Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

Basegame areas and the potential for a full rework.

Wizardry
Wizardry
✭✭✭
Good day for you all,

I'm talking here about three main provinces, that is, Cyrodiil Mainland, Valenwood, and Highrock.

There are something wrong and I'm sure most of you guys have felt it within the huge areas of the base game, it lacks content diversity they all look different in visuals but serve the same purpose (Nothing really are special in any of them) And this could only be my opinion I understand.


But if we take a look at the big area parts of the base game they felt bland and have large wastes that serve nothing but a free space.
I'm not talking about it became irrelevant because the Planemeld has ended but the base game areas stuck in that Molag's Planemeld trauma, no.
I'm well known and I understand how hard it is to bring the all areas into the same 2021+ events of Tamriel. And that's okay to me as well for any MMO player.

I just see them as free large spaces that need a full rework actually, to bring to these areas a fresh air once again and to change it as how ESO evolved over the years (Which is a big changes that happened to the game.) From huge graphic design among other things...
Also I'm not a fan of ESO's Highrock, especially Highrock, this province deserve a fair work and another chance. I really don't want ESO to stop getting those chapters when they cover all of Tamriel, I wish them to rework some of an outdated areas...

For Cyrodiil, mainland Cyrodiil, making mainland Cyrodiil a PVE area doesn't mean the end of PVP, it is possible to create another server to bring the mainland and the Imperial City to the PVE world.

Hope this suggestion be considered by ZoS for the future of the game, if they haven't already think about it.

Feel free to share your thoughts, I would love to see what you guys think about this.
Edited by Wizardry on September 12, 2021 10:21PM
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭✭
    But what do you actually want done with the zones?

    If you just wan't them made prettier to me at least that is a waste of resources.

    There are still people doing the zones for the first time as well so no matter how many years its been since any of us finished one story line others are still doing it or re-doing it.

    As for the big open spaces, those tend to get used later on for adding new dungeons/houses or stuff to tie the base game zones to a feature of the newest chapter, like the Psijic quest lines portals, the excavation sites for leads, various collectible stuff like that clockwork target dummy as examples.


    If they do something I would prefer its dead last after the map is filled with playable zones, even then I would rather a second version of the base game zones be released with new content, a new story that is a separate instance to the original, allowing players to access both.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    "For Cyrodiil, mainland Cyrodiil, making mainland Cyrodiil a PVE area doesn't mean the end of PVP, it is possible to create another server to bring the mainland and the Imperial City to the PVE world."

    I disagree with this. PvP needs new players coming in. New players show up through guild mates asking them to give it a try or through events. Usually it is a combination of both. There are many players that would never have tried PvP if it were not for having PvE types of things to do in Cyrodiil and Imperial City. Making a PvE only Cyrodiil and Imperial City would take away from the number of new players coming in to do PvP.
    and then the parrot said, "must be the water mines green too."
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I prefer every single base game zone over every single Chapter/dlc zone so the only changes I'd be okay with in the base zones are simple graphics improvements to bring them up to date a bit perhaps.

    Having a PvE instance in addition to the current PvP instances would be nice but only if the area was given the full Oblivion nostalgic treatment that the Gold Coast (Anvil) was given, bringing Bravil, Chorrol, etc fully to life. Unlikely.
    PC NA(no Steam), PvE, mostly solo
  • Wizardry
    Wizardry
    ✭✭✭
    kargen27 wrote: »
    "For Cyrodiil, mainland Cyrodiil, making mainland Cyrodiil a PVE area doesn't mean the end of PVP, it is possible to create another server to bring the mainland and the Imperial City to the PVE world."

    I disagree with this. PvP needs new players coming in. New players show up through guild mates asking them to give it a try or through events. Usually it is a combination of both. There are many players that would never have tried PvP if it were not for having PvE types of things to do in Cyrodiil and Imperial City. Making a PvE only Cyrodiil and Imperial City would take away from the number of new players coming in to do PvP.

