Kiralyn2000 wrote: »WhyMustItBe wrote: »What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.
Why do you assume that a Crown Exchange Interface would necessarily have a set exchange rate?
Star Trek Online, for ex, has an exchange... and the exchange rate is set by the players. The exchange rate varies up and down depending on supply & demand. The only control the devs put on it, is they set a maximum & minimum for the rate. Which, if ZoS followed that example, would have a pretty high top end.
(the exchange on STO is between Zen and a limited currency called Dilithium. You earn unrefined Dil from all sorts of things, but you can only refine 8k per day, per character. The maximum exchange rate is 500 Dil : 1 zen. So you can get 16 Zen/day, unless you run alts. So 500 is pretty darn expensive, compared to 700 gold:1 Crown.)
..actually, thinking about it, the other 'official' exchanges I've seen in past MMOs, also didn't have set rates. And yeah, as the gold supply in the games went up, new players couldn't afford much in the exchange. Natural side effect of a game having a endlessly increasing gold supply.
If you really want the exchange rate to go down, Gold has to become "more valuable"... which means they either need to cut the supply (reduce how much gold everyone gets), or increase the demand (more gold sinks, that people want to blow their gold on.)
So, for a game that touts, Play as you like...
There sure seems to be alot of:
...
Ken_Koerperich wrote: »So, for a game that touts, Play as you like...
There sure seems to be alot of:
snip
So, for a game that touts, Play as you like...
There sure seems to be alot of:
...
You can do whatever you want, nobody stops you from playing your way.
What you can't do is expect other players to spend their ingame time on farming materials and then selling them to you for a dumping price because you are too lazy and self-entitled to do it yourself.
You want gold gear? Get it! It's all out there somewhere and there are multiple ways of earning it.
Ken_Koerperich wrote: »So, for a game that touts, Play as you like...
There sure seems to be alot of:
1) Want gold, play this way
2) Want to do Dungeons, you must do this
3) Meta this meta that or again, your SOL
4) Join a Guild...
5) If you don't "F", get lost mentality...
6) Must, Must, Must, Must, or you suck @ the game.....
And yes, the farmers are the problem, when they are selling the exact same thing I can farm, but selling it for pennies because they can put up 50 piles of 200 vs my 1 pile of 200... Bots, or "really" do you not see the 75+ bots running around Khenarthi's Roost everyday, flooding the list with low level stuff, as for high level stuff, I'm not 50 yet, so there's that.
[snip]
Lastly, why are you PAYING for a game you already PAID for anyway??
[snip]

Ken_Koerperich wrote: »So, for a game that touts, Play as you like...
There sure seems to be alot of:
1) Want gold, play this way
2) Want to do Dungeons, you must do this
3) Meta this meta that or again, your SOL
4) Join a Guild...
5) If you don't "F", get lost mentality...
6) Must, Must, Must, Must, or you suck @ the game.....
And yes, the farmers are the problem, when they are selling the exact same thing I can farm, but selling it for pennies because they can put up 50 piles of 200 vs my 1 pile of 200... Bots, or "really" do you not see the 75+ bots running around Khenarthi's Roost everyday, flooding the list with low level stuff, as for high level stuff, I'm not 50 yet, so there's that.
[snip]
Lastly, why are you PAYING for a game you already PAID for anyway??
[snip]
Ken_Koerperich wrote: »And like always, it's your opinion vs someone's else.
Guess only you ALL are right, and everybody else that doesn't agree/do it YOUR way is WRONG!
Bye!
Oreyn_Bearclaw wrote: »I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead. Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about. They did not do that either.
That said, I do NOT agree with the following:
"This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc."
Every day there is more gold in this game. Every day, the buying power of your gold drops a tiny bit. This alone is why I have completely stopped selling gold mats. I could leave the game for 6 months and my craftbag would probably jump 10-20% in value. My bank account stays the same.
I also think ZOS has done a pretty poor job of giving seasoned players like myself (with fairly deep pockets) anything to spend gold that actually removes currency from the game. There is a massive shortage of things for me to spend gold on from my perspective, especially since I dont really care about housing, and I have more upgrade mats than I know what to do with. Even if I do buy a fancy recipe from another player, it doesnt impact the gold supply as its not a gold sink. This game needs way more actual gold sinks (they should start with a gold equivalent of Alliance potions).
And lastly, you completely miss real world market implications in the middle of a pandemic. My actual money is worth more to me than it was pre COVID. Or rather, uncertainty has made me extremely reluctant to spend cash on things like video games.
Call it greed if you want, but there are two markets that effect this particular exchange rate (ZOS only controls one). In game currency is subject to rampant inflation, and real life currency has become scare for a lot of people. Both of those in isolation would increase the price of crowns. Both together, well...
VaranisArano wrote: »The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.
Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.
Ken_Koerperich wrote: »And like always, it's your opinion vs someone's else.
Guess only you ALL are right, and everybody else that doesn't agree/do it YOUR way is WRONG!
Bye!
