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Underwater gameplay

Sergg007
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The ability to dive and swim underwater. It had to be from the beginning. Is ZOS going to act in this direction?
  • Vararrand
    Vararrand
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    There are so many areas still open, where paid dlc's can be made. who would pay for an upgrade to, lets say Alik'r just do some diving. and for what? Nothing down there that you can't get on land without holding your breath. Besides, my Khajiit doesn't want to get her fur wet and Snow Bare Plunge doesn't make sense and fun anymore if you do it all year anyway. Get Skyrim and Frostfall for the real northern waters feeling
    Just because you're paranoid doesn't mean they aren't after you. (Joseph Heller)
  • Chufu
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    Sergg007 wrote: »
    The ability to dive and swim underwater. It had to be from the beginning. Is ZOS going to act in this direction?

    Most certainly not, has been confirmed already on a lot of events/talks with the devs in the past and they are not working on underwater content.

    Would be cool though, totally agree.
  • Sergg007
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    You just don’t understand, the scrolls lose a ton of their atmosphere without the ability to explore underwater spaces.
  • Katahdin
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    No they have said they arent going to work on underwater gameplay.
    Beta tester November 2013
  • Sergg007
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    This is very unfortunate, I hope they change their minds someday
  • Highstake
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    Diving and underwater would be nice, adding some details to the game.
    But... What about riding dragons, as mounts and flyover, just like a former game "Dragon's Prophet" did, back in 2014-2020?
    I'm just wondering, if Slaughterfish stop people in the water from advancing too far away, what would stop us in the air, Flying Slaugtherfish?
    Edited by Highstake on September 6, 2021 8:01PM
  • HyekAr
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    The server is crashed bcz of some new things, what will happen with new underwater upgrade..

    Do u want to burn their computers with our dates?🤣
    Edited by HyekAr on September 6, 2021 8:15PM
  • woe
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    Awful idea :s
    uwu
  • alberichtano
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    Highstake wrote: »
    Diving and underwater would be nice, adding some details to the game.
    But... What about riding dragons, as mounts and flyover, just like a former game "Dragon's Prophet" did, back in 2014-2020?
    I'm just wondering, if Slaughterfish stop people in the water from advancing too far away, what would stop us in the air, Flying Slaugtherfish?

    Ever hear of cliffracers? >:)
  • Sergg007
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    deflorate wrote: »
    Awful idea :s
    justify your statement
    Edited by Sergg007 on September 6, 2021 8:20PM
  • HyekAr
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    But speaking seriously, before underwater content.. mb would be better more interaction with the world.

    For example: a dungeon tumb but u cant interact with a coffin.. open it and or get some zombie attacking u or some drop,

    Or break objects around
    Or when somebody become a werewolf near to npc they should scare and run away, and not walk just normally
    Or the interaction with the mount,
    Or selling a small lands to build
    And there is much more
    Or non guild trader for the people

    This details would complate the game
    Edited by HyekAr on September 6, 2021 8:42PM
  • Sylvermynx
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    The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.
  • Sergg007
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    I agree with you, but for this it is better to create a separate topic with an appropriate name.
  • HyekAr
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    Sylvermynx wrote: »
    The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.

    And unreal engine allows right? And it is much easier to work with, no?
  • HyekAr
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    Sergg007 wrote: »
    I agree with you, but for this it is better to create a separate topic with an appropriate name.

    Already exists, but somewhere 🤣🤣🤣

    Backing to underwater, if they do something similar, it would be some kind of passing road to an "underwater area" which would have air and u can walk normally
    Edited by HyekAr on September 6, 2021 8:48PM
  • Sergg007
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    the choice of the engine was a terrible failure, the fact that the world is divided into loadable zones does not correspond to the spirit of the scrolls at all. From the very beginning, I was followed by the feeling that this whole world was a pathetic mini parody of what it was supposed to be.
  • Sylvermynx
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    HyekAr wrote: »
    Sylvermynx wrote: »
    The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.

    And unreal engine allows right? And it is much easier to work with, no?

