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Are Proc Sets Still Neutered in PVE?

GrumpyDuckling
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Last time I looked, proc sets in PVE needed to reach some really high stats just to return old damage values. Is this still the case, or has proc set scaling been updated since?
  • bmnoble
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    No changes unfortunately. Think most of my proc sets are going to be sitting in storage for a long time.
  • Grandchamp1989
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    bmnoble wrote: »
    No changes unfortunately. Think most of my proc sets are going to be sitting in storage for a long time.

    ^ this

    Edit: guess I should expand on my reasoning.

    Relequen is the only proc set that survived due to how busted it was even before the nerfs.

    People used to use proc sets in PvE because they were simple and you didn't have to worry your pretty head about weaving too much. You could even slap it on a tank and help do some damage.

    Now even if you put it on a DD you have to jump through all kinds of hoops to raise your weapon/spell damage, and hope your tank got yolna/PA and healer got SPC/Olo/RO to boost your damage (in reality - many times they don't in a dungeon, and if you join a vet trial decked out in proc sets people will look at you funny).

    Procs don't crit anymore either so you're basicly relying on weapon/spell dmg-stacking, which goes against the meta. This means common buffs such as minor and major force along with brittle don't stack well with a low crit rating, because you stack weapon dmg instead of crit to benefit your proc sets.

    And even when you jump through all those hoops and "what ifs" you end up with proc sets that, at the end of the day, is weaker than the meta set we currently have.

    Procs used to be cool because they were simple, easy to use and benefitted the "little guy".

    Now they're overly complicated, awkward and.. honestly not worth the trouble compared to meta sets in PvE.

    I hope they go back to being convenient, but I don't hold my hopes up on that front.
    Edited by Grandchamp1989 on August 25, 2021 3:05PM
  • Everest_Lionheart
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    We’ve traded procs for stacks for less sever side calculations or something like that. The stacks outperform the procs by a wide margin in the current game. This runs contrary to the lower the ceiling and raise the floor narrative introduced with CP 2.0 and the crit nerf. I mean I see why they did it but the ceiling and floor are still as far from one another as ever.
  • GrumpyDuckling
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    bmnoble wrote: »
    No changes unfortunately. Think most of my proc sets are going to be sitting in storage for a long time.

    What a bummer. I figured if I disappeared from ESO for about 5 months, then during that time someone at ZOS would have come to their senses about procs in PVE and the slottable CP in the green/craft tree.
  • ssewallb14_ESO
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
  • GrumpyDuckling
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.
  • BXR_Lonestar
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    The real issue is that tanks can put tons of proc sets on in PVP and kill lightly armored characters who went all-out offenses and with very little investment over in offensive minded stats.

    The answer is simple though IMO - Go to the Oblivion/Skyrim formula where when you wore heavy armor, all of your spells suffered a damage/effectiveness penalty. Now proc sets aren't really spells, but they can be treated the same way such that if you wear a proc set and have 40K resists, those 40K resists also apply to outgoing damage as well as incoming damage. That way when PVPers stack proc sets in heavy armor, they're actually harming their ability to have any offensive damage output. That would address the need to have proc sets neutered throughout the entire game, because most tanks aren't running offensive proc sets in PVE.
  • ssewallb14_ESO
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
  • GrumpyDuckling
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.

    Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.
  • Kalle_Demos
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.

    Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.

    This was the final straw among a heap of nonsensical updates that led me to cancel my subscription. The egregious disparity between Magicka and Stamina is particularly disturbing as we have yet another example of balance becoming far worse. I sincerely hope someone is following this closely as I believe such heavy handed approaches have negative impacts on the health of the game overall.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Everest_Lionheart
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.

    Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.

    This was the final straw among a heap of nonsensical updates that led me to cancel my subscription. The egregious disparity between Magicka and Stamina is particularly disturbing as we have yet another example of balance becoming far worse. I sincerely hope someone is following this closely as I believe such heavy handed approaches have negative impacts on the health of the game overall.

    I’m reality there’s is no real disparity between stam and mag, only what people want to believe because of some myth that playing in melee range is makes it impossible to stay alive and do solid DPS. That is simply not true. Hybridization opens the door to even more mixed comps but sadly most groups want all mag because of support sets which have made their way to DPS now. I have no idea why people are so scared to bring a couple of stam toons along when they need to fill a trial. Mag toons die at pretty much the same rate in content as stam toons. You’ll probably find people that main stam are actually better at mechs as well because you have to learn the tells in order to survive.

