I struggle with those. I play with bear and while shalks and bird do kill, they aren't very strong alone unless you are picking on a bunch a skeevers. Trying to kill something strongish by slamming them in the face with the bird takes forever. And kills by my double barred bear aren't apparently a class skill.
Yeah. Same issue with my nightblade.
spartaxoxo wrote: »I struggle with those. I play with bear and while shalks and bird do kill, they aren't very strong alone unless you are picking on a bunch a skeevers. Trying to kill something strongish by slamming them in the face with the bird takes forever. And kills by my double barred bear aren't apparently a class skill.
Yeah. Same issue with my nightblade.
Slot your execute and just spam when enemies are low health.
You don't even need stealth, just do LA->Surprise Attack. I think you can even be naked and still one shot weak mobs. For the rest, just add a Killer's Blade. For magblade it's pretty much the same, if not more class skills to choose from.starkerealm wrote: »Honestly a high level Stamblade should be able to one shot trash mob enemies with surprise attack from stealth.
You don't even need stealth, just do LA->Surprise Attack. I think you can even be naked and still one shot weak mobs. For the rest, just add a Killer's Blade. For magblade it's pretty much the same, if not more class skills to choose from.starkerealm wrote: »Honestly a high level Stamblade should be able to one shot trash mob enemies with surprise attack from stealth.
I struggle with those. I play with bear and while shalks and bird do kill, they aren't very strong alone unless you are picking on a bunch a skeevers. Trying to kill something strongish by slamming them in the face with the bird takes forever. And kills by my double barred bear aren't apparently a class skill.
Don't forget the little critters count – beetles, spiders, rabbits, squirrels, herons, deer, sheep, &c.
I find it to be a bit of a conflict and not so easy with the "kill 250 with class skills". My main as a sorc uses all the time his pets and has Bastian with him as a companion, he still needs to be leveled. But in this combination numerous kills just do not count. I would have to completely change my fighting style and send Bastian away so that the 250 kills can be done "quick and easy". I find that annoying.
I was going to be all clever and say "but wait, pets do count" but I just tested it and kills from the warden bear and sorc pets didn't count. The bear is understandable as an ult, but I'm very surprised that sorc pets don't.
Also, even though they're easy, I'm still not a big fan of these class/weapon ability endeavors, as I have to remind myself to not LA weave when doing them so that the correct thing lands the killing blow. For the sake of teaching/encouraging new players to pick up weaving, I wish these endeavors could be tweaked a bit.
If you have access to Clockwork City, killing all of the little mechanical mice and scorpions that spawn there makes this easy. They’re plentiful and they go down in one hit.
spartaxoxo wrote: »I struggle with those. I play with bear and while shalks and bird do kill, they aren't very strong alone unless you are picking on a bunch a skeevers. Trying to kill something strongish by slamming them in the face with the bird takes forever. And kills by my double barred bear aren't apparently a class skill.
Yeah. Same issue with my nightblade.
Slot your execute and just spam when enemies are low health.
Gleitfrosch wrote: »when I first saw that requirement I though it will be tough, its 50 class skill kills a day. Then I went into a delve and when I left, i recognized what a monster I really am.
now I feel sorry for all the npcs I killed... almost.
markulrich1966 wrote: »would have been quick and easy on a sorc if we still had crystal blast. It was a very good skill to hit multiple enemies.
Really disappointing how this class was nerfed within the last 2 years
No more AOE, less crit.
Warden (subterranean assault), templar (strikes), DK (breath) are the better choice for this edeavour, luckily I have each of them meanwhile as addon characters, so could finish the 250 kills in 15 minutes in Crimson Cove.
Jayman1000 wrote: »markulrich1966 wrote: »would have been quick and easy on a sorc if we still had crystal blast. It was a very good skill to hit multiple enemies.
Really disappointing how this class was nerfed within the last 2 years
No more AOE, less crit.
Warden (subterranean assault), templar (strikes), DK (breath) are the better choice for this edeavour, luckily I have each of them meanwhile as addon characters, so could finish the 250 kills in 15 minutes in Crimson Cove.
It's still super easy on a sorc who still has multiple AOE abilities, both as mag and stam. If stam you got dual wield spin aoe that increase damage as npc health goes down combined with bow abilities as arrow rain and poison spray. As mag you got Flood of Ligthning aoe combine with Ligthning destruction Wall of Elements spam explosions you can annihilate scores of those squishy npc's almost instantly. If get low on ressource sorc can just spam Dark Deal to regen all in a second or two.
spartaxoxo wrote: »
Almost everything you just mentioned is a weapon ability, not a class ability.Jayman1000 wrote: »It's still super easy on a sorc who still has multiple AOE abilities, both as mag and stam. If stam you got dual wield spin aoe that increase damage as npc health goes down combined with bow abilities as arrow rain and poison spray. As mag you got Flood of Ligthning aoe combine with Ligthning destruction Wall of Elements spam explosions you can annihilate scores of those squishy npc's almost instantly. If get low on ressource sorc can just spam Dark Deal to regen all in a second or two.
FlopsyPrince wrote: »The choices today suck:
- Do a Heist
- Kill someone in Cyrodil
- Pickpocket items
FlopsyPrince wrote: »The choices today suck:
- Do a Heist
- Kill someone in Cyrodil
- Pickpocket items
The is quite involved if you haven't leveled the chain and are good at those. The second (obviously) requires PvP. The 3rd requires leveling that or LOTS of failures with a 20% success rate base.
I understand wanting to get people to try new parts of the game, but give choices that are not like these, at least 3 each day.
I guess adding a trial or arena would probably have been just as bad for me.
FlopsyPrince wrote: »The 3rd requires leveling that or LOTS of failures with a 20% success rate base.