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kill 250 with class skills...

  • Jaimeh
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    Mik195 wrote: »
    I may be naive, but I think if they are going to make class skills a thing, they should have noticed that killing with class skills is fun on some classes and not fun on others. Having people experience parts of the game they don't normally try is good, but focusing on things where half of the players need to find loopholes is bad design.

    There's two other endeavours to choose from. Since endevaours have limited options, it's unreasonable to expect from them to accommodate all the activities, all the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing: since there are many aspects to playing the game, some endevaours will coincide with a person's particulars, some will not. It's entitlement to complain about the system, especially when they have made it really simple and easy already, and there is always the option of not doing it.
  • spartaxoxo
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    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.
    Edited by spartaxoxo on August 7, 2021 5:12PM
  • FlopsyPrince
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    The choices today suck:

    - Do a Heist
    - Kill someone in Cyrodil
    - Pickpocket items

    The is quite involved if you haven't leveled the chain and are good at those. The second (obviously) requires PvP. The 3rd requires leveling that or LOTS of failures with a 20% success rate base.

    I understand wanting to get people to try new parts of the game, but give choices that are not like these, at least 3 each day.

    I guess adding a trial or arena would probably have been just as bad for me.

    Weapon poisons just mean you need to do some light attacking.

    Heist is paygated, but the only challenge there is if you want a good reward. You can blunder in and treat it like a delve, and still walk away with a completion.

    Clockwork enemies is technically not paygated. Skaafin (apparently) count (though I haven't verified this), and you do encounter a few Clockwork enemies in prologues. So, that should be CWC, Morrowind, and Summerset prologues. A bit time intensive if you want to go this route, but it is open to everyone.
    The 3rd requires leveling that or LOTS of failures with a 20% success rate base.

    Without gear or any point investment you can get your success chance to 75%. Different kinds of NPCs have different base % pickpocket chances, and at random intervals, NPCs will grant a +20% chance to be pickpocketed. The easiest pickpocket targets (commoners, gatherers, beggars, ect) have a base chance of 55%. Meaning, even if you're stumbling around in heavy armor, and have no experience picking pockets, you can get your chance of success to 75% before you do anything to optimize your chances to steal.

    Once you start getting points in Light Fingers, you'll start to see 100% chances, and pickpocketing gets a lot more reliable.

    I didn't list the other 2 because they were fine.

    I normally see 20% base pickpocket rate. Though I ironically got it doing the first 2 quests in the Thieves Guild line. Not my favorite tasks, but I did complete it.

    I remember trying a few days earlier and couldn't get above 40-45% even waiting and it really sucked since I got a lot of combat and heat I didn't want.

    I don't mind having those, but perhaps they should put more and put some in different areas:

    - PvE
    - PvP
    - Thieving
    - Dark Brotherhood
    - Arenas/Trials.

    I hope we never have a situation with Arenas/Trials and not enough other options. (PvP would not be a good "other option" for me since I suck at that.)
    PC
    PS4/PS5
  • FlopsyPrince
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    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.
    PC
    PS4/PS5
  • starkerealm
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    I normally see 20% base pickpocket rate. Though I ironically got it doing the first 2 quests in the Thieves Guild line. Not my favorite tasks, but I did complete it.

    Yeah, keep an eye on the NPC's profession when you're pickpocketing. That will govern how difficult it will be.

    Also, you probably want a dedicated legerdemain specialist. Probably, specifically, a Nightblade for heists as well, and possibly for DB assassinations.
    I hope we never have a situation with Arenas/Trials and not enough other options. (PvP would not be a good "other option" for me since I suck at that.)

    I kinda doubt we'll see Arenas or Trials as daily challenges except on extremely rare circumstances, and for massive payouts, simply because they're far more time intensive than most of the tasks we're seeing.
  • EvilAutoTech
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    The choices today suck:

    - Do a Heist
    - Kill someone in Cyrodil
    - Pickpocket items

    The is quite involved if you haven't leveled the chain and are good at those. The second (obviously) requires PvP. The 3rd requires leveling that or LOTS of failures with a 20% success rate base.

