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Add stamina cost for jumping

  • Einstein_
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    buttaface wrote: »
    Just need a proc set called "JumpSlayer" that does extra dmg to jumpers.

    But seriously, the bunny hopping generally in MMOs needs to be nerfed out yesterday, should have been done away with decades ago. Stam cost for jump in ESO is not the way though.

    just why ?, i guess because you have troubles targeting them ?

    LA weaving also needs cost then, it even does dmg.....

    sometimes this forum is shocking
    Edited by Einstein_ on September 12, 2021 7:56PM
  • vms11934
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    Ippokrates wrote: »
    Stamina cost might not be a best solution, but adding automatic off-balance to everybody hit while being in the air would be quite nice.

    Say no to immersion breaking bunny hoppers ;p

    Sounds interesting
  • Red_Feather
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    Ippokrates wrote: »
    Stamina cost might not be a best solution, but adding automatic off-balance to everybody hit while being in the air would be quite nice.

    Say no to immersion breaking bunny hoppers ;p

    That's really interesting idea. I know people abuse jump to keep momentum while attacking. I saw a video on it once. Afterward thought why wouldn't anyone not jump all the time then. Your suggestion gives it risk!
  • Aelsioln
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    As someone who often bounces around while waiting for something, please no.
  • Einstein_
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    it already got a risk, you cant dodge while jumping.
    if you get ultidumped from a NB in a bad moment = rip if you want to dodge.
  • trackdemon5512
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    Many games are already moving or made adjustments to deal with bunny hopping in PVP. Notably online shooters where such actions, due to the physics of the game engines, affect player speed.

    It’s well known that bunny hopping makes for a harder target to hit but mode cases where it’s examined don’t have several characters on one with less experience. Bunny hopping in ESO creates imbalances and ruins the atmosphere of the game.

    If you don’t make it so that hopping has more of a detrimental cost then let’s go the Dark Convergence route and make a set that wallops players who are in the air.
  • SydneyGrey
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    No. It would be awful, particularly if you get stuck somewhere and are jumping multiple times to try to get out of the place you're stuck. Also, it's not fair to magicka users who barely have stamina to begin with.
  • BoraxFlux
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    Einstein_ wrote: »
    it already got a risk, you cant dodge while jumping.
    if you get ultidumped from a NB in a bad moment = rip if you want to dodge.

    it has a nice result when using something like an Aurora Javelin on someone that jumps higher then the balcony railing in the bigger keeps.
    Just in between the gaps of battlements also works. As long as there is a decent abyss at the other side.

    I got no problem whatsoever with jumpers. They belong to Cyro as cloaking to an NB.


  • ealdwin
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    Gilvoth wrote: »
    Yes, Absolutely needs to happen.
    it needs to be that during combat that 1 jump should = 1/3 of your stamina, and make it that 3 jumps will deplete your stamina pool. infact we have been asking for this for many years.

    just honest feedback.

    That's one the worst suggestion I've seen on these forums. Someone could end up depleting their stamina simply trying to deal with getting stuck on a small rock or other obstacle.

    Jumping having no cost is a non-issue. And if it is it is so far down on the list of issues in this game both in terms of severity of impact and immediacy of solution that it should be far from ZOS' scope. Not when the game continues to be riddled with lag and the broken set trio (Hrothgar, DC, and Plaguebreak) are ruining PVP.
  • Everest_Lionheart
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    Runs out of stam trying to harvest nodes because my bear keeps getting in the way. But I suppose that’s a better alternative than chatting with my companion for the 947th time while farming 🤣
    Edited by Everest_Lionheart on September 12, 2021 10:03PM
  • Gilvoth
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    just to be clear

    we are asking for this to happen only "in combat"
  • Amottica
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    This game has soooo many uneven surfaces. Tripping/getting caught on almost nothing. If jumping had a cost, they would have the entire magicka community up in arms because they have a smaller stamina pool to begin with. And it would stress the stam community as well. If this is really about bunny-hopping in PVP, that is an entirely separate issue-non-issue lmao :p

    I agree with this, that it would cause to many problems.
  • woe
    woe
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    No
    uwu
  • Hapexamendios
    Hapexamendios
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    No reason for it in PVE. Keep it in PVP and I won't care.
  • dinokstrunz
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    Jaraal wrote: »
    It’s well known that bunny hopping makes for a harder target to hit

    What?

