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Serious suggestion for enticing PvEers to PvP and vice versa.

  • cptqrk
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    vamp_emily wrote: »

    I don't want PVE players playing PVP. I want PVP players playing that try to win the campaign.

    This..

    In all my PVP experience, across all games (including ESO) this is the attitude that grinds my gears.

    Why do you think PVE folks have been asking for a different, non PVP version of Cyr? So we don't have to be looked down upon for wanting to play the game we want to play. But if we want things, we have to go to those zones, just like how PVP folks have to go to PVE places for gear.

    Difference is, PVP folks can look up a guide, and (lets be honest) most vet mode dungeons are not 'that' hard. You died to a boss? [press E to resurrect here]

    PVE folks, have to have their heads on a swivel, knowing they are in a place they don't want to be in, where they can get one shot. Go back to the start, and begin the very long run just to get back to where they were to finish what they were doing.

    This is why I don't PVP anymore. This is why there is nothing that will truly entice me to go into PVP lands. I don't care about the achievements or the antiquities from those zones, I don't 'need' them.

    Although, I do have to give a big thank you ESO for giving out AP for a daily reward this month, because that's the only way I'm getting any.
  • Katahdin
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    Some people just do not like PVP and no matter what you do, nothing is going to entice them to enjoy it of they just dont.

    ZoS has done plenty of things to make PVE players enter Cyro and IC.
    The skyshards being the first, Tel Var was another enticement, the Events that require people to go in there get some in but they typically complain bitterly about it the whole time. The colovian recipes, the leads, the paintings, the motifs.

    Seriously there has been tons and tons of things to draw people in.
    There are a few that have discovered that they actually like PVP but they are just that, few and far between.
    For those diabolically opposed to PVP, nothing anyone can do will make them like it.
    Beta tester November 2013
  • Sylvermynx
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    cptqrk wrote: »
    vamp_emily wrote: »

    I don't want PVE players playing PVP. I want PVP players playing that try to win the campaign.

    This..

    In all my PVP experience, across all games (including ESO) this is the attitude that grinds my gears.

    Why do you think PVE folks have been asking for a different, non PVP version of Cyr? So we don't have to be looked down upon for wanting to play the game we want to play. But if we want things, we have to go to those zones, just like how PVP folks have to go to PVE places for gear.

    Difference is, PVP folks can look up a guide, and (lets be honest) most vet mode dungeons are not 'that' hard. You died to a boss? [press E to resurrect here]

    PVE folks, have to have their heads on a swivel, knowing they are in a place they don't want to be in, where they can get one shot. Go back to the start, and begin the very long run just to get back to where they were to finish what they were doing.

    This is why I don't PVP anymore. This is why there is nothing that will truly entice me to go into PVP lands. I don't care about the achievements or the antiquities from those zones, I don't 'need' them.

    Although, I do have to give a big thank you ESO for giving out AP for a daily reward this month, because that's the only way I'm getting any.

    QFT....
  • Darrett
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    It’s not fun to be killed in one hit by some 32k blow. My interaction is limited to logging on at odd hours to try to clear the PvE achievements hoping nobody sees me, because otherwise I die instantly. Really not something I want to experience more of.
  • Amottica
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    The incentive to draw PVE players to PVP and vice versa is already there TBH.

    PVP is the best way to earn transmute crystals, and you can spend PVP currency on sets that are useful in PVE (Powerful Assault for example). In addition to that, you can use AP to buy stuff from the golden, and AP is easier to earn than gold.

    For PVPers, they have to play at least some PVE in order to get sets that they want to use for PVP. Pariah, Amberplasm, Swampraider, etc. All are good sets for PVP use, but you have to play/grind PVE content to earn those sets. They also need to play some PVE in order to obtain upgrade materials so that they are getting the most out of their sets.

    Not sure there needs to be even more incentive to draw players from the other side to play the opposite mode. The bottom line is that most people will have a preference, and no matter what you do, they're always going to gravitate towards that preference.

    I agree with this comment. Further, those who really do not like PvP/PvE are not going to start wanting to PvP/PvE because there are people to police the activity. It comes down to a preference.
  • dem0n1k
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    I don't think that regular PVP players need any enticement to do some PVE content. The gear is all that is required to get most to do some PVE content.

    PVP is much the same from my experience. Many PVE centric players come to PVP because they want something that is only available there.. if they like it, they stay for more, if they don't like it, they leave & don't come back.

