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Sand, Snow and Blood.

  • whitecrow
    whitecrow
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    SeaGtGruff wrote: »
    Can someone tell me what we need to do for this quest?

    - Complete any Craglorn world event. What is that? Which activities count toward that?

    It defines it in your journal. Any nirncrux mine, anomaly or Anka-Ra ritual site.
  • TheImperfect
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    SeaGtGruff wrote: »
    Like an idjiit I did Shadas Tear in Craglorn as a world event. Realised after it did not count. Then figured out what to do. It's a great event overall.

    Yeah, double node drops in Craglorn is awesome. Earlier tonight I harvested a node and in addition to its normal mats it also included 1 Potent Nirncrux plus 3 Fortified Nirncrux! :)

    Ooh thank you, actually didn't know 😊
  • NeKryXe
    NeKryXe
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    the last objective of "Sand, Snow and Blood" doesn't seem to be working. is it safe to delete that quest? is the quest needed for anything?

    - kill any imperial city boss - doesn't work.

    I've been killing imperial city bosses, both in the city and in sewers and it never counts as complete.
  • NeKryXe
    NeKryXe
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    solved it by canceling and picking the quest again.

    Edited by NeKryXe on August 27, 2021 3:10PM
  • TwinStripeUK
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    Arunei wrote: »
    [snip]
    I don't understand this mindset/argument. A majority of the game is PvE-based, yet you complain about having to take part in...what the main part of the game is? Whereas PvP isn't as big of a focus, and in PvE other players can't actively prevent you from progressing. Yes, you can get into bad groups where people might not be able to handle the content they've queued for, but aside from a very few trolls, those people aren't TRYING to keep you from doing what you're trying to do. And yes, we're aware the point of PvP is to kill opposing players. It doesn't change the fact that that goal actively prevents those who aren't skilled in PvP from trying to accomplish PvE goals.

    Also, the condescending attitude of "well THIS is what you should have done" isn't necessary. This attitude PvPers have towards PvEers a lot of the time is what gives PvP overall such a bad rep, even more so than the frustration of getting ganked or curbstomped by more capable players.

    [edited to remove quote]

    Couldn't agree more - In ESO, PvE is about working with other players, PvP is about working against other players, even sometimes members of your own alliance.

    But as much as I'd like to blame the PvP community, this really sits at ZOS' door - forcing people to take part in PvP to achieve PvE goals never works well, and they should know that by now.

    (after all, they're not Bungie, are they?)
  • TwinStripeUK
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    jle30303 wrote: »
    If they're giving 2 Event Tickets per day, in a quest spanning three DLCs, then one of them (Imperial City) SHOULD NOT be favoured over the others.

    The following combinations should be possible:

    1 from Wrothgar daily, 1 from Craglorn daily.
    1 from Wrothgar daily, 1 from Imp City daily.
    1 from Craglorn daily, 1 from Imp City daily.

    The attraction in doing Imp City dailies is that there are more of them in a smaller area, to get daily quests from, and thus get a Coffer for each without having to share quests. If you don't want to do PVP, you get fewer Coffers in a shorter space of time, BUT you could still get the 2 daily event tickets.

    Craglorn also has a lot of dailies, but they are further apart, and take a lot of time, and mostly take group play. A couple can be soloed, but most cannot. (In particular: The "Pilgrimage" one requires being fast enough to get between all seven delves, which most people can't do, but you won't meet anything tougher than a Tier 1 boss monster, i.e. a standard delve boss monster. The two quests in the Valley of Scars, "Iron and Scales" and "Taken Alive", can be run concurrently and the area is basically a tough solo - the standard mobs are clustered together in Public Dungeon numbers, but none of the bosses are higher than Tier 1, having been reduced from Tier 3 because the main quest of Craglorn (whose essential bits were made soloable) passes through that area. The other dailies all still require the ability to fight boss monsters of Tier 2 or Tier 3 (comparable to Public Dungeon bosses or World Bosses), and even the Tier 2 ones are tough for their tier: they're better approached in groups unless you can solo a vanilla game dungeon comparatively easily. Shada's Tear is by far the toughest - even a full team of 3 or 4 can find it tough - but has *three* daily reward quests running through it (2 blue, 1 purple reward, and that's just the regular reward coffers.)

    Wrothgar has only two dailies. They can technically be shared if people have different targets so you might be able to do all 12 Wrothgar dailies in a day (6 WBs, 6 Delves). But with the distances running between them, it's really REALLY annoying to do so - just like doing the Craglorn dailies, many of which take a very long time.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Either that, or there should be 3 daily event tickets: 1 each from Wrothgar, Craglorn and Imperial City.

    Agreed, although I'd make it two tickets from any one daily and that's it. That way, everyone gets a crack at the tickets doing what they want, and then sticks around to farm if they feel like it.

    The Wrothgar dailies are MUCH easier than the Craglorn ones, but how much Nirn are you going to farm in Wrothgar?
  • danno8
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    [snip]

    [snip]

    I get that PvE sucks to some, but it isn't hard to do, and mostly fairly easy. Avarage gamers can do it. PvP, however, is not so forgiving. Today the reds completely blocked and camped Noble's district, for example. That is just griefing people who are forced into IC and who stand no chance against the large groups that run around. How is that even remotely fun? I have had enough bullying for one lifetime, thank you very much.

    [edited for baiting & to remove quote]

    Just go to one of the other districts, finish a different daily. If you die you respawn at the district camp and go back down to the sewers to turn in your quests.

    Pick a dead campaign (or one that is imbalanced in your factions favour) and no griefer will be there because of the slim pickings.

    The last two days I have run across reds and blues while doing the daily and no one has attacked each other because they are all just trying to get the daily done. It's pretty funny. I literally ran right through a group of 3 blues today to click on some altar and they did nothing.

    I hope this inspires you to try again. It only takes 5 minutes when you can just skip through it.
  • kargen27
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    Arunei wrote: »
    And pvper are forced in all pve event
    Again, this argument makes no sense for a game where the main focus and majority of the content is PvE based. TES overall is a single-player PvE franchise. If people are complaining about doing PvE content in a game largely geared towards PvE, they're playing the wrong kind of game. It would be like a PvEer playing a largely PvP-based game and complaining about the lack of PvE, it doesn't hold water.

    That aside, as has been pointed out, PvEers can't block your progress in PvE in any manner other than if you get into a bad group for a dungeon, trial, or arena, and you end up being unable to complete that particular instance. And again, 99% of the time people aren't purposefully going out of their way to block your progress, they just aren't ready for the content they're attempting. Whereas in Cyrodiil and IC, the entire goal is to prevent enemy factions from progressing. It's the point of PvP, which is why mixing PvE and PvP doesn't generally work all that well. The PvP goal of blocking your opponents from progressing flies straight in the face of PvE content.

    People keep saying the majority of the content is PvE based. That is true but irrelevant. PvE survives in part on new content being added. Repeating content is also needed which is why we have RNG. PvE must have new zones to keep fresh. New content in the way of more zones would hurt PvP. The dynamic in PvP is players adjusting to each other.
    and then the parrot said, "must be the water mines green too."
  • SeaGtGruff
    SeaGtGruff
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    NeKryXe wrote: »
    solved it by canceling and picking the quest again.

    I'm glad you got it fixed! The reward is only a purple coffer, and those can be found by just running around picking flowers, but it's nice to get another one, plus whatever the other rewards are-- some gold, some XP, and an Achievement? I think it's mostly just a mechanic to introduce new players to the event and the three zones it encompasses, but it's still nice to do it. :)
    I've fought mudcrabs more fearsome than me!
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