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It would be nice if there was a "Passive Mode" in Cyrodiil

  • Larcomar
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    If we can get a "passive mode" of trials, then sure. There's some gear I should probably collect. Should be pretty simple to implement - just take the mobs out and leave the chests and the end drop.
  • alterfenixeb17_ESO
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.

    Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.
    For head pieces that depends I can imagine: if it drops from some DLC dungeon that has opinion of being tough then some people actually may. For shoulders it again really depends. If there is a piece you want/need then what's the point of counting on luck if it can be just bought? For overland sets that again may be a good option. Keep in mind that jewelry may be actually again worth of it (considering prices for upgrade materials).

  • Lady_Galadhiel
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    Nvm then so you have already completed all shards on one toon then.If you know how to do it what you need a passive mode for?
    Silly me for assuming someone needs little help who wants to avoid pvp but turns out the person has already all completed in Cyro and even emperor.
    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on September 13, 2021 12:38PM
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • VaranisArano
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    Roztlin45 wrote: »
    I am not the one to support special privileges in a pvp.zone. However I understand some people just don't enjoy pvp. That is why a simple fix may be a title that you display. That way is some will let you slide and go on questing . I have in the past. But if you enter a pvp zone no forced quarter should be given.

    Heh, it's hit-or-miss on the letting people slide. Outside of the people who actively wait in the towns for fights, I find it's pretty situational as to whether any given PvPer is in the mood for a fight.

    My PVP guild avoids mashing questers as a general principle. But when we see that Cropsford is flagging at the right time that we expect an AD guild to make a move on Drakelowe...

    Well, that poor quester flipping the flags probably didn't know what hit him. We were very sorry when we realized there wasn't an attacking guild, but by then, it was too late. Oops.
  • DestroyerPewnack
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    Mark my words. One day, a PvE-er will start a thread saying the Emperor achievement shouldn't require PvP. Can't wait to hear the reasoning for that one. 😂
  • L_Nici
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    I hope that never happens. That would also enable PvPlers to freely move around and scout friendly and enemy keeps, essentially that mode would be perfect for spying on each other.
    PC|EU
  • CompM4s
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    Best option is to join a dead campaign, or one where your alliance have dominated the map.
  • Kel
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    You still have to earn AP to use at the golden vendor, so yes, you are still earning those rewards.
    Your point is moot.
    Can I earn trial skins by doing PvP on the other hand?
    No, and I shouldn't.... neither should you get rewards you didn't earn.
    Edited by Kel on September 13, 2021 12:49PM
  • Soraka
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    Kel wrote: »
    I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.

    Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...


    So I suppose it's perfectly acceptable to ask to walk into a trial and be awarded a skin, without the need to actually participate in the activity that awards the skin, right?

    You want the reward you do the thing that gets you the reward.
    In my example, it's using proper gear and rotation.

    Why would you expect to get PvP rewards in a PvP zone without doing PvP?

    I can agree with this/second this. Pve Cyro comes with problems and isn't completely "fair". As someone with social anxiety as well mine goes in the opposite direction. I'm uncomfortable in group pve content because I find people to be more picky and rude than in Cyro. So I just don't do it and I know I won't get the pretty trial rewards.
    In Cyro - Once I got used to dying (exposure therapy essentially) I realized pretty much no one notices or cares if you die. Just get back up and keep on going. I also completed Cyro without running into too many people when I got tired of pvping for the day.
    Edited by Soraka on September 13, 2021 12:53PM
  • jaws343
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    Kel wrote: »
    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    You still have to earn AP to use at the golden vendor, so yes, you are still earning those rewards.
    Your point is moot.
    Can I earn trial skins by doing PvP on the other hand?
    No, and I shouldn't.... neither should you get rewards you didn't earn.

    Not to mention, those very same monster sets are available for gold for non-pvpers. So PVE players who don't want to do the dungeon or grind the set can just hop in and buy the sets as well, with no effort. The argument would hold if it were only AP driven purchases, but since it is open to all, there are no special PVP privileges for them.
  • Andre_Noir
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    Soraka wrote: »
    I'm uncomfortable in group pve content because I find people to be more picky and rude than in Cyro.

    tbh It always been like this but it's become even more clear with a lot of refugees from wow. Trials gathering become just a pure mocking with a clearly wow flavor "link achive". ppl in Crag ask RANDOM ppl for achive LOL.
    I guess that one of the most reason FFXIV become so popular - there no dps-meters, no atro or dummies
    Edited by Andre_Noir on September 13, 2021 2:05PM
  • colossalvoids
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    Andre_Noir wrote: »
    Soraka wrote: »
    I'm uncomfortable in group pve content because I find people to be more picky and rude than in Cyro.

    tbh It always been like this but it's become even more clear with a lot of refugees from wow. Trials gathering become just a pure mocking with a clearly wow flavor "link achive". ppl in Crag ask RANDOM ppl for achive LOL.

