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Out of control crown exchange gouging destroying economy for new players.

  • Vevvev
    Vevvev
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    What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.

    Why do you assume that a Crown Exchange Interface would necessarily have a set exchange rate?

    Star Trek Online, for ex, has an exchange... and the exchange rate is set by the players. The exchange rate varies up and down depending on supply & demand. The only control the devs put on it, is they set a maximum & minimum for the rate. Which, if ZoS followed that example, would have a pretty high top end.

    (the exchange on STO is between Zen and a limited currency called Dilithium. You earn unrefined Dil from all sorts of things, but you can only refine 8k per day, per character. The maximum exchange rate is 500 Dil : 1 zen. So you can get 16 Zen/day, unless you run alts. So 500 is pretty darn expensive, compared to 700 gold:1 Crown.)


    ..actually, thinking about it, the other 'official' exchanges I've seen in past MMOs, also didn't have set rates. And yeah, as the gold supply in the games went up, new players couldn't afford much in the exchange. Natural side effect of a game having a endlessly increasing gold supply.


    If you really want the exchange rate to go down, Gold has to become "more valuable"... which means they either need to cut the supply (reduce how much gold everyone gets), or increase the demand (more gold sinks, that people want to blow their gold on.)

    That limit on the Zen market has actually recently crashed it in recent history. Nobody is selling and those that do immediately have it bought up. Due to supply and demand the actual value of Zen is much higher than the highest price it can be listed at.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • thorwyn
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    So, for a game that touts, Play as you like...

    There sure seems to be alot of:
    ...

    You can do whatever you want, nobody stops you from playing your way.
    What you can't do is expect other players to spend their ingame time on farming materials and then selling them to you for a dumping price because you are too lazy and self-entitled to do it yourself.
    You want gold gear? Get it! It's all out there somewhere and there are multiple ways of earning it.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Disturbed_One
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    So, for a game that touts, Play as you like...

    There sure seems to be alot of:

    snip

    I was wondering when the "Play as you like" trope would be misused.

    Play as you like has never meant what you just said it did. It's never been used that way by ZoS to describe their game.

    What it has meant is that every class can perform each of the 3 basic roles (Tank/DPS/Heals) adequately enough to clear and do all content (yes, some are better than others), this is undeniably true.

    It has also meant that every race can perform each role (some are still better than others), this is 98% true... there are some poor combinations, but in the hands of a good player, I guarantee they can still clear all content in the game. (You might not be able to get Planesbreaker, but everything else is probably in reach)

    It DOES NOT mean... I only want to do 1 small aspect of the game, but I should still get "all the things"

    That's like expecting to get 6 pack abs by only doing bicep curls. It's not going to happen.
  • The_Lex
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    thorwyn wrote: »
    So, for a game that touts, Play as you like...

    There sure seems to be alot of:
    ...

    You can do whatever you want, nobody stops you from playing your way.
    What you can't do is expect other players to spend their ingame time on farming materials and then selling them to you for a dumping price because you are too lazy and self-entitled to do it yourself.
    You want gold gear? Get it! It's all out there somewhere and there are multiple ways of earning it.

    /thread
  • VaranisArano
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    So, for a game that touts, Play as you like...

    There sure seems to be alot of:

    1) Want gold, play this way
    2) Want to do Dungeons, you must do this
    3) Meta this meta that or again, your SOL
    4) Join a Guild...
    5) If you don't "F", get lost mentality...
    6) Must, Must, Must, Must, or you suck @ the game.....

    And yes, the farmers are the problem, when they are selling the exact same thing I can farm, but selling it for pennies because they can put up 50 piles of 200 vs my 1 pile of 200... Bots, or "really" do you not see the 75+ bots running around Khenarthi's Roost everyday, flooding the list with low level stuff, as for high level stuff, I'm not 50 yet, so there's that.

    [snip]

    Lastly, why are you PAYING for a game you already PAID for anyway??

    [snip]

    You know that's not what "Play the Way You Like" means, right?

