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Mist Form

propertyOfUndefined
propertyOfUndefined
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Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.
  • Red_Feather
    Red_Feather
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    Please give mist form a new base function.

    Every second it is active it creates a stack. After mist-form is canceled the player gains 1 vampire stage for each stack. That effect lasts for a few seconds.
  • Vevvev
    Vevvev
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    Please give mist form a new base function.

    Every second it is active it creates a stack. After mist-form is canceled the player gains 1 vampire stage for each stack. That effect lasts for a few seconds.

    People would complain because there are those that -hate- ramping up their stage.

    That being said the change is nonsensical and feels more like a punishment than a logical balance change. They could have made the mitigation 30% in PvE to bring it in line with the Psijic Order, had Mistform shed taunt from NPCs, or fixed the PvE encounters. Instead they chose this and I hope they reconsider.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Red_Feather
    Red_Feather
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    PVE vampire has always been a one trick wonder. I'm kind of glad it's dead now. But mist form is still the cheesiest crutch for bad pvp players I have ever seen. Every pvper that relies on breaking line of sight with mist form is just so mindless. It's way worse than the old Ball of Lightning skill and just keeps being allowed. Mind boggling.
    Edited by Red_Feather on September 20, 2021 10:39PM
  • propertyOfUndefined
    propertyOfUndefined
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    For the purely casual player that cares about the story and exploring the world, this is the one skill that makes vampirism seem "cool". Those players use it when caught committing a crime, or to get away when being overwhelmed by mobs. It's an important part of the "power fantasy" and should not be taken away from them like this.
    Edited by propertyOfUndefined on September 20, 2021 10:35PM
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Vevvev wrote: »
    Please give mist form a new base function.

    Every second it is active it creates a stack. After mist-form is canceled the player gains 1 vampire stage for each stack. That effect lasts for a few seconds.

    People would complain because there are those that -hate- ramping up their stage.

    That being said the change is nonsensical and feels more like a punishment than a logical balance change. They could have made the mitigation 30% in PvE to bring it in line with the Psijic Order, had Mistform shed taunt from NPCs, or fixed the PvE encounters. Instead they chose this and I hope they reconsider.

    When raid teams decided that the ONLY way to beat Bahsei was to use mist form on basically the entire team... that kinda sealed this change coming. I am almost 1000000000% certain the devs did not intend 12 vampires using mist for to be the way to beat Flame Herald Bahsei. Don't ask me what the intended solution is, but I know it's not mist form.
  • Elsonso
    Elsonso
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    Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.

    If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Michaelkeir
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    Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.

    I agree with this. Just change the skill to a vampire themed streak or something, anything but this. It literally feels like the devs are punishing us for this. And I never even done this trial so why am I being punished for something I had no part in. An easy solution is to just adjust the skill slightly or adjust the Rockgrove trial to not be able to abuse the skill.
  • Vevvev
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    PVE vampire has always been a one trick wonder. I'm kind of glad it's dead now. But mist form is still the cheesiest crutch for bad pvp players I have ever seen. Every pvper that relies on breaking line of sight with mist form is just so mindless. It's way worse than the old Ball of Lightning skill and just keeps being allowed. Mind boggling.

    I disagree with your assessment because that issue was fixed long ago. All regeneration has been removed while channeling the ability and if you keep the pressure up on them you'll continue to drain them of resources till their inevitable demise. DoT stacking them counters them as well, especially flame DoTs.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • propertyOfUndefined
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    Elsonso wrote: »
    If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.

    The problem with stop-gaps like that is they tend to get bumped down in priority and never correctly addressed. :(

    There's plenty of time between now and the target go-live. Please fix this the right way.

    Edited by propertyOfUndefined on September 20, 2021 10:48PM
  • ApostateHobo
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    Seriously mist form is like the only useful skill vampire still has, what even is the point in being a vampire anymore? It might as well just be an rp choice at this point if they're going to keep gutting it.
  • Vonkarolinas
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    So, Vampires already get huge health regen debuffs just for being Vampires, all the way up to -100%. Up to 20% extra flame damage. And they take away the one ability that really does anything to help mitigate that? Playing a Vampire is pretty much a death sentence now. The only real thing going for it is the Undeath passive, and that is minimally helpful.

    Is anything going to be done to mitigate this loss? Also, in lore, Vampires were depicted as tougher, why do Elder Scrolls Vampires have health regen debuffs to begin with? Shouldn't they get health bonuses?
  • starkerealm
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    So, Vampires already get huge health regen debuffs just for being Vampires, all the way up to -100%. Up to 20% extra flame damage. And they take away the one ability that really does anything to help mitigate that? Playing a Vampire is pretty much a death sentence now. The only real thing going for it is the Undeath passive, and that is minimally helpful.

    Is anything going to be done to mitigate this loss? Also, in lore, Vampires were depicted as tougher, why do Elder Scrolls Vampires have health regen debuffs to begin with? Shouldn't they get health bonuses?

    The health regen debuff is fine. It's easy enough to heal around that if you're really worried about it. The problem is that, like you said, Mist Form just doesn't work.

