Urzigurumash wrote: »Part of the problem with the old cast time was how you frequently lost your target and had to re-cast. For some players they seemed to have a lot of trouble landing it at all back then and I think this is why so many ran 2h strictly for Rally for so long. Part of its reward of course was also the instant stun and knockback.
I very much enjoyed using it as more of a combo-component than a spammable circa 2016-2019, but I also enjoyed spamming Wrecking Blow before 2016 or so, with the old Empower. Back then we didn't have Noxious Breath or Venomous Claw for StamDK so spamming Wrecking Blow was pretty much the thing to do.
I would be all for restoring some of its previous power and increasing the cast time, but I'm not exactly sure which single target spammable besides Surprise Attack is outperforming it? I think Surprise Attack maybe should be the best single target Stam spammable, since StamNB is sort of the purely single target Stam class.
Urzigurumash wrote: »Part of the problem with the old cast time was how you frequently lost your target and had to re-cast. For some players they seemed to have a lot of trouble landing it at all back then and I think this is why so many ran 2h strictly for Rally for so long. Part of its reward of course was also the instant stun and knockback.
I very much enjoyed using it as more of a combo-component than a spammable circa 2016-2019, but I also enjoyed spamming Wrecking Blow before 2016 or so, with the old Empower. Back then we didn't have Noxious Breath or Venomous Claw for StamDK so spamming Wrecking Blow was pretty much the thing to do.
I would be all for restoring some of its previous power and increasing the cast time, but I'm not exactly sure which single target spammable besides Surprise Attack is outperforming it? I think Surprise Attack maybe should be the best single target Stam spammable, since StamNB is sort of the purely single target Stam class.
I think the only other single target spammable that can outperform it is Rending Slashes with master DW.
spartaxoxo wrote: »Dizzying Swing shouldn't be both a pub stomper and a high end skill in the first place IMO. It's everywhere and shouldn't be buffed.
spartaxoxo wrote: »Dizzying Swing shouldn't be both a pub stomper and a high end skill in the first place IMO. It's everywhere and shouldn't be buffed.
It was never a high end skill though. Back when it had the high tooltip and 1s cast time it was a pure pug stomper. Most players ran DW with steel tornado or SnB front bar instead of dizzying swing.
Now it's not top tier and not as good of a pug stomper as it used to be. Making it instant cast would remove it from being a pug stomper, but make it better for high level PvP. In contrast, reverting it to the previous version would make it a better pug stomper, but much easier to dodge.
spartaxoxo wrote: »spartaxoxo wrote: »Dizzying Swing shouldn't be both a pub stomper and a high end skill in the first place IMO. It's everywhere and shouldn't be buffed.
It was never a high end skill though. Back when it had the high tooltip and 1s cast time it was a pure pug stomper. Most players ran DW with steel tornado or SnB front bar instead of dizzying swing.
Now it's not top tier and not as good of a pug stomper as it used to be. Making it instant cast would remove it from being a pug stomper, but make it better for high level PvP. In contrast, reverting it to the previous version would make it a better pug stomper, but much easier to dodge.
I see almost every Stam toon in Cyrodiil from the Grand Overlords to baby Stams using 2H. It's everywhere. I don't see a lot of DW and anytime I go and take a watch of the duels, it's usually the 2H that wins.
2H from my vantage point seems extremely dominant and so it having it's spammable being worse than the DW is not at all inappropriate to me even if I were to accept that as true.
And it's never not been good at pub stomping.
spartaxoxo wrote: »Dizzying Swing shouldn't be both a pub stomper and a high end skill in the first place IMO. It's everywhere and shouldn't be buffed.
It was never a high end skill though. Back when it had the high tooltip and 1s cast time it was a pure pug stomper. Most players ran DW with steel tornado or SnB front bar instead of dizzying swing.
Now it's not top tier and not as good of a pug stomper as it used to be. Making it instant cast would remove it from being a pug stomper, but make it better for high level PvP. In contrast, reverting it to the previous version would make it a better pug stomper, but much easier to dodge.
Why on earth would you buff a skill that does on average 6k to 7k in PvP. Sets off balance, stuns and snares. It needs a nerf if anything. Why does a spammable do ALL THAT. Stamina across the board gets more bang for its buck compared to magicka abilities and people say they want more buffs to stamina abilities ? Does anyone actually understand the game ?