    I think you misunderstood me, I didn't mean they should remove the PVP version of Cryodiil at all. I'm just simply asking for a new PVE server for Mainland Cyrodiil, like we have in the Alliance War page four levels:

    Alliance Locked
    Standard No-CP
    Standard
    Below Level 50

    What I'm asking here is to add a fifth Level that is called PVE Cyrodiil/Imperial City.
    Just an additional to the already existing PVP Cyrodiil. Not change PVP or anything.
  • Wizardry
    Wizardry
    ✭✭✭
    bmnoble wrote: »
    But what do you actually want done with the zones?

    If you just wan't them made prettier to me at least that is a waste of resources.

    There are still people doing the zones for the first time as well so no matter how many years its been since any of us finished one story line others are still doing it or re-doing it.

    As for the big open spaces, those tend to get used later on for adding new dungeons/houses or stuff to tie the base game zones to a feature of the newest chapter, like the Psijic quest lines portals, the excavation sites for leads, various collectible stuff like that clockwork target dummy as examples.


    If they do something I would prefer its dead last after the map is filled with playable zones, even then I would rather a second version of the base game zones be released with new content, a new story that is a separate instance to the original, allowing players to access both.

    To remade it from ground or having a massive overhaul that contains more additional quests and dungeons, remade some cities just to bring them to the current feeling of ESO, that doesn't mean wipe out all the Planemeld theme at all.

    The NPCs there looks awful in the outfit sense, it just feel to me it's part of another game, and Highrock, it just feels nothing like Highrock, they didn't do justice to that province if that make any sense to you.

    So I'm not asking to remove any of the quest-lines or anything, just make them prettier and make those locations interesting to the new players and old players alike.

    I'm sorry I'm trying my best to make it clear, I hope I did.

    Edited by Wizardry on September 13, 2021 12:00AM
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    The devs have said they will not start reworking zones until the current map is filled.
    I think that's a mistake, but that's how it is.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Wizardry
    Wizardry
    ✭✭✭
    Ratzkifal wrote: »
    The devs have said they will not start reworking zones until the current map is filled.
    I think that's a mistake, but that's how it is.

    Oh really? That's good to hear! At least they got a plan to what to do after filling the map.
    Wish to see ESO go to other continents, Pyndonea, Aldmeries! Or even Oblivion realms. But I can't see them do any of that.

    Please provide me with the source if you have it.
  • Ballermfrau
    Ballermfrau
    ✭✭✭
    I don't think they need a rework. Replace armor on NPC with HD textures and they are fine.

    The base game zones look stunning in 4k. They used pretty good textures for the world but they messed up the armor (performance?). But with the multithreaded rendering the game is ready.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Daggerfall, Wayrest and Mournhold all need serious renovations, they all resemble generic towns of no significance.
  • Saxhleel
    Saxhleel
    ✭✭✭
    All I want are reworked cities. Everything looks the same. Some cities are worse than others however. Windhelm looks stupid, Narsis is a severe disappointment for being the head of House Hlaalu, Wayrest and Daggerfall look the same (maybe only one needs a rework), Mournhold is a downgrade from TES III: Tribunal, most cities in Valenwood barely exist, and much more. I feel like the main cities should be redone and most towns should stay the same. All the cities looking the same doesn't just work. Riften shouldn't change, as it burned down in the 4th Era and should look different than how it looks in Skyrim.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • Sheridan
    Sheridan
    ✭✭✭✭✭
    I don't like the idea of deleting the existing content, even for rework. Especially when there are still so many opportunities for adding new zones (blank spaces on the map). I want new stories and quests, but we don't have to lose the old ones for that.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wizardry wrote: »
    kargen27 wrote: »
    "For Cyrodiil, mainland Cyrodiil, making mainland Cyrodiil a PVE area doesn't mean the end of PVP, it is possible to create another server to bring the mainland and the Imperial City to the PVE world."

    I disagree with this. PvP needs new players coming in. New players show up through guild mates asking them to give it a try or through events. Usually it is a combination of both. There are many players that would never have tried PvP if it were not for having PvE types of things to do in Cyrodiil and Imperial City. Making a PvE only Cyrodiil and Imperial City would take away from the number of new players coming in to do PvP.