    Now, I could entirely get behind a change where it got reworked into some new resistance buff. Even a return of the launch era Leaching Strikes (where it was a toggle that applied -20% to your damage, but restored resources and health on light attacks) would work.

    I could see mist form working like an off brand Meditate, applying Major Protection, but also restoring your resource pools (which is what Mist Form did in Skyrim, if anyone's wondering), with the added perk that you can move with it active, unlike Meditation, and the downside of, you know, being a vampire.

    As it is, this change is bad. It would even make sense if it was specifically tuned to mitigate against physical damage, so you still have the 70% mitigation from heavies, and similar hits, but you lose the ability to mitigate fire, lightning, frost, and magic.

    Instead we have... it's not even, "why would you run this?" It's "how do you explain how this skill works to someone who doesn't already know the game?" It's just gibberish.
  • starkerealm
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    Elsonso wrote: »
    If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.

    The problem with stop-gaps like that is they tend to get bumped down in priority and never correctly addressed. :(

    There's plenty of time between now and the target go-live. Please fix this the right way.

    Yeah, this is the real problem. Changing Mistform makes a lot of sense. Arguably changing it into something like Minor and Major Protection applied simultaneously, would bring it back in line without mutilating the skill. You could even add an additional mitigation source against damage from other players, if that was the goal. But, this change, right now, strikes me as exactly the kind of stop gap that gets dropped on the table, and then forgotten.

    And people forget, Mistform has already been nerfed repeatedly. Stuff like being unable to heal while Misted isn't going away.
  • Darkstorne
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    Elsonso wrote: »
    Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.

    If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.
    Yeah, this must be it. It's now a completely useless skill in PVE, and only one morph is going to be used in PVP. They must know that.

    It sucks that they negated the damage reduction in PVE entirely rather than simply reducing it's effectiveness, but hey, it's the game's mantra I suppose: "Play your way, unless that doesn't line up with playing our way." I thought it was a really interesting skill for tanks, providing an alternative to block mechanics with heavy trade-offs (locked into a channel, constant magicka drain, can't be healed) and just needed a bit of balancing. But hey-***, here we are.

    In this case, Mist Form needs a completely different base skill function, which Blood Mist morph builds on, and Elusive Mist can remain the PVP option. If they're going to say ixnay to the damage reduction in PVE, then the base skill and Blood Mist surely have to become a damage dealing focused skill?
  • Thannazzar
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    Hey ZOS how about this instead:

    MISTFORM
    Dissolve into a dark mist, reducing your damage From non-AOE Attacks taken by 75% for as long as you maintain the channel.

    Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.

    Edited by Thannazzar on September 21, 2021 8:17AM
  • TX12001rwb17_ESO
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    How about this for an idea:

    Make unnatural movement into Mist Form so it matches the ability in the Greymoor Trailer.

    While sprinting for 3/6 seconds you dissolve into a dark mist reducing incoming damage by 30% and granting major expedition.

    As for the existing ability

    Bats - After a 2 second delay teleport to the targted area in a cloud of bats

    Morph 1 - Activating Bats within 2 sexonds will teleport you back to your original location
    Morph 2 - Deals XXXX damage to targets in between you and your targeted location
  • Thannazzar
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    How about this for an idea:

    Make unnatural movement into Mist Form so it matches the ability in the Greymoor Trailer.

    While sprinting for 3/6 seconds you dissolve into a dark mist reducing incoming damage by 30% and granting major expedition.

    As for the existing ability

    Bats - After a 2 second delay teleport to the targted area in a cloud of bats

    Morph 1 - Activating Bats within 2 sexonds will teleport you back to your original location
    Morph 2 - Deals XXXX damage to targets in between you and your targeted location

    Or better yet replace drain with the bats ability!
  • Michaelkeir
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    Another idea would be to turn the skill into-

    Bloodmist
    Cast Time: Instant
    Target: Ground
    Range: Maximum range: 28 meters, Radius: 7 meters
    Cost: 3780 Magicka
    Skill description
    Place a blood cloud at the target location, dealing (x) Bleed Damage over 10 seconds. You or an ally standing in the area are healed for a percent of the damage done to enemies. Vampire allies standing in the area receive an additional buff to their damage.

    Doing so would give an AoE to the vampires toolkit.
  • Azphel
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    Did Lamae change her mind again? What did she say?

    "Our kind grow bolder. More stand-your-ground. Like great tanks, they mist too much - barely disengaging. This displeases me. You, child. You will embrace your cowardly nature."

    On a more serious note, vampirism is a skill line acquired through PvE. How does making mist useless in PvE make any sense?

    It was a fun and unique skill in a game that's becoming more homogenized with each patch. What a disappointing change.
  • SteinetGear
    SteinetGear
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    Bad change. Disable damage reduction only in trials and that's enough.
  • majulook
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    What is the next Skill not in the Alliance War Skill set that will be made PVP only?

    Or maybe they will make Alliance War Skills ONLY work in PVP? (No more Vigor and its Morph in PVE).

    Does this mean that the enemies in PVE do not now or will no longer use Mist form?



    Edited by majulook on September 21, 2021 8:53PM
    Si vis pacem, para bellum
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