cyclonus11 wrote: »What was the multiplier on the hit? I got killed by a 3x for 29k damage, but I have 21k ea. resist so it's about right.
The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
Its basically the armor based equivalent of standing next to someone with <25-28k hp during Vicious Death fest '21.
The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
It should do 10k then, since you need to reduce damage by 55% because of battle spirit. Hrotgar IS bugged, no one can deny it, it can proc from damage on stun enemies rather than only stun so...
Supreme_Atromancer wrote: »Its basically the armor based equivalent of standing next to someone with <25-28k hp during Vicious Death fest '21.
VD had a counterplay. The only counterplay with this set is don't ball up. ZOS designed it so that 1vXers can take out the pariah of PvP (ball groups) without any recourse. BGs is just collateral damage.
Redguards_Revenge wrote: »The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
It should do 10k then, since you need to reduce damage by 55% because of battle spirit. Hrotgar IS bugged, no one can deny it, it can proc from damage on stun enemies rather than only stun so...
So Hrothgar IS bugged?Supreme_Atromancer wrote: »Its basically the armor based equivalent of standing next to someone with <25-28k hp during Vicious Death fest '21.
VD had a counterplay. The only counterplay with this set is don't ball up. ZOS designed it so that 1vXers can take out the pariah of PvP (ball groups) without any recourse. BGs is just collateral damage.
This can't be true. Think about it, they would need a super tank to be in the vicinity. To wipe a group. Most people just outheal the damage with their crit builds.
I do see some niche groups with a super tank sharing damage but that's about the only time in cyro I see that.
20k single damage Hrothgar must be broken. I am still waiting for someone to tell me what sets would give 40k/40k in no cp. I am not versed in these new sets.
The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
Red_Feather wrote: »Oh crap, I didn't realize until now it adds both resistances and uses that total. The sets that add both spell and physical resistances are cursed by this attack. 😯
Redguards_Revenge wrote: »danno8c-7376101 wrote:The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
It should do 10k then, since you need to reduce damage by 55% because of battle spirit. Hrotgar IS bugged, no one can deny it, it can proc from damage on stun enemies rather than only stun so...
So Hrothgar IS bugged?Supreme_Atromancer wrote: »Its basically the armor based equivalent of standing next to someone with <25-28k hp during Vicious Death fest '21.
VD had a counterplay. The only counterplay with this set is don't ball up. ZOS designed it so that 1vXers can take out the pariah of PvP (ball groups) without any recourse. BGs is just collateral damage.
This can't be true. Think about it, they would need a super tank to be in the vicinity. To wipe a group. Most people just outheal the damage with their crit builds.
I do see some niche groups with a super tank sharing damage but that's about the only time in cyro I see that.
20k single damage Hrothgar must be broken. I am still waiting for someone to tell me what sets would give 40k/40k in no cp. I am not versed in these new sets.
Reinforced Fortified Brass, Lord Warden 1 piece, Chudan 1 piece, Reinforced Footman Shield, Weapon and (protective trait)jewelry. Major and Minor Resolve. I think all these sets work in No CP, No Proc.
I have no idea of course if this person was wearing this stuff, but since you asked if it's possible, well, it is. According to ESO Build editor this will get you to 42k both.
itscompton wrote: »Redguards_Revenge wrote: »danno8c-7376101 wrote:The guy who blew up had 40k spell and 40k physical resistance. That's 80k. You took the AoE explosion from him. Something like that.
These sets are the reason I haven't been in PvP for nearly a year. It's just become ridiculous. ZoS keeps trying to reign in proc sets, then they continuously introduce ridiculous proc sets.
It should do 10k then, since you need to reduce damage by 55% because of battle spirit. Hrotgar IS bugged, no one can deny it, it can proc from damage on stun enemies rather than only stun so...
So Hrothgar IS bugged?Supreme_Atromancer wrote: »Its basically the armor based equivalent of standing next to someone with <25-28k hp during Vicious Death fest '21.