    Don't think it has anything to do with wow, vet pugs were way more rare thing a while back as most raiders actually had guilds for that purpose, not to mention group dps was way lower and average players less knowledgeable.

    With mass exodus of players and a lot of guilds just disbanding since roughly Greymoor / Harrowstorm without adequate alternatives it's became normalised and people just want a bit of insurance of run being more-less successful.
  • wishlist14
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    How about a solo version of cyrodill like when you do the harborage quests you are in your own phased instance where no other players can enter. It would essentially be another shard of cyrodill but all for yourself to adventure in and explore, quest etc.

    Cyrodill is a great zone, i want a house there. I would also love to have some storyline to do with the moth priests
    Edited by wishlist14 on September 13, 2021 2:30PM
  • Gaebriel0410
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    I'm all in favour of something similar to this, but for an entirely different reason and with some distinct changes to how it would work.

    You see, I'd like to see an exploration mode for everything. Cyrodiil, dungeons, battlegrounds, everything!
    Because sometimes, you just want to sightsee, take screenshots, or roleplay in a specific location without first having to clear out a place (in the case of dungeons).


    I don't think it should have any gameplay elements like skyshardsm resource nodes or quests, since doing those in a pvp zone is part of the challenge.

    Most of those are not too difficult to get, as Cyrodiil is vast and players tend to fight at the locations that make sense, like keeps. I've only rarely been ganked while getting those things in Cyrodiil, to the point of usually not even equipping my impenetrable gear when going there for collections. Whenever I died in Cyrodiil it was usually because I was doing something right on the enemy doorstep, since of course you'll run into enemy players when a battle is fought nextdoor.

    In fact, I've even met enemy players in Cyrodiil delves that were obviously there for the same reason as I, and killed the bosses together, being careful not to use too much AoE. Since well, everyone knows how annoying those RNG spawn bosses are in delves where you have to kill two to complete them. Sometimes we then proceeded to fight once outside the delve again, as it's pvp after all. :D

    So in my experience all pvpers being gankers is definitely a stereotype that comes out mostly during the Midyear Mayhem, and even then I kinda suspect a large part of those gankers are players who usually boast about their DPS speedrunning parse in normal dungeons. :p
  • Jamdarius
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    MTibbs89 wrote: »
    ...

    While I do understand why people want it I see no problem with leaving it as is, I mean I did it while being killed (yes all Cyrodil quests), had collected all skyshards and also managed to obtain all rare fish for the master angler achievement (cheers to that poor NB AD ganker at saltwater fishing holes that thought I was not prepared for gankers). I am not here to brag about achievs, I am here to say that if even normal/average player like me could do it (after a while) nobody should have any trouble doing it 2. Besides, pvp community also needs to have their weekly easy kills quota and let us be honest they get more AP from capturing stuff or fighting other players instead of standing near quest givers/caves, those who do must be either very desperate to show their superiority in PvP so they target less prepared players or are just trolls.
  • Franchise408
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    I am against this. 95% of the game is already centered around PVE. If you want rewards with no risk of PVP, you have 95% of the game to do that in. We shouldn't take away the few pieces of content that PVP'ers do have for PVE instances or "neutral flags" that make you immune to PVP.
  • MEBengalsFan2001
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    MTibbs89 wrote: »
    Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.

    Passive Mode
    When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.

    Quick rundown:

    While in Passive Mode, you CAN:
    -Collect Skyshards and lore books
    -Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
    -Complete Delves, Dolmens, and other PvE content.
    -Go fishing
    -Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
    -Purchase items from vendors

    While in Passive Mode, you CANNOT:
    -Freely switch modes
    -Attack, heal, or in any way target other players or influence PvP interactions
    -BE attacked, healed, or in any way interacted with by PvPers.
    -Enter groups with PvP players
    -Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
    -Pick up/interact with Elder Scrolls or Volendrung
    -Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
    -Place, fire, or otherwise interact with siege equipment or tents.
    -Repair or damage keeps
    -Collect Rewards for the Worthy
    -Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
    -Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.

    -Potential options
    -Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
    -Limit how long any player can be in passive mode per day.

    Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.

    I am a PVE player mostly. I have 3 PVE characters and one PVP. I used that PVP character to grind out and get all of the Skyshards. While I was doing this I actually ended up enjoying PVP in Cyrodiil. I recommend actually grouping up with people and trying it out. It's actually quite fun. A good group is similar to running a trail group in PVE. :smile:
    Edited by MEBengalsFan2001 on September 13, 2021 6:51PM
  • inchdixprb19_ESO
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    How about zos make a server just for PVPers and enable PVP in every game zone so they can merrily kill each other.

    [Edit to remove bait]
    Edited by [Deleted User] on September 13, 2021 10:02PM
  • Oreyn_Bearclaw
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    I will give you points for thoroughness. Your idea is well thought out.