    I understand wanting to get people to try new parts of the game, but give choices that are not like these, at least 3 each day.

    I guess adding a trial or arena would probably have been just as bad for me.

    Weapon poisons just mean you need to do some light attacking.

    Heist is paygated, but the only challenge there is if you want a good reward. You can blunder in and treat it like a delve, and still walk away with a completion.

    Clockwork enemies is technically not paygated. Skaafin (apparently) count (though I haven't verified this), and you do encounter a few Clockwork enemies in prologues. So, that should be CWC, Morrowind, and Summerset prologues. A bit time intensive if you want to go this route, but it is open to everyone.
    The 3rd requires leveling that or LOTS of failures with a 20% success rate base.

    Without gear or any point investment you can get your success chance to 75%. Different kinds of NPCs have different base % pickpocket chances, and at random intervals, NPCs will grant a +20% chance to be pickpocketed. The easiest pickpocket targets (commoners, gatherers, beggars, ect) have a base chance of 55%. Meaning, even if you're stumbling around in heavy armor, and have no experience picking pockets, you can get your chance of success to 75% before you do anything to optimize your chances to steal.

    Once you start getting points in Light Fingers, you'll start to see 100% chances, and pickpocketing gets a lot more reliable.

    I didn't list the other 2 because they were fine.

    I normally see 20% base pickpocket rate. Though I ironically got it doing the first 2 quests in the Thieves Guild line. Not my favorite tasks, but I did complete it.

    I remember trying a few days earlier and couldn't get above 40-45% even waiting and it really sucked since I got a lot of combat and heat I didn't want.

    I don't mind having those, but perhaps they should put more and put some in different areas:

    - PvE
    - PvP
    - Thieving
    - Dark Brotherhood
    - Arenas/Trials.

    I hope we never have a situation with Arenas/Trials and not enough other options. (PvP would not be a good "other option" for me since I suck at that.)

    Some NPC types are easier to pick pocket than others. The 20% base chance would be one of the harder types (like noble). Fishers, drunkards and commoners start higher. I believe their base chance is 50%.

    On the Daggerfall docks, for instance, Kamzith and Clarique have the lowest base percentage. Kamzith is a noble. I have no idea why he spends his days hammering on a barrel down at the docks, maybe he's eccentric. Clarique is just suspicious, I think she's been hurt too many times.

    There are targets that give you a higher chance of success, you just need to find them. Putting skill points into light fingers helps a lot as well.
  • starkerealm
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    Some NPC types are easier to pick pocket than others. The 20% base chance would be one of the harder types (like noble). Fishers, drunkards and commoners start higher. I believe their base chance is 50%.

    Drunkards and Beggars are 55% base, I think. I know there are some base 55% NPCs, but I'm not 100% sure on the professions.
  • Jaimeh
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    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    They are done incidentally; I got half of the weekly done on the first day, but I do content that accommodates that. Some weeks it might be content that doesn't accommodate it, and that's fine: like I said, there's a huge number of playstyles, so it's only reasonable that sometimes it will be something out of my usual activities, and I'm fine with that. Also, you're missing them point: the devs never said that you will just have to log on and get something, like we do for the daily rewards, they said it will be stuff that can be gotten through easy, daily activites, and so far they totally have been. If your activities don't coincide, and you absolutely don't want to go out of your way, then skip that choice, it's as simple as that. I'm personally glad that they include activities from a lot of aspects of the game, and some daily endeavours can be done in a matter of seconds. Some of the weeklies require more time, but they are supposed to be completed throughout the whole week, and there's a difference between zero effort and little effort. People just want the zero effort, which is entitled, since the system is as lazy-friendly as it can be, and again: no one *has* to get them, if they don't want to.
    Edited by Jaimeh on August 7, 2021 7:53PM
  • zaria
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    Jaimeh wrote: »
    Mik195 wrote: »
    I may be naive, but I think if they are going to make class skills a thing, they should have noticed that killing with class skills is fun on some classes and not fun on others. Having people experience parts of the game they don't normally try is good, but focusing on things where half of the players need to find loopholes is bad design.

