Ash Cloud:
This ability and its morphs now cost 378 Magicka every second while active [...] I just do not understand the intent here fully, while it is great it is not upfront cost, it should have just added any synergy (cleanse/minor/major buff rly anything) and lowered cost and it would be perfectly normal healing skill on par with Warden/Templar and anything else really.
These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second. Just why? You wanted to fix the DPS/Heal DK yet you lower it by freakin' lot ?
Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable. Basically I will be using mages guild one skill instead because this morph makes no sense, you miscast the morph by 1mm and you loose tons of DPS, magicka cost is still 2 high given that we get drained every second now it lasts.
MashmalloMan wrote: »Ash Cloud:
This ability and its morphs now cost 378 Magicka every second while active [...] I just do not understand the intent here fully, while it is great it is not upfront cost, it should have just added any synergy (cleanse/minor/major buff rly anything) and lowered cost and it would be perfectly normal healing skill on par with Warden/Templar and anything else really.
These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second. Just why? You wanted to fix the DPS/Heal DK yet you lower it by freakin' lot ?
Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable. Basically I will be using mages guild one skill instead because this morph makes no sense, you miscast the morph by 1mm and you loose tons of DPS, magicka cost is still 2 high given that we get drained every second now it lasts.
A few things I think you're missing here:
- 378 magicka a second is the standard for other class related 10 second ground dots, keep in mind, this is before cost reductions.
- Lightning Flood, Boneyard, and Shards cost 3780.
- For whatever reason, NBs Path and Warden's Winters Revenge get a slight cost decrease to 3510/3240 and an increase in dps.. in their original notes they stated why, but I can't find the patch.
- The abillities now get more damage/healing as they rank up instead of duration. This is a buff, the duration as stated in the notes is now a base of 15s instead of 12s. (To get to 18s with the passive 20% duration).
- The 10s cooldown on the burst damage is a bit punishing leaving no room for error in a rotation.. I'd prefer to see it removed entirely with the damage spread amongst the ticks of damage.
While some nice quality of life changes, I agree.. the skill needs more. I believe it should get a synergy or an aoe radius boost.
Hi All! Thanks for the feedback here. Glad to see most are happy about the changes to DK. We are keeping track of additional feedback throughout this process, so feel free to note feedback. No promises on changes for this update, but we are keeping track for possible future use as well. Thanks, all.
Flames of oblivion to three targets instead of two is kind of.. yay but it would be better to just create an AoE on impact of around but I'll take every bit that I can get.
LonePirate wrote: »Still nothing about a non-ultimate group stun for DKs like what Sorcs have with Streak.
Urzigurumash wrote: »All of the changes look great to me, very well done. Sure it would be ideal if Whip cost Stam, but it can definitely be made to work in PvP. It will still scale off your Max Stam. We have 2 hybrid sustain passives, and they're both getting a buff. If you don't appreciate the value of Mag Regen on S&B DK, spend some time tanking in PvE.
MashmalloMan wrote: »Ash Cloud:
This ability and its morphs now cost 378 Magicka every second while active [...] I just do not understand the intent here fully, while it is great it is not upfront cost, it should have just added any synergy (cleanse/minor/major buff rly anything) and lowered cost and it would be perfectly normal healing skill on par with Warden/Templar and anything else really.
These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second. Just why? You wanted to fix the DPS/Heal DK yet you lower it by freakin' lot ?
Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable. Basically I will be using mages guild one skill instead because this morph makes no sense, you miscast the morph by 1mm and you loose tons of DPS, magicka cost is still 2 high given that we get drained every second now it lasts.
A few things I think you're missing here:
- 378 magicka a second is the standard for other class related 10 second ground dots, keep in mind, this is before cost reductions.
- Lightning Flood, Boneyard, and Shards cost 3780.
- For whatever reason, NBs Path and Warden's Winters Revenge get a slight cost decrease to 3510/3240 and an increase in dps.. in their original notes they stated why, but I can't find the patch.
- The abillities now get more damage/healing as they rank up instead of duration. This is a buff, the duration as stated in the notes is now a base of 15s instead of 12s. (To get to 18s with the passive 20% duration).
- The 10s cooldown on the burst damage is a bit punishing leaving no room for error in a rotation.. I'd prefer to see it removed entirely with the damage spread amongst the ticks of damage.
While some nice quality of life changes, I agree.. the skill needs more. I believe it should get a synergy or an aoe radius boost.
And you are missing 1 point about Eruption/Ash Cloud/Cinder Storm, there is no way to stop it from being in effect on the ground by the player casting it, meaning when you move between dungeon mobs/public dungeon mobs or anything like that you are still being drained of magicka, even when it is not being actively used, in combat you could use synergy/some combat mechanic to restore that magicka yet here we are still being drained while we should recover from 1 fight and another fight.
Seemingly good changes, molten whip will probably fall off in PvE because Flame Lash will most likely out DPS it.
Molten whip will be slightly better for trash packs because you just spam engulfing anyways.. but it's not like you can skill morph swap during a trial, now can you?
Some pain points still exist, but glad to be moving in the right direction.
Would still love something interesting, like a combo.. Combat feels pretty flat in ESO right now. Dot up then spam spam spam.
Flames of oblivion to three targets instead of two is kind of.. yay but it would be better to just create an AoE on impact of around but I'll take every bit that I can get.
Lastly, I still want a flame atro but honestly, give it to our sorc brothers and sisters, make them more than just lightning, their summons are kind of.. lame. (I mean really, a scamp? In end game? It's beyond lame to be max level and have a ... bloody... scamp.)
I'll test out the magDK changes and update this post at some point.