    Spying and performance are the two things you can't get around. Disabling chat would not help, as you could just get into discord or similar. I also simply don't believe this could be implemented in a way that would have no impact on performance. The Cyro Server Hamsters already cant adequately handle their current job.

    Lastly, I am in the camp that if you want all achievments, rewards, titles, etc., you need to play all the game as intended.
  • renne
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    Vevvev wrote: »
    Except the Golden vendor is available to both PvE and PvP players so that was designed fair.

    And not only is she available to all players, she takes gold or AP, so everyone can buy from her regardless of the content they complete.
  • renne
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    I don't like PVP and have completed all the PVE accomplishments in Cyrpdiil without a passive mode. It's not hard to do with the exception of the skyshards behind enemy gates.

    And honestly, that's not even hard either, it's just a matter of timing.
    Kel wrote: »
    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    You still have to earn AP to use at the golden vendor, so yes, you are still earning those rewards.
    Your point is moot.
    Can I earn trial skins by doing PvP on the other hand?
    No, and I shouldn't.... neither should you get rewards you didn't earn.

    No, you don't. You can buy with gold.
  • Amottica
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    I don't like PVP and have completed all the PVE accomplishments in Cyrpdiil without a passive mode. It's not hard to do with the exception of the skyshards behind enemy gates.

    I concur with this. The only real gate is for the skyshards behind the enemy gates because that requires their keeps to be held by others. The low population campaigns, and especially when the other two alliance populations are low, are great for doing the PvE aspects and getting shards. It is no guarantee but it seems to be purposefully designed by Zenimax that these rewards be locked behind the chance of having to fight a player.
  • renne
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    wishlist14 wrote: »
    How about a solo version of cyrodill like when you do the harborage quests you are in your own phased instance where no other players can enter. It would essentially be another shard of cyrodill but all for yourself to adventure in and explore, quest etc.

    Cyrodill is a great zone, i want a house there. I would also love to have some storyline to do with the moth priests

    Honestly, the biggest misconception in this thread from PvErs desperate to "adventure in and explore, quest etc." in Cyrodiil is that there's even any real kind of questing or exploring to do there. The main quest is literally talking to the general, going to the range and learning about siege (which you can skip), learning about the elder scrolls (which you can skip), learning about the daily quest boards (which you can skip), and then turning it in. You don't even need to leave your alliance's scroll gates to do it.

    There's practically nothing in Cyrodiil to "explore" - a bunch of delves, a few locations. They don't have a lot in there for performance reasons. It's not an area rich in things to see and do like all the other regions. If you're imagining it being like Cyrodiil in Oblivion I have extremely bad news for you. It's absolutely not.

    This is literally the list of quests - including the main quest and the dungeons - for an area about the size of THREE regions: https://elderscrollsonline.wiki.fextralife.com/Cyrodiil+Quests

    There isn't really much to do in Cyrodiil and you're not missing out in the slightest by not having a special PvE instance to do all of that nothing in. Just go into a PvP campaign and do it. It's easy. About the hardest thing to do is keep yourself occupied as you tediously ride from location to location, because there's only a single region's worth of mats in there, too.
  • Franchise408
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    renne wrote: »
    wishlist14 wrote: »
    How about a solo version of cyrodill like when you do the harborage quests you are in your own phased instance where no other players can enter. It would essentially be another shard of cyrodill but all for yourself to adventure in and explore, quest etc.

    Cyrodill is a great zone, i want a house there. I would also love to have some storyline to do with the moth priests

    Honestly, the biggest misconception in this thread from PvErs desperate to "adventure in and explore, quest etc." in Cyrodiil is that there's even any real kind of questing or exploring to do there. The main quest is literally talking to the general, going to the range and learning about siege (which you can skip), learning about the elder scrolls (which you can skip), learning about the daily quest boards (which you can skip), and then turning it in. You don't even need to leave your alliance's scroll gates to do it.

    There's practically nothing in Cyrodiil to "explore" - a bunch of delves, a few locations. They don't have a lot in there for performance reasons. It's not an area rich in things to see and do like all the other regions. If you're imagining it being like Cyrodiil in Oblivion I have extremely bad news for you. It's absolutely not.

    This is literally the list of quests - including the main quest and the dungeons - for an area about the size of THREE regions: https://elderscrollsonline.wiki.fextralife.com/Cyrodiil+Quests

    There isn't really much to do in Cyrodiil and you're not missing out in the slightest by not having a special PvE instance to do all of that nothing in. Just go into a PvP campaign and do it. It's easy. About the hardest thing to do is keep yourself occupied as you tediously ride from location to location, because there's only a single region's worth of mats in there, too.

    I agree with the bolded entirely.

    Not only is it not as rich with content as Cyrodiil in Oblivion, but unlike Western Skyrim / The Reach / Vvardenfell, it doesn't even really resemble Oblivion's Cyrodiil in appearance.
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