malikwalker_ESO wrote: »I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.
Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.
Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.
Just my opinion anyways.
malikwalker_ESO wrote: »I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.
Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.
Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.
Just my opinion anyways.
Having a big list of fixes that do not actually describe what they are fixing isn't really all that useful though.
"Look at my big list of fixes! What do they do? No idea, but the list is huge!"
malikwalker_ESO wrote: »I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.
Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.
Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.
Just my opinion anyways.
traigusb14_ESO2 wrote: »malikwalker_ESO wrote: »I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.
Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.
Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.
Just my opinion anyways.
You do know that Customer Service doesn't actually program the game right? 350 GMs tapdancing on tables in bars ingame affects bug fixing 0%...
There is also a difference between a /bug report and a CS ticket. Though I assume CS forwards bugs to development if people send them to the wrong place (or post them here where they don't belong either).
The big patch on Test server has a lot of fixes in it. I think there is 1 entry in it that has anything to do with gold farming. So I fail to see how dev time is being taken up by the bots.
The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.
malikwalker_ESO wrote: »traigusb14_ESO2 wrote: »malikwalker_ESO wrote: »I think what the OP was trying to convey is the sheer amount of fixes/changes/additions that patch note post was laying out for that game.
Personally i think TESO could have that many fixes if the majority of my fellow players would stop diverting the devs from the task of fixing the main game and pushing them to eradicate things that are never going to go away. 85% of the total amount of customer service tickets about RMT has ZOS scrambling to get rid of botters when the core game is being neglected.
Let the botters AND the buyers(because you can't have one without the other) have their time for the nonce and focus on fixing broken gameplay mechanics, not failing to note the offenders of course. Then in a month or so when the game is stable under the current live server population, hit RMT hard.
Just my opinion anyways.
You do know that Customer Service doesn't actually program the game right? 350 GMs tapdancing on tables in bars ingame affects bug fixing 0%...
There is also a difference between a /bug report and a CS ticket. Though I assume CS forwards bugs to development if people send them to the wrong place (or post them here where they don't belong either).
The big patch on Test server has a lot of fixes in it. I think there is 1 entry in it that has anything to do with gold farming. So I fail to see how dev time is being taken up by the bots.
Fair opinion. Here is where i got the 85% figure from, third paragraph.
forums.elderscrollsonline.com/discussion/85974/state-of-the-game-address/p1The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.
Now to clarify, i'm in no way saying that ZOS is not making a crap load of fixes. I've read the 1.10 Patch Notes from the PTS in their entirety. I just feel if they would focus on main gameplay mechanics more, there would be more fixes. RMT activity is not a good thing, totally on board. But getting the game to a level of playability should be THE priority in this the first month of it going live.
Game halting glitches in the main quest, weird and detrimental bugs in key areas(crafting, combat, etc.), and just unacceptable collision problems(random falls through the world, crazy loading times for things like stairs, etc.); these things needs to have the majority of ZOS's attention right now. Cheaters and their RMT dealers will never be gone 100%. Continuing paying rule abiding customers, which most of us will be shortly once the billing cycle kicks in, should be looked after first.