Red_Feather wrote: »Please give mist form a new base function.
Every second it is active it creates a stack. After mist-form is canceled the player gains 1 vampire stage for each stack. That effect lasts for a few seconds.
Red_Feather wrote: »Please give mist form a new base function.
Every second it is active it creates a stack. After mist-form is canceled the player gains 1 vampire stage for each stack. That effect lasts for a few seconds.
People would complain because there are those that -hate- ramping up their stage.
That being said the change is nonsensical and feels more like a punishment than a logical balance change. They could have made the mitigation 30% in PvE to bring it in line with the Psijic Order, had Mistform shed taunt from NPCs, or fixed the PvE encounters. Instead they chose this and I hope they reconsider.
propertyOfUndefined wrote: »Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.
propertyOfUndefined wrote: »Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.
Red_Feather wrote: »PVE vampire has always been a one trick wonder. I'm kind of glad it's dead now. But mist form is still the cheesiest crutch for bad pvp players I have ever seen. Every pvper that relies on breaking line of sight with mist form is just so mindless. It's way worse than the old Ball of Lightning skill and just keeps being allowed. Mind boggling.
If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.
Vonkarolinas wrote: »So, Vampires already get huge health regen debuffs just for being Vampires, all the way up to -100%. Up to 20% extra flame damage. And they take away the one ability that really does anything to help mitigate that? Playing a Vampire is pretty much a death sentence now. The only real thing going for it is the Undeath passive, and that is minimally helpful.
Is anything going to be done to mitigate this loss? Also, in lore, Vampires were depicted as tougher, why do Elder Scrolls Vampires have health regen debuffs to begin with? Shouldn't they get health bonuses?
propertyOfUndefined wrote: »If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.
The problem with stop-gaps like that is they tend to get bumped down in priority and never correctly addressed.
There's plenty of time between now and the target go-live. Please fix this the right way.
Yeah, this must be it. It's now a completely useless skill in PVE, and only one morph is going to be used in PVP. They must know that.propertyOfUndefined wrote: »Making this a pvp-only skill is silly. Change the way it functions instead. If it’s meant to be a disengage skill, then make it function similar to streak. Making it useless outside of pvp (even if only to get away from guards) is not the right solution, especially since most people don’t even pvp.
If I had to guess, they will revisit Mist Form in the future. I think that right now they are closing the problem with it, but they have not decided where to take it.
TX12001rwb17_ESO wrote: »How about this for an idea:
Make unnatural movement into Mist Form so it matches the ability in the Greymoor Trailer.
While sprinting for 3/6 seconds you dissolve into a dark mist reducing incoming damage by 30% and granting major expedition.
As for the existing ability
Bats - After a 2 second delay teleport to the targted area in a cloud of bats
Morph 1 - Activating Bats within 2 sexonds will teleport you back to your original location
Morph 2 - Deals XXXX damage to targets in between you and your targeted location