    Sources:
    Exhibit A: GFiNtHg.jpg

    Exhibit B: The Developer Deep Dive on Class Identity, in which the Devs say, "One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer)....To be clear, our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines."
    https://www.elderscrollsonline.com/en-us/news/post/57025 (emphasis is the Devs'.)

    It doesn't mean that you can play ESO exactly the way you personally like and expect to get access to all the gold and resources of players who invest more time and effort into crafting and farming, or for that matter, to build any way you like and still be optimal at all levels of content. Those are both common misconceptions I see pretty often.


    Also, bots suck, but that's not what you originally said. I appreciate the clarification. I certainly agree that bots make things unfair for actual players who want to farm materials and happily support ZOS removing them from the game. Though I will note that the bots don't price real players out of the markets I cited. Flowers, mushrooms, and nirncrux are easily farmed by level 3 players straight out of the tutorial. Leveling crafting makes refining low level materials a valid way to get improvement materials.

    The rest of your post is unnecessarily combative.

    Now, it's certainly acceptable to play ESO by focusing solely on combat, questing, and dungeons. In the process, however, you are cutting yourself off from the whole crafting side of the game. That's a choice you made - not a wrong choice, necessarily, but nonetheless a choice.

    It then feels rather unfair to decide "crafting is a waste of time" then turn around and complain that crafters aren't selling you their crafting stuff at your price point. They put in the time and effort. They get to decide the price. And if you don't like it, the crafting side of the game is always open to you, and then you can set your own price.

    I guess you could say I'm not a big fan of asking for sweeping changes to the game like an Auction House all in order to "solve" what is basically a personal matter of limited playtime and choosing to eschew crafting and/or gold-making activities.

    [edited to remove quote]
    Edited by ZOS_Icy on August 10, 2021 1:14PM
  • Pevey
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    So, for a game that touts, Play as you like...

    There sure seems to be alot of:

    1) Want gold, play this way
    2) Want to do Dungeons, you must do this
    3) Meta this meta that or again, your SOL
    4) Join a Guild...
    5) If you don't "F", get lost mentality...
    6) Must, Must, Must, Must, or you suck @ the game.....

    And yes, the farmers are the problem, when they are selling the exact same thing I can farm, but selling it for pennies because they can put up 50 piles of 200 vs my 1 pile of 200... Bots, or "really" do you not see the 75+ bots running around Khenarthi's Roost everyday, flooding the list with low level stuff, as for high level stuff, I'm not 50 yet, so there's that.

    [snip]

    Lastly, why are you PAYING for a game you already PAID for anyway??

    [snip]

    Do you think prices are too high or too low? It is difficult to tell. It seems both. You think prices are too low for you to want to farm yourself (because farmers sell for “pennies”) but prices are too high and creating a supposed impediment for new players who need to gold out their gear (except they don’t need to gold out their gear, and if they want to gold out their gear they have the same option as everyone else to be patient and earn those materials themselves). No one is forced to buy anything at all from other players.

    [edited to remove quote]
    Edited by ZOS_Icy on August 10, 2021 1:15PM
  • Ken_Koerperich
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    And like always, it's your opinion vs someone's else.

    Guess only you ALL are right, and everybody else that doesn't agree/do it YOUR way is WRONG!

    Bye!
    Edited by ZOS_Icy on August 7, 2021 11:22AM
  • Disturbed_One
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    Pointing out the official developer response to a phrase isn't an opinion.

    You're 40 days into the game... some people who've been playing for 7 years + are trying to help. Take it or leave it. It won't affect us in any way.
  • VaranisArano
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    And like always, it's your opinion vs someone's else.

    Guess only you ALL are right, and everybody else that doesn't agree/do it YOUR way is WRONG!

    Bye!

    I hope you have a good day too. Enjoy playing how you like!
  • Oreyn_Bearclaw
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    I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead. Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about. They did not do that either.

    That said, I do NOT agree with the following:

    "This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc."

    Every day there is more gold in this game. Every day, the buying power of your gold drops a tiny bit. This alone is why I have completely stopped selling gold mats. I could leave the game for 6 months and my craftbag would probably jump 10-20% in value. My bank account stays the same.

