VaranisArano wrote: »Can you attack every player in turn?
Because as someone who fights for EP, I can see a number of problems that a "mercenary" faction could create for players like me.
- Can you capture objectives like keeps and resources? Can you pick up Scrolls? Lots of trolling potential there if you can. Worse, if you can't, there's no incentive for you to actually play for the sake of campaign score and every incentive to just roll around the map looking for "good fights" at the expense of players who are trying to win the campaign for their alliance. Imagine a ball group on the "No-faction" faction just running laps around a keep, with no reason to leave, assist other players, or even capture the keep.
- Is the population cap being expanded to account for a fourth "No-faction" faction? Or are the three existing alliances cut down from 33% to 25% to account for the presence of a fourth faction?
- Cyrodiil is designed for AvAvA, which often feels like A+A v A. Hence the prevalence of Team "Green/Orange/Purple" complaints. Adding a fourth team might balance things out for the underdog, but let's be honest, it would also create situations that are A+A+A v A, with the underdog alliance likely having less players to defend their territory.
So I have some qualms about how it would work, practically, from the viewpoint of someone who enjoys fighting for EP.
Until Cyrodiil performance improves to the point where we can double the player cap to og numbers I don't think this would be a good idea to implement.