    There's two other endeavours to choose from. Since endevaours have limited options, it's unreasonable to expect from them to accommodate all the activities, all the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing: since there are many aspects to playing the game, some endevaours will coincide with a person's particulars, some will not. It's entitlement to complain about the system, especially when they have made it really simple and easy already, and there is always the option of not doing it.
    This, finished the 250 kills today, could done it long ago but had no hurry.
    I say they have an decent mix of stuff but I prefer the ultimate ones :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SeaGtGruff
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    Gundug wrote: »
    I solved this quest on the first day with my six accounts just killing the infinite skeletons at the end of the Volenfell dungeon quest in around 45 minutes, and it only took that long because I had to build a few setups that could get class skill kill credit.

    That won't keep working in the future, unless you keep deleting alts and creating new ones.

    Volenfell was the very first dungeon I ever soloed. In fact, I think it was my very first dungeon, ever, since I rarely group up with other players. I remember dying repeatedly to the skeletons, resurrecting, and trying again, over and over. Finally, after getting killed for the fifth or sixth time, I sat back to pause and see if I could figure out what I was doing wrong. Was there something I was missing? What did the quest objective say I was supposed to be doing? "Leave the dungeon." Oh. /facepalm
    I've fought mudcrabs more fearsome than me!
  • spartaxoxo
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    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.

    PvPers are also supposed to be able to get them incidentall too. It's about ALL players being able to get at least some incidentally each day. There are a variety of tasks that cater to a variety of players, and everyone will get some incidentally without having to try at all. You may have to try other playstyles out if you want to treat it like a grind and do them all everyday; but that's not what devs want you to be doing.

    They just want you to build up some overtime playing as normal. You and everyone else.
    Edited by spartaxoxo on August 7, 2021 9:41PM
  • spartaxoxo
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    Jaimeh wrote: »
    People just want the zero effort, which is entitled, since the system is as lazy-friendly as it can be, and again: no one *has* to get them, if they don't want to.

    I mean there's no such thing as zero effort anything in video game ever if you want to try to split hairs that hard, even logging in for the daily requires the effort of actually making time to login each day. Which is not always simple for everyone. So you're accusing people of being entitled to something completely fictitious. Which is honestly a nonsense argument. Zero effort is just a euphemism for very low effort, which the system is in fact intended to be.

    The devs intended this to be a zero effort thing that we did not have to think about because we were getting it done over the course of our normal gameplay. "Charge your weapon" is as close to zero effort as anything can get.

    If you want all the rewards you have to make a low amount of additional effort. But you also get seals without putting in any effort at all, without even looking at the endeavor menu. And that's explicitly by design.
    Edited by spartaxoxo on August 7, 2021 9:42PM
  • BlueRaven
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    The main issue is the “unevenness” of the class skills. Some classes have lots of effective offensive abilities. Others, not so much.

    On my stam-nb I general run with “vanish” as my sole class ability when I am soloing. In a group, I have zero class abilities slotted.

    Meanwhile my templars are spoiled for choice in effective abilities for this endeavor.

    If all of the classes had a relatively equal set of class abilities this endeavor would not be an issue, but sadly this game is not balanced that well.
  • BloodyStigmata
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    meekmiko wrote: »
    Templar + Jabs + Skyreach. EZ Mode.

    Yep. This is what I did, only in Rimmen Necropolis, which is my usual power level spot. Was like 10 minutes. Probably less.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • tripp
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    I didn't even realize it was a thing. Completed it while doing my manslaughter rounds in the Vile Manse.
    big, green, buff, but surprisingly not the Hulk
  • starkerealm
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    BlueRaven wrote: »
    The main issue is the “unevenness” of the class skills. Some classes have lots of effective offensive abilities. Others, not so much.