    I also think ZOS has done a pretty poor job of giving seasoned players like myself (with fairly deep pockets) anything to spend gold that actually removes currency from the game. There is a massive shortage of things for me to spend gold on from my perspective, especially since I dont really care about housing, and I have more upgrade mats than I know what to do with. Even if I do buy a fancy recipe from another player, it doesnt impact the gold supply as its not a gold sink. This game needs way more actual gold sinks (they should start with a gold equivalent of Alliance potions).

    And lastly, you completely miss real world market implications in the middle of a pandemic. My actual money is worth more to me than it was pre COVID. Or rather, uncertainty has made me extremely reluctant to spend cash on things like video games.

    Call it greed if you want, but there are two markets that effect this particular exchange rate (ZOS only controls one). In game currency is subject to rampant inflation, and real life currency has become scare for a lot of people. Both of those in isolation would increase the price of crowns. Both together, well...
  • spartaxoxo
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    Crowns have remained stable on ps4. I think outside factors such as Steam prices and the Crown Exchange are what's effecting prices moreso than coins.

    The only thing they can do is the one thing they should have been done, give people a way to initialize a safe trade so that middleman is not needed. They shouldn't however be directly interfering with the price. And it's selfish to attack sellers for selling at prices people are willing to pay.

    Edited by spartaxoxo on August 4, 2021 8:35PM
  • VaranisArano
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    I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead. Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about. They did not do that either.

    That said, I do NOT agree with the following:

    "This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc."

    Every day there is more gold in this game. Every day, the buying power of your gold drops a tiny bit. This alone is why I have completely stopped selling gold mats. I could leave the game for 6 months and my craftbag would probably jump 10-20% in value. My bank account stays the same.

    I also think ZOS has done a pretty poor job of giving seasoned players like myself (with fairly deep pockets) anything to spend gold that actually removes currency from the game. There is a massive shortage of things for me to spend gold on from my perspective, especially since I dont really care about housing, and I have more upgrade mats than I know what to do with. Even if I do buy a fancy recipe from another player, it doesnt impact the gold supply as its not a gold sink. This game needs way more actual gold sinks (they should start with a gold equivalent of Alliance potions).

    And lastly, you completely miss real world market implications in the middle of a pandemic. My actual money is worth more to me than it was pre COVID. Or rather, uncertainty has made me extremely reluctant to spend cash on things like video games.

    Call it greed if you want, but there are two markets that effect this particular exchange rate (ZOS only controls one). In game currency is subject to rampant inflation, and real life currency has become scare for a lot of people. Both of those in isolation would increase the price of crowns. Both together, well...

    The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.

    Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.
  • kargen27
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    "Crowns are always available, at least in-game (without using any of those Discord servers)"

    that is true for the smaller things. Try to find someone with enough crowns to gift a home though. I'm guessing that is very rare in game.
    and then the parrot said, "must be the water mines green too."
  • Kalik_Gold
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    The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.

    Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.

    Does adding 5 - 10 new guild trader spaces a year with the 2 new story arcs Cities create enough selling spots to remove gold? I wonder...
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • JKorr
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    And like always, it's your opinion vs someone's else.

    Guess only you ALL are right, and everybody else that doesn't agree/do it YOUR way is WRONG!

    Bye!

    Yeah, I'm wrong. Haven't got a clue. Totally hopeless, me.

    I've been playing since beta. I remember the huge 25 gold rewards for turning in quests. Gold was hard to come by. I didn't actually start to bank any gold until I finally decided to actually try to earn some by doing very casual intermittent trading. Once I did actually put some effort into trading, I started to actually earn gold. I'm not particularly trying anymore, doing writs on my main crafter only, and I'm closing in on 11 million. From mundane runes, chromium grains, water hyacinth, columbine, cornflower, and mushrooms.

    I find it rather strange that you put items like mundane runes, heartwood, columbine, cornflower, namira's rot, lady's smock etc up for sale and nothing sells. I use MM, and price items a little lower than the current going price, and my items, even the jewelry masterwrits, sell. If you try to sell items no one has any interest in, then, no, you won't sell anything. Ignoring any and everything the people who have been playing for a while say because we don't agree with you won't help any.