    I think you misunderstood me, I didn't mean they should remove the PVP version of Cryodiil at all. I'm just simply asking for a new PVE server for Mainland Cyrodiil, like we have in the Alliance War page four levels:

    Alliance Locked
    Standard No-CP
    Standard
    Below Level 50

    What I'm asking here is to add a fifth Level that is called PVE Cyrodiil/Imperial City.
    Just an additional to the already existing PVP Cyrodiil. Not change PVP or anything.

    No I understood. I think a PvE only instance of Cyrodiil and Imperial City is a bad idea. A lot of the time a players first experience in PvP is going to one of those zones for something PvE related. If you create a PvE only area then many players would never venture inside the PvP zones. That means potential new players are not joining and that isn't good for PvP.
    and then the parrot said, "must be the water mines green too."
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    Someday in the future they will need to rework this game to the new engine because in time everything will become messy, but taking consideration a fact that making original game cost around 200 million bucks, i do not think it will happen soon. And that they will replace quest content and voicing.

    But imho provinces as they are now offer a really good balance of "emptiness" and active content. This is a quasimedieval fantasy. It doesn't need to be stuck with details like NightCity. And even if it was, look at Old Orsinium, game would become too intense for many players. Plus, they can always add to the existing content - like for example they adding new dungeons to old maps.

    At this point, other things should be their priority - like above mentioned armour and clothing textures. Some of them are really bad...

    And even if they would decide to finally put some changes, they should rather offer a more lore climactic alternative to an existing Three Banners War, because c'mon, Alliances of Dunmer & Argonian, Altmer & Furries and Redguard & Orcs might look fine on the map, but imho they have no sense in reality of TES Universe -_-
    Edited by Ippokrates on September 13, 2021 6:07AM
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    Yes, I agree OP.
    To me Those regions with the exception of Grahtwood hasnt aged Well.

    They look IMO bland and dont stand out.
    I would also add Shadowfen to that list.

    If they updated the arcitecture, some layouts and Higher resolutions it would be a good start IMO.
    Edited by Grandchamp1989 on September 13, 2021 5:59AM
  • ZeroDPS
    ZeroDPS
    ✭✭✭✭
    Ratzkifal wrote: »
    The devs have said they will not start reworking zones until the current map is filled.
    I think that's a mistake, but that's how it is.

    yes, I think sooner or later they will do reword, it will be easier to fill all the map and only after it rework everything at once
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS should never rework those zones. Sorry, but they are good as they are and already contain a lot of diverse content. At the moment I am still questing through them(base game zones). It is better to keep expanding the game.

    Besides it costing a lot of resources to remake those zones, the zones themselves are part of the game. There is another MMO where they changed the base game zones, due to some Cataclysm. And this was NOT received well at all, as most players liked the zones the way they are. Part nostalgia, and part knowledge I guess. And I feel the same about the current base game zones.

    The only thing I feel ZOS should do, is release a 4k texture pack for all existing (old) zones. So players who want those, can run those. But in general MMO's aren't about how they look.

    PS: Only speaking about the base game zones.
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    ✭✭
    I agree High Rock needs to be redone, and base-game missed the mark. Bangkorai is overly crowded, it doesn't feel like The Reach at all, though it really should. Ephesus has absolutely no personality or story, and nothing to justify its existence. I think many people loved Rivenspire, and that's because its the one region in all of High Rock that had any personality. Daggerfall and Wayrest are identical, despite being built at different times by different people. As is Evermore, which is said to have been "built from granite cut from nearby Markarth". Well, given how identical they all are, its surprising there is any stone left in Markarth!

    I personally quite like Stonefalls - it felt really evocative and captured the alien, volcanic Morrowind vibe. The Indoril architecture of the cities look dramatic and awesome, but as people have pointed out, it doesn't make sense that cities and places run by very different Houses all have the same architecture. A redo of the base-game could add a bit of variety here. The base-game Skyrim zones could also definitely use a redo. I like the style of the original architecture, its charming and full of nordic character. But cold, stone, merethic-era Eastmarch should definitely not look like quaint, rustic modern nordic.

    And I don't think may people would argue that the whole Valenwood biome couldn't benefit massively from a redo. Other than more authentic aesthetics, these zones in particular are rife with railroad world-building where you're forced to follow a "path" to get from point A to B, with random mountain ridges everywhere serving only to frustrate your desire to explore. Its funny to read how khajiiti raiders and traders alike would travel from Dune, across Dawnmead to Arenthia and realise they must have had to have traversed the entire map to reach a location that was but a hop away.

