For head pieces that depends I can imagine: if it drops from some DLC dungeon that has opinion of being tough then some people actually may. For shoulders it again really depends. If there is a piece you want/need then what's the point of counting on luck if it can be just bought? For overland sets that again may be a good option. Keep in mind that jewelry may be actually again worth of it (considering prices for upgrade materials).MrBrownstone wrote: »According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.
Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.
I am not the one to support special privileges in a pvp.zone. However I understand some people just don't enjoy pvp. That is why a simple fix may be a title that you display. That way is some will let you slide and go on questing . I have in the past. But if you enter a pvp zone no forced quarter should be given.
According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
MrBrownstone wrote: »I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.
Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...
So I suppose it's perfectly acceptable to ask to walk into a trial and be awarded a skin, without the need to actually participate in the activity that awards the skin, right?
You want the reward you do the thing that gets you the reward.
In my example, it's using proper gear and rotation.
Why would you expect to get PvP rewards in a PvP zone without doing PvP?
According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
You still have to earn AP to use at the golden vendor, so yes, you are still earning those rewards.
Your point is moot.
Can I earn trial skins by doing PvP on the other hand?
No, and I shouldn't.... neither should you get rewards you didn't earn.
I'm uncomfortable in group pve content because I find people to be more picky and rude than in Cyro.
Andre_Noir wrote: »I'm uncomfortable in group pve content because I find people to be more picky and rude than in Cyro.
tbh It always been like this but it's become even more clear with a lot of refugees from wow. Trials gathering become just a pure mocking with a clearly wow flavor "link achive". ppl in Crag ask RANDOM ppl for achive LOL.
...
Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.
Passive Mode
When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.
Quick rundown:
While in Passive Mode, you CAN:
-Collect Skyshards and lore books
-Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
-Complete Delves, Dolmens, and other PvE content.
-Go fishing
-Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
-Purchase items from vendors
While in Passive Mode, you CANNOT:
-Freely switch modes
-Attack, heal, or in any way target other players or influence PvP interactions
-BE attacked, healed, or in any way interacted with by PvPers.
-Enter groups with PvP players
-Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
-Pick up/interact with Elder Scrolls or Volendrung
-Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
-Place, fire, or otherwise interact with siege equipment or tents.
-Repair or damage keeps
-Collect Rewards for the Worthy
-Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
-Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.
-Potential options
-Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
-Limit how long any player can be in passive mode per day.
Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.
Hapexamendios wrote: »I don't like PVP and have completed all the PVE accomplishments in Cyrpdiil without a passive mode. It's not hard to do with the exception of the skyshards behind enemy gates.
According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
You still have to earn AP to use at the golden vendor, so yes, you are still earning those rewards.
Your point is moot.
Can I earn trial skins by doing PvP on the other hand?
No, and I shouldn't.... neither should you get rewards you didn't earn.
Hapexamendios wrote: »I don't like PVP and have completed all the PVE accomplishments in Cyrpdiil without a passive mode. It's not hard to do with the exception of the skyshards behind enemy gates.
wishlist14 wrote: »How about a solo version of cyrodill like when you do the harborage quests you are in your own phased instance where no other players can enter. It would essentially be another shard of cyrodill but all for yourself to adventure in and explore, quest etc.
Cyrodill is a great zone, i want a house there. I would also love to have some storyline to do with the moth priests
wishlist14 wrote: »How about a solo version of cyrodill like when you do the harborage quests you are in your own phased instance where no other players can enter. It would essentially be another shard of cyrodill but all for yourself to adventure in and explore, quest etc.
Cyrodill is a great zone, i want a house there. I would also love to have some storyline to do with the moth priests
Honestly, the biggest misconception in this thread from PvErs desperate to "adventure in and explore, quest etc." in Cyrodiil is that there's even any real kind of questing or exploring to do there. The main quest is literally talking to the general, going to the range and learning about siege (which you can skip), learning about the elder scrolls (which you can skip), learning about the daily quest boards (which you can skip), and then turning it in. You don't even need to leave your alliance's scroll gates to do it.
There's practically nothing in Cyrodiil to "explore" - a bunch of delves, a few locations. They don't have a lot in there for performance reasons. It's not an area rich in things to see and do like all the other regions. If you're imagining it being like Cyrodiil in Oblivion I have extremely bad news for you. It's absolutely not.
This is literally the list of quests - including the main quest and the dungeons - for an area about the size of THREE regions: https://elderscrollsonline.wiki.fextralife.com/Cyrodiil+Quests
There isn't really much to do in Cyrodiil and you're not missing out in the slightest by not having a special PvE instance to do all of that nothing in. Just go into a PvP campaign and do it. It's easy. About the hardest thing to do is keep yourself occupied as you tediously ride from location to location, because there's only a single region's worth of mats in there, too.