I think you're saying that because a mag DPS can use a frost staff and slot an alliance war skill, they're invincible?
Boss big attack that can one-shot a DPS with 20k hp will still one-shot the same DPS at even 20% less effectiveness.
Everest_Lionheart wrote: »The one shot mechs are still one shot mechs regardless of how many debuffs you can manage to stack on the boss. There just some thing a DPS will never survive. There are enrage mechanics out there that tanks in the current meta can’t survive. Now maybe some of those 25k ticks of certian mechs that are killing you currently will only hit for 20k and allow you to stay in the fight but if you think for even 1 second you can survive being pokeballed in the face in a vCR portal you’re in for a surprise!
Everest_Lionheart wrote: »The one shot mechs are still one shot mechs regardless of how many debuffs you can manage to stack on the boss. There just some thing a DPS will never survive. There are enrage mechanics out there that tanks in the current meta can’t survive. Now maybe some of those 25k ticks of certian mechs that are killing you currently will only hit for 20k and allow you to stay in the fight but if you think for even 1 second you can survive being pokeballed in the face in a vCR portal you’re in for a surprise!
Clearly addressed the above concern in the OP.
I think you're saying that because a mag DPS can use a frost staff and slot an alliance war skill, they're invincible?
Boss big attack that can one-shot a DPS with 20k hp will still one-shot the same DPS at even 20% less effectiveness.
The post couldn't have been more clear and written on an 8th grade level, the fallacious reply above notwithstanding.
I wonder how many fake tanks will queue up like thisSo the net effect if you're a magicka character slotting Revealing Flare for 10% damage reduction, and taunting to apply Major Maim to the enemy (for a max of 5 seconds) ... you're still going to die if you're really a DPS character.
I wonder how many fake tanks will queue up like thisSo the net effect if you're a magicka character slotting Revealing Flare for 10% damage reduction, and taunting to apply Major Maim to the enemy (for a max of 5 seconds) ... you're still going to die if you're really a DPS character.
OK, everyone reading this already knows that characters can SWITCH GEAR to handle certain mechanics. We... all... know... this... already. The topic of this thread is that the massive skill floor raise in this patch will change the overall PvE paradigm into DPS heavy teams and will utterly obviate the need for dedicated tanks and healers in a VAST majority of content... other... than...those... very... few... instances of mechanics that will still require a tank or healer to... press a button... and switch back and forth from a pure DPS team. I think in a good way, others may not agree. Will expect many tank and healer heavy players will likely not like the results that we all are know are coming with these massive changes.
Now, is anyone actually interested in discussing the topic? the clearly stated topic? Agree or disagree as to it being a good thing for the game? Or just more nitpicking?
Everest_Lionheart wrote: »
Throw out the trials and 90% of the content in this game can be soloed if you build for it on the current live server. The reason the other 10% can’t be cleared is because mechs were introduced to keep us from soloing like pressure plates, switches, pin mechs and portals. Most of that stuff could already be soloed before the introduction of companions.
I think the original poster overestimates the amount of mitigation the upcoming changes will provide, particularly in challenging content.