    On my stam-nb I general run with “vanish” as my sole class ability when I am soloing. In a group, I have zero class abilities slotted.

    Meanwhile my templars are spoiled for choice in effective abilities for this endeavor.

    If all of the classes had a relatively equal set of class abilities this endeavor would not be an issue, but sadly this game is not balanced that well.

    That's a build choice, and a mistake. Surprise Attack is an absolutely amazing spammable, with group utility. Killer's Blade is very good. Grim Focus, and Leeching Strikes should absolutely be part of your setup. And you'd be hard pressed to have a better ult than Incap for your setup.
  • FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.

    PvPers are also supposed to be able to get them incidentall too. It's about ALL players being able to get at least some incidentally each day. There are a variety of tasks that cater to a variety of players, and everyone will get some incidentally without having to try at all. You may have to try other playstyles out if you want to treat it like a grind and do them all everyday; but that's not what devs want you to be doing.

    They just want you to build up some overtime playing as normal. You and everyone else.

    I don't mind if some are PvP. Having only 4 is very limiting though. I wouldn't mind a full set of PvP ones.

    They probably don't want 20 per day, but making it a bit bigger, even doubling, the choices to include at least 3 PvP options would be fine by me.

    Someone made a comment about leveling a dedicated thief. That can be a good idea, but it takes quite a while. Maxing Legerdemain does allow for simpler pickpocketing, but that will take weeks in my own experience (on the PS4).
    PC
    PS4/PS5
  • BlueRaven
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    BlueRaven wrote: »
    The main issue is the “unevenness” of the class skills. Some classes have lots of effective offensive abilities. Others, not so much.

    On my stam-nb I general run with “vanish” as my sole class ability when I am soloing. In a group, I have zero class abilities slotted.

    Meanwhile my templars are spoiled for choice in effective abilities for this endeavor.

    If all of the classes had a relatively equal set of class abilities this endeavor would not be an issue, but sadly this game is not balanced that well.

    That's a build choice, and a mistake. Surprise Attack is an absolutely amazing spammable, with group utility. Killer's Blade is very good. Grim Focus, and Leeching Strikes should absolutely be part of your setup. And you'd be hard pressed to have a better ult than Incap for your setup.

    Surprise attack is ok. But when fighting a large group hardly something I would want to spam. It's also just a single target attack.

    Killer blade is again fine, I suppose. Hardly something when in a public dungeon that is good to spam unless I want to die quickly. And again, single target.

    Grim focus? The one that proc every five light/heavy attacks? Really that is something I want slotted for this? I hope none of the mobs die from light/heavy attacks that I have to do 5 times in 40 secs for this to be used. (Note to designers: Please make this ability more complicated and convoluted. /sarcasm) Also single target (Am I sensing a trend?).

    And having an ultimate for this endeavor is again, not exactly great. (And we have yet another single target attack.)

    But let's pretend I do all of that. Let's say this is a perfect build set up.

    I can do all of that when say fighting in a public dungeon, OR I can get on a level 15 templar and just spam Puncturing Sweep. An ability that hits multiple targets, has great single target damage, has a snare, AND a heal. All in one.

    Hmmm.... Winner Templar.
    Edited by BlueRaven on August 8, 2021 12:45AM
  • Kiralyn2000
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.

    PvPers are also supposed to be able to get them incidentall too. It's about ALL players being able to get at least some incidentally each day. There are a variety of tasks that cater to a variety of players, and everyone will get some incidentally without having to try at all. You may have to try other playstyles out if you want to treat it like a grind and do them all everyday; but that's not what devs want you to be doing.

    They just want you to build up some overtime playing as normal. You and everyone else.

    That might be one general idea of how it should work, but there's not enough tasks each day/week to cover all playstyles.
    Outside of the crafting tasks, I'd likely never get any of the others. Because I don't do the same stuff each day, so it could very easily be: I do Activity X on Tuesday and Friday. Too bad the endeavor for that was on Monday and Saturday. Meanwhile, the things I did on Wednesday had their Endeavors on Tuesday and Friday.