VD had a counterplay. The only counterplay with this set is don't ball up. ZOS designed it so that 1vXers can take out the pariah of PvP (ball groups) without any recourse. BGs is just collateral damage.
This can't be true. Think about it, they would need a super tank to be in the vicinity. To wipe a group. Most people just outheal the damage with their crit builds.
I do see some niche groups with a super tank sharing damage but that's about the only time in cyro I see that.
20k single damage Hrothgar must be broken. I am still waiting for someone to tell me what sets would give 40k/40k in no cp. I am not versed in these new sets.
Reinforced Fortified Brass, Lord Warden 1 piece, Chudan 1 piece, Reinforced Footman Shield, Weapon and (protective trait)jewelry. Major and Minor Resolve. I think all these sets work in No CP, No Proc.
I have no idea of course if this person was wearing this stuff, but since you asked if it's possible, well, it is. According to ESO Build editor this will get you to 42k both.
If you're trying to set the theoretical upper limit don't forget it's possible to make a potion that will give you another unnamed armor buff for 5280 of each resist.
CaffeinatedMayhem wrote: »So if you wear Hrothgar on a warden (10% extra frost damage) and are using an ice staff (Chilled for more damage, possibly Brittle)... yeah, the damage is pretty insane. Even on NPCs in IC sewers, I can one shot an entire group of little ones.
It's like the devs wanted me to start solo wiping zergs again.
My only complaint is Frozen Gate isn't currently proccing Hrothgar.
I still think the sets a good idea but either scale the damage of each recipient's resistances or remove the bomb aspect entirely and have it only affect the player it proc'd on.... preferably the later.
Last night I got to a keep defense as the enemies were on the back flag. The 4-5 of us who got there first wiped all 16 yellows. The top 3 skills in my damage report were my two proc sets and my weapon enchantment. My ultimate was 4th. There’s nothing skilled about that
It’s fun, sure. But it’s not good.
MashmalloMan wrote: »Hrothgar isn't bugged, Templars are just indirectly getting their teams killed this patch. I know someone in my guild that claimed they could get as high as 70k+ armor..
Light Weaver Passive: When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical Resistance and Spell Resistance.
Hrothgar's Chill: Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Example: A Templar builds for high armor, something like 25k base, 32k with pariah at it's high point. They get in execute range so as an oh *** button they use Remembrance. Now their 32k armor shoots up to 65k. This is only 1 set and skill, they could even have protective, mundus, defensive traits on weapons, Nord.. 32-65k is actually a lower example, but if you follow along, you'll see how even this can create a ridiculously strong proc.
People with Hrothgar's chill KNOW to target tanky targets over glass cannons, although you can't stun the Templar in Remembrance, you can immobilize them (Apparently). Since there is no cap to the damage of Hrothgar you get something like this..
65,000 x 2 = 130,000
130,000 x 0.26 = 33,800
(Warden's +10% frost damage, +16% Malacath, +10% aoe damage from shock staff, +4-8% damage done via Animal Companion skills slotted, +5% minor berserk, +10% direct cp star, +10% aoe cp star).
33,800 x 1.2 to 1.6 = 40,560 to 54,080
Battlespirit + Base Character mitigation = 45% damage taken = 18,252 to 24,336
OP has a small amount of 15k armor. The Hrothgar build may have at least 5 light for 4600 pen, a sharpened staff for 3400 pen, Hrothgar has a line of pen for +1487 pen. Lets assume OP doesn't have pen on their second set, but they do have Lover Mundus for 2700 pen just to make this even more plausible..
The Hrothgar set owner now has at least 12,187 penetration against OP's 15k armor. If OP has major or minor breach on them, they effectively have 0 armor.