    I personally don't think that have some ZOS referees online & in-game is going to change much. The players that don't enjoy PVP are not going to like it any better coz there is a ZOS referee watching them die.

    How would the ZOS referee even make the call as to which gameplay is 'fair'? A player getting zerged down by a group of 12 players might consider that to be 'not fair' but the way the game works just sets that situation up. A player with a 25ms ping fights a player with a 1000ms ping.. is that fair? Not really but it's the way the game works. It just seems like it would be completely unworkable to me.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Tornaad
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    I have only played 1 MMO, I suck at PVP, and I have no desire to change that.
    I rarely ever use chat.
    I view the other players as members of my guild and essentially (unless I am forced to do otherwise) treat everyone as an NPC.
    You are going to be hard pressed to coax me into PVP.
  • Gythral
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    If I wanted PvP I'd go play a MOBA

    Only trhing that will get me into a PvP zone in ESO is the removal of PvP!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Vhozek
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    Gythral wrote: »
    If I wanted PvP I'd go play a MOBA

    Only trhing that will get me into a PvP zone in ESO is the removal of PvP!

    Pretty much my logic.
    If I want to PvP, I'll just play a MOBA and if I didn't want to build items, I'll just play a fighting game or a shooter. ESO is the very dead last choice to PvP for me and the only reason I have ever wanted (not tried) PvP here is for the daily bonuses. That's not even enough to keep me not even just doing Battlegrounds but in the game itself. Hey at least it has introduced me to the MMO genre and I spend most of my time playing the other ones. I'm really just here to try to influence good change to ESO.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • fred4
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    Minyassa wrote: »
    ESO has much in common with sports matches.
    I think this is actually quite wrong. The silent majority you mentioned probably runs around questing in single-player mode. Then, while ZOS would like to please everyone and retain their customers, the competitive side of the game is undermined by bugs, imbalances and performance issues. On the PvP front (which is what I do) there may be players who still hope for better, but I think many of us have caught up with the reality that this is ultimately not a competitive game.
  • Varana
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    When a group goes to a World Boss or a dungeon boss fight, there are several things:
    - It stands there, waiting for us to aggro.
    - So we can prepare and discuss strategies, if necessary.
    - If we die, we respawn more or less where we died.
    - So we can rethink and change our strategy and immediately try again.
    That way, players learn about the encounter and what they need to do, getting better and more comfortable along the way.

    They also can stop at some point when they think they're not ready for the content yet, or don't want to get there at all. If you don't care about training until you are able to do vet dungeons, you can just not do them.

    Everything of that is completely absent in PvP. There's no way to learn from a PvP encounter, in the same manner. When and who you'll be encountering next, is mostly random, and chances are you'll be respawning five minutes of horseriding away. There's no zone in PvP where you'll only meet enemies appropriate to your skill level.

    That means getting into PvP, esp. as a single player without guild or group support, is a really tedious, annoying process, and there's no end in sight, and learning to get better is more a game of random chance and throwing stuff at the wall to see if it sticks (only for the property of the wall to change half a minute later).

    Add to that the mentality that this thread exhibits as well, that people would naturally start to like PvP if only they were exposed to it. Or the misguided idea that getting better at PvP is an easy and attractive goal to set for yourself. Or that constantly getting better at the game is a thing that all players naturally want, or should want. Or the constant expectation that you're already decent at PvP when you're getting there. Or the huge and unavoidable disparity in skill level - it's like people trying for a Fang Lair trifecta ganging up on and ruining the day of others who're learning to beat normal FG1.

    Sometimes people simply don't want to play PvP. Period.
  • Biro123
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    Gythral wrote: »
    If I wanted PvP I'd go play a MOBA

    Only trhing that will get me into a PvP zone in ESO is the removal of PvP!

    I don't like MOBA's - well, I say that having only really tried a couple, I guess I can't speak for ALL MOBAs.. I don't like the top-down click-fest that they are - makes you so detached from your character. I also don't like that you level-up and gear-up in the course of a single game - again, you are not invested in your character.

    I guess if I wanted to play a top-down click-fest with no investment in/attachment to the guy you're clicking, I'd play an RTS.

    My logic is simple. I like eso-PVP, so I play eso-PVP. I also get annoyed at people trying to destroy it (whether by calling for its removal or spreading misinformation about it).
    Edited by Biro123 on August 24, 2021 10:28AM
    Minalan owes me a beer.

