skyrim and get that house from the store - so be it I say. Game shouldn't care how people will start or where as long as they are engaged. How this could be a turn off for people I have also presented.
KhajiitLivesMatter wrote: »
in games like oblivion and skyrim u cant just buy a house either often u have to complete a quest for it to receive it - why should that be diffrent in eso? there its likly the achievment of a rly simple quest
if ur friend played the old tes games they should know that u cant get a house 10min into the game
Why would he/she need waist 10 mins in game, run around do quest that they do not want to do and force themselves to play if all other houses can be bought in store any way? Or with gold without any achievement? What logical reason is there for gameplay? Exotic and special houses already closed behind crowns - why there is "achievement block"???
Stand alone Skyrim is a different experience, you are indeed starting from the "low" to "high" status as you play within city - this is an experience game offers. This is MMO style game and houses are for players fun and not part of story/quest progression - Ideally should be. There shouldn't be any restrictions unless gameplay wise. Any time game forces you to do something it is only annoyance especially in other part - as with other big houses - it is allowed to have them without any achievement. Game needs to be coherent, it cannot allow something and at the same time lock something else of similar behind condition. it's 101 game design principles. And other reasons "why" I have said before.
If people want to buy this game and start in Wester Skyrim and get that house from the store - so be it I say. Game shouldn't care how people will start or where as long as they are engaged. How this could be a turn off for people I have also presented.
Agreed on all counts, ESPECIALLY 1 & 3.
In particular, your first point about Balmora and Vvardenfell in general was something that inspired me a couple years ago to take a deep dive into the possibilities and unrealized potential of the region and I ended up making this gigantic thread about that very same thing:
https://forums.elderscrollsonline.com/en/discussion/405136/the-great-vvardenfell-housing-renewal-proposal-of-2e-582/p1
Not only are so many of the iconic areas not realizing their potential but so many cities (Balmora included) are just filled with houses that have a locked door on them, fulfilling zero actual purpose. As you can see on my Balmora section, there isn't a lack of houses that could be used. I'd love to see some of them actually get utilized and be turned into player homes.
You know what I came to think, you are buying in some cases interiors like for some middle level houses and Inns. Well why not make any "free door" that is not used for quest or whatever else to be available for "tying" to your interior of that culture. There are many houses/apartments that simply the same as Inn room scale and this way you do not need to make a lot of apartments and house interiors but only a few to buy, and make a copy if you want set up another place say and you just link to any door that is available on the map. That would be a more flexible system rather than a fixed location for the house - what if you do not like that location? Obviously you cannot do this for middle houses with yards and big places but for apartments and inner rooms it ads amazing flexibility.
Been looking around just a few hours ago for a new house as Im moving to new zone to adventure in and some places just boring, not inspiring and ugly. Some other places I walked by are so neat and lovely but there are no houses to purchase there even tho plenty standing around. Some houses are located in such spots where there is some story/quest been outplayed and npcs even if you done with it still talking about it and outplaying it, including environment that reflects this and its all right in front of your house lol. I'd definitely think they need to take another look at housing system.
Araneae6537 wrote: »@Neyka The homes that you cannot buy with gold until completing an achievement, you can always by with Crowns any time you wish. And if you’re a brand new player, it will take a while to build up gold-earning potential anyway, so buying it with gold ten minutes into the game is hardly an option in any case.
NotaDaedraWorshipper wrote: »
Stand alone Skyrim is a different experience, you are indeed starting from the "low" to "high" status as you play within city - this is an experience game offers. This is MMO style game and houses are for players fun and not part of story/quest progression - Ideally should be. There shouldn't be any restrictions unless gameplay wise. Any time game forces you to do something it is only annoyance especially in other part - as with other big houses - it is allowed to have them without any achievement. Game needs to be coherent, it cannot allow something and at the same time lock something else of similar behind condition. it's 101 game design principles. And other reasons "why" I have said before.
If people want to buy this game and start in Wester Skyrim and get that house from the store - so be it I say. Game shouldn't care how people will start or where as long as they are engaged. How this could be a turn off for people I have also presented.
But some houses are part of stories. Like Hall of the Lunar Champion is an obvious example, and most of the other houses that require an achievment are big important mansions which wouldn't be sold to some random schmuck who just appeared in town.
Although, I personally don't even get how such simple achievments are an issue. Like why play if you're not going to do the quests which will give you gold, xp, and also the ability to buy achievment furniture.
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »
in games like oblivion and skyrim u cant just buy a house either often u have to complete a quest for it to receive it - why should that be diffrent in eso? there its likly the achievment of a rly simple quest
if ur friend played the old tes games they should know that u cant get a house 10min into the game
Why would he/she need waist 10 mins in game, run around do quest that they do not want to do and force themselves to play if all other houses can be bought in store any way? Or with gold without any achievement? What logical reason is there for gameplay? Exotic and special houses already closed behind crowns - why there is "achievement block"???
