No changes unfortunately. Think most of my proc sets are going to be sitting in storage for a long time.
No changes unfortunately. Think most of my proc sets are going to be sitting in storage for a long time.
ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
GrumpyDuckling wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
Do you know where they acknowledged it? I'd love to read/watch what they say.
Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
ssewallb14_ESO wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
Do you know where they acknowledged it? I'd love to read/watch what they say.
https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
GrumpyDuckling wrote: »ssewallb14_ESO wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
Do you know where they acknowledged it? I'd love to read/watch what they say.
https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.
Kalle_Demos wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
Do you know where they acknowledged it? I'd love to read/watch what they say.
https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.
This was the final straw among a heap of nonsensical updates that led me to cancel my subscription. The egregious disparity between Magicka and Stamina is particularly disturbing as we have yet another example of balance becoming far worse. I sincerely hope someone is following this closely as I believe such heavy handed approaches have negative impacts on the health of the game overall.
Everest_Lionheart wrote: »Kalle_Demos wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »GrumpyDuckling wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
Do you know where they acknowledged it? I'd love to read/watch what they say.
https://forums.elderscrollsonline.com/en/discussion/580491/update-31-combat-preview/p1Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
Thanks for the info. I really hope they're serious about it and aren't just saying that while we continue to see update after update launch without any changes. Fingers crossed.
This was the final straw among a heap of nonsensical updates that led me to cancel my subscription. The egregious disparity between Magicka and Stamina is particularly disturbing as we have yet another example of balance becoming far worse. I sincerely hope someone is following this closely as I believe such heavy handed approaches have negative impacts on the health of the game overall.
I’m reality there’s is no real disparity between stam and mag, only what people want to believe because of some myth that playing in melee range is makes it impossible to stay alive and do solid DPS. That is simply not true. Hybridization opens the door to even more mixed comps but sadly most groups want all mag because of support sets which have made their way to DPS now. I have no idea why people are so scared to bring a couple of stam toons along when they need to fill a trial. Mag toons die at pretty much the same rate in content as stam toons. You’ll probably find people that main stam are actually better at mechs as well because you have to learn the tells in order to survive.
If only more raid leads would give stam a chance.
BXR_Lonestar wrote: »ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.
The real issue is that tanks can put tons of proc sets on in PVP and kill lightly armored characters who went all-out offenses and with very little investment over in offensive minded stats.
The answer is simple though IMO - Go to the Oblivion/Skyrim formula where when you wore heavy armor, all of your spells suffered a damage/effectiveness penalty. Now proc sets aren't really spells, but they can be treated the same way such that if you wear a proc set and have 40K resists, those 40K resists also apply to outgoing damage as well as incoming damage. That way when PVPers stack proc sets in heavy armor, they're actually harming their ability to have any offensive damage output. That would address the need to have proc sets neutered throughout the entire game, because most tanks aren't running offensive proc sets in PVE.
If you are in overland it is easy enough not to require proc sets.
If you are in a normal dungeon it is also easy enough.
If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.
edward_frigidhands wrote: »The changes have made procs work the way they should have to begin with to be honest.
Before the update, the procs were weird design.
If you are in overland it is easy enough not to require proc sets.
If you are in a normal dungeon it is also easy enough.
If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.
My guess is that they addressed one issue, which changed balance. People complained about overland and normal dungeons being too easy a lot, i guess ZOS listened.If you are in overland it is easy enough not to require proc sets.
If you are in a normal dungeon it is also easy enough.
If you are in a trial / vet dungeon you should have a healer and a tank, who will buff your stats to reach maximum proc set values.
Apart from there being no maximum you're missing the most crucial point: In the very situation where you could have respectable output from proc sets they are at the same time outperformed by other sets even more because these sets profit a lot more from trial group support than proc sets do. Proc Sets in trials are the exception for a reason, and outside of trials they're no better.
That;s actually a really good idea. No tank in PVE was ever going to damage proc sets in dungeons or trials; they use tank proc sets that boosted their survivability or survivability of their party members. Or provided buffs.
BXR_Lonestar wrote: »Now proc sets aren't really spells, but they can be treated the same way such that if you wear a proc set and have 40K resists, those 40K resists also apply to outgoing damage as well as incoming damage. .ssewallb14_ESO wrote: »They've acknowledged the current implementation isn't ideal. When or if they'll change it is anyone's guess.