I am confused by the pts statement. Does scaling mean it will use stam instead?
FoO does significant damage even now on stam spec so whip could work but you have to do some special gymnastics to sustain the magicka cost.
For Flame Lash, you'd have to run vMA staff on backbar and Charged frontbar weapon and then it could sustain magicka cost with combustion alone + cost halve on ballerina proc
For Molten Whip, you'd have to use either Noxious Breath or Unrelenting Grip to proc Seething Fury. This sounds doable and might be reliable even.
Well, its a start and better than nothing, but sDK need some more changes. mDK is in pretty good spot already and its buffed with these changes, though its gonna be much harder to hold sustain for Bahsei. Still passive problem need to be solved, they are very outdated.
mDK sustain problem seem to be fixed and now they can even use their ultgen passive to full extend just recasting Eruption for 300 mag every 5s
sDK has no identity with just 2 poison morphs, and their potential new spammable cost mag.
FoO does significant damage even now on stam spec so whip could work but you have to do some special gymnastics to sustain the magicka cost.
For Flame Lash, you'd have to run vMA staff on backbar and Charged frontbar weapon and then it could sustain magicka cost with combustion alone + cost halve on ballerina proc
For Molten Whip, you'd have to use either Noxious Breath or Unrelenting Grip to proc Seething Fury. This sounds doable and might be reliable even.
Well, its a start and better than nothing, but sDK need some more changes. mDK is in pretty good spot already and its buffed with these changes, though its gonna be much harder to hold sustain for Bahsei. Still passive problem need to be solved, they are very outdated.
mDK sustain problem seem to be fixed and now they can even use their ultgen passive to full extend just recasting Eruption for 300 mag every 5s
sDK has no identity with just 2 poison morphs, and their potential new spammable cost mag.
We forgot that sets are supposed to be both stam and magicka so new whip scaling may not be as bad at sustain with stam DK as we think, it needs testing on PTS.
Well, just stop this poison nonsense - we all love dk's for fire theme and poison fits better to other classes (nb, necro or even warden). Stamina dk should be all about lava, red flames, earth and stuff like this (magicka pure flame, stamina vulcanic earth-flame power).sDK has no identity with just 2 poison morphs, and their potential new spammable cost mag.
Luke_Flamesword wrote: »Well, just stop this poison nonsense - we all love dk's for fire theme and poison fits better to other classes (nb, necro or even warden). Stamina dk should be all about lava, red flames, earth and stuff like this (magicka pure flame, stamina vulcanic earth-flame power).sDK has no identity with just 2 poison morphs, and their potential new spammable cost mag.
I have some concerns about Ashcloud when using Elfbane.
Elfbane is heavy armor and you use it on your body, so sustain is already a bit iffy.
Ashcloud now costs magicka per second and it's a buff when you have to recast it a lot obviously but the same otherwise. However Elfbane, due to the duration increase, increases the magicka efficiency of Eruption when you don't have to recast it and get the full duration off. But with this change that means even on Elfbane the skill costs the same as it would without Elfbane and that is a sustain nerf for Elfbane setups!
Considering Elfbane only comes in heavy armor, I don't like seeing its sustain being nerfed.
I have some concerns about Ashcloud when using Elfbane.
Elfbane is heavy armor and you use it on your body, so sustain is already a bit iffy.
Ashcloud now costs magicka per second and it's a buff when you have to recast it a lot obviously but the same otherwise. However Elfbane, due to the duration increase, increases the magicka efficiency of Eruption when you don't have to recast it and get the full duration off. But with this change that means even on Elfbane the skill costs the same as it would without Elfbane and that is a sustain nerf for Elfbane setups!
Considering Elfbane only comes in heavy armor, I don't like seeing its sustain being nerfed.
I have some concerns about Ashcloud when using Elfbane.
Elfbane is heavy armor and you use it on your body, so sustain is already a bit iffy.
Ashcloud now costs magicka per second and it's a buff when you have to recast it a lot obviously but the same otherwise. However Elfbane, due to the duration increase, increases the magicka efficiency of Eruption when you don't have to recast it and get the full duration off. But with this change that means even on Elfbane the skill costs the same as it would without Elfbane and that is a sustain nerf for Elfbane setups!
Considering Elfbane only comes in heavy armor, I don't like seeing its sustain being nerfed.
Trixterion wrote: »I have some concerns about Ashcloud when using Elfbane.
Elfbane is heavy armor and you use it on your body, so sustain is already a bit iffy.