Stand alone Skyrim is a different experience, you are indeed starting from the "low" to "high" status as you play within city - this is an experience game offers. This is MMO style game and houses are for players fun and not part of story/quest progression - Ideally should be. There shouldn't be any restrictions unless gameplay wise. Any time game forces you to do something it is only annoyance especially in other part - as with other big houses - it is allowed to have them without any achievement. Game needs to be coherent, it cannot allow something and at the same time lock something else of similar behind condition. it's 101 game design principles. And other reasons "why" I have said before.
If people want to buy this game and start in Wester Skyrim and get that house from the store - so be it I say. Game shouldn't care how people will start or where as long as they are engaged. How this could be a turn off for people I have also presented.
ok lets assume u remove achievment lock
new person joins game and wanna do housing - finds cool medium sice house - looks at price 800k+ for empty house...
2 options here
1. buy gold which is against terms of service
2. PLAY THE GAME like go for quest or do pvp
even if u buy the house with crowns than u have a empty house and furnishing isnt cheap either and the cool stuff is locked behind achievments (and this should definitly stay)
and u just CANT buy anything with crowns
housing is and will be endgame
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »
in games like oblivion and skyrim u cant just buy a house either often u have to complete a quest for it to receive it - why should that be diffrent in eso? there its likly the achievment of a rly simple quest
if ur friend played the old tes games they should know that u cant get a house 10min into the game
Why would he/she need waist 10 mins in game, run around do quest that they do not want to do and force themselves to play if all other houses can be bought in store any way? Or with gold without any achievement? What logical reason is there for gameplay? Exotic and special houses already closed behind crowns - why there is "achievement block"???
Stand alone Skyrim is a different experience, you are indeed starting from the "low" to "high" status as you play within city - this is an experience game offers. This is MMO style game and houses are for players fun and not part of story/quest progression - Ideally should be. There shouldn't be any restrictions unless gameplay wise. Any time game forces you to do something it is only annoyance especially in other part - as with other big houses - it is allowed to have them without any achievement. Game needs to be coherent, it cannot allow something and at the same time lock something else of similar behind condition. it's 101 game design principles. And other reasons "why" I have said before.
If people want to buy this game and start in Wester Skyrim and get that house from the store - so be it I say. Game shouldn't care how people will start or where as long as they are engaged. How this could be a turn off for people I have also presented.
ok lets assume u remove achievment lock
new person joins game and wanna do housing - finds cool medium sice house - looks at price 800k+ for empty house...
2 options here
1. buy gold which is against terms of service
2. PLAY THE GAME like go for quest or do pvp
even if u buy the house with crowns than u have a empty house and furnishing isnt cheap either and the cool stuff is locked behind achievments (and this should definitly stay)
and u just CANT buy anything with crowns
housing is and will be endgame
May be he/she wants leveling in one zone and house in another? May be she/he has friends that can share that gold?
True some furnishing locked behind achievements as well - which is nonsense again. If it will be end game it defies everything else - because by that time you are done with everything - I see that You do not have knack regarding such a delicate psychological issue regarding housing at all I must say - completely have no understanding of how some people are playing and why its important entry to the game that should be always available to the player and not be end game thing - there is a reason why pretty much all Asian games incorporate it into games DURING game play and not at the end. I have pretty clearly explained based on my personal example why it matters.
Like for example they did smart move with free first Inn Room but then botched it with low item cap for people to explore and get comfy with this feature and it simply drags on to seeking furniture, to understanding how its created where to get it and so and so on, expanding your desire to further explore into the game. I understand people who are looking for PVP or Leveling or dungeons or some end game content will not get it most likely - but as I used myself as an example such people are not the only one who are playing or interested to get into the game. I used my friends as an example who cannot lock with the game as long as they do not feel comfortable and easy access with housing feature. Because at first, this is what they are looking for.
From where I stand that achievement and low item cap hinders to attract new players - that's all there is to it. And yeah ,may be you are right, that some low level houses and mid class houses too pricey as well - which I would totally agree. Because instead of playing people will see price, look at chat and see gold offers and go buy it to get a house - and this is unbalance on the part of the developer that shouldn't be there. Do they offer gold in crown store? I haven't seen, may be they should lol.
KhajiitLivesMatter wrote: »
and i m sorry to say but if the stuff i described before rly is what u want than ur just playing to wrong game!
TeruKisuke wrote: »I have to agree with @KhajiitLivesMatter here.
Now, don't get me wrong. I LOVE housing. It is probably the only reason I stick with this game. Probably the only reason I got super invested in the first place.
...
But, anyways. I'd love to see more Vvardenfell and Alinor homes.
Now, my second issue derives from above issue. That some houses are locked behind achievements - is this hindrance really necessary? I can understand some more exotic houses been locked behind crowns but other houses - what is the gameplay reason for this?
KhajiitLivesMatter wrote: »
and i m sorry to say but if the stuff i described before rly is what u want than ur just playing to wrong game!