For the past 2 years, Dizzying Swing remained relatively balanced and a top choice for stamina classes that don't have a good class spammable like DK, warden, necro, and sorc. It has the highest tooltip for a single target spammable, but this is balanced by its 0.8s cast time, which makes countering the ability relatively easy for an experienced player. Due to the cast time and ease of counter, it was never meant to be a true spammable, but rather a quick in-and-out burst ability for high damage builds. However, the recent meta shift to 1-shot burst damage has made Dizzying Swing much less competitive in that aspect. In BGs, high MMR stamina players mostly build into maximum mobility and use full damage 1-shot builds with DW as their front-bar weapon. This meta change combined with Dizzying Swing's predictability made it a very poor option for damage as players can simply run out of its range or block/dodge the damage with relative ease. In Cyrodiil, Dizzying Swing still remains a pug stomper, but very ineffective against good players.
I'd like to suggest two solutions to make Dizzying Swing competitive again for high level PvP:
1) Revert the ability to its old version with a 1.0s cast time and a very high tooltip. The current version does not offer the high risk, high reward feeling that you normally got. To make matter worse, it's also being outclassed by Surprise Attack, an overloaded single target spammable that's arguably the best in its category. By reverting back to the previous version, Dizzying Swing can fulfill its roll as a high risk, high reward burst "spammable". It will be easier to avoid, but the high damage compensates for that.
2) Remove the cast time and reduce the tooltip to be inline with other instant cast spammables. This essentially turns the ability into a true spammable, which can help it compete with the current fast paced one shot meta as the damage is now instant, making it harder to be avoided.
Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Greek_Hellspawn wrote: »For the past 2 years, Dizzying Swing remained relatively balanced and a top choice for stamina classes that don't have a good class spammable like DK, warden, necro, and sorc. It has the highest tooltip for a single target spammable, but this is balanced by its 0.8s cast time, which makes countering the ability relatively easy for an experienced player. Due to the cast time and ease of counter, it was never meant to be a true spammable, but rather a quick in-and-out burst ability for high damage builds. However, the recent meta shift to 1-shot burst damage has made Dizzying Swing much less competitive in that aspect. In BGs, high MMR stamina players mostly build into maximum mobility and use full damage 1-shot builds with DW as their front-bar weapon. This meta change combined with Dizzying Swing's predictability made it a very poor option for damage as players can simply run out of its range or block/dodge the damage with relative ease. In Cyrodiil, Dizzying Swing still remains a pug stomper, but very ineffective against good players.
I'd like to suggest two solutions to make Dizzying Swing competitive again for high level PvP:
1) Revert the ability to its old version with a 1.0s cast time and a very high tooltip. The current version does not offer the high risk, high reward feeling that you normally got. To make matter worse, it's also being outclassed by Surprise Attack, an overloaded single target spammable that's arguably the best in its category. By reverting back to the previous version, Dizzying Swing can fulfill its roll as a high risk, high reward burst "spammable". It will be easier to avoid, but the high damage compensates for that.
2) Remove the cast time and reduce the tooltip to be inline with other instant cast spammables. This essentially turns the ability into a true spammable, which can help it compete with the current fast paced one shot meta as the damage is now instant, making it harder to be avoided.
There are other spammables that are in need of a buff desperately more than dizzy, like wardens cliff racer necros skulls magblades swallow soul and stamdks poop fist imo.
So i am not against your argument, but i think other spammables should be prioritized first because they suck way more than dizzy.
Redguards_Revenge wrote: »Dizzy Swing is fine where it's at.
I remember some years ago I removed jabs off my bar and used dizzy swing. There were 2 reasons for this
1. Dizzy Swing is a Single Target Direct Damage move. Meaning it's damage wasn't nerfed by major and minor evasion.
2. When the first Dizzy Swing lands, the second hit is always free after the knockback. This forced them to go for trying to blast their heals. Then they would get knocked back again and then hit with a second free hit, then force them to heal. Repeated this and their resources would run out and they would die from Dizzy spam.
3. The damage dealt onto a player was higher than jabs.
It was fun that's why I came on to the forums and wrote satire about how jabs was useless compared to the dizzy swing. In pvp I went from average to a god. I even had the video proof.
