SeaGtGruff wrote: »Can someone tell me what we need to do for this quest?
- Complete any Craglorn world event. What is that? Which activities count toward that?
SeaGtGruff wrote: »TheImperfect wrote: »Like an idjiit I did Shadas Tear in Craglorn as a world event. Realised after it did not count. Then figured out what to do. It's a great event overall.
Yeah, double node drops in Craglorn is awesome. Earlier tonight I harvested a node and in addition to its normal mats it also included 1 Potent Nirncrux plus 3 Fortified Nirncrux!
I don't understand this mindset/argument. A majority of the game is PvE-based, yet you complain about having to take part in...what the main part of the game is? Whereas PvP isn't as big of a focus, and in PvE other players can't actively prevent you from progressing. Yes, you can get into bad groups where people might not be able to handle the content they've queued for, but aside from a very few trolls, those people aren't TRYING to keep you from doing what you're trying to do. And yes, we're aware the point of PvP is to kill opposing players. It doesn't change the fact that that goal actively prevents those who aren't skilled in PvP from trying to accomplish PvE goals.JamieAubrey wrote: »[snip]
Also, the condescending attitude of "well THIS is what you should have done" isn't necessary. This attitude PvPers have towards PvEers a lot of the time is what gives PvP overall such a bad rep, even more so than the frustration of getting ganked or curbstomped by more capable players.
[edited to remove quote]
If they're giving 2 Event Tickets per day, in a quest spanning three DLCs, then one of them (Imperial City) SHOULD NOT be favoured over the others.
The following combinations should be possible:
1 from Wrothgar daily, 1 from Craglorn daily.
1 from Wrothgar daily, 1 from Imp City daily.
1 from Craglorn daily, 1 from Imp City daily.
The attraction in doing Imp City dailies is that there are more of them in a smaller area, to get daily quests from, and thus get a Coffer for each without having to share quests. If you don't want to do PVP, you get fewer Coffers in a shorter space of time, BUT you could still get the 2 daily event tickets.
Craglorn also has a lot of dailies, but they are further apart, and take a lot of time, and mostly take group play. A couple can be soloed, but most cannot. (In particular: The "Pilgrimage" one requires being fast enough to get between all seven delves, which most people can't do, but you won't meet anything tougher than a Tier 1 boss monster, i.e. a standard delve boss monster. The two quests in the Valley of Scars, "Iron and Scales" and "Taken Alive", can be run concurrently and the area is basically a tough solo - the standard mobs are clustered together in Public Dungeon numbers, but none of the bosses are higher than Tier 1, having been reduced from Tier 3 because the main quest of Craglorn (whose essential bits were made soloable) passes through that area. The other dailies all still require the ability to fight boss monsters of Tier 2 or Tier 3 (comparable to Public Dungeon bosses or World Bosses), and even the Tier 2 ones are tough for their tier: they're better approached in groups unless you can solo a vanilla game dungeon comparatively easily. Shada's Tear is by far the toughest - even a full team of 3 or 4 can find it tough - but has *three* daily reward quests running through it (2 blue, 1 purple reward, and that's just the regular reward coffers.)
Wrothgar has only two dailies. They can technically be shared if people have different targets so you might be able to do all 12 Wrothgar dailies in a day (6 WBs, 6 Delves). But with the distances running between them, it's really REALLY annoying to do so - just like doing the Craglorn dailies, many of which take a very long time.
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Either that, or there should be 3 daily event tickets: 1 each from Wrothgar, Craglorn and Imperial City.
alberichtano wrote: »JamieAubrey wrote: »[snip]
[snip]
I get that PvE sucks to some, but it isn't hard to do, and mostly fairly easy. Avarage gamers can do it. PvP, however, is not so forgiving. Today the reds completely blocked and camped Noble's district, for example. That is just griefing people who are forced into IC and who stand no chance against the large groups that run around. How is that even remotely fun? I have had enough bullying for one lifetime, thank you very much.
[edited for baiting & to remove quote]
Again, this argument makes no sense for a game where the main focus and majority of the content is PvE based. TES overall is a single-player PvE franchise. If people are complaining about doing PvE content in a game largely geared towards PvE, they're playing the wrong kind of game. It would be like a PvEer playing a largely PvP-based game and complaining about the lack of PvE, it doesn't hold water.Dark_Lord_Kuro wrote: »And pvper are forced in all pve event
That aside, as has been pointed out, PvEers can't block your progress in PvE in any manner other than if you get into a bad group for a dungeon, trial, or arena, and you end up being unable to complete that particular instance. And again, 99% of the time people aren't purposefully going out of their way to block your progress, they just aren't ready for the content they're attempting. Whereas in Cyrodiil and IC, the entire goal is to prevent enemy factions from progressing. It's the point of PvP, which is why mixing PvE and PvP doesn't generally work all that well. The PvP goal of blocking your opponents from progressing flies straight in the face of PvE content.
solved it by canceling and picking the quest again.