    The dated aesthetic and difference between launch zones and anything released literally 5 minutes after launch is drastic. Craglorn doesn't seem out of place amongst the newer zones, and Orsinium, Imperial City, Gold Coast, Hew's all look just as amazing as the newest stuff. Its really the gulf in quality between pre- and post- launch stuff that drives this need.

    I really hope they do a more modern parse one day. When asked, developers have said that the team would really love to do them, given how far they come, but that the biggest barrier is limited time. Currently, if they remake a base-game zone, they aren't making new content. And people really do want new content.

    Keep showing your interest, and hopefully they will find a way in the future to make it happen.
    Edited by Supreme_Atromancer on September 13, 2021 7:44AM
  • Wizardry
    Wizardry
    ✭✭✭
    Sarannah wrote: »
    At the moment I am still questing through them(base game zones). It is better to keep expanding the game..

    Nah, I can't really see ZOS go and try to do any zone that is beyond Tamriel, but I would love to see them doing it.
    The far they can go is Oblivion realms, even BGS didn't dare to expand in-game zones beyond Tamriel.

    Aldmeries, Pyndonea are good zones they can expand upon, although I would love to see them doing it!
  • Slimebrow
    Slimebrow
    ✭✭✭
    They could do group based content around old zones or add cool puzzles or jumping puzzles, fishing contests, mount racing for players to earn neat rewards from. They could add more quests. Large world bosses that would spawn across a zone and take it completely over with minions and so forth and have players fight it.

    Or they could do something for guilds/factions to compete over zones for resources or bases.

    They can add something that focus more on player created stories and conflicts like guild conflicts or something.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    From the very beginning, I've always felt they should let the fires of Bleakrock eventually go out. if DC took the area, they would eventually settle it and not let it burn indefinitely. I don't even do the quest in that zone anymore so it stays peaceful and I can conduct business there.
    Giraffon - Beta Lizard - For the Pact!
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think that Rich Lambert actually answered this in one of his Twitch streams.

    As I recall, the answer was this (paraphrased): Yes, they can go back and redo the base game zones. Anything is possible. However, the team is limited in size and working on this negates working on other things. They are working on other things.

    I could be wrong, though. He responds to a lot of "why doesn't ZOS do this" questions along those same lines. I guess players have a lot of good ideas that ZOS could do, but ZOS doesn't have the people or time to do them.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Gundug
    Gundug
    ✭✭✭✭✭
    How does ZOS go about charging for the time and resources put into making “massive reworks” of base game zones?
  • Luke_Flamesword
    Luke_Flamesword
    ✭✭✭✭✭
    ✭✭
    We don't need any major rework for base game zones (maybe only some work with some textures) - it's good as it is. What we will need eventually is another approach for same places. I can see it as new era for ESO, where they will start new timeline and start filling new version of Tamriel map (maybe with another scale, now zones takes too big parts of map). It's much better than making ESO 2 only because they used whole map.

    And I hope that they will give up with idea of filling whole map, because some areas are just not interesting enough or too repeatable - how many years of Skyrim or Black Marsh content we will have until we will get more Bretons, Bosmer or other already fullfilled provinces?

    If we talking about Cyrodiil, personally I don't see any problem with just taking actual PvP zone out of main map (it can be added as additional icon) and fill all these places as next chapters (imagine chapter with rebuilding Imperial City theme!)
    PC | EU | DC |Stam Dk Breton
  • Paulytnz
    Paulytnz
    ✭✭✭✭✭
    I would just be happy with a decent house in Stormhaven - by that I mean one near a dang wayshrine.

    It was mentioned by the Devs in a recent Twitch stream that Stormhaven was the very first map that they designed. As soon as I heard that, I thought to myself - no wonder I hate that map, they didn't think way back then that player houses SHOULD be near a wayshrine. Or at least ONE of them per map should be.

    Please Zos I beg you - put a wayshrine near the Hammerdeath Bungalow!
Sign In or Register to comment.