    PC EU Megaserver
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    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • fred4
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    Varana wrote: »
    When a group goes to a World Boss or a dungeon boss fight, there are several things:
    - It stands there, waiting for us to aggro.
    - So we can prepare and discuss strategies, if necessary.
    - If we die, we respawn more or less where we died.
    - So we can rethink and change our strategy and immediately try again.
    That way, players learn about the encounter and what they need to do, getting better and more comfortable along the way.

    They also can stop at some point when they think they're not ready for the content yet, or don't want to get there at all. If you don't care about training until you are able to do vet dungeons, you can just not do them.

    Everything of that is completely absent in PvP. There's no way to learn from a PvP encounter, in the same manner. When and who you'll be encountering next, is mostly random, and chances are you'll be respawning five minutes of horseriding away.
    I'm coming at this a little out of context, but I just want to say that the ways to learn PvP as a solo player are simply different. Essentially you need a combat log addon that you can examine to see what combos you were hit with. The ZOS death summary is no good at all. You may also choose to record your footage and watch it back, if you're serious. Other ways of learning include grouping and accepting Discord invitations. You may also choose to be extra sneaky (nightblade), extra mobile (sorc) or extra tanky (any tank / brawler or werewolf spec). All of these choices have drawbacks with being a sorc or a sniper probably having the least for some early successes. You can also spec to be so tanky, though, that you can't be killed by any single player, even if you can't do much yourself. You can stand in a ram in front of a keep door, though.

    If you hate PvP, you hate PvP, I get that. If you absolutely need every achievement and skyshard, I unfortunately can't help you. I did talk to someone recently, though, who hated PvP and persuaded him to go for getting a gold transmute crystal geode, e.g. making 25K AP. He went with his PvE spec. It is completely doable within an hour or two, if you go at the right time and you get advice on what to do. Without leaving the inside of a keep your faction owns in some cases. Without fighting! That probably goes for Cyrodiil PvE content too. I couldn't help you, if you told me you need / want every achievement on every character of yours. I could tell you how to build a perma-cloaking nightblade or maybe a streaking sorc with invisibility potions, though, who could get through Cyro with a minimum of new skills to learn. A stage 4 vampire on a perma-sprinting spec could probably achieve the same thing on any class, to be honest.
    There's no zone in PvP where you'll only meet enemies appropriate to your skill level.
    Not true. There are two: Duelling and Battlegrounds. Duelling is very controlled and IMO you can learn the most from it as a beginner. Even as an experienced player making a new build, the quickest way to get a handle on whether that build is good is by duelling some known quantities, e.g. your friends.

    BGs may still be pretty random by PvE standards, but as an experienced open world player who never did many BGs, I found the match-making-ranking very palpable when I eventually did go to do some. Yes, you will occasionally run into players, like me, who are OP until their MMR goes up, but most players will be roughly at your level.
    That means getting into PvP, esp. as a single player without guild or group support, is a really tedious, annoying process, and there's no end in sight, and learning to get better is more a game of random chance and throwing stuff at the wall to see if it sticks (only for the property of the wall to change half a minute later).
    Nope. This may be the experience, if you go into open world on a non-beginner spec. Simple answer: Don't do that. Start with duelling and, if you still don't like it, stop. You don't have to PvP. I guess also, though, you have to enjoy the process of making builds and figuring stuff out. It's part of the attraction of PvP that not everything is as cut and dry as the high-end trials meta from which many PvEers take their cue.

  • Varana
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    TBH, I never found duelling of any use or enjoyed it. I play quite a bit of PvP (somewhat irregularly), but always either BGs or the no-CP campaign. But I didn't find that duelling prepared me for any of that. Also, it lacks basically all the incentives that regular PvP has - no rewards, no group play, no siege (which I still find fun just by themselves), no use for more support-oriented roles, no goal to work towards.
    If I would have started PvP with duelling, I would never have found it attractive in any way. It's even more boringly repetitive and treadmill-y - it's PvP but without all the fun bits. ;)

    Analysing logs or recorded footage is going waaay deeper into the mechanics of the game, than most people would want to. (Plus, if dummy parse logs are anything to go by, analysing them by yourself without guidance at the start will most probably not give any useful results.) "I get killed fast - let's find more health", "I run out of resources - let's increase recovery", "I can't kill other players - I want to increase my damage" is the level of analysis that should already give you a drastically improved performance.
    Unfortunately, in PvP, whether you get to see that improvement, is very much luck-based.
  • Ashryn
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    Ashryn wrote: »
    To be frank...