    If only more raid leads would give stam a chance.
  • moo_2021
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    Are there proc sets good enough to help fake PvE DDs? I know they're irrelevant in end game but my dps is only 15-20k with optimal non-proc sets. The lower my damage is the better they can help yes, like in PvP?
  • Kalle_Demos
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    Do you know where they acknowledged it? I'd love to read/watch what they say.

    https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1
    Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.

    Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.

    This was the final straw among a heap of nonsensical updates that led me to cancel my subscription. The egregious disparity between Magicka and Stamina is particularly disturbing as we have yet another example of balance becoming far worse. I sincerely hope someone is following this closely as I believe such heavy handed approaches have negative impacts on the health of the game overall.

    I’m reality there’s is no real disparity between stam and mag, only what people want to believe because of some myth that playing in melee range is makes it impossible to stay alive and do solid DPS. That is simply not true. Hybridization opens the door to even more mixed comps but sadly most groups want all mag because of support sets which have made their way to DPS now. I have no idea why people are so scared to bring a couple of stam toons along when they need to fill a trial. Mag toons die at pretty much the same rate in content as stam toons. You’ll probably find people that main stam are actually better at mechs as well because you have to learn the tells in order to survive.

    If only more raid leads would give stam a chance.

    I'm referring to the disparity in proc set scaling. Weapon damage is far easier to stack for stam than spell damage is to stack for mag. It's far more difficult for mag players to reach the threshold required to retain their proc sets original values.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Wolf_Eye
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.

    The real issue is that tanks can put tons of proc sets on in PVP and kill lightly armored characters who went all-out offenses and with very little investment over in offensive minded stats.

    The answer is simple though IMO - Go to the Oblivion/Skyrim formula where when you wore heavy armor, all of your spells suffered a damage/effectiveness penalty. Now proc sets aren't really spells, but they can be treated the same way such that if you wear a proc set and have 40K resists, those 40K resists also apply to outgoing damage as well as incoming damage. That way when PVPers stack proc sets in heavy armor, they're actually harming their ability to have any offensive damage output. That would address the need to have proc sets neutered throughout the entire game, because most tanks aren't running offensive proc sets in PVE.

    That;s actually a really good idea. No tank in PVE was ever going to damage proc sets in dungeons or trials; they use tank proc sets that boosted their survivability or survivability of their party members. Or provided buffs.
  • ixthUA
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    If you are in overland it is easy enough not to require proc sets.
    If you are in a normal dungeon it is also easy enough.
    If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.
  • Kalle_Demos
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    ixthUA wrote: »
    If you are in overland it is easy enough not to require proc sets.
    If you are in a normal dungeon it is also easy enough.
    If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.

    This sentiment is in opposition to the 'play as you want' mantra of ESO and the Elder Scrolls series as a whole. Players employ Proc Sets for different reasons and playstyles. Many players like Proc Sets for the flavor they bring to gameplay and don't want to be forced into the meta to be as effective as they were originally. Let players play as they want and not be punished for it.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • ixthUA
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    In PVE, when you need meta (vet dlc dungeons and trials) proc sets will be as powerful as they were. In PVP i think proc sets were specifically nerfed.
    Edited by ixthUA on August 25, 2021 1:03AM
  • Hurbster
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    Still keeping my ghost bear. The green tree is still annoying as hell. I just don't bother with it now. In fact I don't really bother with any of the trees now.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Grandchamp1989
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    Edited to my original post.
    Edited by Grandchamp1989 on August 25, 2021 1:25AM
  • edward_frigidhands
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    The changes have made procs work the way they should have to begin with to be honest.

    Before the update, the procs were weird design.
  • Arunei
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    It really is frustrating that ZOS keeps trying to counter the top tier tiny percent of players that can blast through their hardest PvE content without a problem, or nuke other players in PvP without even trying, in ways that hardly affect those players (if at all) but hurt the rest of us. Content keeps getting harder for a lot of people just because skills and sets keep getting nerfed left and right. It was nice when they made proc sets easier to use by removing the various % chances and just made them flat procs on certain conditions instead, but then they turned around and made these high numbers you have to reach just to break even on the power your sets had before.