Ashcloud now costs magicka per second and it's a buff when you have to recast it a lot obviously but the same otherwise. However Elfbane, due to the duration increase, increases the magicka efficiency of Eruption when you don't have to recast it and get the full duration off. But with this change that means even on Elfbane the skill costs the same as it would without Elfbane and that is a sustain nerf for Elfbane setups!
Considering Elfbane only comes in heavy armor, I don't like seeing its sustain being nerfed.
I have great or maybe bad news for DK mains: after some parses I've noticed that I have 2k magica return every second(as it's stated in cmd as it simply counts all resource gain per second) with charged frontbar. It means that Bahsei's Mania is gonna be forbidden to use, otherwise we have to drop Max Magica and mana regen food for double stat food as our sustain is better than any Breton could imagine. So don't worry, we don't need ElfBane either to sustain from now
Trixterion wrote: »I have some concerns about Ashcloud when using Elfbane.
Elfbane is heavy armor and you use it on your body, so sustain is already a bit iffy.
Ashcloud now costs magicka per second and it's a buff when you have to recast it a lot obviously but the same otherwise. However Elfbane, due to the duration increase, increases the magicka efficiency of Eruption when you don't have to recast it and get the full duration off. But with this change that means even on Elfbane the skill costs the same as it would without Elfbane and that is a sustain nerf for Elfbane setups!
Considering Elfbane only comes in heavy armor, I don't like seeing its sustain being nerfed.
I have great or maybe bad news for DK mains: after some parses I've noticed that I have 2k magica return every second(as it's stated in cmd as it simply counts all resource gain per second) with charged frontbar. It means that Bahsei's Mania is gonna be forbidden to use, otherwise we have to drop Max Magica and mana regen food for double stat food as our sustain is better than any Breton could imagine. So don't worry, we don't need ElfBane either to sustain from now
I didn't feel like Basei's was that great for a DK anyway. When we drop our ultimate we fill our magicka pool, so we lose damage at the point we want to gain it. You can make it work, but I think it works better for classes that get their magicka back at a more steady rate.
I agree that Elf Bane is not even optimal at this point. I stopped running it when they changed up the armor passives so I was sacrificing crit chance to run it, but it is definitely not needed now.
VarisVaris wrote: »Update:
Power Lash having no cooldown is overperforming when coupled with off balance.
The cooldown should be 2 seconds in order to prevent it from being way too dominant and resulting in DK nerfs in the future
jan.denaanb16_ESO wrote: »VarisVaris wrote: »Update:
Power Lash having no cooldown is overperforming when coupled with off balance.
The cooldown should be 2 seconds in order to prevent it from being way too dominant and resulting in DK nerfs in the future
Just stating this doesn't make it true...
I'm willing to see your case but state numbers and comparison to other comparable spamming skills with a proc component.
I can't go on pts. Seems pretty early to call OP without actual numbers and comparisons
jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
he is mag dk main in forum
VarisVaris wrote: »Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
he is mag dk main in forum
I'm a balanced game main on the forums.
VarisVaris wrote: »Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
he is mag dk main in forum
I'm a balanced game main on the forums.
I dont see a thread you recommend a nerf to necro or to opplar tho? [snip] If they are not nerfing down the other ones at least they can buff underperforming classes to their level.
VarisVaris wrote: »Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
he is mag dk main in forum
I'm a balanced game main on the forums.
I dont see a thread you recommend a nerf to necro or to opplar tho? [snip] If they are not nerfing down the other ones at least they can buff underperforming classes to their level.
VarisVaris wrote: »Trixterion wrote: »VarisVaris wrote: »jan.denaanb16_ESO wrote: »A proc on crystal fragment is a lot more common over a longer fight than those lashes during that off balance window.
Exactly the dev goal if I read it correct. They want you to be able to push damage and sustain it during that brief window. Off balance has a pretty good cooldown.
7 lashes compared to crystal frag proc for example? How would those compare to each other.
Are mainly targeting pvp in declaring the 7 lashes OP? I cld see that the amount of healing you get during that is a lot. Although a lot of ppl will just dodge the first cpl of lashes?!
Giving you no dmg, no heals
How many of those 7 lashes in the ob window are expected to actually hit. Never 7 I assume
Power Lash heals you no matter if you hit the target or not.
May I ask you a question: are you a MagDK main in pvp or pve?
he is mag dk main in forum
I'm a balanced game main on the forums.
I dont see a thread you recommend a nerf to necro or to opplar tho? [snip] If they are not nerfing down the other ones at least they can buff underperforming classes to their level.
It appears he is an advocate for magblades as only posts I’ve found him talking about buffing a class are magblades.