TLDR: You have 0 armor against an optimized Hrothgar user and you got hit standing next to a team mate with ridiciulously high armor, easily achieved by something like Templar's Remembrance and/or Pariah. Penetration and Damage Done modifiers can scale Hrothgar. You can and will get hit by a 20k Hrothgar, no bugs, completely intended by ZOS if you stand next to a goof who doesn't understand that high armor is a death sentence this patch, for them and their team.
LOL
Redguards_Revenge wrote: »He dropped down to me, he wasn't channeling rite of passage. Are you saying that someone above me that I could not see, caused the death of me and the chaosball holder because we were in the same vicinity?
Redguards_Revenge wrote: »MashmalloMan wrote: »Hrothgar isn't bugged, Templars are just indirectly getting their teams killed this patch. I know someone in my guild that claimed they could get as high as 70k+ armor..
Light Weaver Passive: When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical Resistance and Spell Resistance.
Hrothgar's Chill: Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Example: A Templar builds for high armor, something like 25k base, 32k with pariah at it's high point. They get in execute range so as an oh *** button they use Remembrance. Now their 32k armor shoots up to 65k. This is only 1 set and skill, they could even have protective, mundus, defensive traits on weapons, Nord.. 32-65k is actually a lower example, but if you follow along, you'll see how even this can create a ridiculously strong proc.
People with Hrothgar's chill KNOW to target tanky targets over glass cannons, although you can't stun the Templar in Remembrance, you can immobilize them (Apparently). Since there is no cap to the damage of Hrothgar you get something like this..
65,000 x 2 = 130,000
130,000 x 0.26 = 33,800
(Warden's +10% frost damage, +16% Malacath, +10% aoe damage from shock staff, +4-8% damage done via Animal Companion skills slotted, +5% minor berserk, +10% direct cp star, +10% aoe cp star).
33,800 x 1.2 to 1.6 = 40,560 to 54,080
Battlespirit + Base Character mitigation = 45% damage taken = 18,252 to 24,336
OP has a small amount of 15k armor. The Hrothgar build may have at least 5 light for 4600 pen, a sharpened staff for 3400 pen, Hrothgar has a line of pen for +1487 pen. Lets assume OP doesn't have pen on their second set, but they do have Lover Mundus for 2700 pen just to make this even more plausible..
The Hrothgar set owner now has at least 12,187 penetration against OP's 15k armor. If OP has major or minor breach on them, they effectively have 0 armor.
TLDR: You have 0 armor against an optimized Hrothgar user and you got hit standing next to a team mate with ridiciulously high armor, easily achieved by something like Templar's Remembrance and/or Pariah. Penetration and Damage Done modifiers can scale Hrothgar. You can and will get hit by a 20k Hrothgar, no bugs, completely intended by ZOS if you stand next to a goof who doesn't understand that high armor is a death sentence this patch, for them and their team.
LOL
He dropped down to me, he wasn't channeling rite of passage. Are you saying that someone above me that I could not see, caused the death of me and the chaosball holder because we were in the same vicinity?
This thread shows how there doesn’t seem to be a concerted balance effort taking place. People build for ridiculously high defenses because player damage is far too high, and they can’t survive more than 2 seconds unless they have high health and resistances. So the solution to that “problem” is to introduce a set that deals extremely high damage to that group?
How about reducing damage output considerably to allow for a normal range of armor to be viable and increase TTK?
Bonus from doing that is that people will actually want to participate in PvP because they won’t be getting 1-shot constantly.
MashmalloMan wrote: »33-40k armor is 100% possible,70k+ is possible with a Templar and Remembrance, if you see a templar doing that, create a great deal of space between you and them asap.
MashmalloMan wrote: »33-40k armor is 100% possible,70k+ is possible with a Templar and Remembrance, if you see a templar doing that, create a great deal of space between you and them asap.
Initially I thought the same about Rite of Passage, the extra 33,000 spell and physical resistance. But don't forget that a Templar is immune to all disabling effects while casting. Hrothgar cannot proc on a Templar casting Rite of Passage, and if it is, then it is a bug with Hrothgar.