    I'm not the best player, and I don't bother with meta or BiS most of the time (the only time I do is when I've decided in my theorycrafting that it's a set I'd like to go ahead and try). I have a WW Stamsorc who runs Sellistrix, Blood Moon, and Tzogvin's. I could hit 30k on her relatively easily, but when u30 came out and the proc set nerf dropped, I lost a solid 10k dps. It's frustrating that even stacking stuff like WD enchants, potions, and Mundus, I still can't get any higher than like 5.5k WD. For the longest time I resigned myself to getting just flat stat sets for her, but then I tried Pillar of Nirn and Rush of Agony on the PTS and the DPS felt solid. It's still annoying that a build I've been running since like Greymoor got gutted so thoroughly though.
    Edited by Arunei on August 25, 2021 6:52AM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

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    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
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    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Andyhunter21
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    Proc sets are fun, as usual Zos sucks all of the fun out of their game!
  • Andyhunter21
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    The changes have made procs work the way they should have to begin with to be honest.

    Before the update, the procs were weird design.

    lol no they basically gutted them.
  • GreenhaloX
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    Yeah.. ESO devs are like mad scientists. They are constantly experimenting and breaking things. Ha ha. Likewise.. on the PvE side of the house, it's not fairing much better either. Proc sets, and the monster sets have been shriveled up (again and again) as well. My Skoria, Llambris and the like have all been shoved away in storage waiting for a better future to arrive.
  • Jazraena
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    ixthUA wrote: »
    If you are in overland it is easy enough not to require proc sets.
    If you are in a normal dungeon it is also easy enough.
    If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.

    Apart from there being no maximum you're missing the most crucial point: In the very situation where you could have respectable output from proc sets they are at the same time outperformed by other sets even more because these sets profit a lot more from trial group support than proc sets do. Proc Sets in trials are the exception for a reason, and outside of trials they're no better.
  • Arrodisia
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    They probably won't change anything until the wheel gets so squeaky they don't want to hear it anymore. It's going to take a massive thread of complaints to get it done. Then and only then will they apply the grease, in the form of a fix, and buff up sets again.
    Edited by Arrodisia on August 25, 2021 12:16PM
  • Jazraena
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    There were plenty complaints already. And they're still happening, really.

    Which is a good thing.
  • ixthUA
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    Jazraena wrote: »
    ixthUA wrote: »
    If you are in overland it is easy enough not to require proc sets.
    If you are in a normal dungeon it is also easy enough.
    If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.

    Apart from there being no maximum you're missing the most crucial point: In the very situation where you could have respectable output from proc sets they are at the same time outperformed by other sets even more because these sets profit a lot more from trial group support than proc sets do. Proc Sets in trials are the exception for a reason, and outside of trials they're no better.
    My guess is that they addressed one issue, which changed balance. People complained about overland and normal dungeons being too easy a lot, i guess ZOS listened.
    I once made a poll and only 6% voted for easier overland, while 50% voted for harder overland. By this statistic ZOS could nerf proc sets by 25% to make people happier.
  • etchedpixels
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    Wolf_Eye wrote: »
    That;s actually a really good idea. No tank in PVE was ever going to damage proc sets in dungeons or trials; they use tank proc sets that boosted their survivability or survivability of their party members. Or provided buffs.

    If you've ever tanked for a pug group you'll be carrying some DPS gear. Doesn't need to be proc sets though - medusa/mother's sorrow on a templar magtank is quite nice when you get a group who couldn't take out a skeever without an ultimate. A lot of sets are also not really role specific - hitis for example is a tank and a healer set as is winters respite.

    I'd much rather see the scaling on damage made a bit more non-linear so that if you have "meh" damage the sets are ok for PvE content but not meta, scale with damage as they do now, but once you get to the upper end either cap the scaling or give it rapidly diminishing returns to deal with the bogus theorycrafter builds with one stat insanely maximised.
    Too many toons not enough time
  • LeonAkando
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    They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
    Now proc sets aren't really spells, but they can be treated the same way such that if you wear a proc set and have 40K resists, those 40K resists also apply to outgoing damage as well as incoming damage. .

    I almost could not think of a worse solution if I tried. Just balance PVP and PVE separately. There is literally no reason for tanks to do laughable (less sorc pet) damage in PVE content. I cannot find another MMO that punishes high survivability with such abysmal damage.

    If we were following the format of MMOs, tanks would do approximately 20-25% of the damage of a damage dealer. Not 3-5%.
    I understand "free damage" and tanky people are frustrating in PVP, we already use Battle Spirit as a tuning lever for PVP. Just separate them.
    The outright removal of offtank/hybrid tank DPS weaving with the proc set changes were entirely uncalled far and unnecessarily punishing to tank players. Why exaggerate that mistake by putting another massive near 50% damage reduction on everything tanks do?
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