    Do you even tab target?

    lol
    Ippokrates wrote: »
    Stamina cost might not be a best solution, but adding automatic off-balance to everybody hit while being in the air would be quite nice.

    Say no to immersion breaking bunny hoppers ;p

    It's not exactly immersion breaking since fighters & gladiators would jump to evade low sweeping strikes & blows.
    No reason for it in PVE. Keep it in PVP and I won't care.

    I remember back in the day people would do the long jump to save seconds and jump between platforms in Halls of Fabrication. Jumping can have its uses anywhere assuming you know how.
  • Merforum
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    ArgoCye wrote: »
    It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost

    Yeah this is totally true. Jumping is definitely defensive cheese that's over abused in PVP, it would be only fair to give it a cost. And the most annoying thing to look at especially by streamers. Anything that reduced this would be great.

    Another thing ZOS should fix is the ability to RUN THRU enemy players. This is immersion breaking and defensive cheese too. This is almost as bad as bunnyhop and as effective to make abuser untargetable. And way too cheesy in 1vX where people can run right thru whole groups of people. The game would be so much better if all players were SOLID, meaning if you run into them you have a collision. LOS is bad enough but being untargetable by running THRU people is just dumb.

    Even roll dodge is stupid that you can roll directly thru everything even bosses. I seem to remember when I first started playing that trying to roll thru enemies would knock you off balance, in front of them. This needs to come back. BTW I think a lot of these silly movement cheesy tactic are contributing to creating and/or worsening lag/desyncs.
  • Hapexamendios
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    No reason for it in PVE. Keep it in PVP and I won't care.

    I remember back in the day people would do the long jump to save seconds and jump between platforms in Halls of Fabrication. Jumping can have its uses anywhere assuming you know how. [/quote]

    Still not a valid reason for having it cost stamina in PVE.
  • Monte_Cristo
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    This game has soooo many uneven surfaces. Tripping/getting caught on almost nothing. If jumping had a cost, they would have the entire magicka community up in arms because they have a smaller stamina pool to begin with. And it would stress the stam community as well. If this is really about bunny-hopping in PVP, that is an entirely separate issue-non-issue lmao :p

    Also, my Bosmer gets stuck on steps easily. Jump cost = height discrimination. Probably a Nord/Altmer plot.
  • Saxhleel
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    If they did this, they should also add every other aspect from Morrowind/Oblivion combat. For example, Fatigue affecting your chances of being knocked down, affecting your weapon damage and hit chance, Hand-to-Hand draining your fatigue and not your health, affecting spell cost, affecting literally anything chance-based, light attacks reducing your fatigue, and fatigue affecting your speed(?).
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • CaffeinatedMayhem
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    FluffWit wrote: »
    A friend suggests this every time we're in Cyrodiil and see the hoppers. Cant see a good reason to object to it.

    As someone said at the least its immersion breaking even if it's not really giving them any practical advantage.

    It does have an advantage - certain CC skills that are popular can't target in the air *coughfossilizecough*
  • NupidStoob
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    Ippokrates wrote: »
    Stamina cost might not be a best solution, but adding automatic off-balance to everybody hit while being in the air would be quite nice.

    Say no to immersion breaking bunny hoppers ;p

    Cause there is so much immersion in MMOs...
  • Soraka
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    Huh weird. I jump around a lot, but that's just because it amuses me. Didn't know there was supposedly any benefit..
  • Ippokrates
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    Ippokrates wrote: »
    Stamina cost might not be a best solution, but adding automatic off-balance to everybody hit while being in the air would be quite nice.

