On some rewards, chances improve with each successive missed roll and resets once you receive the reward
In the long run this would basically remove the randomness and people will be done by farming earlier than expected. Do not misunderstand me though. I would really like to have a system like this where i can get a guaranteed drop of an item which i do not have collected yet.
But in my opinion this would make farming easier and it will make people leave the content earlier which will make the content die earlier. So i believe due to this reason this will not happen. These type of games needs some randomness to keep people playing but of course that randomness can end with a frustration.
FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn". Bosses you have not killed yet will take priority over ones you and the people around you already have.
zelaminator wrote: »FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn". Bosses you have not killed yet will take priority over ones you and the people around you already have.
I honestly have a hard time believing that this system exists/work.. I've had my main since launch, I've soloed dolmens for years.. I still miss a bunch of generals
FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn".
FlamingMeat wrote: »zelaminator wrote: »FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn". Bosses you have not killed yet will take priority over ones you and the people around you already have.
I honestly have a hard time believing that this system exists/work.. I've had my main since launch, I've soloed dolmens for years.. I still miss a bunch of generals
I just leveled an alt this year from 0, now CP 350, and did dailies for mirri rapport and have the achievement. No idea what's going on there.
FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn".
Where is this information taken from? Do you have a link?
Ishtarknows wrote: »Wait, are you saying that the Dolmen boss that spawns isn't random? That it's from the short list of the ones you still need?
Then why can't I get the last general I need even when I solo them?
FlamingMeat wrote: »For those who don't know for Dolmens: "Each General has an equal chance of appearing at any Dolmen, chosen based on which are needed by all of the players present at the dolmen when they spawn". Bosses you have not killed yet will take priority over ones you and the people around you already have. So the system is there. If you're missing stuff in your collection, why does it not prioritize or weigh these over duplicates?
Everyone reading can guess what drove me to make this... Maelstrom Arena. But obviously for people completing any collections they can have multiple duplicates of everything and have one random piece missing after 100's of runs (Medusa staff). We have transmutes now, so if you're after a rare duplicate drop for whatever reason it is infinitely faster and encouraged to just get the stones and transmute it anyways.
No need to overcomplicate with a token system or whatever have you when an already perfectly fine system is already in the game. In any case, people are sick of jumping through hoops of RNG locked behind content where 90% of it is waiting for waves that fall over instantly.
Ishtarknows wrote: »Wait, are you saying that the Dolmen boss that spawns isn't random? That it's from the short list of the ones you still need?
Then why can't I get the last general I need even when I solo them?
Uh, how exactly would having to run content less often affect the tank queue in any way? There's still random daily dungeons, there's still people running specific dungeons for things aside from gear, like Leads. And there are thousands and thousands of players and a slew of sets that drop from dozens of dungeons. No, people having to run specific dungeons less won't affect the tank queue. OP isn't asking for people to get the drops they need right on the first few runs, they're asking for the very reasonable thing of not needing dozens upon dozens upon dozens of runs for specific pieces.DMuehlhausen wrote: »Because if they did this even tanks would end up having hour long queues. People would just blast through farming stuff as soon as it released leaving a very small population of people that need to do it.