I'm guessing you're an AMD user so of course this will be disappointing for you
Oh absolutely, media is already on the DLAA announcement and I can't wait to see DLAA in action.Ballermfrau wrote: »Wait for next week every major tech media source will cover ESO because of DLAA if its on PTS.
Parasaurolophus wrote: »A lot of us who still use 1060 6gb? Buy today 3060+ is crazy!
Well, even a lot of Nvidia users will be disappointed. Not all of us are on RTX 2xxx or 3xxx cards and - considering the current prices - we will not update anytime soon.
Sylvermynx wrote: »Well, even a lot of Nvidia users will be disappointed. Not all of us are on RTX 2xxx or 3xxx cards and - considering the current prices - we will not update anytime soon.
Eh, even next year when I get a new machine I won't have an RTX whatever - WAY out of my price range most likely. Not to mention I simply don't care anything about the latest greatest graphics thingie.
I would have to say this is likely why they chose to implement DLSS instead of FSR and it wouldn't surprise me if in the future they also implement FSR, considering how easy it is to implement.DLSS is necessary as a prerequisite to DLAA, which is probably ultimately what ZOS wanted to implement, and DLAA has no FidelityFX equivalent. Hence, DLSS is probably strictly there out of necessity.
Ballermfrau wrote: »Wait for next week every major tech media source will cover ESO because of DLAA if its on PTS.
I mean here its normal people in this forum turn everything into negativity.
This will give many new players the confidence of the longevity of an 8 year old game.
I'm guessing you're an AMD user so of course this will be disappointing for you
I'm guessing you're an AMD user so of course this will be disappointing for you
I could be a Nvidia GTX user who does not get to use DLSS or DLAA. I could be a console player who gets nothing from this feature. I could be an AMD user. I could be owner of an RTX card or in general reach my desired FPS on my desired resolution without DLSS or FSR anyway regardless of which company's hardware I use.
In which camp you want to put me is very much up to you and irrelevant.
Redguards_Revenge wrote: »I'm guessing you're an AMD user so of course this will be disappointing for you
The problem is FSR is free and somewhat easy to implement, they should have announced both would be added into the game. NVDA can use FSR. AMD can use FSR. Stop with the [snip]. Microsoft is in bed with AMD with the consoles. THEY HAVE TO USE FSR. BRING IT OUT NOW!
I have a 5700 and a 2060. I have a ryzen and an i7. [snip] I play the open source game.
Well, even a lot of Nvidia users will be disappointed. Not all of us are on RTX 2xxx or 3xxx cards and - considering the current prices - we will not update anytime soon.
DLSS also produces a significantly better image quality than FSR though. So arguing for the bigger install base of potential users is essentially saying you'd choose quantity over quality. ZOS have chosen quality over quantity. Maybe FSR will be added in the future, but it improves performance at a very noticeable cost to image quality, which you can pretty much already do with the in-game graphics settings (sub sampling option). FSR is basically just that plus a sharpening filter. No AI upscaling like DLSS.Auth3nticGlitch wrote: »What a lot of people here are missing, is that AMD FSR is also supported with Nvidia cards, its open source and its easier to implement into games as stated by many developers already. The more important part here is it works with Nvidia cards, so people can't be like "oh, but I don't plan to have an AMD card forever" or "There will be plenty more NVidia users in the future" because really it don't matter with AMD's FSR.I would have to say this is likely why they chose to implement DLSS instead of FSR and it wouldn't surprise me if in the future they also implement FSR, considering how easy it is to implement.DLSS is necessary as a prerequisite to DLAA, which is probably ultimately what ZOS wanted to implement, and DLAA has no FidelityFX equivalent. Hence, DLSS is probably strictly there out of necessity.
As a side note, you can use FSR using a third party application to scale any game, and while its not 100% compared to it being natively implemented, it is still quite good and useful. You can use either Magpie(Free) and Lossless Scaling(paid) apps to help you out with that, Magpie is heavier on the CPU and Lossless uses all GPU.
Could you maybe enlighten us about your claims?Darkstorne wrote: »DLSS also produces a significantly better image quality than FSR though. So arguing for the bigger install base of potential users is essentially saying you'd choose quantity over quality. ZOS have chosen quality over quantity. Maybe FSR will be added in the future, but it improves performance at a very noticeable cost to image quality, which you can pretty much already do with the in-game graphics settings (sub sampling option). FSR is basically just that plus a sharpening filter. No AI upscaling like DLSS.
I'm guessing you're an AMD user so of course this will be disappointing for you
Yep, I don't see the reason to upgrade to newer GPU just to have higher resolution. 1080P with 60 - 120 FPS is more than enough for me. Maybe if I had bigger screen, then maybe, but 1080P still works great with 27' display. Anyway, I still remember playing crappy shooter games in the 90-ties - 2000 at 15 fps (800x600) and being happy about it lol. Gamers these days are so spoiled lolI play at 1080p (I went for a 144hz monitor rather than a 4k one) so it's not going to really affect me anyway.
Hey, let me preface this by saying that it is a good step, do not get me wrong. I understand that the decision to implement DLSS might have been made before AMD announced their Fidelity FX Super Resolution (FSR) solution and implementing DLSS does not mean FSR will not come to ESO eventually as well. Unless being the first to implement DLAA came with some exclusivity non-sense, which I highly doubt.
So why is the announcement to implement DLSS disappointing?
DLSS requires proprietary AI acceleration which is available on Nvidia RTX cards only. That significantly limits the amount of users who actually can use it.
Theres a GPU shortage and price scalping is through the roof already. Just casually upgrading your graphics cards is out of the question for a lot of people.
The game is 7 years old, you probably do not even need a quality upscaling solution if you already run on an RTX card.
Personally I can not help but scratch my head when a developer decides to implement a feature that is only beneficial to a very small subset of its userbase when there is a comparable solution available that benefits a significantly larger part of their audience.
To put some numbers to this claim I looked at the steam hardware survey and simply summed up every card that supports DLSS, and every card that was officially mentioned to support FSR.
DLSS: ~21%
FSR: ~74% (that is including the ~21% that supports DLSS)
Both new consoles run on AMD hardware which can not make use of DLSS (or DLAA for that matter).
While FSR has a list of officially supported GPUs, it does however, in theory, work on every GPU that is meeting minimum requirements of a game that has FSR available. Including last generation consoles. So the actual number of GPUs, and players, that could benefit from FSR is even higher than the ~74% listed above.
That by no means means that older GPUs that already struggle to run the game will suddenly give you an amazing experience, but it could make it ever so slightly better.
Making the experience for the vast majority of people that do not already play at 60+ FPS in 4K ever so slightly better is in my opinion worth more than the other way around.