Kalik_Gold wrote: »VaranisArano wrote: »The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.
Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.
Does adding 5 - 10 new guild trader spaces a year with the 2 new story arcs Cities create enough selling spots to remove gold? I wonder...
corrosivechains wrote: »starkerealm wrote: »WhyMustItBe wrote: »starkerealm wrote: »That's not what a monopoly is.
A monopoly is when a single party controls the supply of something into the market.
I think it is more complex than that. I think you have to consider HOW they maintain control. The factors I describe create a PERCEPTUAL monopoly. When people perceive their only options are "get scammed" or "pay the ridiculous price," they will pay the price.
I honestly think this is just semantics.
No, it's not.
You can't have it both ways. You cannot simultaneously have a monopoly, but also people outside the monopoly exploiting it's hypothetical existence.
Uh, yes you can. Black markets are things, which exist, in reality.
VaranisArano wrote: »Oreyn_Bearclaw wrote: »I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead. Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about. They did not do that either.
That said, I do NOT agree with the following:
"This is for no reason other than greed of crown sellers. There is no more gold in the game, and no shortage of things which cost gold, from furniture to gold vendor to buying houses with gold, etc."
Every day there is more gold in this game. Every day, the buying power of your gold drops a tiny bit. This alone is why I have completely stopped selling gold mats. I could leave the game for 6 months and my craftbag would probably jump 10-20% in value. My bank account stays the same.
I also think ZOS has done a pretty poor job of giving seasoned players like myself (with fairly deep pockets) anything to spend gold that actually removes currency from the game. There is a massive shortage of things for me to spend gold on from my perspective, especially since I dont really care about housing, and I have more upgrade mats than I know what to do with. Even if I do buy a fancy recipe from another player, it doesnt impact the gold supply as its not a gold sink. This game needs way more actual gold sinks (they should start with a gold equivalent of Alliance potions).
And lastly, you completely miss real world market implications in the middle of a pandemic. My actual money is worth more to me than it was pre COVID. Or rather, uncertainty has made me extremely reluctant to spend cash on things like video games.
Call it greed if you want, but there are two markets that effect this particular exchange rate (ZOS only controls one). In game currency is subject to rampant inflation, and real life currency has become scare for a lot of people. Both of those in isolation would increase the price of crowns. Both together, well...
The major gold sink ZOS has is the weekly Guild Trader Bid, which should (theoretically) be able to keep pace with gold creation. The more gold there is flowing around, traders should have to bid higher and higher to compete.
Now, I'm not quite sure it's working that way in practice. I'd be interested to hear if guild trader bids have increased over time to keep pace with inflation as seen through mat prices, or whether the trader bids have largely "capped out" and thus aren't taking the extra gold out if the economy.
Oreyn_Bearclaw wrote: »I dont think they should have ever allowed crown "gifting" in the first place, but that horse is dead.
Once they did, they should have simply started selling gold for cash and taken the middle man out of it, and they should have set it at a price that makes selling crowns an upside down transaction for the seller, thus removing it as a thing we need to worry about.
You can do whatever you want, nobody stops you from playing your way.
What you can't do is expect other players to spend their ingame time on farming materials and then selling them to you for a dumping price because you are too lazy and self-entitled to do it yourself.
You want gold gear? Get it! It's all out there somewhere and there are multiple ways of earning it.
Also you can read up on relevant real life historic records of the 70's 80's east European communist countries where prices were fixed at low values leading to empty shelves and shortage of goods in shops.That limit on the Zen market has actually recently crashed it in recent history. Nobody is selling and those that do immediately have it bought up. Due to supply and demand the actual value of Zen is much higher than the highest price it can be listed at.
spartaxoxo wrote: »Crowns have remained stable on ps4. I think outside factors such as Steam prices and the Crown Exchange are what's effecting prices moreso than coins.
corrosivechains wrote: »So yeah, the sellers here are blatantly ignoring the fact that similar systems already exist in other games where the market isn't determined by the developers, but by the supply and demand rates established by the player bases themselves.
WoW tokens prices aren't set by Actiblizz. They're determined by Buyers and Sellers.
Same with STO's system. Or many many other online games.
Trying to paint the suggestion as "Zeni fixing the prices" is quite the large strawman. Asking for a system in game for buyers and sellers to do this trade and eliminating the risk of scammers is not asking for price fixing. I can definitely see why people on the selling side would be against an implementation of such a system here though since when you look at those other games, the rates remain relatively steady, with the increase/decrease in value of the store currencies matching the actual levels of inflation many in here are claiming is the reason why it's happening now.
And when you look at the rates in similar systems you almost never see 200-300% increases in such short periods of time.
As to the argument that "there's nothing you need to buy with crowns", uh, DLC's are sold on the crown store. DLC's which have Meta gear sets which sell, or some of the methods of making gold you are claiming is so easy, such as jewelcrafting and antiquities. For people on a budget(IE the customer base for the crowns for gold) many of the methods are locked behind DLC. Let's not pretend the Crown Store is just cosmetic in nature.