    EVERYONE has their own preferences. What is fun for one, won't be fun for another. I don't think much effort should be placed on trying to get people to try something that isn't to their taste since they will only resent it!

    Why do you assume that? There are tons of players who haven't tried content that they could actually like. For example, one of my friends had never tried PvP before, not because he's a strictly PvE player, he PvPs in other games, but he never tried PvP because the game never enticed him to and he was like unaware of it. One day during MYM we invited him to IC with us and he had lots of fun, since then he always PvPs with us. Some content is just not advertised enough. If you don't like PvP then you don't have to play, but don't be against making it more inviting.

    Actually I DO PVP and also PVE. Why do I say not to force people? Because people have brains and when they are ready they will be open to try it. Trying to force people rarely works. I wasn't open to playing PVP until I reached end game and was trying different things out. It was my decision and no amount of forcing would have worked...in fact, I think I would have resisted it even more. I still prefer PVE, but when I am in the mood PVP can be fun as well.
  • jle30303
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    What puts *me* off PVP are many things, but two above all:

    (1) Not being able to respawn back where you died. In Cyrodiil, that means often a pretty long horse ride: in Imperial City, you either have to respawn back at base, or as often as not, in the wrong district because the reason you died is that enemies have just captured the district.

    (2) In Imperial City: losing Tel Var stones, especially to a person who wasn't even carrying any, and thus was putting none of *his* own stones at risk. The largest possible transfer of Tel Var stones should be "half of the amount brought to the fight by the player with least" - if someone with 20 stones attacks someone with 1000 stones, then the maximum number of stones that change hands at the end of the fight should be 10, no matter which side wins.
    Edited by jle30303 on August 24, 2021 2:43PM
  • Hurbster
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    I try to avoid pvp when I can. For example, I'm only going to earn 1 ticket per day during the year one event as I'm not going anywhere near Imperial City.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Blinx
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    people already know what they like, and don't like, nothing is going to change their minds.
    I avoid PVP like the plague, strictly PVE
  • Lysette
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    it is anyway pointless, both groups are rather incompatible by their way, how they approach the game. I'll make some generalizations here just to clarify my point.

    PvPers will always rush to max level as soon as possible to be competitive - bypassing that what is the game for a PvEer. And once they are at max level, the whole adventuring PvE part will be unplayable for them, because they overpowered themselves to the point, that this part of the game isn't fun for them.

    PvEers will just slowly progress in the game, enjoying the story content and whatever else is offered beside PvP combat. At this pace and without to overpower themselves, the story-content is fun and can be enjoyed - but at the same time, they wouldn't be any competitive in PVP, not even with battle spirit scaling.

    Both groups are pretty incompatible and to mix both play styles in the same zone is cumbersome - there should be no quest content in the PvP zones to begin with - it won't convert a PvE to PvP just by placing story content into a PvP zone.
  • Ken_Koerperich
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    You could throw every item in the Crown Store for FREE @ me and I still wouldn't be enticed to do PvP.

    I'm a PvE player only.

    The ONLY reason I even entered PvP was to get Vigor/Purge/Rapid Manuevers....

    And I did that by entering UNDER 50, the most empty one...

    Then ran the "Starter Quest" and Left....

    The patiently waited out the MONTHLY rewards for the FREE AP....

    Voila, all skills earned....

    And when I do decide to go get the "achievements" for the PvP zone....

    I will be doing it in the NO CP, and the most UNPOPULATED server....

    Less likely hood of running into anyone....

    Yup....

    Throw everything in game for free @ me, throw free crowns, free gold....

    Won't happen....

    And alot I know are just like me...

    We stay away UNTIL we actually "need" something from there....
  • Minyassa
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    I guess I failed to make myself the least bit clear to most people, despite my best efforts. To clarify some points I apparently missed:

    -- I see a lot of PvE players complain about toxicity being what keeps them enjoying PvP. I see a lot of replies to those people saying, "Well you just have to get used to that." Not helpful, not constructive.

    -- I see a lot of PvP players complain about toxicity being what keeps them from enjoying PvE. I see a lot of replies to those people saying, "You're wrong, there's no toxicity in trial/vet dungeon groups, you must be starting trouble." Not helpful, not constructive.