    So, yeah - while there are generally Endeavors each day that are things I Might Do While Playing, I still need to look at the list and use it to decide which of my various activities to do that day.

    (And I'd likely never get any weekly, because I don't do that much of any one thing during a week, except crafting writs. As it is, I've only done two weeklies since it began. Including this week's.)
  • FlopsyPrince
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    I normally see 20% base pickpocket rate. Though I ironically got it doing the first 2 quests in the Thieves Guild line. Not my favorite tasks, but I did complete it.

    Yeah, keep an eye on the NPC's profession when you're pickpocketing. That will govern how difficult it will be.

    Also, you probably want a dedicated legerdemain specialist. Probably, specifically, a Nightblade for heists as well, and possibly for DB assassinations.
    I hope we never have a situation with Arenas/Trials and not enough other options. (PvP would not be a good "other option" for me since I suck at that.)

    I kinda doubt we'll see Arenas or Trials as daily challenges except on extremely rare circumstances, and for massive payouts, simply because they're far more time intensive than most of the tasks we're seeing.

    One of those was either a daily or weekly a while ago. I don't do either, so I didn't pay much attention to it.
    PC
    PS4/PS5
  • FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.

    PvPers are also supposed to be able to get them incidentall too. It's about ALL players being able to get at least some incidentally each day. There are a variety of tasks that cater to a variety of players, and everyone will get some incidentally without having to try at all. You may have to try other playstyles out if you want to treat it like a grind and do them all everyday; but that's not what devs want you to be doing.

    They just want you to build up some overtime playing as normal. You and everyone else.

    That might be one general idea of how it should work, but there's not enough tasks each day/week to cover all playstyles.
    Outside of the crafting tasks, I'd likely never get any of the others. Because I don't do the same stuff each day, so it could very easily be: I do Activity X on Tuesday and Friday. Too bad the endeavor for that was on Monday and Saturday. Meanwhile, the things I did on Wednesday had their Endeavors on Tuesday and Friday.


    So, yeah - while there are generally Endeavors each day that are things I Might Do While Playing, I still need to look at the list and use it to decide which of my various activities to do that day.

    (And I'd likely never get any weekly, because I don't do that much of any one thing during a week, except crafting writs. As it is, I've only done two weeklies since it began. Including this week's.)

    It was easy to get the 250 kills with a pet sorc and mage blast/crystal fragments.
    PC
    PS4/PS5
  • kashat
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    Every class has a spammable,even necro has their own- use own synergy one.
    Do you expect everyone to have the ultimate endeavour setup?
    Or could it possibly be that you have to RE-ARRANGE- your -slots??!!

    God forbid you have to work, or... to think.
    You are NOT entiteled to free endeavours, work around it.

    99% of us, who are doing this are adapting in 1 way or another, if that is by changing skills,
    Enter a brainless public dungeon and spamming talons/jabs or whatever spammable you have, WE - ALL- Got- One. RELAX
    Edited by kashat on August 8, 2021 10:45AM
  • Kiralyn2000
    Kiralyn2000
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Jaimeh wrote: »
    the playstyles, all the classes, all the time. Also, endeavours are not suppose to be zero effort things, they are supposed to be things you can do while playing

    They kind of are though. Devs wanted you to be able to get them done incidentally without a lot of extra effort while playing, which is why so many of them are things like eat a food. They didn't want it to be yet another daily grind and that is how a lot of people use them. If they make adjustments to them based on feedback they'll likely make them easier in some ways like allowing the bear pet to count as a class skill.

    So feedback like this is most likely useful for them.

    The ones that fit that are fine. The ones that don't are not. Some (many?) of us do not PvP as part of our normal play, for example. I agree with the idea, it is just not implemented as well as it could be.