    Say no to immersion breaking bunny hoppers ;p

    It's not exactly immersion breaking since fighters & gladiators would jump to evade low sweeping strikes & blows. .

    Yes, they would. Like Brad Pitt in Troy. Not like village idiots celebrating Groundhog Day.

  • Ippokrates
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    If someone claim that jumping have no effect to a gameplay, go and watch some ESO Duel Tournaments. Those guys are minmaxers and ralely doing things just to look cool. And yet, they have phases of bunny hopping during possibly every match, to the point where those fights are becoming unwatchable, cause you feel like you are watching Transformers 3 xd
  • Merforum
    Merforum
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    Ippokrates wrote: »
    If someone claim that jumping have no effect to a gameplay, go and watch some ESO Duel Tournaments. Those guys are minmaxers and ralely doing things just to look cool. And yet, they have phases of bunny hopping during possibly every match, to the point where those fights are becoming unwatchable, cause you feel like you are watching Transformers 3 xd

    Yup and if you notice 'good' duelers will jump ever more frantically when they are in trouble. If it wasn't helping them WHY would they do it. I know for a fact that targeting a jumper is much harder. But it is more than that, I almost always suffer some lag/desync when it happens enough. Also AOE seems to not damage a jumper. Also we know people can jump right out of meteor and even dawnbreakers. Also they keep adding speed buffs which is another way people avoid a lot of damage.

    Another thing I notice is they spam skills like crazy, like instantly on cooldown. And I find it funny how they always claim that desync causes them to lose. Or not being able to swap bars, which might happen 1 out of 100 clicks. And I always have to laugh because swapping bars for me is terrible, it is so bad I can't even use one bar for defense and one for offense because I never know which bar I am on, so I have to have heals, spammables, etc on EACH bar.
  • Bergzorn
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    Merforum wrote: »
    ArgoCye wrote: »
    It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost


    Another thing ZOS should fix is the ability to RUN THRU enemy players. This is immersion breaking and defensive cheese too. This is almost as bad as bunnyhop and as effective to make abuser untargetable. And way too cheesy in 1vX where people can run right thru whole groups of people. The game would be so much better if all players were SOLID, meaning if you run into them you have a collision. LOS is bad enough but being untargetable by running THRU people is just dumb.

    Player collision? This would put quite some additional strain on server and network, so forget about it. Not to mention all the positional desyncs that would have to be "fixed" first.

    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Jaraal
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    Bergzorn wrote: »
    Merforum wrote: »
    ArgoCye wrote: »
    It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost


    Another thing ZOS should fix is the ability to RUN THRU enemy players. This is immersion breaking and defensive cheese too. This is almost as bad as bunnyhop and as effective to make abuser untargetable. And way too cheesy in 1vX where people can run right thru whole groups of people. The game would be so much better if all players were SOLID, meaning if you run into them you have a collision. LOS is bad enough but being untargetable by running THRU people is just dumb.

    Player collision? This would put quite some additional strain on server and network, so forget about it. Not to mention all the positional desyncs that would have to be "fixed" first.

    It'll never happen, because of the ability to troll/block players from interacting with things in the world.
  • Pauwer
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    Yes it should cost stamina, i totally agree, just like dodge roll or sprint. It is a tool to avoid stuff, should cost resources.

    I always start jumping too when i see opponents jumping. Just do nothing but jump. Drives them nuts, they will ultidump on you. So much fun, so triggered :D
  • zelaminator
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    Gilvoth wrote: »
    Yes, Absolutely needs to happen.
    it needs to be that during combat that 1 jump should = 1/3 of your stamina, and make it that 3 jumps will deplete your stamina pool. infact we have been asking for this for many years.

    How much stamina should it cost you then, to swing around these hugely oversized weapons.. 90%.? 95? And you should of course be unbalanced for about 5-10 secs if you miss, due to that huge weight not stopping, making your swing go wild

    Edited by zelaminator on September 13, 2021 9:18AM
  • TequilaFire
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    It would help with the secret of the hard to kill bunny hopping sorcs.
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