    -- I talk to people easily in game, have a full friends list and am in two social guilds I talk to dozens of people to, and have spoken to probably five hundred people in-game since I started playing, most of them PvE-exclusive players. Whenever the subject of "I don't like PvP" came up and I asked them why, the answer is "toxic PvP community" at least 75% of the time. The remaining answers have been "I'm content with PvE" and "I'm afraid to get involved not knowing anything." In cases of the latter, nice PvP players have usually stepped in to say, "hey, don't be afraid, I'll show you how things work". This works well for that particular answer. There is no remedy for "not interested". The overwhelming majority of answers that *I personally have gotten over the last 4.5 years* would be remedied by less toxicity in PvP.

    -- I have spoken with a couple dozen PvP players to get advice, ask for help, or offer help in PvE. The ones that don't like PvE have given me two answers: "It's boring and predictable" or "I got treated like crap in the groups I tried so I give up." The latter sounds just exactly like the PvE players but in reverse.

    -- I have never, ever met anyone personally that hates PvP because "I get killed." Not once. Considering that we all get killed endlessly in PvE I can't imagine why anyone would ever have a problem with that. I would never consider "not liking being killed" to be a valid reason for disliking PvP...if someone dislikes being killed they shouldn't play any of this game at all.

    -- "Enticing" does not mean forcing. I completely fail to understand why anyone would interpret my suggestion as a way to force someone into a play style they don't enjoy. The purpose was to suggest a remedy for the number one reason that I, personally, have been told hundreds of times is the reason why someone dislikes PvP or PvE, that being toxicity from one side or the other. If you, the reader, do not dislike PvP or PvE because of toxicity, then this obviously has nothing to do with you. But don't begin to think that the number of people affected by it are few and far between.

    --I have spent time focusing on this issue because it bothered me from the beginning of my play time and I have been looking for some kind of fix for it for years. It is widespread, and if you don't know about it then you aren't talking to the people that are affected by it. If you run with a group of people who don't care what anyone else does, then of course you wouldn't talk to the people affected by it, they aren't your crowd. But there are many PvE players who would enjoy both modes if they weren't taught either by hearsay or personal experience that they will be treated badly in PvP, and there are many PvP players who would enjoy both modes if they weren't taught by hearsay or personal experience that they'll be treated badly in PvE.

    Edited by Minyassa on August 24, 2021 10:13PM
  • moo_2021
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    Katahdin wrote: »
    Some people just do not like PVP and no matter what you do, nothing is going to entice them to enjoy it of they just dont.

    ZoS has done plenty of things to make PVE players enter Cyro and IC.
    The skyshards being the first, Tel Var was another enticement, the Events that require people to go in there get some in but they typically complain bitterly about it the whole time. The colovian recipes, the leads, the paintings, the motifs.

    Seriously there has been tons and tons of things to draw people in.
    There are a few that have discovered that they actually like PVP but they are just that, few and far between.
    For those diabolically opposed to PVP, nothing anyone can do will make them like it.

    Luring PvEers to PvP zone for PvE stuff does NOT help. I was there. Under level 50 Cyro and just doing skyshards and delves, while ignoring all players. It's not that I didn't want to join them - I couldn't.

    I love PvP. But the entrance cost to Cyro and IC is so high and the experience so frustrating until I maxed out crafting skills, made food, potion and poison, farmed specific sets, got scrying level 7 and mystic items.

    That's about 2-3 months dedicated to make builds that can play normally in PvP. And I'm not going back to Cyro until I earn the infinite riding stamina CP.
  • Biro123
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    moo_2021 wrote: »

    I love PvP. But the entrance cost to Cyro and IC is so high and the experience so frustrating until I maxed out crafting skills, made food, potion and poison, farmed specific sets, got scrying level 7 and mystic items.

    It really is an end-game activity. As much as I love PVP, I would definitely think twice if I was starting from scratch on a new account.
    Minalan owes me a beer.

    PC EU Megaserver
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  • LashanW
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    There are two things ZoS can do to entice me into PvP.
    1. Fix the stupid bugs that only seem to occur in certain PvP instances. (like DK leap and some gap closers being unusable for some players, and some negative effects sticking to your character forever).
    2. Make primetime Cyrodiil playable. (right now it's anything but playable)
    I can handle balance issues, or issues with other players. I cannot handle the above. After last midyear mayhem event I promised myself I wouldn't bother with this game's PvP ever again.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
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  • VaranisArano
    VaranisArano
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    Minyassa wrote: »
    I guess I failed to make myself the least bit clear to most people, despite my best efforts. To clarify some points I apparently missed:

    -- I see a lot of PvE players complain about toxicity being what keeps them enjoying PvP. I see a lot of replies to those people saying, "Well you just have to get used to that." Not helpful, not constructive.

