I recently switched one of my nightblades to khajit because I wanted to make a cheesy crit damage stacking ganker with as much crit damage as I could get. I had a build planned for 160% using a battle axe.
I'm kind of pissed they are adding a crit cap but from what I have read, players crit resistance effectively raises the cap. So if I have 150% crit damage, but my target has 25% crit resist, I will still hit for 125 which is the cap. Hopefully that's the case anyway.
For pve, this totally sucks for khajit. You can choose to switch around your cp, sets, and not use minor force.. but none of those things would be optimal if it weren't for this artificial cap so it feels bad. Hopefully khajit is still performing okay when the dust settles.
We’ll this is just incorrect, they’re currently the BIS option for mag dps and second best for Stam dps in PVE, these crit dmg changes are a nerf to their current standing, which is what worries to many of that spent the crowns to race change as they’ve only been bis for two patches. Min maxers shouldn’t need to pay for race changes every patch just because Zos can’t keep the meta stable at all for more than a few months, it’s kind of exhausting at this point.WuffyCerulei wrote: »No, do not ask for Khajiit nerfs. The race has literally been garbage as dps for many years. Asking for nerfs because people are willing to pay money to race change because they're min-maxers doesn't mean the race needs nerfing.
I don’t want to say anything other than khajiit racial passives need reworked if the current crit damage cap remains in place. Past changes caused them to be top dps for a a few patches. One could argue that people shouldn’t have payed for a race change for 1% more dps, but endgamers that care about there performance in the game a lot will do these kind of things. Zos either needs to rework the khajiit racial passives to not include crit damage as it’s worth much less now with the new cap, or provide some free race change tokens as they have in the past. I’m sure it wasn’t based off this but it does look somewhat of a means for Zos to sell more crowns.
RandomKodiak wrote: »Not a Nerf for Khajiit. Is a nerf for all. Khajiit are actually in a better place than most with more choices of CP, skills (Don't have to slot trap or Channeled) and even some armor choices. Anyone who race changes because Khajiit have built in Crit Damage is being silly and not looking at the big picture. As I said it is a high end damage nerf for all but Khajiit are less impacted than most because they will have more choices of how to deal with the changes.
RandomKodiak wrote: »Not a Nerf for Khajiit. Is a nerf for all. Khajiit are actually in a better place than most with more choices of CP, skills (Don't have to slot trap or Channeled) and even some armor choices. Anyone who race changes because Khajiit have built in Crit Damage is being silly and not looking at the big picture. As I said it is a high end damage nerf for all but Khajiit are less impacted than most because they will have more choices of how to deal with the changes.
BroughBreaux wrote: »I've been a Khajiit fan and have mained Khajiit in every single Elder Scrolls game for over 10 years now. A race change token is worthless to me because I don't want to be a different race. I want ZOS to stop changing everything every single patch.
That said, ZOS will still change things regardless, so Khajiit definitely deserve reworked racial passives.
Skullstachio wrote: »Another way to alleviate concerns regarding the Critical damage ceiling: Use the Malacath’s Band of Brutality since it reduces Critical Damage by 50%