On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.
On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.
Nebula_DooM wrote: »On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.
Roughly 74% chance from 48% chance to proc on whips. Single target dots from 14% chance go to 22% chance roughly assuming you are running a charged staff with cp and no heartland conqueror. Light attacks don't proc burning but you can get it from specific sets like burning spellweave. It should be generally achievable by all players using a charged staff without much rng
How broken is that going to be?
How broken is that going to be?
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.
Right... 1k magicka every .5 seconds. Do you know how much magicka recovery that translates to? It's bonkers.
There are far far better ways to help DK sustain.
Miloscpolski wrote: »How broken is that going to be?
why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
Whoa there. Calm down, you're not thinking clearly and being overly defensive.
Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.
That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.
Right... 1k magicka every .5 seconds. Do you know how much magicka recovery that translates to? It's bonkers.
There are far far better ways to help DK sustain.
You mean like making Battle Roar scale off ultimate consumed instead of ultimate cost? They did that to!