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New Charged + Combustion...

Stx
Stx
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How broken is that going to be?
  • stefj68
    stefj68
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    not sure honestly i feel its a nerf overhall, i was getting 3-5 combustion per aoe cast, on some skills with burning spellweave, now i would only get one... will have to test it...
  • Nebula_DooM
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    yeah when it had no cooldown using a charged staff would easily let me get 1.5-2k mag back without really trying. Now it has a 0.5 cooldown as well as 500+ more resource i'd label it as a buff depending if you can consistently proc combustion on cooldown which should be doable with flame dots
  • Stx
    Stx
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    On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.
  • ESO_Nightingale
    ESO_Nightingale
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    Stx wrote: »
    On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.

    Light attacks don't apply status effects
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Nebula_DooM
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    Stx wrote: »
    On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.

    Roughly 74% chance from 48% chance to proc on whips. Single target dots from 14% chance go to 22% chance roughly assuming you are running a charged staff with cp and no heartland conqueror. Light attacks don't proc burning but you can get it from specific sets like burning spellweave. It should be generally achievable by all players using a charged staff without much rng
  • HowellQagan
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    Stx wrote: »
    On live with a charged staff and the status effect CP you have a 50% chance to apply burning with each whip or light attacks. With new charged I'm guessing you will have like a 75% chance. Simply weaving whip or force pulse with light attacks will proc 1k magicka every .5 seconds to 1.5 seconds I think. Just seems a little nutty. Plus battle roar.

    Roughly 74% chance from 48% chance to proc on whips. Single target dots from 14% chance go to 22% chance roughly assuming you are running a charged staff with cp and no heartland conqueror. Light attacks don't proc burning but you can get it from specific sets like burning spellweave. It should be generally achievable by all players using a charged staff without much rng

    + Flame Glyph will be nearly guaranteed to proc burning now (on light attacks as well).
    That annoying dude on PC-EU.
  • oscarovegren
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    Stx wrote: »
    How broken is that going to be?

    Not broken at all. Just viable. Combustion gives me around 500 mag with charged destro FB in bosses in vet trials. Without charged that would be around half that value. This means I proc burning 1 time each second on average spamming full flame dmg. For me it's a buff but MagDK needed that buff in sustain. It's probably the best offensive sustainpassive but also the worst defensive sustainpassive, which kind of balance them out
    Edited by oscarovegren on September 21, 2021 10:17PM
  • Miloscpolski
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    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...
  • Stx
    Stx
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    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

  • Miloscpolski
    Miloscpolski
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    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    Zos has long ignored the problems of the magdk with sustain and so on, and now they are solving it.
  • YandereGirlfriend
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    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    Most DK skills are still crushingly expensive. I expect that these changes will allow my magDK to remove a regen glyph in PvP but it isn't as though you can just parse on someone and actually make full use of that 0.5 cooldown.

    It's actually somewhat of a nerf if you're using Pulsar and fighting in AoE situations since the combination of Charged and Pulsar would allow you proc Combustion off of many enemies at the same time.

    In any case, I would suggest stepping back and allowing people to actually play before you try to pull up in the Nerf Bus to take away one of the few good things that DKs have received in literally years.
  • Vevvev
    Vevvev
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    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Stx
    Stx
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    Vevvev wrote: »
    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.

    Right... 1k magicka every .5 seconds. Do you know how much magicka recovery that translates to? It's bonkers.

    There are far far better ways to help DK sustain.
  • Vevvev
    Vevvev
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    Stx wrote: »
    Vevvev wrote: »
    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.

    Right... 1k magicka every .5 seconds. Do you know how much magicka recovery that translates to? It's bonkers.

    There are far far better ways to help DK sustain.

    You mean like making Battle Roar scale off ultimate consumed instead of ultimate cost? They did that to! <3
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • MashmalloMan
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    Vevvev wrote: »
    Stx wrote: »
    Vevvev wrote: »
    Stx wrote: »
    Stx wrote: »
    How broken is that going to be?


    why would it have to be broken? what nonsense, the charge trait and combustion passivation have existed for a long time, why, as soon as the dk has something good in the changes, the types on the forums immediately start whining and write which dk is imba or broken...

    Whoa there. Calm down, you're not thinking clearly and being overly defensive.

    Sure the charged trait has existed for a long time, so has combustion. But they just doubled BOTH of them. And they obviously have natural synergy. At first glance, the sustain from this combo just seems way too good.

    That's why ZOS also added the 0.5 second internal cooldown if you go full on super status effect boosting mode. They're finally buffing DK's sustain and rewarding us for being on the offensive, while also making it so we don't get too good by putting a limit on how much regen you can get out of Combustion.

    Right... 1k magicka every .5 seconds. Do you know how much magicka recovery that translates to? It's bonkers.

    There are far far better ways to help DK sustain.

    You mean like making Battle Roar scale off ultimate consumed instead of ultimate cost? They did that to! <3

    Oh wow, that flew over a lot of peoples heads. Great change.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • jan.denaanb16_ESO
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    I think it's the opposite... With the added cooldown of 500ms I think we are going to be forced... Just like on the live server to run charged trait to optimise combustion...
    Leaving what they said in patch notes invalidated...

    We are still forced on the charged trait and I'm afraid its an overall nerf without them even realising... I hope I'm wrong
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