    I have no idea. What games run on that engine?
  • HyekAr
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    Sergg007 wrote: »
    the choice of the engine was a terrible failure, the fact that the world is divided into loadable zones does not correspond to the spirit of the scrolls at all. From the very beginning, I was followed by the feeling that this whole world was a pathetic mini parody of what it was supposed to be.

    Well, the start of teso and the end of aoc are the almost same period, if u played aoc u probably see many similitudes
  • _adhyffbjjjf12
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    GW2 has good looking underwater combat, everyone loved it to start, then they realised bobbing about and lack of perspective in fights is awful, now everyone ignores it like the plague. It would be investing in content that would eventually be shunned, waste of development resource.
  • stybbe17b16_ESO
    stybbe17b16_ESO
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    GW2 has good looking underwater combat, everyone loved it to start, then they realised bobbing about and lack of perspective in fights is awful, now everyone ignores it like the plague. It would be investing in content that would eventually be shunned, waste of development resource.

    Agree. Only reason people loved it was because everyone was used to the *** under water combat every other game had, like WoW. If ESO implement under water combat they need to do it 10x better than GW2 and I don't see that possible.
  • HyekAr
    HyekAr
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    Sylvermynx wrote: »
    HyekAr wrote: »
    Sylvermynx wrote: »
    The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.

    And unreal engine allows right? And it is much easier to work with, no?

    I have no idea. What games run on that engine?

    Jedi fallen order
  • Sergg007
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    I strongly disagree, investing in atmospheric exploration of the world is always justified, the game is not limited to an endless battle with mobs and players.
    Edited by Sergg007 on September 6, 2021 9:02PM
  • Sylvermynx
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    HyekAr wrote: »
    Sylvermynx wrote: »
    HyekAr wrote: »
    Sylvermynx wrote: »
    The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.

    And unreal engine allows right? And it is much easier to work with, no?

    I have no idea. What games run on that engine?

    Jedi fallen order

    Never heard of it. Never played it. I don't play anything but TES and ESO....
  • HyekAr
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    I read somewhere, times ago that primegaming is developing the GW2 and LOTR
  • HyekAr
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    Sergg007 wrote: »
    I strongly disagree, investing in atmospheric exploration of the world is always justified, the game is not limited to an endless battle with mobs and players.

    I agree with u, the process is much more interesting than endgame..

    Exploring, doing things arround.. ppl spend a lot of times on design, it should be explored hahahaha

    As well the quests, it is very easy in TESO, or this buying items in the shop, would be better if they offer buy a quest then after doing the quest u will get the item
    Edited by HyekAr on September 6, 2021 9:07PM
  • _adhyffbjjjf12
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    Sergg007 wrote: »
    I strongly disagree, investing in atmospheric exploration of the world is always justified, the game is not limited to an endless battle with mobs and players.

    go try GW2, the underwater exploration is gorgeous and atmospheric ..until you have explored once then you dread returning. Underwater gameplay actually means slow and sluggish (to give the illusion of weight in the water) and poor perspective due to the underwater viewpoint and the need to rotate all the time.
    Edited by _adhyffbjjjf12 on September 6, 2021 9:08PM
  • Sylvermynx
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    I did enjoy the underwater zones in WoW and RIFT - but I was one of the very few. I loved exploring them, was less interested in questing in them, and it did take me a long time to figure out how to target attacks under water.
  • Minyassa
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    That would've been cool. Underwater stuff is the only thing I really miss from DDO, that was super fun.
  • wenchmore420b14_ESO
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    Here is the ESO Live segment where they talk about why they can't/won't do underwater and/or flying in ESO.
    Hope it answers a few questions. The discussion starts at time stamp 1:10:00. Huzzah!

    https://www.youtube.com/watch?v=3BhsqvscZz4&list=PL4tB6flpmULi4KhRolY9a41sIUs1mfrEk&index=21&t=4160s
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  • Sergg007
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    ESO Live 05/08/2015 many years have passed.
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