    -- I see a lot of PvP players complain about toxicity being what keeps them from enjoying PvE. I see a lot of replies to those people saying, "You're wrong, there's no toxicity in trial/vet dungeon groups, you must be starting trouble." Not helpful, not constructive.

    -- I talk to people easily in game, have a full friends list and am in two social guilds I talk to dozens of people to, and have spoken to probably five hundred people in-game since I started playing, most of them PvE-exclusive players. Whenever the subject of "I don't like PvP" came up and I asked them why, the answer is "toxic PvP community" at least 75% of the time. The remaining answers have been "I'm content with PvE" and "I'm afraid to get involved not knowing anything." In cases of the latter, nice PvP players have usually stepped in to say, "hey, don't be afraid, I'll show you how things work". This works well for that particular answer. There is no remedy for "not interested". The overwhelming majority of answers that *I personally have gotten over the last 4.5 years* would be remedied by less toxicity in PvP.

    -- I have spoken with a couple dozen PvP players to get advice, ask for help, or offer help in PvE. The ones that don't like PvE have given me two answers: "It's boring and predictable" or "I got treated like crap in the groups I tried so I give up." The latter sounds just exactly like the PvE players but in reverse.

    -- I have never, ever met anyone personally that hates PvP because "I get killed." Not once. Considering that we all get killed endlessly in PvE I can't imagine why anyone would ever have a problem with that. I would never consider "not liking being killed" to be a valid reason for disliking PvP...if someone dislikes being killed they shouldn't play any of this game at all.

    -- "Enticing" does not mean forcing. I completely fail to understand why anyone would interpret my suggestion as a way to force someone into a play style they don't enjoy. The purpose was to suggest a remedy for the number one reason that I, personally, have been told hundreds of times is the reason why someone dislikes PvP or PvE, that being toxicity from one side or the other. If you, the reader, do not dislike PvP or PvE because of toxicity, then this obviously has nothing to do with you. But don't begin to think that the number of people affected by it are few and far between.

    --I have spent time focusing on this issue because it bothered me from the beginning of my play time and I have been looking for some kind of fix for it for years. It is widespread, and if you don't know about it then you aren't talking to the people that are affected by it. If you run with a group of people who don't care what anyone else does, then of course you wouldn't talk to the people affected by it, they aren't your crowd. But there are many PvE players who would enjoy both modes if they weren't taught either by hearsay or personal experience that they will be treated badly in PvP, and there are many PvP players who would enjoy both modes if they weren't taught by hearsay or personal experience that they'll be treated badly in PvE.

    When people complain about "toxicity" in PVP it's worth noting exacty what they are talking about.

    You have not been clear what you mean by "toxicity", so I'm going to talk about what I've heard a certain players talk about when they complain about "toxicity" in PVP.

    They aren't usually talking about players breaking the TOS. Repeated teabagging, hate whispers, targeted harassment of the same player - those are all against the TOS and deserve to be reported when players are bothered by them.

    But that's not the usual complaints I hear from people who dislike PVP so much they avoid it and complain whenever they realize that ZOS is "enticing" them to PvPvE zones with skyshards/fish/quests/leads/event tickets, etc.

    I'm looking at the people complaining about having to set foot in Imperial City for the Year One Event. What "toxic" behavior are they complaining about that they call the zone a cesspool?

    Ganking. Bombing. Getting ambushed for their Tel Var, no matter how little. Literally, complaining that they might get killed in a zone that's explicitly PvPvE, while doing a PvPvE quest. I have heard this complaint dozens of times before too.

    I'm sorry, to disagree with you, but yes, there are tons of players who dislike being killed, or perhaps to reframe it, who dislike having another player be able to block their progress by killing them while questing, taking away half their "earned" Tel Var and delaying them from getting their event tickets. Again, I have heard this frustration dozens of times by players who are angry that in a PvPvE zone, a PVP player can block or delay them from something they would do easily by themselves in a PVE zone....as if the PVP player is toxic for killing/blocking/delaying them in a zone designed explicitly for PvPvE.