    May the Divines bless your travels, whether in this game or another that suits you more.
  • VaranisArano
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    Kalik_Gold wrote: »
    The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.

    Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.

    Does adding 5 - 10 new guild trader spaces a year with the 2 new story arcs Cities create enough selling spots to remove gold? I wonder...

    I'm sure it depends. It's hard to get a feel for bidding, since most guilds rightly don't advertise what they pay.

    We know from the Rawlkha incident on PC/NA that one of the losing traders was bidding 22.5 million a week back in 2019. Rawlkha remains one of the major trader hubs.

    Smaller traders go for considerably less - it's been several years since I was an officer in a PC/NA trading guild and knew our bid, but we regularly had a good trader for around 3 million a week, give or take a bit.

    ZOS adds more traders with the DLC and Chapters, but most don't become major hubs unless they also have great crafting locations like Vivec. So if I had to guess, adding more traders takes some millions of gold as a straight gold sink from the weekly bid, but it's probably not hundreds of millions.


    Perhaps anyone who deals with guild trader bidding could give a general feel of "Our bid has increased/has not increased to keep pace with mat prices," If they are willing?
  • starkerealm
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    That's not what a monopoly is.

    A monopoly is when a single party controls the supply of something into the market.

    I think it is more complex than that. I think you have to consider HOW they maintain control. The factors I describe create a PERCEPTUAL monopoly. When people perceive their only options are "get scammed" or "pay the ridiculous price," they will pay the price.

    I honestly think this is just semantics.

    No, it's not.

    You can't have it both ways. You cannot simultaneously have a monopoly, but also people outside the monopoly exploiting it's hypothetical existence.

    Uh, yes you can. Black markets are things, which exist, in reality.

    In this case, not really, because neither the regulated exchange, nor the independent sellers, have any control over the supply.

    For this to be a monopoly, the TCE would have to have the ability to control who could, and could not, purchase Crowns.

    Ironically, your example does exist in this case. If you want to buy crowns, you have to get those from ZOS. That is a monopoly. After that, you have people selling Crowns on the gray market, which is not a monopoly.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead. Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about. They did not do that either.

    That said, I do NOT agree with the following:

    "This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc."

    Every day there is more gold in this game. Every day, the buying power of your gold drops a tiny bit. This alone is why I have completely stopped selling gold mats. I could leave the game for 6 months and my craftbag would probably jump 10-20% in value. My bank account stays the same.

    I also think ZOS has done a pretty poor job of giving seasoned players like myself (with fairly deep pockets) anything to spend gold that actually removes currency from the game. There is a massive shortage of things for me to spend gold on from my perspective, especially since I dont really care about housing, and I have more upgrade mats than I know what to do with. Even if I do buy a fancy recipe from another player, it doesnt impact the gold supply as its not a gold sink. This game needs way more actual gold sinks (they should start with a gold equivalent of Alliance potions).

    And lastly, you completely miss real world market implications in the middle of a pandemic. My actual money is worth more to me than it was pre COVID. Or rather, uncertainty has made me extremely reluctant to spend cash on things like video games.

    Call it greed if you want, but there are two markets that effect this particular exchange rate (ZOS only controls one). In game currency is subject to rampant inflation, and real life currency has become scare for a lot of people. Both of those in isolation would increase the price of crowns. Both together, well...

    The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.

    Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.

    Oh, absolutely. Traders are by far the biggest gold sink in the game. That said, they don't reach everyone. I was in the biggest trader by Revenue on PC/NA for years, but I havent been in guild with an expensive trader for quite some time. I indirectly contribute to the sink when I buy from a trader, but it's not quite the same thing. It's also a shame how much secrecy there is about the bidding process and what actually wins. A little transparency in that department would certainly be nice.

    Perhaps the biggest problem is that a lot of obvious gold sinks they would add do one of two things:

    1. The serve to give ZOS direct control over the market of an item, which they are hesitant to do. Of course they indirectly control everything with how things drop, but that is not the same thing. They could put Wax in a vendor for 8K gold, and it would cap prices overnight. I get why they don't do this for a lot of items, mostly because if they miss the price point, people stop grinding (aka they stop playing), but it would be a heck of a gold sink.