    PvPers are also supposed to be able to get them incidentall too. It's about ALL players being able to get at least some incidentally each day. There are a variety of tasks that cater to a variety of players, and everyone will get some incidentally without having to try at all. You may have to try other playstyles out if you want to treat it like a grind and do them all everyday; but that's not what devs want you to be doing.

    They just want you to build up some overtime playing as normal. You and everyone else.

    That might be one general idea of how it should work, but there's not enough tasks each day/week to cover all playstyles.
    Outside of the crafting tasks, I'd likely never get any of the others. Because I don't do the same stuff each day, so it could very easily be: I do Activity X on Tuesday and Friday. Too bad the endeavor for that was on Monday and Saturday. Meanwhile, the things I did on Wednesday had their Endeavors on Tuesday and Friday.


    So, yeah - while there are generally Endeavors each day that are things I Might Do While Playing, I still need to look at the list and use it to decide which of my various activities to do that day.

    (And I'd likely never get any weekly, because I don't do that much of any one thing during a week, except crafting writs. As it is, I've only done two weeklies since it began. Including this week's.)

    It was easy to get the 250 kills with a pet sorc and mage blast/crystal fragments.

    Sure, it's not a hard or long task to do, with the right character. But like I said - if I weren't paying attention to the Endeavors, I could easily go a week just playing my pet alts, or my mostly-weapon-skill alts, or not even doing that much combat that week because I focused on crafting or heists or thievery or... etc. My playing, when not guided by some outside thing (like an Event or an Endeavor) is too randomly variable for "oh, Endeavors will just happen from your regular play" to really work.

    So, yeah. "People will just get them by their daily play without having to change anything" is a nice thought, but only really seems like it would work for 1) people who do the biggest content (pvp, dungeons, trials); and 2) people who do it consistently/a lot.

    I'm not saying there's anything wrong with that. Or that I have any trouble with the idea of looking at the Endeavors and picking my daily activities based on them. I don't feel it's a "grind" or a problem. Just pointing out that if I tried to follow that "ignore the Endeavors, you'll get them just by playing!", I'd have maybe a couple hundred points by now. /shrug

    edit: as it is, between skipping weeks, and the days I've only done two dailies, I've got around 2200 points.
    Edited by Kiralyn2000 on August 8, 2021 12:06PM
  • starkerealm
    starkerealm
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    I normally see 20% base pickpocket rate. Though I ironically got it doing the first 2 quests in the Thieves Guild line. Not my favorite tasks, but I did complete it.

    Yeah, keep an eye on the NPC's profession when you're pickpocketing. That will govern how difficult it will be.

    Also, you probably want a dedicated legerdemain specialist. Probably, specifically, a Nightblade for heists as well, and possibly for DB assassinations.
    I hope we never have a situation with Arenas/Trials and not enough other options. (PvP would not be a good "other option" for me since I suck at that.)

    I kinda doubt we'll see Arenas or Trials as daily challenges except on extremely rare circumstances, and for massive payouts, simply because they're far more time intensive than most of the tasks we're seeing.

    One of those was either a daily or weekly a while ago. I don't do either, so I didn't pay much attention to it.

    We've seen both as weeklies. I think, three or four times. I don't think we've seen either as dailies.
  • starkerealm
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    BlueRaven wrote: »
    I can do all of that when say fighting in a public dungeon...

    Why are you bothering with a public dungeon? You only need 10 kills, and it's easy enough to get that almost literally anywhere.

    Also, in a surprise to no one, the Nightblade excels at single target. It has a few AoEs, like Drain Power, but the entire class is built around single target. If you're wanting AoEs, and to take on large groups, there are much better class choices.
  • BlueRaven
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    BlueRaven wrote: »
    I can do all of that when say fighting in a public dungeon...

    Why are you bothering with a public dungeon? You only need 10 kills, and it's easy enough to get that almost literally anywhere.

    Also, in a surprise to no one, the Nightblade excels at single target. It has a few AoEs, like Drain Power, but the entire class is built around single target. If you're wanting AoEs, and to take on large groups, there are much better class choices.

