PrinceShroob wrote: »Yeah, the note says "your Critical Strikes will not deal more than 125% damage or healing in total" which must be wrong -- a normal critical hit does 50% more damage and, thus, would deal 150% damage without any additional Critical Damage stat.
MashmalloMan wrote: »PrinceShroob wrote: »Yeah, the note says "your Critical Strikes will not deal more than 125% damage or healing in total" which must be wrong -- a normal critical hit does 50% more damage and, thus, would deal 150% damage without any additional Critical Damage stat.
125% damage is = 2.25x
You start with 50% or 1.5x damage.
To OP. The general idea is 125% total including the 50% you start with, so you can build an extra 75%. Until we can login to confirm, this seems to be what they meant.
Wandering_Immigrant wrote: »I'm curious how the crit cap interacts with crit resist in PvP. For example if you have 150% crit damage and you're fighting someone with 25% crit resist, will your overage cancel their resists allowing you to still crit for 125%, making it more of a soft cap? Or do their resists go downward from 125% regardless of your crit damage making it more of a hard cap?
And if it is a soft cap how much crit is necessary to reach 125% crit damage threshold considering everyone has base crit resist? Or in other words, how much crit resist does a character's base crit resist grant, in percentage?
I hope I worded that understandably.
A khajiit nightblade in medium armor does it very easily. This is a common setup and requires little investment.I'm reading it as you can't go further than 75% on the stat sheet. Which is still quite high and would have to be built purely towards. Thanks to the NB nerf no one will do it easily 😒
OlumoGarbag wrote: »Wandering_Immigrant wrote: »I'm curious how the crit cap interacts with crit resist in PvP. For example if you have 150% crit damage and you're fighting someone with 25% crit resist, will your overage cancel their resists allowing you to still crit for 125%, making it more of a soft cap? Or do their resists go downward from 125% regardless of your crit damage making it more of a hard cap?
And if it is a soft cap how much crit is necessary to reach 125% crit damage threshold considering everyone has base crit resist? Or in other words, how much crit resist does a character's base crit resist grant, in percentage?
I hope I worded that understandably.
I'm pretty sure no PvP build ever would reach 225% crit damage. You would have to have a warhorn spamer run something like senche and still have over 50% crit. But that would mean you have no resistance, sustain or max stats.
OlumoGarbag wrote: »Wandering_Immigrant wrote: »I'm curious how the crit cap interacts with crit resist in PvP. For example if you have 150% crit damage and you're fighting someone with 25% crit resist, will your overage cancel their resists allowing you to still crit for 125%, making it more of a soft cap? Or do their resists go downward from 125% regardless of your crit damage making it more of a hard cap?
And if it is a soft cap how much crit is necessary to reach 125% crit damage threshold considering everyone has base crit resist? Or in other words, how much crit resist does a character's base crit resist grant, in percentage?
I hope I worded that understandably.
I'm pretty sure no PvP build ever would reach 225% crit damage. You would have to have a warhorn spamer run something like senche and still have over 50% crit. But that would mean you have no resistance, sustain or max stats.
150% base
+12% khajit
+10% NB passive
+10% Minor Force
+14% Medium Armor
= 196%
If you queue in CP, that's 221% from back, only 4% to the cap.
You also have shadow mundus or sets to boost it higher. I run Sul-Xan's on live. Rip me, this set can now be safely thrown away.
OlumoGarbag wrote: »Wandering_Immigrant wrote: »I'm curious how the crit cap interacts with crit resist in PvP. For example if you have 150% crit damage and you're fighting someone with 25% crit resist, will your overage cancel their resists allowing you to still crit for 125%, making it more of a soft cap? Or do their resists go downward from 125% regardless of your crit damage making it more of a hard cap?
And if it is a soft cap how much crit is necessary to reach 125% crit damage threshold considering everyone has base crit resist? Or in other words, how much crit resist does a character's base crit resist grant, in percentage?
I hope I worded that understandably.
I'm pretty sure no PvP build ever would reach 225% crit damage. You would have to have a warhorn spamer run something like senche and still have over 50% crit. But that would mean you have no resistance, sustain or max stats.
150% base
+12% khajit
+10% NB passive
+10% Minor Force
+14% Medium Armor
= 196%
If you queue in CP, that's 221% from back, only 4% to the cap.
You also have shadow mundus or sets to boost it higher. I run Sul-Xan's on live. Rip me, this set can now be safely thrown away.
You don't have to run shadow anymore, that's great! Use axe, unslot traitor cp and go for thief!
PrinceShroob wrote: »The in-game tooltip for Critical Damage now reads "The amount of additional damage your Critical hits do. Critical hits do 50% increased damage and can be made more powerful with these additional bonuses, up to a maximum of 125%." This description is still bad -- firstly, your Critical Damage stat starts at 0% rather than including the base 50% (testing seemed to indicate that the 125% cap includes the base 50%), and secondly, it's misleading, implying that the "additional bonuses" are capped at 125%, which is not the case.