vamp_emily wrote: »
I don't want PVE players playing PVP. I want PVP players playing that try to win the campaign.
vamp_emily wrote: »
I don't want PVE players playing PVP. I want PVP players playing that try to win the campaign.
This..
In all my PVP experience, across all games (including ESO) this is the attitude that grinds my gears.
Why do you think PVE folks have been asking for a different, non PVP version of Cyr? So we don't have to be looked down upon for wanting to play the game we want to play. But if we want things, we have to go to those zones, just like how PVP folks have to go to PVE places for gear.
Difference is, PVP folks can look up a guide, and (lets be honest) most vet mode dungeons are not 'that' hard. You died to a boss? [press E to resurrect here]
PVE folks, have to have their heads on a swivel, knowing they are in a place they don't want to be in, where they can get one shot. Go back to the start, and begin the very long run just to get back to where they were to finish what they were doing.
This is why I don't PVP anymore. This is why there is nothing that will truly entice me to go into PVP lands. I don't care about the achievements or the antiquities from those zones, I don't 'need' them.
Although, I do have to give a big thank you ESO for giving out AP for a daily reward this month, because that's the only way I'm getting any.
BXR_Lonestar wrote: »The incentive to draw PVE players to PVP and vice versa is already there TBH.
PVP is the best way to earn transmute crystals, and you can spend PVP currency on sets that are useful in PVE (Powerful Assault for example). In addition to that, you can use AP to buy stuff from the golden, and AP is easier to earn than gold.
For PVPers, they have to play at least some PVE in order to get sets that they want to use for PVP. Pariah, Amberplasm, Swampraider, etc. All are good sets for PVP use, but you have to play/grind PVE content to earn those sets. They also need to play some PVE in order to obtain upgrade materials so that they are getting the most out of their sets.
Not sure there needs to be even more incentive to draw players from the other side to play the opposite mode. The bottom line is that most people will have a preference, and no matter what you do, they're always going to gravitate towards that preference.
If I wanted PvP I'd go play a MOBA
Only trhing that will get me into a PvP zone in ESO is the removal of PvP!
I think this is actually quite wrong. The silent majority you mentioned probably runs around questing in single-player mode. Then, while ZOS would like to please everyone and retain their customers, the competitive side of the game is undermined by bugs, imbalances and performance issues. On the PvP front (which is what I do) there may be players who still hope for better, but I think many of us have caught up with the reality that this is ultimately not a competitive game.ESO has much in common with sports matches.
If I wanted PvP I'd go play a MOBA
Only trhing that will get me into a PvP zone in ESO is the removal of PvP!
I'm coming at this a little out of context, but I just want to say that the ways to learn PvP as a solo player are simply different. Essentially you need a combat log addon that you can examine to see what combos you were hit with. The ZOS death summary is no good at all. You may also choose to record your footage and watch it back, if you're serious. Other ways of learning include grouping and accepting Discord invitations. You may also choose to be extra sneaky (nightblade), extra mobile (sorc) or extra tanky (any tank / brawler or werewolf spec). All of these choices have drawbacks with being a sorc or a sniper probably having the least for some early successes. You can also spec to be so tanky, though, that you can't be killed by any single player, even if you can't do much yourself. You can stand in a ram in front of a keep door, though.When a group goes to a World Boss or a dungeon boss fight, there are several things:
- It stands there, waiting for us to aggro.
- So we can prepare and discuss strategies, if necessary.
- If we die, we respawn more or less where we died.
- So we can rethink and change our strategy and immediately try again.
That way, players learn about the encounter and what they need to do, getting better and more comfortable along the way.
They also can stop at some point when they think they're not ready for the content yet, or don't want to get there at all. If you don't care about training until you are able to do vet dungeons, you can just not do them.
Everything of that is completely absent in PvP. There's no way to learn from a PvP encounter, in the same manner. When and who you'll be encountering next, is mostly random, and chances are you'll be respawning five minutes of horseriding away.
Not true. There are two: Duelling and Battlegrounds. Duelling is very controlled and IMO you can learn the most from it as a beginner. Even as an experienced player making a new build, the quickest way to get a handle on whether that build is good is by duelling some known quantities, e.g. your friends.There's no zone in PvP where you'll only meet enemies appropriate to your skill level.
Nope. This may be the experience, if you go into open world on a non-beginner spec. Simple answer: Don't do that. Start with duelling and, if you still don't like it, stop. You don't have to PvP. I guess also, though, you have to enjoy the process of making builds and figuring stuff out. It's part of the attraction of PvP that not everything is as cut and dry as the high-end trials meta from which many PvEers take their cue.That means getting into PvP, esp. as a single player without guild or group support, is a really tedious, annoying process, and there's no end in sight, and learning to get better is more a game of random chance and throwing stuff at the wall to see if it sticks (only for the property of the wall to change half a minute later).
MrBrownstone wrote: »To be frank...