    Moreover, how do you propose to make PVP "less toxic" for those players? Literally, ganking, bombing, and ambushing IS a part of PVP. You can't remove it to make a certain segment of players happy. For the players for whom any sort of "another player can block or delay me from accomplishing my quest/lead/event ticket" PVP is always going to be something they dislike because fundamentally, it's about having to fight other players to get what you want.

    There's a reason we get so many "ZOS, give us a PVE-only safe zone with the exact same rewards as the PvPvE zones" threads about Cyrodiil and Imperial City. For a certain segment of players, "toxicity" does mean "another player can kill me while I'm trying to get the rewards I want."


    Sorry, but you can't fundamentally change PVP enough to appeal to people who hate PVP because of competitive and combative interactions with other players where they can block or delay your progress. That's literally what PVP is.

    It's not about the hate whispers - I once was thanked for not being toxic when someone killed me while doing an IC daily for event tickets. Indeed, we could clean up all the hate whispers and taunts (not a bad idea, imo) and players who dislike PVP would still dislike PVP.


    I really do think it'd be worth narrowing down exactly what sort of "toxicity" you hear is driving away the players who don't like it.

    Because PVPers can work on stuff like welcoming group behaviors, less hate whispers, and less taunts.

    If what people dislike amounts to saying "Don't PVP" during events and in certain PvPvE locations like Cyrodiil towns...not gonna happen, for reasons that I should hope are obvious. It's not toxic to PVP exactly how the Devs intended.
  • Ishtarknows
    Ishtarknows
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    The incentive to draw PVE players to PVP and vice versa is already there TBH.

    PVP is the best way to earn transmute crystals

    Is it though? 50 crystals per character every 30 days compared to RND giving 10 crystals per day, per character.
  • Varana
    Varana
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    There is a stark difference between getting killed/ambushed during some activity as part of PvP, and the event experience.

    Every event with PvE activities in a PvP zone (town quests, IC quests), PvP is turned into a "toxic" environment in itself by players who don't want to fight players but camp specific sites to farm victims.
    It's those times when all the lofty rhetoric about "more exciting and less predictable combat", "competitive play", and so on, completely breaks down in places like Cropsford, Molag Bal, or Sewer Base entrances, and PvP turns into borderline griefing.

    And that's the exact time when most PvE players get to experience what PvP is.
    No wonder it's got the reputation it has.
  • Biro123
    Biro123
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    I'm sorry, to disagree with you, but yes, there are tons of players who dislike being killed, or perhaps to reframe it, who dislike having another player be able to block their progress by killing them while questing, taking away half their "earned" Tel Var and delaying them from getting their event tickets. Again, I have heard this frustration dozens of times by players who are angry that in a PvPvE zone, a PVP player can block or delay them from something they would do easily by themselves in a PVE zone....as if the PVP player is toxic for killing/blocking/delaying them in a zone designed explicitly for PvPvE.

    This.
    Its like they take it personally - as if your playing the game is a personal attack on them.

    Kind of like playing chess but your opponent only wants to make patterns with his pieces and complains when you take one. I mean, who complains at a chess-player in a chess-game for playing chess?
    Minalan owes me a beer.

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  • Darrett
    Darrett
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    For me a major issue is the PvE/PvP balance. If I have a reasonable PvE solo character that’s somewhat tanky, and kills things reasonably quickly, I still die in two seconds in PvP to 20k damage abilities. You have to build too specifically for that purpose, and player damage at the extremes has gotten too out of line.

    The recent change to increase TTK seems like a step in the right direction, but there’s still the prevalence of widespread self healing and extreme tanking builds that allow for stalemates to occur.

    In previous games I’ve played there is an advantage to considering PvP in your build, but you didn’t need to entirely change your character to have any sort of chance.
  • newtinmpls
    newtinmpls
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    Minyassa wrote: »
    there are many PvE players who would enjoy both modes if they weren't taught either by hearsay or personal experience that they will be treated badly in PvP, and there are many PvP players who would enjoy both modes if they weren't taught by hearsay or personal experience that they'll be treated badly in PvE.

    Bold added by me.

    I don't appreciate being told that "personal experience" is not valid. Mine. Yours. Anyone's.

    I could go on a riff about the qualitative differences between types of toxicity in game. Speedruns. Teabagging and ganking. Stonefalls zone chat (on a bad day - on a good day it's awesome), but the point is that PvP people and PvE people don't necessarily have the same definition of what they consider toxic, and hence tolerable.

    That's okay. There is room for everyone. I appreciate an invite and an offer to teach. That's very kind.
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