Nop, its pretty sure a right game for me and my friends to play, just a few things needs to be improved The essentials already there as a playable feature. They need to be improved that's all. I'm not asking for new features to be implemented just expand and remove what doesn't need to be.
TeruKisuke wrote: »I have to agree with @KhajiitLivesMatter here.
Now, don't get me wrong. I LOVE housing. It is probably the only reason I stick with this game. Probably the only reason I got super invested in the first place.
...
But, anyways. I'd love to see more Vvardenfell and Alinor homes.
I don't expect to see anything per say, I just hope people who develop this game will see value in what I have shared and how I myself and some of my people struggled to "stick" with the game. And hopefully they will remove hindrances for other people to more easily get in as I have explained in my example of "why" its a good idea to make these adjustments.
♥ Simple things, remove Achievement from any house. (as I have explained why it never worked for me and my buddies and delayed my try of the game for years)
♥ Increase item cap for Inns like a must and in other houses.
♥ In my dream would be fun to see some apartment added for Balmora. (I know there are some other places where it would also make sense but for now Iconic places should have some more variety of choice since iconic locations do attract people from my person observation and adding more houses options simply add more honey to it)
♥ And as a super dream would be neat to be able to tie your interior of house to any door of that culture in the world. But I doubt they will lever revisit housing system and probably it will stay as it is.
No point to reward me house if the "game is over", I want access to house while I'm playing. As I have learned crown store allows you to buy any - and that's wonderful however, I'm not going to crown-buy all the houses (especially if there is a such a limit on items you can decor them with) and like I said there are some lovely big homes that are locked behind achievements while I have moved to new zone to play in and that is annoying that I cannot buy it while playing in that zone.
Im not doing quests to unlock a house, Im doing quest because im enjoying it and its fun, and while Im exploring new zone adventure, I'd like to have option to pick any house, come back there, decor it as another activity and then continue my questing. Nothing over top I am asking for people like my self who enjoy playing this way - considering everything is already in the game anyway. I'm just asking "more friendly" entrance for such people into the game.
Same reason I got super invested in the game - housing and then just found my enjoyment with other things. I spoke about this above based on my person example and my friends and how it does matter weather people will stick or pass on the game.
Their business is to keep people happy and provide entertainment service, and attract as much as possible potential costumers - well I have said above how they can attract more people. What they will do with this information is up to them, but I doubt my friends will join me if houses locked behind achievements (even if they gonna crown buy it) there is such a low item cap to furniture Not cool.
TeruKisuke wrote: »You're meant to progress towards something bigger, as any Pauper to Prince/Princess/Whatever you'd identify as.
No point to reward me house if the "game is over", I want access to house while I'm playing.
...
Im not doing quests to unlock a house, Im doing quest because im enjoying it and its fun, and while Im exploring new zone adventure, I'd like to have option to pick any house, come back there, decor it as another activity and then continue my questing.
...
Their business is to keep people happy and provide entertainment service, and attract as much as possible potential costumers - well I have said above how they can attract more people. What they will do with this information is up to them, but I doubt my friends will join me if houses locked behind achievements (even if they gonna crown buy it) there is such a low item cap to furniture Not cool.
TeruKisuke wrote: »
I am not here to purposefully antagonize anyone. So if I do, then I'm sorry. But, respectfully, I have been playing this game for four years, and I still have not "finished the game." Finishing an MMO is difficult if not a near impossibility, considering it adds content constantly. And I understand you want any home from the getgo.
...
I agree with increasing the limit of inn rooms to better match the loading screen pictures that they present to us of these filled apartments, as 30 is not enough. I feel like these constrained limits on smaller houses is to get us to buy the bigger homes though. But again, it's not that I like this system either. It is just that I also keep in mind what will (probably) not happen. Just like how I will (probably) not change peoples minds on forum discussions even if I discuss openly like this. But, it's just a thought.
spartaxoxo wrote: »I don't agree that they should be available right away. Having an achievement requirement to get the nicest homes in the land makes them feel special, and is a good way of preserving their status. Whether it's by achievement or by crowns, not everyone can have all the nice big houses.
The smaller homes are available to everyone but the nicest homes are only available to the richest or most noteworthy adventurers. This is a good way to bring the flavor of the world into the housing space.
Besides you can do a lot with the medium homes if you're creative.
spartaxoxo wrote: »It's not just my conception, the game only allows you to have the home if you did something noteworthy or spend a lot of money.
And PLENTY of people value exclusivity, which makes them like their big houses more. They even give you a title for some of them, to show off to others you have this house without them visiting.
I would wager that far more people base their purchasing decisions on rarity than on whether or not they can get a nice house in a game they don't yet play. I have met very, very few people who expected to have a mansion in the game right away without real money being paid to the company and doing no adventuring.
I think a lot of people like games that have cool stuff for achievements. And those are houses are the cool stuff. It's not interfering with gameplay because you can still decorate a lot of homes without achievement for cheap.
The housing limit is currently technologically impossible to fix. They want to do it but can't.