    2. They directly work against ZOS's self interest, AKA, they hurt crown sales. If they put a trial dummy or aetherial well in a vendor, it would certainly remove gold, but it would hurt crown sales, which we know they wont do more than they have to.
  • Kiralyn2000
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    I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead.

    So you disagree with people being able to give gifts to their friends?
    Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about.

    You do realize that the point isn't "selling gold", right? Being able to trade gold for cash shop items is a great boon to free players, and one of the best "anti-p2w" (not that there's p2w in this game) feature that an online game can have. It's about people being able to get cash shop items without having to pay cash for them. That's the primary goal here, not "buying gold with cash". So your idea of them just selling gold directly for crowns? Would be totally useless.

    Edited by Kiralyn2000 on August 4, 2021 10:01PM
  • vgabor
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    thorwyn wrote: »
    You can do whatever you want, nobody stops you from playing your way.
    What you can't do is expect other players to spend their ingame time on farming materials and then selling them to you for a dumping price because you are too lazy and self-entitled to do it yourself.
    You want gold gear? Get it! It's all out there somewhere and there are multiple ways of earning it.

    ^^ This. If you feel prices are too high and you cannot buy what you want, what's preventing you to farm it yourself? Three weeks ago I noticed I'm running out of Kuta and only have 5 left. As of now I'm sitting on 34 of them. And didn't buy a single one, I farmed it myself doing writs. Whats preventing you doing the same, apart from sheer laziness?

    Also anyone who call for market regulation at least take the effort to understand how markets are working. Like actually paying attention to that basic economy lectures in school instead of ignoring it as too boring. Then you would understand what consequences of regulated fixed prices has on the market. Here's an example just above in this very thread what happens if you limit the price lower then the market price would be:
    Vevvev wrote: »
    That limit on the Zen market has actually recently crashed it in recent history. Nobody is selling and those that do immediately have it bought up. Due to supply and demand the actual value of Zen is much higher than the highest price it can be listed at.
    Also you can read up on relevant real life historic records of the 70's 80's east European communist countries where prices were fixed at low values leading to empty shelves and shortage of goods in shops.

    It sounds nice for the buyers on PC to fix crown gold rate lets say at 1:100 and then buy it cheap, but buy it from whom if people not willing to sell at that rate? Or then you want to force the people having crowns to sell it too? And why would you fix prices in the buyers interest and not in sellers, let's say at 1:10000? I'm pretty sure plenty enough sellers would welcome getting 10k gold for 1 crown, so why you want to favour the buyers?

    Directly fixing prices is not the answer, plenty examples proving it doesn't do any good. If you want influence the prices you need to do it indirectly via looking at the underlaying supply and demand, and in order to bring down prices then you need to either increase the supply or decrease the demand or doing both.
  • corrosivechains
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    So yeah, the sellers here are blatantly ignoring the fact that similar systems already exist in other games where the market isn't determined by the developers, but by the supply and demand rates established by the player bases themselves.

    WoW tokens prices aren't set by Actiblizz. They're determined by Buyers and Sellers.
    Same with STO's system. Or many many other online games.

    Trying to paint the suggestion as "Zeni fixing the prices" is quite the large strawman. Asking for a system in game for buyers and sellers to do this trade and eliminating the risk of scammers is not asking for price fixing. I can definitely see why people on the selling side would be against an implementation of such a system here though since when you look at those other games, the rates remain relatively steady, with the increase/decrease in value of the store currencies matching the actual levels of inflation many in here are claiming is the reason why it's happening now.

    And when you look at the rates in similar systems you almost never see 200-300% increases in such short periods of time.

    As to the argument that "there's nothing you need to buy with crowns", uh, DLC's are sold on the crown store. DLC's which have Meta gear sets which sell, or some of the methods of making gold you are claiming is so easy, such as jewelcrafting and antiquities. For people on a budget(IE the customer base for the crowns for gold) many of the methods are locked behind DLC. Let's not pretend the Crown Store is just cosmetic in nature.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • LordArconSeptim
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    This situation basically reflects real life economy and currency exchange we experience with Euro Dollar fiat currencies lol with crypto currencies.

