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THIS is what ESO patch notes should look like.

  • Soothy
    Soothy
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    One big unformatted list with little detail? No thanks.
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Klarick
    Klarick
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    lol....WTH?

    Im thinking the OP is trolling us. What a mess of a post.
    They crawl out of their holes for me, and I die - you die.
  • Valethar
    Valethar
    ✭✭✭✭
    And you're not over there playing that instead of trolling here, why?
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Dolenz
    Dolenz
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    I purchased the pre-release of that game but it is kind of hard to compare a pre-release patch that is the culmination of a month or two of work with a released game that is patching almost weekly.
  • JHenry
    JHenry
    ✭✭
    It is a mess of a post. Not even classifying if it is a class balance, UI change, quest fixes and whatnot. I supported this game in kickstarter. Have touched it for 9 hours during alpha and that's it. Got bored and waiting for it to be polished first.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.
  • Soothy
    Soothy
    ✭✭✭
    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.

    Having a big list of fixes that do not actually describe what they are fixing isn't really all that useful though.

    "Look at my big list of fixes! What do they do? No idea, but the list is huge!"

    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Brakkar
    Brakkar
    ✭✭✭
    Game developer nr 1 to game developer nr 2:
    'My willy is bigger than yours!'
    Thats how it looks to me, at least.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Soothy wrote: »
    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.

    Having a big list of fixes that do not actually describe what they are fixing isn't really all that useful though.

    "Look at my big list of fixes! What do they do? No idea, but the list is huge!"

    I'm not trying to debate the usefulness, or lack thereof, of the linked list. As i said in my other post, i think the point was the quantity of fixes.

    People(won't be me) can go back and forth about the format, descriptiveness(or lack of), etc., all they want; won't change the fact that that list is pretty long.

    Now if you want to discuss the point i made, feel free and i may even respond a few times.
  • Brakkar
    Brakkar
    ✭✭✭
    Did you read the pts 1.1 patch notes at all?
    And the fact ZOS pointed out that it's not final list of changes?
    Patience, young padawan.
  • WitchAngel
    WitchAngel
    ✭✭✭
    Your link doesn't load for me.

    As I read, that list you linked, isn't formatted or anything.
    Try the link below, that's how you present patch notes. All prior patch notes easily available from same page, from using a drop-down menu. It can't be much better presented, or easier to access IMO.

    http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.3
  • traigusb14_ESO2
    traigusb14_ESO2
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    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.

    You do know that Customer Service doesn't actually program the game right? 350 GMs tapdancing on tables in bars ingame affects bug fixing 0%...

    There is also a difference between a /bug report and a CS ticket. Though I assume CS forwards bugs to development if people send them to the wrong place (or post them here where they don't belong either).

    The big patch on Test server has a lot of fixes in it. I think there is 1 entry in it that has anything to do with gold farming. So I fail to see how dev time is being taken up by the bots.

  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.

    You do know that Customer Service doesn't actually program the game right? 350 GMs tapdancing on tables in bars ingame affects bug fixing 0%...

    There is also a difference between a /bug report and a CS ticket. Though I assume CS forwards bugs to development if people send them to the wrong place (or post them here where they don't belong either).

    The big patch on Test server has a lot of fixes in it. I think there is 1 entry in it that has anything to do with gold farming. So I fail to see how dev time is being taken up by the bots.

    Fair opinion. Here is where i got the 85% figure from, third paragraph.

    forums.elderscrollsonline.com/discussion/85974/state-of-the-game-address/p1
    The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.

    Now to clarify, i'm in no way saying that ZOS is not making a crap load of fixes. I've read the 1.10 Patch Notes from the PTS in their entirety. I just feel if they would focus on main gameplay mechanics more, there would be more fixes. RMT activity is not a good thing, totally on board. But getting the game to a level of playability should be THE priority in this the first month of it going live.

    Game halting glitches in the main quest, weird and detrimental bugs in key areas(crafting, combat, etc.), and just unacceptable collision problems(random falls through the world, crazy loading times for things like stairs, etc.); these things needs to have the majority of ZOS's attention right now. Cheaters and their RMT dealers will never be gone 100%. Continuing paying rule abiding customers, which most of us will be shortly once the billing cycle kicks in, should be looked after first.
  • Anoteros
    Anoteros
    ✭✭✭✭
    I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.

    Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.

    Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.

    Just my opinion anyways.

    You do know that Customer Service doesn't actually program the game right? 350 GMs tapdancing on tables in bars ingame affects bug fixing 0%...

    There is also a difference between a /bug report and a CS ticket. Though I assume CS forwards bugs to development if people send them to the wrong place (or post them here where they don't belong either).

    The big patch on Test server has a lot of fixes in it. I think there is 1 entry in it that has anything to do with gold farming. So I fail to see how dev time is being taken up by the bots.

    Fair opinion. Here is where i got the 85% figure from, third paragraph.

    forums.elderscrollsonline.com/discussion/85974/state-of-the-game-address/p1
    The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.

    Now to clarify, i'm in no way saying that ZOS is not making a crap load of fixes. I've read the 1.10 Patch Notes from the PTS in their entirety. I just feel if they would focus on main gameplay mechanics more, there would be more fixes. RMT activity is not a good thing, totally on board. But getting the game to a level of playability should be THE priority in this the first month of it going live.

    Game halting glitches in the main quest, weird and detrimental bugs in key areas(crafting, combat, etc.), and just unacceptable collision problems(random falls through the world, crazy loading times for things like stairs, etc.); these things needs to have the majority of ZOS's attention right now. Cheaters and their RMT dealers will never be gone 100%. Continuing paying rule abiding customers, which most of us will be shortly once the billing cycle kicks in, should be looked after first.

    Fixes which should've been in game from DAY *** ONE.
    anyways, I'd take Larians patch notes and effort in implementing changes as opposed to ZOS' half assed nothing any day.
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