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Which of these Stats are Better?

ADarklore
ADarklore
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I'm trying to decide on Mundus for my Magplar but not sure which is better... more Spell Damage or more Crit.

With Thief my SD is 3284 and Crit is 63.4

With Apprentice my SD is 3713 and Crit is 53.4

Even though I only do solo content, I'm not sure if the extra 429 SD would be better than the 10% extra crit since crit is a 'chance' to do extra damage whereas the 429 extra SD would be a constant. Keep in mind the above crit is buffed with Major Prophecy from Reflective Light.

Thanks in advance for the help.
CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • danno8
    danno8
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    Would need to know your crit damage rating and penetration to even begin to formulate since those two things may be even stronger than either, especially for solo.
  • ADarklore
    ADarklore
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    danno8 wrote: »
    Would need to know your crit damage rating and penetration to even begin to formulate since those two things may be even stronger than either, especially for solo.

    Unbuffed Spell Pen is 7274 and Crit Dmg is 20%

    Keep in mind when I say 'solo' I mean open world, delves, public dungeons... not Group dungeons.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Malkiv
    Malkiv
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    ADarklore wrote: »
    Unbuffed Spell Pen is 7274 and Crit Dmg is 20%
    ADarklore wrote: »
    With Thief my SD is 3284 and Crit is 63.4

    With Apprentice my SD is 3713 and Crit is 53.4

    Thief. Your crit is low, and Spell Damage won’t make up for it. My SD is 3.6k, SP is 7.3k, and SC is 87.2%. Pulled 70k on a vet dungeon boss - single target - after healer buffs and tank debuffs. The Discord went nuts.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Amerises
    Amerises
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    With low crit damage, I'd say damage is going to be better. Pen is good, but overland bosses have 9.1k armor, so if you're using PotL you'll be over cap. You might be better off going 5-1-1 armor for all the bonuses because if youre solo using PotL on bosses, it will increase dmg and survivability with the 5-1-1.
  • Nestor
    Nestor
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    It kind of depends. If you are going after Trial and Vet Bosses, then more Criticals can help over a long time. If you are doing overland, then more Damage will help you as fights are over before you can benefit from the increased crit chance.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ADarklore
    ADarklore
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    Nestor wrote: »
    It kind of depends. If you are going after Trial and Vet Bosses, then more Criticals can help over a long time. If you are doing overland, then more Damage will help you as fights are over before you can benefit from the increased crit chance.

    You make a very good point... I never do Trials and rarely solo Vet dungeons... and even when I do solo group dungeons, I tend to focus more on survivability and not raw damage output... so even there the extra SD would be helpful. With WB's I tend to solo them as a tank in full heavy PD/FB so my crit is already extremely low so I don't see Thief helping much there either as it wouldn't get my crit much past 40% anyway.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • ixthUA
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    30% spell crit, 2400 spell damage, no pale order, no companions. I can do delves, dolmens, public dungeons, world bosses solo just fine.
    If you want to perfect your dps build - you should practice on a dps dummy in guildhall.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    My advice is slot Thief and forget about it. It is nearly always the best answer in group content. In solo content like you are describing, my guess is that you wont feel a bit of difference between Thief and Apprentice, perhaps why you came to the forums to ask. Crit typically comes out ahead in long fights. In short fights, it is more inconsistent. Sometimes you crit and drop them, sometimes you dont and need an extra attack you might not have neeeded with more raw damage.

    I am not an expert on pure solo play. If you really never plan to step foot in group content, you may want to give Lover a good look if you arent getting yourself to the pen cap. Overland caps are lower than bosses in group content, but if attempting to solo group content, it might be a good option.

    Truthfully, I think the best mundus for PVE outside of group content is the steed. LOL. Everything drops so fast anyway, I would rather move around faster. My main crafter, who also handles most of my overland duties, is built to be at the speed cap without even pressing sprint. Very few things I can't solo with her, and she is a squishy stamblade.
  • Nagastani
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    ADarklore wrote: »
    I'm trying to decide on Mundus for my Magplar but not sure which is better... more Spell Damage or more Crit.

    With Thief my SD is 3284 and Crit is 63.4

    With Apprentice my SD is 3713 and Crit is 53.4

    Even though I only do solo content, I'm not sure if the extra 429 SD would be better than the 10% extra crit since crit is a 'chance' to do extra damage whereas the 429 extra SD would be a constant. Keep in mind the above crit is buffed with Major Prophecy from Reflective Light.

    Thanks in advance for the help.

    The way I understand it, Crit% should be equivalent to Crit Dmg. So if this is not done correctly you are basically missing out on extra dmg/healing that you should be doing.

    If your Crit% with SD is 53.4 but you said you're getting an extra 20% Crit Dmg... that puts your Crit% at 53.4 and Crit Dmg at 70%. It is more reasonable to take Thief and buff that Crit% to 63.4, which is much closer to 70%. Also, many players (including myself) agree that 60% Crit% is optimal and extensive testing on this end has revealed that Crit Dmg is much stronger than just a straight buff to SD.

    Take the Thief.
    Edited by Nagastani on August 13, 2021 5:34PM
  • Malkiv
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    ADarklore wrote: »
    Nestor wrote: »
    It kind of depends. If you are going after Trial and Vet Bosses, then more Criticals can help over a long time. If you are doing overland, then more Damage will help you as fights are over before you can benefit from the increased crit chance.

    You make a very good point... I never do Trials and rarely solo Vet dungeons... and even when I do solo group dungeons, I tend to focus more on survivability and not raw damage output... so even there the extra SD would be helpful. With WB's I tend to solo them as a tank in full heavy PD/FB so my crit is already extremely low so I don't see Thief helping much there either as it wouldn't get my crit much past 40% anyway.

    The extra SD from mundus is not going to be enough to be more effective than pushing SC, even in double-tap situations. If the discussion were PvP, I would absolutely advocate SD over SC to the fullest extent.

    I based my assertion from the stats you provided in the OP. I’m not sure why you provided stats if it’s not going to be constant because you’re changing out gear to be more tanky or whatever.

    I don’t put on any tank gear to solo world events/bosses. I just put a heal and a damage shield on my bars in the dlc areas so I can still damage things effectively. The less time it takes to kill things, the less I have to worry about resources and any mechanics.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • ADarklore
    ADarklore
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    Malkiv wrote: »
    The extra SD from mundus is not going to be enough to be more effective than pushing SC, even in double-tap situations. If the discussion were PvP, I would absolutely advocate SD over SC to the fullest extent.

    I based my assertion from the stats you provided in the OP. I’m not sure why you provided stats if it’s not going to be constant because you’re changing out gear to be more tanky or whatever.

    I don’t put on any tank gear to solo world events/bosses. I just put a heal and a damage shield on my bars in the dlc areas so I can still damage things effectively. The less time it takes to kill things, the less I have to worry about resources and any mechanics.

    I put on tank gear so that I can relieve the boredom from running the same gear through everything, using the same skills, over and over and over again. Also, I like to tank WB's because I can use a taunt to draw aggro away from my Companion healer- who allows me to just stand there, soaking up damage while my health barely fluctuates.

    I ended up trying out The Lover for the extra pen. While in overland I am now way over-pen, as pen sits at 11753... yet, I seem to be cutting down mobs a LOT faster than I was able to do with either Thief or Apprentice. Another plus is that when I switch to tank or hybrid-tank gear... my pen remains high and can easily reach open-world pen cap with Elemental Drain.

    As for previous post someone mentioning using PoTL... not sure why I'd be using that morph when I'm a Magplar... so no, I'm not using PoTL.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
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