    Where the ESO gold represents real life currencies which are held in monopol centers like in ESO those few billionaires who run trading guilds etc.
    Were crypto system represented by crowns completely explains how it works.
  • jle30303
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    There is one thing I would like:

    For houses that can be bought with gold, to be able to buy the "furnished" version also for gold, instead of that being a crowns-only purchase.
  • ApostateHobo
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    spartaxoxo wrote: »
    Crowns have remained stable on ps4. I think outside factors such as Steam prices and the Crown Exchange are what's effecting prices moreso than coins.

    Yeah I was gonna say I haven't seen these high prices on ps4 they've stayed pretty much the same since gifting was introduced. Same with material prices. Pc's high population probably contributes a fair amount to these differences. For once I'm glad to be a console player if it means I don't have to shell out a fortune for materials haha.
  • VaranisArano
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    So yeah, the sellers here are blatantly ignoring the fact that similar systems already exist in other games where the market isn't determined by the developers, but by the supply and demand rates established by the player bases themselves.

    WoW tokens prices aren't set by Actiblizz. They're determined by Buyers and Sellers.
    Same with STO's system. Or many many other online games.

    Trying to paint the suggestion as "Zeni fixing the prices" is quite the large strawman. Asking for a system in game for buyers and sellers to do this trade and eliminating the risk of scammers is not asking for price fixing. I can definitely see why people on the selling side would be against an implementation of such a system here though since when you look at those other games, the rates remain relatively steady, with the increase/decrease in value of the store currencies matching the actual levels of inflation many in here are claiming is the reason why it's happening now.

    And when you look at the rates in similar systems you almost never see 200-300% increases in such short periods of time.

    As to the argument that "there's nothing you need to buy with crowns", uh, DLC's are sold on the crown store. DLC's which have Meta gear sets which sell, or some of the methods of making gold you are claiming is so easy, such as jewelcrafting and antiquities. For people on a budget(IE the customer base for the crowns for gold) many of the methods are locked behind DLC. Let's not pretend the Crown Store is just cosmetic in nature.

    Most of the sellers in here have been in favor of ZOS offering a safe way to trade gifts for gold. Which makes sense - the sellers are risking real money.

    I don't think it necessarily follows from a safe trade method that sellers will then automatically keep a steady rate. It's possible, of course.
  • Amottica
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    I see a lot has been said here so I assume I have merely repeated what someone else has said. The crown trade pricing is directly related to supply and demand and in the same token is no different than buying a house as no one trades anything without two people agreeing to the price.

    Basically, if the demand is high enough and people are willing to pay a higher price then it will cost more until something in that equation changes.
  • Lumsdenml
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    There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.


    Edited by Lumsdenml on August 5, 2021 5:00AM
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  • Viyvos
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    If you pay real life money for crowns and people want to buy them from you for ingame gold I dont think selling 1 crown for 1000 gold is greedy.
  • EF321
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    Lumsdenml wrote: »
    There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.


    Bankers, Merchants and inventory pets all give you give you advantages.
    Some crown store only houses give you good teleport points.
  • Flamebait
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    EF321 wrote: »
    Lumsdenml wrote: »
    There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
    Bankers, Merchants and inventory pets all give you give you advantages.
    Some crown store only houses give you good teleport points.

    I am usually willing to be on the critical side of ZoS, however you are completely in the wrong here. [snip] there is no pay to win involved here and everything you have listed is merely a convenience. Bankers and merchants are in every town so the crown store ones are nice but not a requirement, especially since you can use any party members also. The inventory pets are a total of 10 slots of inventory, again a nice bonus but far from a mandatory thing or even really game changing. As for the houses being a good teleport point this is by far the weakest argument I have heard that you can teleport there instead of a wayshrine that's 15 seconds farther from some place you might go once in a while.

    [edited for bashing]
    Edited by ZOS_Icy on August 7, 2021 11:25AM
This discussion has been closed.