It pretty much became an I Win button. So ZoS finally changed it to what it is right now. It is fair, reliable and useful.
I use it all the time on DK (Which is far better than Templar in everything in my opinion)
I put the DoTs on, I weave dizzy and heavy attacks while my DoTs stay on.
I should say I am comparing a stam Templar to stam DK.
NB takes the cake from both of them. I don't even cloak on NB. I use the healing option.
Every suggestion you make is to try and fix your own build. It's not to balance the game.
ResidentContrarian wrote: »"The recent meta to 1-shot..."
Uh no, that's just what you and others believe the META is. That doesn't make it so. The skill needs no changes, otherwise it can get them with a damage decrease.
Edit: And with frenzied momentum and other skills, lol no.
Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Actually no they wouldn't be able to. Dizzy having a cast time actually allows stamsorcs to line up 3 abilities in 1 GCD ( pre cast Cwep > Dizzying Swing > Ultimate or Executioner. Removing the cast time means you can only do Cwep > Dizzying Swing. At best, you can do Cwep > Bound Arms > Dizzying Swing. In a way it's a nerf for sorc burst, but a buff for sustained dmg.
Ippokrates wrote: »Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Actually no they wouldn't be able to. Dizzy having a cast time actually allows stamsorcs to line up 3 abilities in 1 GCD ( pre cast Cwep > Dizzying Swing > Ultimate or Executioner. Removing the cast time means you can only do Cwep > Dizzying Swing. At best, you can do Cwep > Bound Arms > Dizzying Swing. In a way it's a nerf for sorc burst, but a buff for sustained dmg.
Yeah, but Crystal weapon & psijic weapon (and Overload) are going with LA, so you can land all 3 at once for opening, instead of having an 0.8 sec gap.
Ippokrates wrote: »Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Actually no they wouldn't be able to. Dizzy having a cast time actually allows stamsorcs to line up 3 abilities in 1 GCD ( pre cast Cwep > Dizzying Swing > Ultimate or Executioner. Removing the cast time means you can only do Cwep > Dizzying Swing. At best, you can do Cwep > Bound Arms > Dizzying Swing. In a way it's a nerf for sorc burst, but a buff for sustained dmg.
Yeah, but Crystal weapon & psijic weapon (and Overload) are going with LA, so you can land all 3 at once for opening, instead of having an 0.8 sec gap.
You aren't going to use overload with a melee build. It's not reliable in melee range. Try it and see for yourself.
Ippokrates wrote: »Ippokrates wrote: »Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Actually no they wouldn't be able to. Dizzy having a cast time actually allows stamsorcs to line up 3 abilities in 1 GCD ( pre cast Cwep > Dizzying Swing > Ultimate or Executioner. Removing the cast time means you can only do Cwep > Dizzying Swing. At best, you can do Cwep > Bound Arms > Dizzying Swing. In a way it's a nerf for sorc burst, but a buff for sustained dmg.
Yeah, but Crystal weapon & psijic weapon (and Overload) are going with LA, so you can land all 3 at once for opening, instead of having an 0.8 sec gap.
You aren't going to use overload with a melee build. It's not reliable in melee range. Try it and see for yourself.
Did it, it was fun.
gariondavey wrote: »Also wb instant with less damage would be nutty. Crystal weapon, crushing weapon, wb light attack animation cancel
Ippokrates wrote: »Ippokrates wrote: »Ippokrates wrote: »Yay, lets reduce cast time so those who are maining stamsorc can finally push their ultimate combo... XD
Actually no they wouldn't be able to. Dizzy having a cast time actually allows stamsorcs to line up 3 abilities in 1 GCD ( pre cast Cwep > Dizzying Swing > Ultimate or Executioner. Removing the cast time means you can only do Cwep > Dizzying Swing. At best, you can do Cwep > Bound Arms > Dizzying Swing. In a way it's a nerf for sorc burst, but a buff for sustained dmg.
Yeah, but Crystal weapon & psijic weapon (and Overload) are going with LA, so you can land all 3 at once for opening, instead of having an 0.8 sec gap.
You aren't going to use overload with a melee build. It's not reliable in melee range. Try it and see for yourself.
Did it, it was fun.
When you're fighting high level players fun isn't equal to effective.