    250 kills, not 10. (See thread title.) If it was just 10, I would just load any damage ability and kill some mud crabs. It would still be annoying on a nb, but not AS annoying as killing 250 mobs.

    Also;

    “If you're wanting AoEs, and to take on large groups, there are much better class choices.”

    Yes, exactly.

    I got on a low level Templar, got the companions for them. And did the fighter and mages dailies to build rep for the companions. (The mage dailies involve public dungeons.) So I killed two birds with one stone, so to speak.
  • starkerealm
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    BlueRaven wrote: »
    BlueRaven wrote: »
    I can do all of that when say fighting in a public dungeon...

    Why are you bothering with a public dungeon? You only need 10 kills, and it's easy enough to get that almost literally anywhere.

    Also, in a surprise to no one, the Nightblade excels at single target. It has a few AoEs, like Drain Power, but the entire class is built around single target. If you're wanting AoEs, and to take on large groups, there are much better class choices.

    250 kills, not 10. (See thread title.) If it was just 10, I would just load any damage ability and kill some mud crabs. It would still be annoying on a nb, but not AS annoying as killing 250 mobs.

    Also;

    “If you're wanting AoEs, and to take on large groups, there are much better class choices.”

    Yes, exactly.

    I got on a low level Templar, got the companions for them. And did the fighter and mages dailies to build rep for the companions. (The mage dailies involve public dungeons.) So I killed two birds with one stone, so to speak.

    Oh, this was for the 250. Derp. I was thinking about yesterday's 10 class skill kills daily.

    Yeah, the best solution I've seen for the 250 is take Mage's Wrath and Liquid Lightning to Monkey House on Auridon and go nuts.

    I did the 250 with a Templar, but it was miserable. Then turned around and I was using sorc on actual enemies, which was equally miserable.
  • BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    I can do all of that when say fighting in a public dungeon...

    Why are you bothering with a public dungeon? You only need 10 kills, and it's easy enough to get that almost literally anywhere.

    Also, in a surprise to no one, the Nightblade excels at single target. It has a few AoEs, like Drain Power, but the entire class is built around single target. If you're wanting AoEs, and to take on large groups, there are much better class choices.

    250 kills, not 10. (See thread title.) If it was just 10, I would just load any damage ability and kill some mud crabs. It would still be annoying on a nb, but not AS annoying as killing 250 mobs.

    Also;

    “If you're wanting AoEs, and to take on large groups, there are much better class choices.”

    Yes, exactly.

    I got on a low level Templar, got the companions for them. And did the fighter and mages dailies to build rep for the companions. (The mage dailies involve public dungeons.) So I killed two birds with one stone, so to speak.

    Oh, this was for the 250. Derp. I was thinking about yesterday's 10 class skill kills daily.

    Yeah, the best solution I've seen for the 250 is take Mage's Wrath and Liquid Lightning to Monkey House on Auridon and go nuts.

    I did the 250 with a Templar, but it was miserable. Then turned around and I was using sorc on actual enemies, which was equally miserable.

    I have to admit, this made me smile. Fair enough! Have an “awesome”. 😄
  • starlizard70ub17_ESO
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    moo_2021 wrote: »
    would be really nice if stabbing and looting counts as pickpocket

    either way the pocket is emptied so why not?

    ... So that's what I've been doing wrong. :p
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • spartaxoxo
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    Someone made a comment about leveling a dedicated thief. That can be a good idea, but it takes quite a while. Maxing Legerdemain does allow for simpler pickpocketing, but that will take weeks in my own experience (on the PS4).

    It actually doesn't take weeks if you know the trick to it. Try hitting the Craglorn apple farm or the boat with boat in it in Glenumbra. Those places it is really easy to max out your bag with stolen items (mostly provisioning). Max out your fence interactions (both selling and laundering) and it takes way, way less time.
    Edited by spartaxoxo on August 8, 2021 7:35PM
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