Maintenance for the week of December 15:
· [IN PROGRESS] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Interaction Priority Changes
This needs either a toggle on/off option or some way to tab through objects in a surrounding area as there are things like containers that are no longer possible to open. Quest generated objectives also need to take a higher priority as I'm finding a lot of quest interactable objects very difficult to click or downright impossible with more static objects nearby.