EVERYONE has their own preferences. What is fun for one, won't be fun for another. I don't think much effort should be placed on trying to get people to try something that isn't to their taste since they will only resent it!
Why do you assume that? There are tons of players who haven't tried content that they could actually like. For example, one of my friends had never tried PvP before, not because he's a strictly PvE player, he PvPs in other games, but he never tried PvP because the game never enticed him to and he was like unaware of it. One day during MYM we invited him to IC with us and he had lots of fun, since then he always PvPs with us. Some content is just not advertised enough. If you don't like PvP then you don't have to play, but don't be against making it more inviting.
Some people just do not like PVP and no matter what you do, nothing is going to entice them to enjoy it of they just dont.
ZoS has done plenty of things to make PVE players enter Cyro and IC.
The skyshards being the first, Tel Var was another enticement, the Events that require people to go in there get some in but they typically complain bitterly about it the whole time. The colovian recipes, the leads, the paintings, the motifs.
Seriously there has been tons and tons of things to draw people in.
There are a few that have discovered that they actually like PVP but they are just that, few and far between.
For those diabolically opposed to PVP, nothing anyone can do will make them like it.
I love PvP. But the entrance cost to Cyro and IC is so high and the experience so frustrating until I maxed out crafting skills, made food, potion and poison, farmed specific sets, got scrying level 7 and mystic items.
I guess I failed to make myself the least bit clear to most people, despite my best efforts. To clarify some points I apparently missed:
-- I see a lot of PvE players complain about toxicity being what keeps them enjoying PvP. I see a lot of replies to those people saying, "Well you just have to get used to that." Not helpful, not constructive.
-- I see a lot of PvP players complain about toxicity being what keeps them from enjoying PvE. I see a lot of replies to those people saying, "You're wrong, there's no toxicity in trial/vet dungeon groups, you must be starting trouble." Not helpful, not constructive.
-- I talk to people easily in game, have a full friends list and am in two social guilds I talk to dozens of people to, and have spoken to probably five hundred people in-game since I started playing, most of them PvE-exclusive players. Whenever the subject of "I don't like PvP" came up and I asked them why, the answer is "toxic PvP community" at least 75% of the time. The remaining answers have been "I'm content with PvE" and "I'm afraid to get involved not knowing anything." In cases of the latter, nice PvP players have usually stepped in to say, "hey, don't be afraid, I'll show you how things work". This works well for that particular answer. There is no remedy for "not interested". The overwhelming majority of answers that *I personally have gotten over the last 4.5 years* would be remedied by less toxicity in PvP.
-- I have spoken with a couple dozen PvP players to get advice, ask for help, or offer help in PvE. The ones that don't like PvE have given me two answers: "It's boring and predictable" or "I got treated like crap in the groups I tried so I give up." The latter sounds just exactly like the PvE players but in reverse.
-- I have never, ever met anyone personally that hates PvP because "I get killed." Not once. Considering that we all get killed endlessly in PvE I can't imagine why anyone would ever have a problem with that. I would never consider "not liking being killed" to be a valid reason for disliking PvP...if someone dislikes being killed they shouldn't play any of this game at all.
-- "Enticing" does not mean forcing. I completely fail to understand why anyone would interpret my suggestion as a way to force someone into a play style they don't enjoy. The purpose was to suggest a remedy for the number one reason that I, personally, have been told hundreds of times is the reason why someone dislikes PvP or PvE, that being toxicity from one side or the other. If you, the reader, do not dislike PvP or PvE because of toxicity, then this obviously has nothing to do with you. But don't begin to think that the number of people affected by it are few and far between.
--I have spent time focusing on this issue because it bothered me from the beginning of my play time and I have been looking for some kind of fix for it for years. It is widespread, and if you don't know about it then you aren't talking to the people that are affected by it. If you run with a group of people who don't care what anyone else does, then of course you wouldn't talk to the people affected by it, they aren't your crowd. But there are many PvE players who would enjoy both modes if they weren't taught either by hearsay or personal experience that they will be treated badly in PvP, and there are many PvP players who would enjoy both modes if they weren't taught by hearsay or personal experience that they'll be treated badly in PvE.
BXR_Lonestar wrote: »The incentive to draw PVE players to PVP and vice versa is already there TBH.
PVP is the best way to earn transmute crystals
VaranisArano wrote: »I'm sorry, to disagree with you, but yes, there are tons of players who dislike being killed, or perhaps to reframe it, who dislike having another player be able to block their progress by killing them while questing, taking away half their "earned" Tel Var and delaying them from getting their event tickets. Again, I have heard this frustration dozens of times by players who are angry that in a PvPvE zone, a PVP player can block or delay them from something they would do easily by themselves in a PVE zone....as if the PVP player is toxic for killing/blocking/delaying them in a zone designed explicitly for PvPvE.
there are many PvE players who would enjoy both modes if they weren't taught either by hearsay or personal experience that they will be treated badly in PvP, and there are many PvP players who would enjoy both modes if they weren't taught by hearsay or personal experience that they'll be treated badly in PvE.