The ability to dive and swim underwater. It had to be from the beginning. Is ZOS going to act in this direction?
Diving and underwater would be nice, adding some details to the game.
But... What about riding dragons, as mounts and flyover, just like a former game "Dragon's Prophet" did, back in 2014-2020?
I'm just wondering, if Slaughterfish stop people in the water from advancing too far away, what would stop us in the air, Flying Slaugtherfish?
Sylvermynx wrote: »The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.
I agree with you, but for this it is better to create a separate topic with an appropriate name.
Sylvermynx wrote: »The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.
And unreal engine allows right? And it is much easier to work with, no?
the choice of the engine was a terrible failure, the fact that the world is divided into loadable zones does not correspond to the spirit of the scrolls at all. From the very beginning, I was followed by the feeling that this whole world was a pathetic mini parody of what it was supposed to be.
_adhyffbjjjf12 wrote: »GW2 has good looking underwater combat, everyone loved it to start, then they realised bobbing about and lack of perspective in fights is awful, now everyone ignores it like the plague. It would be investing in content that would eventually be shunned, waste of development resource.
Sylvermynx wrote: »Sylvermynx wrote: »The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.
And unreal engine allows right? And it is much easier to work with, no?
I have no idea. What games run on that engine?
Sylvermynx wrote: »Sylvermynx wrote: »The game engine IIRC doesn't have the ability to allow either underwater maneuvers or flying.
And unreal engine allows right? And it is much easier to work with, no?
I have no idea. What games run on that engine?
Jedi fallen order
I strongly disagree, investing in atmospheric exploration of the world is always justified, the game is not limited to an endless battle with mobs and players.
I strongly disagree, investing in atmospheric exploration of the world is always justified, the game is not limited to an endless battle with mobs and players.
https://www.youtube.com/watch?v=3BhsqvscZz4&list=PL4tB6flpmULi4KhRolY9a41sIUs1mfrEk&index=21&t=4160s